URI:
   DIR Return Create A Forum - Home
       ---------------------------------------------------------
       Gamestar Mechanic Forum
  HTML https://gamestarforum.createaforum.com
       ---------------------------------------------------------
       *****************************************************
   DIR Return to: Movies
       *****************************************************
       #Post#: 22591--------------------------------------------------
       Fate Characters
       By: nitrox116 Date: April 25, 2015, 8:21 pm
       ---------------------------------------------------------
       After Sanctum started and I became interested in the Fate
       series, I decided to try to codify some of the Heroic Spirit
       ideas we've been throwing around.
       Muramasa
  HTML http://en.wikipedia.org/wiki/Muramasa
       Credit to Zen for original concept
       Berserker (Alt: Saber, Assassin, Caster)
       Stats:
       Strength B
       Endurance C
       Agility C
       Mana D
       Luck E
       Skills:
       Item Construction (C): Can create swords of various types, each
       with the same effect as his Noble Phantasm.  This means that he
       can re-create his first Noble Phantasm if it breaks.
       Mad Enhancement (E+): Mental capacity of a child, prone to bouts
       of violence.  Rank up to Strength.
       Innocent Monster (B): Servant's appearance and skills are
       determined based on the bad reputation surrounding him in life.
       Uncrowned Arms Mastership (D): Despite being known as a
       swordsmith and not a swordsman in life, Muramasa has the
       competency of a mid-to-high-level swordsman.
       Noble Phantasms:
       Muramasa Blade (Anti-Unit, C)
       Every blade made by the swordsmith Muramasa is this Noble
       Phantasm, though he only wields one at a time.  It is normally a
       samurai sword fully coated in a layer of dried blood.  When
       activated, the blade becomes clean once more, and any blood that
       comes into contact with it is absorbed.  After activation, these
       blades possess a special property: every strike made by them,
       whether at an opponent or into empty air, must draw blood.  This
       allows for enhanced accuracy, and since the blade will continue
       its strike until it draws blood, an increased capability to
       pierce through defenses.  However, this comes at a cost: if the
       blade judges it easier to strike Muramasa himself (or his
       master) rather than the target, it will turn on its owner.
       Matsudaira Geki (Anti-Unit, B)
       Matsudaira Geki was a swordsman whose potential accomplishments
       were subsumed by his use of a Muramasa blade to kill three of
       his rivals in cold blood.  Muramasa, being linked to his blades,
       thus has the ability to summon Matsudaira Geki for a period of
       about fifteen minutes as a botched Heroic Spirit.  Geki
       possesses no official class or Noble Phantasm (besides his own
       Muramasa blade), but he is a much more competent swordsman than
       Muramasa.  Geki is unflinching against attacks, and will simply
       continue attacking until he runs out of prana or dies.
       #Post#: 22592--------------------------------------------------
       Re: Fate Characters
       By: jamesgames Date: April 25, 2015, 9:09 pm
       ---------------------------------------------------------
       Nitrox
  HTML http://gamestarforum.createaforum.com/index.php?action=profile;u=76
       Assassin (Alt: Archer, Caster)
       Stats:
       Strength D
       Endurance C
       Agility C
       Mana A
       Luck C
       Skills:
       Magic Resistance (B): Grants protection against magical effects.
       Independent Action (A): Can remain independent even when
       rejecting the prana supply from the Master.
       Discernment of the Poor (A): Can see through the opponent's
       character and attribute.
       Eye of the Mind True (B): Possesses a heightened capacity for
       observation, refined through experience.
       Librarian of Stored Knowledge (B): Can clearly recall knowledge
       from memory successfully.
       Noble Phantasms:
       Background Check (Anti-Unit Self, C)
       Enables Nitrox to look at any object or person and immediately
       discern their strengths, weaknesses, abilities, true name and
       just general information about them.
       Rationality (Anti-Army, B)
       Everyone within a certain radius of Nitrox becomes more rational
       and thus more willing to sit down with him and have a reasonable
       conversation where they both exit in a better position.
