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#Post#: 42--------------------------------------------------
Nation Encyclopedia
By: Charzy Date: April 25, 2017, 2:23 pm
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[center]Nation Encyclopedia
Open[/center]
[spoiler=Blank Map]
HTML http://i.imgur.com/myOOUnE.png[/spoiler]
[spoiler=Topographic Map]Under Construction[/spoiler]
[spoiler=Biome Map]Under Construction[/spoiler]
[spoiler=The World
Currently]
HTML http://i.imgur.com/DgKT1Ws.png[/spoiler]
Welcome to the Nation Encyclopedia, a collective of information
containing public details from every sovereign nation. Here, a
list of the existing nations is compiled as well as basic
information about them. For example, regional maps. This is also
where you get to apply to make a new state and begin your plans
for world domination.
Applying for a New Nation:
Firstly, make sure you've read and understood the forum rules
and all the stickied posts in the University. Once that's done,
you're going to want to take a look at the world map to find a
place for your country where nobody else's settled. Keep in mind
that there is an absolute hard size limit of 50 000 pixels for
your nation.
Once you have an idea of where you want to be, you're ready to
apply!
Application Template:
The following is a template for you to use when applying (With
examples in brackets). Most of the fields are to help you flesh
out a nation with a decent backstory and an idea of how it is
right now and where it's going to be.
REMEMBER: DON'T POST YOUR NATION OUTSIDE OF THIS THREAD UNTIL
IT'S BEEN ACCEPTED.
ALSO REMEMBER: POST MAPS IN .PNG FORMAT ONLY WITH NO
ANTI-AILIASING. OTHERWISE YOU GET BLURRY, LOW QUALITY STUFF AND
YOU'LL BE REJECTED.
ANOTHER THING: ALL LARGE IMAGES SHOULD BE SPOILERED, IT'S NOT
THE MODS' JOB TO FORMAT YOUR POSTS.
Nation Name: (Communist Republic of Scavia)
National Flag: (Insert imgur link here with img and spoiler
tags)
Location on the Map: (Include both international and regional):
Capital City: (Savia)
Government Type: (Proletarian Dictatorship)
Economic System: (Communism)
Leader Name: (Premier Skalvi)
Ruling Political Faction: (Communist Party of Scavia)
Most Followed Religion / State Religion: (Orthodox Scavian)
History: (Insert a few paragraphs about how your nation came to
be. It doesn't have to go back to prehistoric times, just
something where your nation began to form and was molded into
what it is now.
Be long winded. This is your backstory.)
Do not post WIP nations here
#Post#: 43--------------------------------------------------
Re: Nation Encyclopedia
By: DeltaV Date: April 25, 2017, 2:27 pm
---------------------------------------------------------
Nation Name:
The Grand Duchy of Rhenania
National Flag:
[spoiler]
HTML http://i.imgur.com/imVFGBb.png[/spoiler]
Location on the Map:
[spoiler]
HTML http://i.imgur.com/2uy6GkR.png[/spoiler]
Local Map
[spoiler]
HTML http://i.imgur.com/AJ4Mq94.png[/spoiler]
Capital City:
Rouenne
Government Type:
Unitary constitutional monarchy.
Economic System:
Centrist mercantile capitalism.
Leader Name:
Grand Duke Ranulf III de Rouenne
Ruling Political Faction:
The ducal House of Rouenne.
Most Followed Religion / State Religion:
The most commonly-followed (and, indeed, essentially the only)
religion in Rhenania is known as Solailism. In its most basic
form under the first migratory tribes that would eventually
settle Rhenania, the sun was worshipped as a physical deity for
its necessity in growing crops and traveling safely.
Over time, however, this direct belief in the sun as a god was
supplanted by a number of prophetic movements that spread
throughout the nation. These prophets generally claimed to have
been born of the Sun, and appointed as the representatives of
the cosmos on earth. Over the course of a few hundred years it
became more common to venerate the now-deceased Prophets and
their interpretations of stellar phenomena rather than to
directly worship the sun.
This shift proved useful as astronomical development advanced
and it was determined factually that the sun was rather plainly
inert, one of millions or billions of similar stars. Solailism
became more and more dependent on the recorded words of the
Prophets, with the movements of the stars above now considered
to be interpreted by said prophets as the source of their
decrees rather than having somehow dictated words to them.
