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       #Post#: 20690--------------------------------------------------
       Superhuman Discussion
       By: jamesgames Date: February 12, 2015, 7:57 pm
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       Share ideas of yours for superhumans (like in the Maalum
       series). However there is one rule. You cannot steal ideas from
       others without their permission. If you have an idea similar or
       almost the same to an already shared race, then you can send a
       private message (to yourself) before or after you share your
       ideas (before this problem happens) and then you can show a
       picture (with the PM date) to prove you didn't copy. Also, I
       recommend your superhuman is not overpowered.
       If you wish, you can use, not use or modify this race info form:
       Race Name:
       Race Nickname (might be necessary if your race has a long and
       complicated name, or simply has been nicknamed):
       Appearance (it can look like a normal human):
       Offensive Abilities:
       Defensive Abilities:
       Physical Abilities:
       Mental Abilities:
       Other Abilities:
       (Not all Ability Types may be necessary)
       Weaknesses (This is a must. However, if you explain the
       weaknesses in one of the ability sets, you don't have to fill it
       out here):
       Limitations:
       Other info:
       (If your superhuman has sub-abilities like the Hiki, please
       describe these sub-abilities.)
       Without the mess you see above:
       Race Name:
       Race Nickname:
       Appearance:
       Offensive Abilities:
       Defensive Abilities:
       Physical Abilities:
       Mental Abilities:
       Other Abilities:
       Weaknesses:
       Limitations:
       Other info:
       #Post#: 20699--------------------------------------------------
       Re: Superhuman Ideas
       By: jamesgames Date: February 12, 2015, 8:35 pm
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       [quote author=James Games link=topic=861.msg20690#msg20690
       date=1423792637]
       You cannot steal ideas from others without their permission.
       [/quote]
       In case no one realized this, this rule applies to everywhere.
       #Post#: 20701--------------------------------------------------
       Re: Superhuman Ideas
       By: jamesgames Date: February 12, 2015, 9:17 pm
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       Regular
       Race Name: Manje
       Race Nickname (insult): Meat Meanies
       Pronounced: Mah-gee
       Appearance: Normal human except for their hair. The hair of a
       Manje is always unusual. (Ex: Pink, Orange, Purple, Blue, Etc.)
       Basic Abilities (if this race is ever used there might be
       creative people that can think of ways to use food manipulation
       in a non-OP way): Taste changing, Shifting the shape of food,
       Spice generation (which means they can generate spices, but
       nothing else), Minor telekinesis over food, Food merging
       Weaknesses: Manipulated food will lose durability, Energy loss,
       Generated spices won't be as flavorful, Telekinesis is limited,
       Taste change relies on food the Manje has eaten, Only foods that
       can be merged are foods that would taste good together
       Enhanced
       Basic Abilities: Very minor appearance changing, Food monster
       creation, Taste changing, Shifting the shape of food, Flavorful
       spice generation, Telekinesis over food (Can levitate food
       longer, Can levitate more food, Etc.), Food merging, Food
       durability boosting
       Weaknesses: Can only make slight changes to appearances (Skin
       darkening/lightening, Eye color changing, Hair
       darkening/lightening & Nail sharpening/blunting), Energy loss,
       Food monsters will feed off their creator's energy fast, Taste
       change relies on imagination, Telekinesis is also limited, Food
       durability boosting won't work on food monsters
       Special
       An example of a "Special" Manje would be Citrelia/Cecilia. A
       special Manje's powers revolves around one non-OP magic power,
       while their other powers are not as strong.
       #Post#: 20711--------------------------------------------------
       Re: Superhuman Ideas
       By: BerserkFalcon Date: February 13, 2015, 3:16 pm
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       Race Name: Flauk (Fl- ow- k)
       Race Nickname: Flock
       Appearance: Small but powerful wings of vibrant colors, usually
       wear headbands to cover the unusual scars on their foreheads.
       Human- colored skin. face tattoos.