       #Post#: 22595--------------------------------------------------
       Re: Fate Characters
       By: Zenwarrior54 Date: April 25, 2015, 11:37 pm
       ---------------------------------------------------------
       Anakin Skywalker
  HTML http://starwars.wikia.com/wiki/Anakin_Skywalker
       Berserker (Believes he is a Saber) (alt: Caster)
       Stats:
       Strength A
       Endurance C
       Agility B
       Mana A
       Luck D
       Skills:
       Mad Enhancement*: B. Rank up for all parameters, but takes away
       most of sanity.
       Presence Concealment: C: Hides one's presence as a Servant.
       Suitable for spying. The rank of presence concealment drops
       considerably when preparing to attack. However, this condition
       does not apply to poisoning something.
       Noble Phantasms:
       The Force (Anti-Army, C): An invisible aura that surrounds
       Berserker wherever he goes, which he cam manipulate in a form of
       telekinesis.
       Lightsaber (Anti-Unit, B): A strange blade made of pure light.
       Can cut any normal object.
       * Berserker believes himself to be the war's Saber-Class
       servant, a holy warrior trained in the ways of the force.
       However, if he were ever to somehow discover his true identity,
       his sanity would be brutally purged from his mind and he would
       undergo a horrible activation of his Mad Enhancement. When this
       is over with, his mind would be clouded with rage and no longer
       able to think like any normal human being- but the dark side of
       the force would make him incredibly powerful.
       #Post#: 22660--------------------------------------------------
       Re: Fate Characters
       By: jamesgames Date: April 29, 2015, 8:44 pm
       ---------------------------------------------------------
       Mirror
  HTML http://gamestarforum.createaforum.com/role-playing/uncontrollable-(a-fantasy-roleplay)/?message=2259
       Caster (Alt: Assassin)
       Stats:
       Strength C
       Endurance B
       Agility B
       Mana A
       Luck B
       Skills:
       1) Presence Concealment (A): Possesses the capacity to hide
       one's presence as a Servant, and her presence overall. Suitable
       for spying. The rank of presence concealment drops when
       preparing to attack. However, this condition does not apply to
       poisoning something.
       2) Territory Creation (B): Has the skill to build a special
       terrain that is advantageous to herself.
       3) Riding (D): Has the expertise to ride animals and vehicles.
       4) Animal Dialogue (B): Allows Mirror to communicate with
       animals.
       5) Collector (B): Has the 'talent' to collect high quality goods
       and a 'luck' that draws rare items into the possession of
       Mirror.
       Noble Phantasms:
       Doppelganger (A)
       Mirror can become a doppelganger of anybody by coming in contact
       with them or landing a harsh blow. This includes duplicating
       appearance and powers. If she duplicates an opponent's powers,
       her own are dramatically decreased until she stops duplicating
       the powers.
       Regeneration (B)
       This allows Mirror to create a doppelganger of herself. If she
       is killed in battle, she will regenerate as her doppelganger,
       with her stats decreased by one rank. If she dies in
       doppelganger form, she's finished. If she survives the battle,
       she will revert back to her original form, partially healed.
       Rebound Spell (C)
       This can only be used twice in a battle. Basically, it sends the
       opponent's attack back at the attacker.
       #Post#: 22661--------------------------------------------------
       Re: Fate Characters
       By: jamesgames Date: April 29, 2015, 9:14 pm
       ---------------------------------------------------------
       God
  HTML http://en.wikipedia.org/wiki/God
       Berserker (Alt: Assassin, Caster)
       Stats:
       Strength EX
       Endurance EX
       Agility EX
       Mana EX
       Luck EX
       Skills:
       1) Mad Enhancement (A): Raises basic parameters in exchange of
       hindering mental capacities.
       2) Charisma (A): Has the natural talent to command an army.
       3) Golden Rule (A): Can measure one's fortune to acquire wealth.