The primary differentiation of the Rhenanian Solailist church
from other nations' is in its veneration of a number of
individuals from the line of the House of Rouenne, such as its
founder Rollo, as having been guided divinely in their goals by
the heavens and thus considered to be prophets themselves.
The state follows a fine line between secularity and the
establishment of a state religion: while the Congress and
judiciary are nominally secular, the ducal line are for the most
part staunch Solailists. Among the population, approximately
eighty-three percent are modern Solailists, ten percent follow
olders variations on the religion or other faiths, and seven
percent are irreligious.
History:
The first settlers to the Rhenanian river basin arrived there
from the continent's coastal regions, migrating upriver until
they reached the basin itself, which they found to be full of
fertile and nutrient-saturated farmlands. The semi-unified host
of migratory settlers dispersed along the riverside and the
enormous freshwater lakes. Eventually they came to form a number
of clans, who feuded intermittently with one another for
resources and lands. In times other than those of strife,
however, the tribes generally maintained amicable relations with
one another, and exchanges of goods and artifacts maintained a
relatively-unified Rhenanian culture.
Eventually one Rollo of Rounne, a man of legendary (and likely
mythologized) strength and wits, emerged as the undisputed
leader of his namesake tribe at the settlement of Rouenne. An
ambitious leader, he bound together what tribes he could through
careful diplomacy and united the rest by force. By the time of
Rollo's death the Rhenanian basin was a unified nation once
more, and despite some infighting in regards to succession it
remained so for the ascension of his son. This son, Robert I,
was a skilled statesman, though perhaps not quite as much so as
his father. After a number of years of rule, he came to suspect
that it would be most conducive for the overall unity of the
nation that it have an enemy to combine against. The kingdom of
Iridar, to the south downriver, was perceived as the best
option.
Iridar had suffered for a number of years from monarchial
disputes -- most recently, its elderly king was without issue or
immediate male family, and the realm was at risk of being thrown
into chaos upon his death. Robert reached out to the the king of
Iridar, offering to bind their two royal dynasties into one for
the sake of continuity of throne. After some negotiation the
king agreed, and it was decided that Robert would be married to
his cousin. Shortly after Robert's return from this negotiation,
however, and a few months before he was to marry the
aforementioned cousin, the king fell ill and died. The nobles of
Iridar, chafing at the possibility of serving under a foreign
king, annulled the betrothal and refused to recognize the king's
dying wishes. In response Robert raised up a mighty host of
Rhenanians, and rode south along the river to take by conquest
what he had barely failed to gain through guile.
As it turned out, fate was in the Rhenanians' favor. A few
pitched battles took place, and quickly it became apparent that
the primarily foot-based armies of Iridar stood little chance
against the armored cavalry of the Rhenanians. Following a major
conflict outside of the enemy capital, in which three major
nobles of Iridar were slain, most of the nation's resistances
crumbled and it was swiftly conquered. In order to hold onto
their new, richer lands, it became necessary that the royal
family of Rouenne intermingle with local customs. Robert crowned
himself not as the king of Rhenania but as that of Iridar,
naming Rhenania as a Grand Duchy and granting its ownership to
his brother and general Tancred. Marrying much of the rest of
his immediate family to the remaining noble dynasties of Iridar,
he was able to acquire support for this new realm.
Our focus, of course, is not on Iridar but Rhenania. In the
north, Tancred and his new vassals chafed somewhat at the
transition of rule -- they had set out as conquerors and
succeeded to the position of vassals. This anger simmered just
below the surface for generations, and while in a few instances
armed conflict broke out these were generally able to be
mediated as a result of the shared dynastic relations between
Iridar and Rhenania.
This dynamic changed drastically for the worse several hundred
years later, when a violent revolution came to pass in Iridar
after a series of costly and near-bankrupting wars with nearby
Svebia. The south was swept with liberal furor, and all of those
members of the House of Rouenne who were present in the region
came to find themselves facing the business end of the axe or
the guillotine. The branch in Rhenania, preferring their heads
to remain strictly intact on their shoulders, declared
independence from this new revolutionary Republic of Iridir.
