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       #Post#: 1228--------------------------------------------------
       Character's ability and allies
   DIR By: Rayerth
       Date: October 4, 2012, 9:20 am
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       To make it easier for everyone, I'd like each of you to post
       here, all of you character's ability and allies.
       Actually I believe there are tons of NPC and I want you to
       describe them, their role and their power to make it clear for
       all of us coz right now, I'm pretty much confused by all the
       names.
       For exemple Ace, if you are a summoner, stick to summoning, we
       can't unfortunately have you get powerful summons + convenient
       spell such as... teleportation.
       Please name those ability to help us understand them better,
       here's an exemple :
       Sousetsu :
       Improved physical ability : By becoming an Ark Knight (which is
       a sort of Neo Prime Knight), Sousetsu has above average ability
       which means enhanced strength, speed and stamina.
       Berserker : When fighting, Sousetsu becomes a coldless killer,
       he might not react from a wound (which doesn't mean he doesn't
       feel the pain).
       Frost Kingdom : It's an ability that he doesn't control (random
       activation), which creates an area around him that slowdown
       projectile (somehow like Matrix's slowmotion).
       Flash Strike : Sousetsu can make a burst like acceleration which
       can make him as fast as an arrow for a few seconds. He can use
       Flash Strike several times in a row but he might end up crashing
       in a wall since he won't be able to control his run.
       Aeon :
       Soul Smith : He can materialize several type of weapon by
       hardening mana and giving a shape to it
       Elven magic : some exemple !
       - Shadow step : It's a short distance teleportation at best, he
       can travel a 10m distance.
       - Falcon Eyes : A spell that allow Aeon to improve temporarly
       his eyesight.
       - Flash ball : He gather mana in the palm of his hand which is
       condensed into a small white ball that explode liberating a
       blinding light.
       Mana Arrow : Similar to the Soul Smith but unlike Soul Smith
       which are plain weapon, the arrow are imbued with property, his
       most dangerous one are explosive arrow (pretty much self
       explanatory) and crystal arrow (a big arrow that burst into
       several small fast arrow)
       Kanavan Strike : Do I really need to explain ?
       See there ? I didn't speak about experiences, strategical
       ability or weapon mastery (and you all know that Aeon is a bad
       ass with a bow), just concrete ability.
       Now an exemple for NPC :
       Alan :
       Age : 25
       Occupation : Violet Mage/Saint Black
       Nickname : The Mage Killer
       Speciality : disrupting mana flow to prevent other from casting
       spells
       A young genius mage, at first he looks like a Violet Mage
       officier but in reality he is a Saing Black working for Serdin's
       Queen. Since the event from Chapter 1, he disapeared, probably
       working in the shadow.
       Even though he looks like a highbrow, he is actually a perverted
       cheerful joker that love teasing other people.
       Nothing extravagent, just a few lines to help us understand the
       character.
       #Post#: 1230--------------------------------------------------
       Re: Character's ability and allies
   DIR By: Darkboy132
       Date: October 4, 2012, 3:27 pm
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       Eilam:
       Passives:
       - Assassin's Training: Strengthens his senses (especially
       sight), reflexes, and  resistance to elemental and abnormal
       status effects.
       - Slipstream: Increases attack and movement speed, jump height,
       and dash distance, making him faster than any normal human. Also
       allows double and super jumps, quick drops, double and shadow
       dashes, and water and wall running.
       - Exploit Weakness: Increases back attack and aerial attack
       damage and grants some defense penetration.
       Actives:
       Dual Wielding:
       - Flash Kill: Eilam performs an iaido attack with both of his
       swords at once.
       - Phantom's Flash: Eilam flashes toward his enemy like a phantom
       and cuts them twice. Also damages enemies in the path of the
       skill.
       Double Weapon:
       - Boomerang Cutter: Throws his merged weapons which fly out a
       distance. At maximum range, the weapon splits back into two and
       returns to Eilam while spreading out, creating an oval from the
       two points.