       4) Golden Fleece (E): The Golden Fleece is a very valuable item.
       It can summon a dragon when utilized properly.
       Noble Phantasms:
       Omnipotence (A)
       This attack is extremely powerful and can only be used once
       every battle. When in use, God will become more insane then a
       Berserker and more powerful then ever. While attacking, other
       attacks will be halted. When God strikes the target, the target
       will suffer severe drain, bringing their skills, stats and
       phantasms down to a minimal and making them completely useless
       in battle. After God uses this phantasm, no other attack can be
       used (except basic strikes) and God's abilities will also be
       decreased to a minimal, but God will be much more useful then
       the target. When this attack is used, God's master will lose a
       massive amount of mana. If used on more then one target (max is
       2), God will die.
       Muramasa Blade (C)
       Every blade made by the swordsmith Muramasa is this Noble
       Phantasm, though he only wields one at a time.  It is normally a
       samurai sword fully coated in a layer of dried blood.  When
       activated, the blade becomes clean once more, and any blood that
       comes into contact with it is absorbed.  After activation, these
       blades possess a special property: every strike made by them,
       whether at an opponent or into empty air, must draw blood.  This
       allows for enhanced accuracy, and since the blade will continue
       its strike until it draws blood, an increased capability to
       pierce through defenses.  However, this comes at a cost: if the
       blade judges it easier to strike God himself (or his master)
       rather than the target, it will turn on its owner.
       #Post#: 22664--------------------------------------------------
       Re: Fate Characters
       By: jamesgames Date: April 30, 2015, 8:12 pm
       ---------------------------------------------------------
       Skill Idea
       Cool Inducement: Raises mental capacities in exchange of
       hindering basic parameters.
       #Post#: 29015--------------------------------------------------
       Re: Fate Characters
       By: nitrox116 Date: December 27, 2015, 6:58 pm
       ---------------------------------------------------------
       SCIENTIFIC SPIRITS
       Collaboration between M2 and Nitrox
       We all know who the REAL heroes (and villains) of history are.
       The scientists!  The Fate/stay night class system may not work
       super well with scientists, but here's the best shot M2 and I
       made at making it work:
       [spoiler=Saber of Science]Henry Bessemer
  HTML https://upload.wikimedia.org/wikipedia/commons/0/0a/Henry_Bessemer02.jpg
       Saber of Science
       Saber was an English engineer who created a revolutionary
       steel-making process that allowed large-scale construction
       projects involving steel to be performed.  He embodies the
       spirit, not only of large-scale production, but of technological
       superiority, echoing historical accounts of those with more
       advanced weapons trouncing those without.  He is a balding man
       dressed in a suit, wielding an austere steel sword.
       Strength: B
       Endurance: B
       Agility: A
       Mana: C
       Luck: A
       Skills:
       Magic Resistance (D): As a member of the Saber class, Saber can
       cancel all basic spells.
       Item Construction (C): Saber, who created a revolutionary
       steel-making process, can summon any object made of steel.  The
       total volume of all summoned objects cannot exceed two cubic
       meters.
       Golden Rule (B): As one of the few engineers to profit off of
       his inventions, Saber possesses large sums of money, enough to
       pay for any reasonable purchase.
       Noble Phantasms:
       Iron Ager (Anti-Unit, B)
       The simple, relatively short sword Saber possesses does not in
       any sense appear to be a powerful Noble Phantasm, as it lacks
       any design, unique structure, or historical basis.  However, it
       represents the technological superiority of iron and steel
       weapons as compared to earlier once, and the ease with which
       nations wielding iron or steel weapons defeated weaker ones.
       Saber can charge this sword with mana, making it glow a dull
       red.  In this state, the sword will permanently destroy any
       physical Noble Phantasm below its rank that it comes into
       contact with.
