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#Post#: 1228--------------------------------------------------
Character's ability and allies
DIR By: Rayerth
Date: October 4, 2012, 9:20 am
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To make it easier for everyone, I'd like each of you to post
here, all of you character's ability and allies.
Actually I believe there are tons of NPC and I want you to
describe them, their role and their power to make it clear for
all of us coz right now, I'm pretty much confused by all the
names.
For exemple Ace, if you are a summoner, stick to summoning, we
can't unfortunately have you get powerful summons + convenient
spell such as... teleportation.
Please name those ability to help us understand them better,
here's an exemple :
Sousetsu :
Improved physical ability : By becoming an Ark Knight (which is
a sort of Neo Prime Knight), Sousetsu has above average ability
which means enhanced strength, speed and stamina.
Berserker : When fighting, Sousetsu becomes a coldless killer,
he might not react from a wound (which doesn't mean he doesn't
feel the pain).
Frost Kingdom : It's an ability that he doesn't control (random
activation), which creates an area around him that slowdown
projectile (somehow like Matrix's slowmotion).
Flash Strike : Sousetsu can make a burst like acceleration which
can make him as fast as an arrow for a few seconds. He can use
Flash Strike several times in a row but he might end up crashing
in a wall since he won't be able to control his run.
Aeon :
Soul Smith : He can materialize several type of weapon by
hardening mana and giving a shape to it
Elven magic : some exemple !
- Shadow step : It's a short distance teleportation at best, he
can travel a 10m distance.
- Falcon Eyes : A spell that allow Aeon to improve temporarly
his eyesight.
- Flash ball : He gather mana in the palm of his hand which is
condensed into a small white ball that explode liberating a
blinding light.
Mana Arrow : Similar to the Soul Smith but unlike Soul Smith
which are plain weapon, the arrow are imbued with property, his
most dangerous one are explosive arrow (pretty much self
explanatory) and crystal arrow (a big arrow that burst into
several small fast arrow)
Kanavan Strike : Do I really need to explain ?
See there ? I didn't speak about experiences, strategical
ability or weapon mastery (and you all know that Aeon is a bad
ass with a bow), just concrete ability.
Now an exemple for NPC :
Alan :
Age : 25
Occupation : Violet Mage/Saint Black
Nickname : The Mage Killer
Speciality : disrupting mana flow to prevent other from casting
spells
A young genius mage, at first he looks like a Violet Mage
officier but in reality he is a Saing Black working for Serdin's
Queen. Since the event from Chapter 1, he disapeared, probably
working in the shadow.
Even though he looks like a highbrow, he is actually a perverted
cheerful joker that love teasing other people.
Nothing extravagent, just a few lines to help us understand the
character.
#Post#: 1230--------------------------------------------------
Re: Character's ability and allies
DIR By: Darkboy132
Date: October 4, 2012, 3:27 pm
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Eilam:
Passives:
- Assassin's Training: Strengthens his senses (especially
sight), reflexes, and resistance to elemental and abnormal
status effects.
- Slipstream: Increases attack and movement speed, jump height,
and dash distance, making him faster than any normal human. Also
allows double and super jumps, quick drops, double and shadow
dashes, and water and wall running.
- Exploit Weakness: Increases back attack and aerial attack
damage and grants some defense penetration.
Actives:
Dual Wielding:
- Flash Kill: Eilam performs an iaido attack with both of his
swords at once.
- Phantom's Flash: Eilam flashes toward his enemy like a phantom
and cuts them twice. Also damages enemies in the path of the
skill.
Double Weapon:
- Boomerang Cutter: Throws his merged weapons which fly out a
distance. At maximum range, the weapon splits back into two and
returns to Eilam while spreading out, creating an oval from the
two points.
- Orbiting Shield: Eilam releases his weapon which then orbits
around him, cutting down anything and anyone in its path.
Darkness:
- Blackout: Cloaking ability. Additionally, Eilam can turn or
remain invisible at will when attacked or being attacked, as
well as cloaking allies, though at the cost of more energy.
- Phase Walk: Allows Eilam to disappear and reappear a short
distance as if he had teleported He can also switch out with a
clone of himself, but costs more energy to do so.
- Enveloping Darkness: Allows Eilam to tap into his dark inner
potential, granting him the use of offensive Darkness Actives.
Usages of darkness active builds Enveloping Darkness buff
stacks, strengthening darkness actives. But, in exchange for
dark power, increased stacks of Enveloping Darkness decreases
the damage of general sword actives as well as overall defense
and health and stamina regeneration.
- Ghost Stab: Eilam stabs the ground with his darkness coated
blades, causing two shadowy spikes to rise up directly under all
nearby opponents.
- Ethereal Shift: Eilam performs a special sword attack that has
the ability to phase through an opponent's parries, but not
through armor or stoneskin.
Special Actives:
Dual Wielding:
- Bloody Maul: Enhanced version of Fatal Fury/Evil Attack; Eilam
stabs the target with both weapons, with fatal damage dealt
based on where the target is struck; the target's front or sides
deal normal damage while their back deals massive damage.
- Savage Slice: Deals ten weak but fast consecutive slices.
- Death Dagger: Enhanced version of Phantom's Flash: Eilam
strikes in a straight line, covering huge distance in a flash.
Attacking like a piercing dagger, it goes right through enemies
and instantly KOs mooks. Bosses, minibosses, and other
characters instead take massive damage.
Double Weapon:
- Typhoon Twirl: Eilam spins sideways five times, dealing ten
hits of damage.