Iridir, of course, was not prepared to take this without a
fight, but the Rhenanians were prepared to put up one. Conflicts
along the Rhene river continued on-and-off for decades, but the
Rhenanians always managed to protect their core lands from
incursion by the revolutionary armies. Eventually those armies
turned their eyes to easier prey, and even later found
themselves crushed by other foreign opposition.
From that point on, the governance of Rhenania remained
relatively stable. The Grand Duke, knowing that to declare
himself a king would necessitate the appointment of powerful
dukes and draw further ire from those of revolutionary mindset,
instead chose to pursue a path with less chance of treachery.
After about a year of deliberation the Rhenanian Compact was
placed into law, a constitution that governed over the power of
the ruling dynasty. While the Duke still held a significant
amount of authority, this could be placed into check by a
formalized court system and a parliament made up of
representatives of the people, the nobility and the church.
This placed Rhenania into a period of great prosperity.
Innovations in industrialization significantly increased
technological advancement and standards of living. When war
broke out between the kingdoms to the south, the Rhenanians
(naturally) stood oposed to Iridar once more, but did not devote
significant military resources to any expeditions beyond the
rivers. Eventually signing peace with the rest, they embarked
with reasonable wealth and status onto the world stage.
#Post#: 45--------------------------------------------------
Re: Nation Encyclopedia
By: Charzy Date: April 25, 2017, 2:29 pm
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Why even have all that center justification? Makes things hard
to read.
#Post#: 48--------------------------------------------------
Re: Nation Encyclopedia
By: DeltaV Date: April 25, 2017, 2:31 pm
---------------------------------------------------------
[quote author=Charzy link=topic=14.msg45#msg45 date=1493148572]
Why even have all that center justification? Makes things hard
to read.
[/quote]
Because pretentious nation applications are, like, ninety
percent of my RP contributions. Just for you, though, fixed.
#Post#: 49--------------------------------------------------
Re: Nation Encyclopedia
By: ArcturusV Date: April 25, 2017, 2:32 pm
---------------------------------------------------------
Nation Name: Lorvasa
National Flag:
HTML https://cdn.discordapp.com/attachments/296349229105020928/302544872584380416/LorvasanFlag.png
Location on the Map: Eastern “Blister” of the Western Continent
in the Southern Hemisphere.
Capital City: La Salle
Government Type: Despotic Aristocracy. Has a lone single ruler,
going by the title of “High Prince(ss)”. Under the High
Prince(ss), will be 3 appointed “Princes” from 9 candidates
drawn from the High Counts, who themselves have 3 Counts under
them, who then have 3 Marquis beneath them, who have 3 Dukes
beneath them, and 3 Lords beneath them, with the “Lords” in
direct control over various cities/small regions. A High
Prince(ss) is elected from one of the 3 standing Princes when
the High Prince(ss) dies or steps down.
Economic System: Centralized Command Economy with heavy national
regulation. Trade with foreign powers is done by strict
individual licenses for traders to bring Cargo X to Location Y
for Price Z with deviation not accepted. However such licenses
are easily obtained as Lorvasa thrives on Trade, they are just
highly protectionist and take a dim view of “predatory
merchants”.
Leader Name: High Prince Vasili Gar’Lorik
Ruling Political Faction: Noble born bloodlines. While most
posts are Elected/Appointed by their lessers and majors, the
truth is that these posts are all filled with proper noble
bloodlines drawn from the past of Lorvasa, in accordance with
the Falisian Reformation Movement several decades ago, that had
reached major appeal after the failure of the empire they had
broken away from in the wake of the Great War. Named after its
original spokeswoman, Sey Falis, it’s a traditionalist movement
filled with heavy amounts of national pride and a belief in the
glory of past figures of Lorvasan Nobility that they seek to
embrace again.
Most Followed Religion / State Religion: Lorvasa has freedom of
Religion, and most neighboring powers and historical partners do
have at least a minor presence of their Faith within Lorvasan
borders, though Religions are kept clear of the halls of power,
with the LSS often cracking down on “Dangerous” religious
figures that might cause trouble. Most native Lorvasans tend to
worship the The Black Way, a religion based on reincarnation and
seeking of perfection in your current incarnations life. Such as
a Farmer believes that they are supposed to become a perfect
Farmer, having mastered all there is to the life in their
current life, and by doing so will break away from the cycle of
reincarnation to join The Black Way. It is also believed that
those who join The Black Way will return to the world when it is
on the brink of final disaster to guide and protect the faithful
Lorvasans. All in all it is an ancient religion that they have
never thrown.
