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       #Post#: 40--------------------------------------------------
       Nuclear Warfare
       By: Charzy Date: April 25, 2017, 1:50 pm
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       [center]Nuclear Warfare[/center]
       [center]How to learn to stop worrying and love the bomb[/center]
       See Infrastructure and Development
  HTML http://geopoliticsrp.createaforum.com/the-roleplay-academy/projects-and-construction//<br
       />for buildings and costs.
       Resources
       Regular, unrefined uranium isn't enough to make nuclear weapons.
       So, you'll need to refine it. See Infrastructure and Development
  HTML http://Infrastructure and Development to see how to get Reactor
       Grade and Weapons Grade Uranium.
       Building Nuclear Weapons
       Having done all of your tests, and having boldly made your way
       into the modern age, you are now ready to construct the
       deadliest weapons the world has yet seen. Congratulations.
       See below the costs for weapons of varying ranges.
       Kiloton Range (Req. Weaponised Fission)
       10kt - 15PP, 1 WGU
       20kt - 25PP, 1 WGU
       50kt - 30PP, 1 WGU
       100kt - 40PP, 2 WGU
       250kt - 50PP, 2 WGU
       Megaton Range (Req. Nuclear Fusion)
       0.5Mt - 50 PP, 2 WGU
       1Mt - 60 PP, 2 WGU
       5Mt - 70 PP, 3WGU
       10Mt - 80 PP, 3 WGU
       25Mt - 100 PP, 4 WGU
       50Mt - 120 PP, 5 WGU
       100Mt - 150 PP, 5 WGU
       Weapons above this size do not provide significant returns in
       destructive capability and are therefore unlisted.
       Sub-Kiloton Range (Req. Miniaturised Fission)
       <1kt - 10PP, 0.5 WGU
       Using Nuclear Weapons
       Firing nuclear weapons can be done either with bombers (this
       requires total air superiority, but requires no additional
       infrastructure), or with ballistic missiles. See below the costs
       for firing a ballistic missile.
       Other methods of warhead delivery can be approved at moderator's
       discretion.
       The cost of missile silos is considered to be included in the
       cost of the missile, and assumes that the silo will require
       heavy maintenance after the launch is complete.
       Missile costs:
       Short range - 200 pixel radius - 5PP - Req. Advanced Solid Fuels
       Medium Range - 500 pixel radius - 10PP - Req. Ballistic Rocketry
       Long range - Can hit any point on the planet - 15PP - Req. Long
       Range Ballistic Rocketry
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