       Offensive Abilities: Flying, Sharp razor-like wings, if given a
       solid, liquid, or gas, they can ignite it into flames, little
       intelligence
       Defensive Abilities: Flying, strong shield-like wings, which
       when used that way, stun the opponent, little intelligence
       Physical Abilities: Grow strong and fast if charged with
       conductors or electricity, sharp and durable wings
       Mental Abilities: little intelligence
       Other Abilities: (To be determined by the user) Electric or Fire
       (which they use to ignite solids, liquids, or gases)
       Weaknesses: Color-blind, when away from electricity or
       conductors, are gradually weakened
       Limitations: Color-blind
       Other info: Soft little weenies, claustrophobic, xenophobic
       #Post#: 20725--------------------------------------------------
       Re: Superhuman Ideas
       By: jamesgames Date: February 13, 2015, 5:46 pm
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       Regular
       Race Name: Pesadelo
       Race Nicknames: Sleep Mages, Bossy Bugs (insult)
       Pronounced: Peh-zah-dee-loo
       Appearance: Their hair, eyes and skin is always unusually light
       or unusually dark.
       Basic Abilities: A Pesadelo can dive into someone's mind while
       sleeping, and control their dreams. A Pesadelo can read the
       person's mind while manipulating dreams, and can rarely cause
       severe brain damage.
       Offensive Abilities: A Pesadelo can generate a special gas
       called Torpor (tore-per) that can cause the target to lose
       focus, go into a temporary trance and faint. Torpor will work
       outside too.
       Weaknesses: The amount of a Pesadelo's energy determines how
       long the Pesadelo will remain in their victim's brain. Also, if
       a Pesadelo tries to enter the mind of an awakened person, they
       will lose a lot of energy.
       Other info: A Pesadelo is a master at manipulating their own
       dreams at birth, though they wouldn't be able to do it until
       they were smarter.
       It takes 30 seconds to 5 minutes for Torpor to knock someone
       out, depending on the Pesadelo's skill.
       Enhanced
       Basic Abilities: An enhanced Pesadelo has the power to live in
       someone's brain and influence their host's behavior. They will
       be like a bug, forcing you to do things, kind of like a
       disorder. Obviously, brain damage is easier to complete. Other
       then that, the powers are just the same except boosted.
       Offensive Abilities: Torpor will also get enhanced when the
       Pesadelo does. Enhanced Torpor will skip step one and the target
       will instantly go into a temporary trance then faint.
       Weaknesses: If a Pesadelo almost never leaves their host's
       brain, they will eventually be trapped in their brain forever.
       Another big risk is that if their host is powerful enough, they
       just might be able to kill the Pesadelo inside their minds
       (though this is incredibly hard). Besides that, the enhanced
       Pesadelo will also lose energy if they try to enter the mind of
       a conscious being.
       Other info: Instead of 30 secs to 5 mins, the Torpor will take
       26 seconds to 3 minutes.
       #Post#: 20729--------------------------------------------------
       Re: Superhuman Ideas
       By: jamesgames Date: February 13, 2015, 6:57 pm
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       Regular
       Race Name: Impulso
       Race Nicknames (insults): Mental Monsters, Physical Psychos
       Pronounced: Ing-pull-so
       Appearance: Normal human appearance.
       Basic Abilities: An Impulso can drain physical and mental states
       of others and use the energy to boost themselves. They can also
       drain their physical and mental states and use it to boost
       others. They can also drain and use the energy to boost others.
       Impulsos can drain until the victim dies, but it will take some
       time and they can only do one victim at a time.
       Mental Abilities: They can absorb knowledge.
       Weaknesses: If an Impulso uses all their collected energy to
       boost one state and leave the other normal, it will be harder to
       boost the regular state after the boosted state is pretty
       useful.
       Enhanced
       Basic Abilities: An enhanced Impulso can boost themselves not
       only with animals, but other energy sources as well. They also
       have the ability to mass kill and boost. Mass kill allows the
       Impulso to drain everyone within range and mass boost allows the
       Impulso to boost everyone within range.
       Mental Abilities: They can absorb knowledge.
       Weaknesses: If an Impulso gets interrupted during their
       draining/boosting, they will lose all their progress and will be
       forced to start all over again.
       #Post#: 20771--------------------------------------------------
       Re: Superhuman Discussion: History Spoof
       By: jamesgames Date: February 16, 2015, 6:45 pm
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       Jesse James AKA Jesse Jampulso was the first enhanced Impulso.
       He focused his powers on draining and mass killing to get his
       way.
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