       - Orbiting Shield: Eilam releases his weapon which then orbits
       around him, cutting down anything and anyone in its path.
       Darkness:
       - Blackout: Cloaking ability. Additionally, Eilam can turn or
       remain invisible at will when attacked or being attacked, as
       well as cloaking allies, though at the cost of more energy.
       - Phase Walk: Allows Eilam to disappear and reappear a short
       distance as if he had teleported He can also switch out with a
       clone of himself, but costs more energy to do so.
       - Enveloping Darkness: Allows Eilam to tap into his dark inner
       potential, granting him the use of offensive Darkness Actives.
       Usages of darkness active builds Enveloping Darkness buff
       stacks, strengthening darkness actives. But, in exchange for
       dark power, increased stacks of Enveloping Darkness decreases
       the damage of general sword actives as well as overall defense
       and health and stamina regeneration.
       - Ghost Stab: Eilam stabs the ground with his darkness coated
       blades, causing two shadowy spikes to rise up directly under all
       nearby opponents.
       - Ethereal Shift: Eilam performs a special sword attack that has
       the ability to phase through an opponent's parries, but not
       through armor or stoneskin.
       Special Actives:
       Dual Wielding:
       - Bloody Maul: Enhanced version of Fatal Fury/Evil Attack; Eilam
       stabs the target with both weapons, with fatal damage dealt
       based on where the target is struck; the target's front or sides
       deal normal damage while their back deals massive damage.
       - Savage Slice: Deals ten weak but fast consecutive slices.
       - Death Dagger: Enhanced version of Phantom's Flash: Eilam
       strikes in a straight line, covering huge distance in a flash.
       Attacking like a piercing dagger, it goes right through enemies
       and instantly KOs mooks. Bosses, minibosses, and other
       characters instead take massive damage.
       Double Weapon:
       - Typhoon Twirl: Eilam spins sideways five times, dealing ten
       hits of damage.
       - Rolling Assault: Eilam propels and spins forward into the air,
       rotating his blades as he goes, then performs a midair jump as
       he begins to descend from the first jump to continue the roll,
       and ends off with a crash to the ground.
       - Blade Fury: Eilam spins furiously like a circular saw, then
       moves about to cut down anything in his path.
       Darkness:
       - Dark Toxin: Eilam strengthens his weapons with darkness,
       causing them to inflict heavy bleeding. Additionally, his
       attacks also leave off a dark poison that eats the enemy inside
       out while slightly healing his health and stamina in return.
       - Sonic Splitter: Darkness skill. Eilam's darkness coated swords
       extends out a fairly long distance in just a fraction of a
       second.
       - Dark Eclipse: Darkness skill. A massive amount of dark energy
       surges into Eilam's blades; he then slashes numerous times,
       unleashing large waves of dark energy, in all directions, with
       the waves other than the front being slightly weaker.
       - Shadow Slayer: Ultimate skill. An abyssal darkness encompasses
       Eilam, damaging surrounding enemies upon eruption, leaving off
       an aura once finished. The aura's darkness builds a full-powered
       Enveloping Darkness with no drawbacks and materializes a second
       pair of swords, connected to the pommels of the first pair,
       resulting in four blades total, effectively doubling the number
       of attacks dealt. Once the buff ends, the darkness begins to
       wear on him, temporarily preventing him from using darkness
       abilities and severely decreases the damage of his melee
       attacks.
       [b]Secondary Characters:[b]
       None as-of-yet.
       #Post#: 1231--------------------------------------------------
       Re: Character's ability and allies
   DIR By: Rayerth
       Date: October 4, 2012, 4:54 pm
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       How are you supposed to translate critical hit into a RP ?
       Sounds overpowered...