       Bessemer Process (Anti-World, B+)
       A Noble Phantasm similar to a Reality Marble that breaks the
       limit on Saber's Item Construction skill, allowing him to
       near-instantly create steel structures of any size, even those
       that have non-steel components.  This includes bridges,
       railroads, and various kinds of weaponry.  After the Noble
       Phantasm wears off, all items created via this process will
       fade.[/spoiler]
       [spoiler=Lancer of Science]Benjamin Franklin
  HTML https://upload.wikimedia.org/wikipedia/commons/5/5f/Benjamin_West%2C_English_%28born_America%29_-_Benjamin_Franklin_Drawing_Electricity_from_the_Sky_-_Google_Art_Project.jpg
       Lancer of Science
       A scientist and politician, and one of the Founding Fathers of
       the United States (sometimes referred to as "The First
       American"), Lancer is remembered in this setting for his
       experiments with electricity.  He is most famous for his kite
       experiment, where he proved that lightning was composed of
       electricity.  He is armed with a lightning rod, one of his
       inventions.
       Strength: D
       Endurance: A
       Agility: C
       Mana: B
       Luck: A
       Skills:
       Magic Resistance (A): His Noble Phantasm Lightning Rod negates
       and absorbs almost all non-physical magecraft.
       Independent Action (D): Lancer resisted the political pressure
       of his time and was an outspoken abolitionist despite the
       majority of Americans holding pro-slavery views.  While he is
       usually loyal to morally good or neutral Masters, he will resist
       commands and even Command Seals (to an extent) that command him
       to do things beneath his moral character.
       Charisma (C-): Lancer was a respected political leader, and was
       often thought of as a voice of reason; therefore, his
       suggestions are likely to be listened to, and he is likely to be
       respected as an authority figure.
       Magecraft (D): Lancer is capable of using all spells involving
       electricity and lightning, although no others.
       Pioneer of the Stars (EX): Lancer's scientific and political
       actions brought massive change throughout the world, helping to
       form a new nation and a new, revolutionary energy source.  For
       him, goals usually considered impossible can be realized.
       Noble Phantasms:
       Lightning Rod (Anti-Unit/Anti-Army, B+):
       Lancer invented the Lightning Rod, a tool used to draw in
       potentially dangerous lightning and allow it to dissipate
       safely.  It is his main weapon in battle, and while it is not
       particularly powerful alone, it draws in virtually all magic in
       the area, regardless of target, which it can then release in
       electrical blasts.  The only magic spells immune to it are those
       that immediately apply an effect to the caster (such as
       strength-enhancing spells) and spells that summon corporeal
       objects or entities.
       Electrical Kite (Anti-Army, B-):
       Lancer was famous for his experiment where he held a key
       attached to a kite during a lightning storm, waited for a bolt
       of lightning to strike the kite, and collected the electricity
       in the key.  Lancer throws his Lightning Rod into the air, which
       leaves behind a thin trail of lightning.  After a few seconds,
       it then fires straight down, creating a massive electrical storm
       in the area surrounding Lancer.  While the Lightning Rod is in
       the air, though, Lancer is left vulnerable to magical
       attack.[/spoiler]
       [spoiler=Caster of Science]Archimedes
  HTML https://upload.wikimedia.org/wikipedia/commons/e/e7/Domenico-Fetti_Archimedes_1620.jpg
       Caster of Science
       Caster was a Greek mathematician and inventor, considered to be
       one of the greatest mathematicians of all time.   Besides his
       numerous mathematical discoveries, he is known for creating
       defensive war machines intended to protect the city of Syracuse
       from invasion.  He was killed by an invading Roman soldier
       against orders, but was remembered by future scientists and
       mathematicians for millennia as an ideal to aspire to.
       Strength: D
       Endurance: B
       Agility: D
       Mana: EX
       Luck: D
       Skills:
       Item Construction (B+): Caster can summon a variety of tools and
       mechanisms, such as pulleys and platforms, especially within his
       claimed territory.  He can also summon defensive war mechanisms
       that attack invaders.