- Rolling Assault: Eilam propels and spins forward into the air,
rotating his blades as he goes, then performs a midair jump as
he begins to descend from the first jump to continue the roll,
and ends off with a crash to the ground.
- Blade Fury: Eilam spins furiously like a circular saw, then
moves about to cut down anything in his path.
Darkness:
- Dark Toxin: Eilam strengthens his weapons with darkness,
causing them to inflict heavy bleeding. Additionally, his
attacks also leave off a dark poison that eats the enemy inside
out while slightly healing his health and stamina in return.
- Sonic Splitter: Darkness skill. Eilam's darkness coated swords
extends out a fairly long distance in just a fraction of a
second.
- Dark Eclipse: Darkness skill. A massive amount of dark energy
surges into Eilam's blades; he then slashes numerous times,
unleashing large waves of dark energy, in all directions, with
the waves other than the front being slightly weaker.
- Shadow Slayer: Ultimate skill. An abyssal darkness encompasses
Eilam, damaging surrounding enemies upon eruption, leaving off
an aura once finished. The aura's darkness builds a full-powered
Enveloping Darkness with no drawbacks and materializes a second
pair of swords, connected to the pommels of the first pair,
resulting in four blades total, effectively doubling the number
of attacks dealt. Once the buff ends, the darkness begins to
wear on him, temporarily preventing him from using darkness
abilities and severely decreases the damage of his melee
attacks.
[b]Secondary Characters:[b]
None as-of-yet.
#Post#: 1231--------------------------------------------------
Re: Character's ability and allies
DIR By: Rayerth
Date: October 4, 2012, 4:54 pm
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How are you supposed to translate critical hit into a RP ?
Sounds overpowered...
I'll comment just one :
Sudden Raid sounds like a mix of Final Strike + Striker dash
attack + Raven Walker
#Post#: 1232--------------------------------------------------
Re: Character's ability and allies
DIR By: Darkboy132
Date: October 4, 2012, 6:13 pm
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I believe Anven and Demi tried to incorporate Critical Hits in
their old battle systems before it was removed, now I'm not so
sure on player battles. On some NPCs (mostly the unimportant
civilians or lowly mobs or the ones I can control), I can
determine whether or not they suffer from critical or fatal
impacts.
To be honest, I was thinking Sudden Raid as more of his style of
Rena's Call of Ruin. Final Strike was not intended, and neither
was Raven Walker.
#Post#: 1233--------------------------------------------------
Re: Character's ability and allies
DIR By: Rayerth
Date: October 5, 2012, 3:27 am
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Dude... I wonder where was your brain during chapter 1... (But
I'd say most probably in another time/space paradoxe regarding
your comment and Aaron's behavior). We used text based battle
with no stats, the critical system they wanted to put was for V2
like almost 2 years ago.
Beside, I said ability not skill. It's different.
Mana Arrow is an ability, crystal arrow is a skill.
Why do I put Kanavan Strike as an ability ? Because it means
Aeon was able to manipulate his summoned weapon without touching
them.
Actually Aeon's shadow step and Falcon eyes are linked to his
elven magic ability.
#Post#: 1234--------------------------------------------------
Re: Character's ability and allies
DIR By: Darkboy132
Date: October 5, 2012, 3:54 am
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Why do you keep insulting me? I don't have the best memory,
okay? I don't have the perfect brain, okay? Enough of that,
PLEASE.
#Post#: 1235--------------------------------------------------
Re: Character's ability and allies
DIR By: Rayerth
Date: October 5, 2012, 7:26 am
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Why ? Because when we warn you normally, you go play innocent
and dismiss whatever we say so we get angry and then you go into
victim mode and in the end you continue to dismiss our remark.
I don't really like being bossy but if I deem it necessary I
won't hesitate anymore since it looks like it's the only way to
make you react.
#Post#: 1237--------------------------------------------------
Re: Character's ability and allies
DIR By: Noontide
Date: October 5, 2012, 5:23 pm
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Ardea
Actives:
- Dragon Uppercut - Ardea knocks the opponent into the air with
a flaming uppercut.
- Razor Air Kick - Ardea does a single flaming jump kick.
- Dragon Squall - Ardea fires a large chi blast that explodes on
impact.
- Searing Light - Ardea slams the ground, causing a barrier of
chi to erupt and surround her, damaging anyone within its
radius.
- Rupture - Ardea harshly stomps the ground, launching nearby
opponents and setting fire to the surrounding area.
- Restless - Ardea temporarily ignores her fatigue. After the
skill finishes, Ardea will be even more fatigued.
- Incinerate - Releases a short wave of fire that sets
everything in its path ablaze.
- Shatter - A single, powerful explosive punch.
- Smite - A midair opponent is kicked onto the ground with great
force.
- Flow - Ardea moves swiftly and reflects an attack.
- Pummel - Ardea strikes the opponent multiple times in
succession before knocking them away with a focused punch of
chi.
- Meditation - Ardea meditates to heal her wounds and recover
from fatigue over time.
- Enflame - Weapons and fists are enchanted with the fire
element.
- Cerberus - Ultimate skill. Ardea exerts her body and power to
increase her strength to deadly levels and create two clones of
herself. After the skill finishes, Ardea is left heavily
fatigued.
Passives:
- Chi Control - Ardea can harness her chi for multiple uses
(attacking, recovering, etc.).
- Fleetfooted - Ardea moves faster than the average fighter.
- Indomitable - Ardea gets stronger the more fatigued she gets.
- Fire Mastery - Stronger fire attacks.
Secondary characters
Leila Ros-Vasche
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