       I'll comment just one :
       Sudden Raid sounds like a mix of Final Strike + Striker dash
       attack + Raven Walker
       #Post#: 1232--------------------------------------------------
       Re: Character's ability and allies
   DIR By: Darkboy132
       Date: October 4, 2012, 6:13 pm
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       I believe Anven and Demi tried to incorporate Critical Hits in
       their old battle systems before it was removed, now I'm not so
       sure on player battles. On some NPCs (mostly the unimportant
       civilians or lowly mobs or the ones I can control), I can
       determine whether or not they suffer from critical or fatal
       impacts.
       To be honest, I was thinking Sudden Raid as more of his style of
       Rena's Call of Ruin. Final Strike was not intended, and neither
       was Raven Walker.
       #Post#: 1233--------------------------------------------------
       Re: Character's ability and allies
   DIR By: Rayerth
       Date: October 5, 2012, 3:27 am
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       Dude... I wonder where was your brain during chapter 1... (But
       I'd say most probably in another time/space paradoxe regarding
       your comment and Aaron's behavior). We used text based battle
       with no stats, the critical system they wanted to put was for V2
       like almost 2 years ago.
       Beside, I said ability not skill. It's different.
       Mana Arrow is an ability, crystal arrow is a skill.
       Why do I put Kanavan Strike as an ability ? Because it means
       Aeon was able to manipulate his summoned weapon without touching
       them.
       Actually Aeon's shadow step and Falcon eyes are linked to his
       elven magic ability.
       #Post#: 1234--------------------------------------------------
       Re: Character's ability and allies
   DIR By: Darkboy132
       Date: October 5, 2012, 3:54 am
       ---------------------------------------------------------
       Why do you keep insulting me? I don't have the best memory,
       okay? I don't have the perfect brain, okay? Enough of that,
       PLEASE.
       #Post#: 1235--------------------------------------------------
       Re: Character's ability and allies
   DIR By: Rayerth
       Date: October 5, 2012, 7:26 am
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       Why ? Because when we warn you normally, you go play innocent
       and dismiss whatever we say so we get angry and then you go into
       victim mode and in the end you continue to dismiss our remark.
       I don't really like being bossy but if I deem it necessary I
       won't hesitate anymore since it looks like it's the only way to
       make you react.
       #Post#: 1237--------------------------------------------------
       Re: Character's ability and allies
   DIR By: Noontide
       Date: October 5, 2012, 5:23 pm
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       Ardea
       Actives:
       - Dragon Uppercut - Ardea knocks the opponent into the air with
       a flaming uppercut.
       - Razor Air Kick - Ardea does a single flaming jump kick.
       - Dragon Squall - Ardea fires a large chi blast that explodes on
       impact.
       - Searing Light - Ardea slams the ground, causing a barrier of
       chi to erupt and surround her, damaging anyone within its
       radius.
       - Rupture - Ardea harshly stomps the ground, launching nearby
       opponents and setting fire to the surrounding area.
       - Restless - Ardea temporarily ignores her fatigue. After the
       skill finishes, Ardea will be even more fatigued.
       - Incinerate - Releases a short wave of fire that sets
       everything in its path ablaze.
       - Shatter - A single, powerful explosive punch.
       - Smite - A midair opponent is kicked onto the ground with great
       force.
       - Flow - Ardea moves swiftly and reflects an attack.
       - Pummel - Ardea strikes the opponent multiple times in
       succession before knocking them away with a focused punch of
       chi.
       - Meditation - Ardea meditates to heal her wounds and recover
       from fatigue over time.
       - Enflame - Weapons and fists are enchanted with the fire
       element.
       - Cerberus - Ultimate skill. Ardea exerts her body and power to
       increase her strength to deadly levels and create two clones of
       herself. After the skill finishes, Ardea is left heavily
       fatigued.
       Passives:
       - Chi Control -  Ardea can harness her chi for multiple uses
       (attacking, recovering, etc.).
       - Fleetfooted - Ardea moves faster than the average fighter.
       - Indomitable - Ardea gets stronger the more fatigued she gets.
       - Fire Mastery - Stronger fire attacks.
       Secondary characters
       Leila Ros-Vasche
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