History: Lorvasa in the ancient times was never a true, global
power. The best they could claim was to be a mercantile power
with a strong naval tradition. Ships of strong Lorvasan wood and
sail plying the trade routes of the Sea. Most actual military
conflict was internal rather than external, rivals between noble
families over control of the more scarce resources in Lorvasa.
The Sagas of ancient Lorvasa are many, of great explorers,
artisans (they are particularly proud of their music and wood
carvings), and the warrior kings of noble families.
When the War of Ruthless Aggression (As they call the Annexation
by Ryudinia) came, the Lorvasans were ill prepared for it. The
people were fractured into 8 different Noble Power Blocks, who
only decided to work together against the external threat when
it became clear that it wasn’t just a small border skirmish or
absorbing the least of their rivals into Ryudinia. No peace was
available, and honestly Lorvasa could not have stopped it, as
they were still technologically backwards and far out manned.
The War of Ruthless Aggression is a dark spot on Lorvasan
history and it isn’t unusual to hear more nationalist Lorvasans
speak bitterly about the humiliation and cruelty of the war when
it comes up.
Since the annexation Lorvasan culture was suppressed by the
Ryudinians, who for several generations took a very dim view of
the outside Emperor and their own laws and culture. Along with
perceived crimes like the dismantling of the Lorvasan Nobility,
seizure of the Lorvasan naval assets and property to serve the
Ryudinians left a very bitter insurrectionist movement in the
nation, only kept in check by the superior military power of the
Empire of Ryudinia.
During these years of occupation the Falisian Reformation
Movement formed, bringing together the disparate, grumbling
factions of Lorvasa under the guiding doctrines and theories of
Sey Falis. It became a strange time in Lorvasa as it outwardly
appeared more Peaceful than ever before in its history of
occupation, with acts of sedition cut down to practically zero
as dissidents were gathered together, training in the Lorvasan
wilderness, gathering supplies, and preparing for the day to
overthrow their overlord.
When the Great War broke out, these plans were almost ready to
enact. The troops pulled out of Lorvasa towards the meat grinder
of the battles against foreigners. Lorvasan men conscripted and
forced to fight in a war they didn’t see as their own cause. 3
years into the conflict, Lorvasa broke out into massive, violent
rebellion starting with the Colonial Administration Office of
Ryudinia seized by the first High Princess of Lorvasa, Kallis
Gar’Lorik, rising the flag of Lorvasa once against over the
Homeland.
The War of Salvation though did not end in that lightning
strike. Ryudinian soldiers were pulled from the front to restore
order, and regain control of the pivotal transportation hub of
Lorvasa. In bloody, brutal urban siege warfare the High Princess
Kallis Gar’Lorik lost her life, fighting against the 5th
Imperial Corps. Her son, was chosen to be the new High Prince,
Vasili Gar’Lorik, to continue the War of Salvation against
Imperial Ryudinia, which saw grand cities of Lorvasa turned into
broken, bombed out shells of their former glory, scars that
still exist in the nation to this day.
The War of Salvation ended with what Lorvasa sees as total
victory, following the proclamation of Independence handed from
Emperor Serafin of Ryudinia. Relations with the Empire remains
bitter, as most Lorvasans alive now have lost something to the
brutality of the 5th Imperial Corps during the War of Salvation,
along with the nationalist movement of the Falisian Reformation
taking hold. To say in this day that Lorvasa is still on a War
Footing and appears more like an armed camp to outsiders than a
peaceful nation isn’t at all incorrect. The LSS is an active
presence felt around every corner, the Lorvasan Royal Guard is
constantly being rebuilt and trained to properly resist what
they see as the inevitable conflict with the Empire.
