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       #Post#: 36--------------------------------------------------
       Population, Taxation and PP
   DIR By: Charzy
       Date: April 25, 2017, 12:08 pm
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       [center]Population, Taxation and PP[/center]
       [center]How to get rich off the blood of the peasantry[/center]
       Population
       Every nation begins with 50 000 000 people living in it.
       Each cycle
  HTML http://geopoliticsrp.createaforum.com/the-staff-room/time/,
       your
       population grows by 1%, though this value can increase with
       certain upgrades.
       Taxation
       Every cycle, you get to take some money from your population in
       taxes. Those are then added to your treasury and you can spend
       that money on things like your military, or construction
       projects, or research.
       To get your tax income for a cycle, just divide your population
       (after growth) by 500 000 to find how many MK you get. Simple!
       Once you've done that, you'll also want to subtract any
       maintenance costs that you pay for Buildings
  HTML http://geopoliticsrp.createaforum.com/the-staff-room/projects-and-construction/<br
       />or your Military
  HTML http://geopoliticsrp.createaforum.com/the-staff-room/warfare-and-military-units/<br
       />that cycle.
       Each nation begins with a treasury of 100 MK.
       Production Points
       To build things, or to do Research
  HTML http://geopoliticsrp.createaforum.com/the-staff-room/technology-and-research/,<br
       />you use Production Points. These represent the amount of
       industrial capacity that a project takes to complete.
       Each project you undertake will have a certain PP score.
       For every PP that a project costs, it takes one hour and one MK
       to complete that project.
       Furthermore, while a project is under construction, its PP cost
       is taken away from your country's PP cap, a number which
       represents how much industrial capacity your nation has to spend
       on these projects.
       To find your base PP cap, simply divide your population by 500
       000, the same calculation you do to find your tax income
  HTML http://tax income. Easy! This number can also be increased by
       certain upgrades
       So, let's say, for example, you want to build a house that takes
       10 PP to build. To build that house, you would first spend 10
       MK. Then, for the next 10 hours, that project uses up 10 of your
       PP cap. So, if you had a PP cap of 100, you could build up to
       ten of these houses at the same time! Once those 10 hours are
       up, the project is complete and any of your PP cap that it was
       using is freed up again for future projects.
       One last thing to note is that you can double the time of a
       project (so that house would then take 20 hours to build), but
       in doing so halve the PP cost of that project. This also, by the
       way, halves the MK cost of the project.
       You can also halve the time of a project (so that house would
       then take 5 hours), but it will use up twice as much PP and cost
       twice as much MK.
       Logging Projects
       When you undergo a project, you need to log it in a projects
       thread (you should make one for your nation and keep all your
       projects there) so that it can be seen. Secret projects do not
       need to be logged publicly, but you must remember to tell a
       moderator beforehand instead so that they have proof that you
       did the project when you said you did. Logging your projects
       should use the following format:
       Name of Project (Put whatever the project actually is here.)
       Speed: (Normal, Double Speed, or Half Speed)
       PP: (How many PP the project costs)
       MK: (How many MK the project costs)
       Started at: (The time you started the project at. Don't forget
       to give us the timezone!)
       Complete at: (The time this project will finish it.)
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