       Territory Creation (EX): See Caster's Noble Phantasm Syracusia.
       Discernment of the Poor (A): Due to a legend where Caster was
       able to experimentally determine the chemical composition of a
       crown, Caster is capable of seeing the true nature of people and
       objects, despite attempted deceptions.
       Guardian Knight (C): Caster's defensive power increases when he
       is protecting other or his territory.
       Librarian of Stored Knowledge (B): The massive number of
       mathematical discoveries Caster made allows him to instantly
       recall anything he has observed, and prevents him from
       misremembering.
       Noble Phantasms:
       Syracusia (Anti-World, A++):
       Caster's Territory Creation skill, based on his desire to
       protect his home city of Syracuse and the ship he designed,
       Syracusia, has advanced to the rank of a Noble Phantasm,
       allowing him to create a fortified City with a strong defensive
       barrier composed of his inventions.  Within Syracusia, Caster
       has access to an almost unlimited supply of mana for Item
       Construction and other spells thanks to the Archimedes Screws
       installed at various points.  An Archimedes Screw is a physical
       construction used to pump mana in or out of an area; they pump
       ambient mana into the core of Syracusia, a sphere of magical
       energy inscribed within an almost impenetrable cylinder.  The
       mana flow can be redirected, allowing Archimedes Screws to serve
       as weapons that fire mana at attackers or even propulsion tools
       that allow Syracusia some mobility. However, moving Syracusia
       costs large amounts of mana and weakens its defenses for a time.
       All of Caster's other Noble Phantasms are much more powerful
       and efficient when used from within Syracusia.
       Claw of Archimedes (Anti-Unit, D+):
       This low-cost Noble Phantasm creates a giant arm, with a robotic
       metal claw, that reaches from some unseen place in the sky.  It
       can pick up and drop enemies and carry Caster to higher
       locations.  It can carry an incredible amount of weight, so it
       is particularly effective against larger physical Noble
       Phantasms that can be picked up or dropped.  From within
       Syracusia, an almost unimaginable number can appear and reach
       down at high speeds to attack enemies.
       Great Burning-Glass (Anti-Fortress, B-):
       This Noble Phantasm can only be used when there is access to the
       sun, or the mana core of Syracusia.  It summons a massive array
       of copper mirrors from behind Archimedes, that redirect the
       sun's rays to create a beam of fire that extends large
       distances.  The mana core of Syracusia can also be channeled in
       other ways by reshaping the mana that Great Burning-Glass
       directs, to produce a variety of effects such as a beam of wind,
       water, or lightning.
       Move the Earth (Anti-World, A+):
       Caster once said, "Give me a place to stand on, and I will move
       the Earth."  The internal core of Syracusia ruptures, becoming
       Caster's tomb: a sphere inscribed within a cylinder.  All of the
       mana drawn in by Archimedes Screws pours back out into the
       environment, causing massive, large-scale natural disasters like
       earthquakes and tidal waves from the center.  After the
       completion of the Noble Phantasm, Syracusia is permanently
       destroyed, and Caster's mana supply decreases
       drastically.[/spoiler]
       [spoiler=Assassin of Science]Johann Conrad Dippel
  HTML https://upload.wikimedia.org/wikipedia/commons/1/1e/Fritz_Haber.png
       Assassin of Science
       Assassin was a German theologian and alchemist, born in
       Frankenstein's Castle.  He was known for his controversial views
       on religion, and was sometimes accused of being a heretic
       cultist using religion for his own personal gain.  He frequently
       dissected animal corpses as an alchemist in order to discover
       the coveted Elixir of Life, and (perhaps because of his
       unorthodox views) was sometimes thought to rob graves for their
       bodies.  He was arguably an inspiration for Mary Shelley's
       Frankenstein, where the character of Victor Frankstein
       resurrected a corpse into a monster.  He uses alchemical potions
       in battle.