#Post#: 57--------------------------------------------------
Re: Nation Encyclopedia
By: Charzy Date: April 25, 2017, 2:59 pm
---------------------------------------------------------
Nation Name: Socialist Republic of Ryudinia
National Flag:
[spoiler=Fleg]
HTML http://i.imgur.com/5PkDW5Y.png[/spoiler]
Location on the Map: [spoiler=World
Map]
HTML http://i.imgur.com/doIdhpZ.png[/spoiler]
Capital City: Ivakutsk
Government Type: Democracy (Male Suffrage)
Economic System: Communist
Leader Name: First Speaker Artoym Mikhailov
Ruling Political Faction: Unstable coalition of the Totalist
Party, the Syndicalist Party and the Democratic Party.
Most Followed Religion / State Religion: Secular State. Common
religion is Semuyism. See other Ryudinia for details.
History:
To understand the current state of the Socialist Republic of
Ryudinia, one must first understand the historical context. In
the year 1487 of the Common Era, the lands of what would become
the republic were not yet part of Ryudinia at all. Indeed, they
were primarily comprised of many small factions and petty
lordships. Unable to band together to stop conquest by the
invaders from the Southwest, they fell one by one. In the years
that followed, programmes of settlement and cultural
assimilation had driven almost all of the old populace out of
the lands now claimed by the Imperiya Ryudinia.
Among the lands they fled to was Entokia, which as a large
kingdom was able to put up fierce resistance against the
Ryudinians. Similarly, Celestina put up a fight, though was
eventually subjugated also.
Over the course of the next few hundred years, these settlement
programmes continued, and by the 1800s, the lands of Northern
Ryudinia were considered fully assimilated into the empire,
though those in the east still retained their heritage.
Separate from the capital of the empire, however, it was perhaps
inevitable that the lands of the North would become something of
a haven for free thinkers and philosophers, able to hide
themselves away in the vast jungles and mountains. It was in the
mid 1800s that the ideas of socialism began to take root here,
and by the turn of the century, there were several large groups
of dissenters waiting for their opportunity to sieze power and
mold the country into something better. This opportunity came
with the Great War of 1914. The Imperiya Ryudinia suffered
terribly in this war, and by the end, the empire was crippled.
In the aftermath of the Great War, what was once the Imperiya
Ryudinia disintegrated. Fascists in the southern homeland
incensed at the breaking off of huge portions of the empire,
lead a coup which deposed the emperor and siezed power in the
south.. Those socialist militant groups in the north, seeing
this opportunity, broke off in a relatively bloodless
revolution.
The People’s Army, an alliance of all major socialist groups in
the country, swept across the land, casting down tyrants,
reactionaries and fascists alike. Within seven months, they had
cut ties with the south and formed a coalition government, now
comprised of three main partiess, each only bound together by
necessity.
It is now 1920, and this coalition has become uneasy. Calls for
elections are increasing in volume, and rumours spread across
the streets that it won’t be long now before the tensions in
this fledgling republic boil over.
The Syndicalists cry out for the government to press onwards
with the internal revolution, to transition into an anarchic
utopia, free from the chains of landlord and government alike.
The Totalists call for further centralisation, claiming that the
people should not be expected to have a hand in the running of
the state. They claim that a strong, centralised political force
is necessary to keep the revolution alive.
The Democrats insist that the current form of government is
ideal, where all have a say in the workings and yet there is
still strength behind the government’s policy. They advocate for
a permanent revolution, for the country to push onwards and gain
allies to ensure that fascists and reactionaries cannot steal
what they have all fought so hard to accomplish.
There is no question that something has to happen soon. Truly,
the only questions that now remain are those of “What?”,
“When?”, and perhaps most importantly, “Who?”.
#Post#: 58--------------------------------------------------
Re: Nation Encyclopedia
By: DeltaV Date: April 25, 2017, 3:04 pm
---------------------------------------------------------
[quote author=ArcturusV link=topic=14.msg49#msg49
date=1493148758]
Nation Name: Lorvasa[/quote]
A few grammatical errors in the history, but nothing egregious.
Accepted.You might want to trim down some of the stray pixels on
the flag, from when the coat of arms was pasted onto the
background.
[quote author=Charzy link=topic=14.msg57#msg57 date=1493150399]
Nation Name: Socialist Republic of Ryudinia
[/quote]
I'd really appreciate if you could put a bit more actual history
into the history, bb, even if it's a very new country. As it
currently stands there are exactly two lines of it. Elaborate on
what led to the area's settlement or communist sentiments,
maybe.
#Post#: 59--------------------------------------------------
Re: Nation Encyclopedia
By: Charzy Date: April 25, 2017, 4:16 pm
---------------------------------------------------------
Everything earlier than 1920 will be covered in Para's
application, but I'll add what I can when I have time.
#Post#: 60--------------------------------------------------
Re: Nation Encyclopedia
By: Angry_Plzen Date: April 25, 2017, 6:09 pm
---------------------------------------------------------
Nation Name: Kingdom of Eestliionaalia
Capital City: Eloonaii
Government Type: Constitutional aristocratic monarchy: Has a
Ceremonial King, derived from the royal House of Eelane, whose
arms are used on the flag of the nation, All government duties
are done through a court appointed by the people, and a national
assembly made up of members of the aristocracy, chosen by the
people, the Aristocracy elects a prime minister who chooses his
ministers from the ranks of the assembly, however the powers of
all the branches of government are kept in strict check by the
constitution
Economic System: Protectionalist Laissez Faire Capitalism: While
essentially laissez faire, as the country thrives on production,
and has been a net exporter for almost its entire existence,
there are some tariffs that are applied to foreign goods
Leader Name: Sovereign King Alefin Eelane IV
Ruling Political Faction: People's Conservative Aristocratic
Party(PCAP)
Most Followed Religion / State Religion: The Argent Church and
Sable Pantheon of Ee-Shak
The warship of Ee-Shak, the god of merchants and the leader of
the Sable Pantheon, the Pantheon includes a huge amount of
dieties for almost every aspect of life. But the most important
part of the religion is that death is simply a new stage of
life, and they are born into the Afterworld, whereupon they live
a life that is said to be incredibly similar yet vastly
different, and when they die there, they are born again into
this world, and so on and so forth. However, while widely
followed, the religion is not mandatory and there are numerous
other, much smaller religions.
History:
The history of Eestliionaalia dates back many years, the area
was originally settled long before recorded history, and with
the persistent and heavy tree cover, the skin of the local
populace is almost as light as their cousins up on the northern
continent. The country was once a conglomerate of disparate
kingdoms and lordships with no coherence, till one day, long
ago, Valyreis Eelane founder of House Eelane conquered the
lands. Knowing the Disparate Nature of his subjects, he ceded
his powers of wether rulings were just, to a court chosen by his
subjects, and his ability to make laws, and his executive power
to an assembly of lords, ten from each new province, that was
chosen by the people.
However all was not well, not all lands took well to this new
power, and as such there were rebellions and minor incursions.
However the armies marshaled to conquer the lands were put to
use crushing these insurrections, and after a couple years,
there were no more, growing complacent, the assembly disbanded
the armies, whose soldiers went back to their previous trades,
and defense was left to local militias, administered by their
respective lords, the land grew rich and prosperous, and for a
while the most excitement the militias might have was flushing
out a particularly annoying group of bandits, but that was soon
to change, the tribe of the nameless, as they came to be called,
under the godless king invaded, and by the time the assembly had
decided that the solution was to be a professional army, the
capital was in flames and half the assembly lay slaughtered
where they had sat. The king and the surviving nobles fled from
the city recruiting and training an army with all possible speed
Eventually the invaders were pushed back, while also suffering
heavy losses, and even though this event led to the proud
military tradition that is still in place, it left a sour taste
in the mouths of the assembly on the subject of capitalism,
trade restrictions mounted over the ensuing centuries, and soon
thereafter the economy was in collapse, unable to raise funds,
the assembly chamber grew dirty and threadbare, and the
military, the pride of the nation, had to resort to sharing
muskets and only being able to supply a single load of powder
and shot for each soldier per day, the natural outcome of this
was pioneering in the fields of rifling and metallurgy, to
squeeze every last bit of use out of each scrap of led and iron,
and this thrift has continued to this day, with riflemen
drilling for days to ensure every round in their clip hits as
close to target as possible.