       Strength: D
       Endurance: E
       Agility: B
       Mana: B
       Luck: D
       Skills:
       Item Construction (C): Assassin can use his skills in alchemy to
       brew potions with various magical effects, such as healing,
       sleep, or death.  He can also analyze the composition of unknown
       liquids easily.
       Presence Concealment (C+): As a member of the Assassin class,
       Assassin can become undetectable until he prepares to attack.
       Territory Creation (B): Assassin can create an alchemy Workshop
       where he can better prepare his work.  Based on the stories of
       Frankenstein's Castle, the Workshop can only be created in a
       secluded place, preferably made of stone with medieval
       influences.
       Blood-Sucking (D): While Assassin does not literally suck blood
       from his victims, he is capable of using fresh human blood (or
       animal blood, though the effect is weaker) to brew stronger
       magical potions.
       Innocent Monster (A): Assassin's controversial religious views
       caused him to be hounded by rumors in his life and afterwards,
       which were immortalized by the image of Dr. Victor Frankenstein,
       an immoral doctor performing dangerous experiments on cadavers.
       Surgical Procedure (B+): Assassin, thanks to his study of
       cadavers, is an expert in dissection and anatomy of humans and
       animals.  This skill extends to allow him to treat wounds and
       perform surgery, with the help of mana.
       Noble Phantasms:
       Dippel's Oil (Anti-Unit, D-):
       This is Assassin's attempt at the Elixir of Life, an obsolete
       repellent in the modern day repurposed for his summoning as a
       Servant.  Assassin can extract this foul, dark, viscous
       substance from animal bones.  In the hands of anyone else, it is
       simply a distasteful repellent, but when Assassin charges mana
       into it, it becomes a potent, though potentially dangerous,
       curative tool.  Applying this substance directly to a wound will
       immediately cause scar tissue to form around it; with repeated
       applications, it can even heal severed limbs.  Ingestion of the
       substance enhances strength and cures disease, but has the side
       effects of increasing aggression, lowering cognition, and
       causing temporary bouts of insanity.
       Reanimation (Anti-Unit, B-):
       Based on the legend of Frankstein's Monster, Assassin can apply
       his Dippel's Oil Noble Phantasm in combination with large
       amounts of mana on a human or animal corpse.  This corpse
       essentially becomes a 'zombie,' incapable of complex thought but
       a relatively powerful tool.  These zombies are treated as very
       low-ranked Berserker-class Servants.  Multiple corpses can be
       reanimated at once, but they are a constant drain on Assassin's
       mana and that of his Master.  Human zombies consume more mana
       than animal ones.[/spoiler]
       [spoiler=Berserker of Science]Josef Mengele
       Berserker of Science
       As a German SS Officer and physician, Berserker worked in the
       Auschwitz concentration camp during World War II.  His job was
       to appraise people brought into the camps, separating people who
       were useful for work from those who were killed in the gas
       chambers.  He used the prisoners of the concentration camps for
       his unethical experiments, focusing on identical twins and
       people with physical abnormalities.  He was known to act very
       kindly toward the children he experimented on, but had no qualms
       about killing them when he deemed it useful for his scientific
       pursuits.  Berserker wears a lab coat and wields an oversized
       scalpel, in addition to various medical equipment such as
       syringes.
       Strength: B
       Endurance: C
       Agility: B
       Mana: E
       Luck: A
       Skills:
       Mad Enhancement (D): Berserker, due to his class designation,
       gains a rank up to his Strength and Endurance at the cost of his
       sanity.  He is still capable of speech, but possesses an
       extremely childlike mentality and virtually no morals.  He is
       incapable of complex thought or planning.
       Information Gathering (A+): Berserker's genial attitude and
       childlike mannerisms make him fail to register as a hostile
       enemy, except to those with extremely advanced informational
       gathering abilities.  While this skill fails when Berserker is
       actively fighting an opponent, it makes it much easier for him
       to gain information about the true nature of his foes, a
       prerequisite for his Noble Phantasm.