Eventually, the old guard faded away and was replaced by a new
guard, who, brushing off the stories that wealth only attracted
violence, lifted restrictions on trade, and eventually the
economy started growing again, the assembly chamber was cleaned
and gilded and the common man reached new standards of living,
but it was not enough to fully recover, until the great war that
was.
During the great(emmerian) war, bringing their technical skills
to bear, the economy of Eestliionaalia soared, as a arms deal
with Estovakia led to Millions of Escots in business for local
manufacturers, and also brought them close to another country
for the first real time in history, after the war, Frecoslavia
and Strovalkia were soon major trading partners, and that is
where the modern day begins
#Post#: 65--------------------------------------------------
Re: Nation Encyclopedia
By: Yuri Date: April 26, 2017, 8:09 am
---------------------------------------------------------
[center]Svebien Empire / Svebia[/center]
National Flag:
[spoiler][center]
HTML http://i.imgur.com/XSkNWcF.png[/center][/spoiler]
Global Location:
[spoiler][center]
HTML http://i.imgur.com/Cel3Umk.png[/center][/spoiler]
Regional Map:
[spoiler][center]
HTML http://i.imgur.com/qctKj9G.png[/center][/spoiler]
Capital City: Prussetburg
Government Type: Absolute Imperial Monarchy
Economic System: Capitalism
Leader Name: Kaiser Joakim Olhouser II
Ruling Political Faction: The Royalists of Olhouser
State Religion: Reformed Solailism
History:
[spoiler]Pre-Unification (Before 1834):
Before the unification of Svebia, the country was separated into
many smaller states, borders somewhat similar to the current
province areas. These microstates originally grew through a vast
network of farming communities, which records date as far back
as the 2nd century. United through a common currency and
trader's union, as well as the reformed version of Solailism,
they prospered together. The largest city in the area,
Prussetwick (now known as Prussetburg) was the economic capital
of the region, well into the beginning of the Industrial
revolution. With the advancement of machinery however, other
cities began to develop, from mechanised farming communities.
Cities such as Rejavik to the north-west, and Slovgic to the
south rapidly expanded due to the new growth of industry. Due to
this, a highly aristocratic society emerged in the leaguestates.
These families often controlled many local governments: the
biggest of which is the Olhouser family, which still rules the
Empire to this day.
Unification (1834-42):
With a developed aristocratic society, the large noble families
began to host regional meetings and discussions, with the key
focus being the unification of the lands. Some smaller families
opposed the idea, however they were brought into line via the
use of paid mercenaries and regional militaries. The Olhouser
family - the most powerful and dominant estate in the region -
diplomatically formed the Svebien Commonwealth. Jarl Olhouser
was also named the first "King" of the area, of which all
subjects below were duty-bound to serve him. He, unlike his more
recent descendants, ruled with an open palm, therefore securing
popular support. Rebellions against the newly formed
commonwealth arose, but over the next 8 years into 1842, had
shrunk to localised, non-violent political movements.
Imperialisation (1842-1915):
With the Olhouser family's firm grip on the Svebien region, the
population and economical prowess of the empire grew. It had
become one of the largest nations in the continent, and thus
required centralisation, in order to remain dominant. As such,
reforms began to create an Imperial Svebia - or Svebien Empire.
The idea of which wa smet with open hostility, including a small
civil war in 1857, where over 750,000 people died as a result of
the rioting and fighting. Naturally, due to their overwhelming
power and economic strength, the Olhouser dynasty was
victorious. With the dissenters vanquished, the Svebien Empire
could form, and consolidate it's power over the local region.
The Aftermath of the Great War (1915-1920):
The Great War began over the (Svebien-Named) Hoollousten region.
Controlled by Iridar, the Svebien military amassed at the
border. Trenches were dug, and millions of Svebiens lost their
lives. The national population fell within the 5 years of
fighting, from a significant 62 Million, to the 50 Million it is
today. 12 Million people, volunteering to fight, or otherwise
conscripted towards the end of the war, to fight the
outnumbering Iridar-Ryudinian forces, lost their lives on the
front lines. The war ended in a Svebien victory, after allied
Rhenanian forces attacked the Ryudinian homeland. In the peace
treaty, the battle-scarred Hoollousten area was annexed by
Svebia and incorporated into it's territories. In 1920, it was
added to the Imperial Flag.[/spoiler]
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