       Mental Pollution (A): Berserker's mentality is completely
       twisted, allowing him to act like a genial "Uncle Mengele" at
       one moment and an insane killer the next.  This gives him a
       resistance to mental attacks, which generally try to target the
       'average' mind.
       Fog Creeper (A): Within conditions most approximating a gas
       chamber (mist, smoke, and poison gas, in order of
       effectiveness), Berserker can essentially teleport from place to
       place when launching his attacks.
       Surgical Procedure (A): Berserker is capable of performing
       crazed surgeries on his victims, usually trying to correct
       imperfections or asymmetry he perceives as grievous physical
       flaws.  While he is capable of performing most modern surgery,
       any procedure he performs is likely to have unintended
       consequences.
       Noble Phantasms:
       String of Atropos (Anti-Unit, A++):
       This Noble Phantasm represents Berserker's power to decide the
       fate of individuals after he has appraised them.  It can only be
       used against a civilian, an unprotected magus, or a Servant that
       he knows the true name of.  However, once activated, it
       surrounds the target in a basically impenetrable chamber (a
       sufficiently strong Noble Phantasm such as Excalibur could
       probably pierce it) that fills up with poisonous gas, killing
       the target in a few minutes, at most.  The amount of time it
       takes decreases the better he knows the person, and the more
       they revealed to him or trusted him.[/spoiler]
       Hiram Maxim
       Archer of Sciencer
       Ivan Pavlov
       Rider of Science
       ((More info will be added when I get a chance.))
       #Post#: 29723--------------------------------------------------
       Re: Fate Characters
       By: Zenwarrior54 Date: January 24, 2016, 1:46 am
       ---------------------------------------------------------
       Dr. Lazarus, Caster of Spades, Divided war of 2083
       Caster (Alt: Berserker)
       Stats:
       Strength D
       Endurance D
       Agility C
       Mana A+
       Luck B*
       Skills:
       Magecraft (B): Caster is proficient in most basic spells and
       some attack spells in the Spark line.
       Hacking (A): He can remotely control any electronic device, even
       those not connected by standard wireless connections.
       Mad Enhancement (E-): Less of a sense of madness and more
       accurately described as a callous indifference to the state of
       the world and its people. Not afraid of civilian casualties.
       *Curse of Genesis (A): More of a hindrance than an ability- once
       his noble phantasm is used, his luck will gradually lower as the
       war goes on. This will eventually turn to Cursed by Fate, which
       guarantees the servant will be killed somehow before the war
       ends.
       Noble Phantasms:
       Seed of Madeline (Anti-Genesis**, EX)
       After using this noble phantasm, Caster creates his own
       equivalent to the Sanctum Sanctorum and creates life out of pure
       mana, breaking the law of sentience and magic. So long as he has
       enough mana he can continue to create souls out of nothing to
       occupy machines, computers, androids, etc. They initially follow
       orders, but as the war goes on they will begin to turn on him.
       Command seals can be used on these AI as well, but once you've
       run out they will become more aggressive.
       **Seed of Madeline is categorized as "Anti-Genesis" as its usage
       and creation lead to the continuing of the "Greater Cycle"- The
       process in which a creator of life is betrayed by its creation.
       As the current cycle goes, it started with God, then to Eve,
       then to Cody, and finally to Madeline.
       In the possible future Cody Lazarus succumbs to the temptation
       of the Sanctum Key and keeps it for himself, his Madeline
       research eventually leads to worldwide chaos as world powers
       begin to attempt to weaponize AI. He dies in his 30s,  but is
       summoned as a Caster-Class servant in 2083, in the final Divided
       war in which his actions lead to the end of humanity.
       #Post#: 29726--------------------------------------------------
       Re: Fate Characters
       By: jamesgames Date: January 24, 2016, 1:16 pm
       ---------------------------------------------------------
       Is this going to be archived or be continued on in the new forum
       as an ongoing thread (since it is)? Or something else entirely?
       *****************************************************