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#Post#: 19355--------------------------------------------------
Insep Info + Rules
By: Epsilon Date: January 13, 2015, 5:58 pm
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Balancing, character, and land information regarding the CST,
'The Computer and My Life, Inseperable". ((Since I requested it
and I'm weird.))
[spoiler=Basic Terminology A:]
The Towers - Defeat the tower guardians scattered across the map
and access the towers they guard. It is said that the towers are
the keys to escaping the game. Are counted as special dungeons.
Safe Zone - Main town areas or resting spots or quest locations.
No damage damage will occur ((exception being duels, special
dungeons, quests, Berserker special skill, mecha guards)),
status conditions will not be healed until after duration limit,
no hostile mobs spawns, becoming a red player (PKer or criminal
offenses) will result in mechanized NPC Guards to chase you,
main shopping area, players can opt to buy plots for ludicrous
sums of currency,
Neutral Zone - Neutral Zones are often side town and areas.
Neutral zones often offer less goods, etc. One main example is
the city suburb mentioned so far. In neutral zones, damage will
occur, PKers can enter Neutral zones. Mobs spawn at a reduced
rate and are generally weaker. Aggro is reduced. Neutral zones
surround most major cities.
Wilderness - This is what the remainder of the overworld hub is
called. In the wilderness, damage occurs as normal, mob aggro is
set to the normal rate of the location. PKers can enter these
areas freely with no penalty. Leads to dungeons and hosts
fields.
Field - General term used to describe an area in the wilderness
with a name. Can enter a field by simply walking around and can
easily exit. Field bosses often exist in more obscure areas or
have a requirement for them to appear. Field bosses are often
weaker than their dungeon equivalents.
Dungeon - The classic instance dungeon found in most places.
Often times, this leads to a separate area from the overworld so
certain skills cannot be used. You cannot swap your equipped
skills in a dungeon unless conditions are met/required/specific
safe zones. Dungeons often end with some sort of boss or
challenge. Are often very difficult and is recommended to have a
team assembled at the recommended level.
Currency - 1 Gold = 100 Silvers = 10,000 Coppers, Widm the evil
will go back to normalize rates eventually currently, post
random numbers until they may or may not get edited multiple
times to perform balances/clarity
Mechanized Town Safe Zone Guards - Level of ???
Level Colors - ??? appears when enemy level is ten or more above
yours with a purple color, ??? also appears on most boss
monsters or elite monsters, within 10 levels colors are
displayed ranging from red to yellow. Green means enemy is
sufficiently lower level.
Level - That thing that goes up when you get exp. Level goes
from 1 to 100. Soft cap begins at level 24. Leveling up becomes
significantly harder after level 24 is reached.
A large level difference = reduced drops and exp unless specific
gathering quests are taken. Many areas restrict access based on
level.
PC - Player Character, a human being who created a character
NPC - Non-player Character, a computer generated entity, often
is a neutral mob that does not attack, often hand out quests
Active Skills - Active Skills are those that either have a
cooldown, cost mana, or both. You start with 4 initial slots to
equip active spells. At level 24, for every 10 levels you gain,
you get an additional slot. Max slots = 8 (reached at level 54).
Active skills can not be swapped while combat tagged or in a
dungeon (special exceptions exist)
Passive Skills - Passive skills always apply. Separate limit
from actives. Pre 24, 4 slots are available. Every ten
levels 1 more is unlocked, max is 8 (final is once again
unlocked at 54).
HP - Health Points, your life line. Once this hits zero, you,
are, dead. Damage reduces this.
MP - Mana Points, used for a variety of spells/skills.
Buff - A passive boost applied to you not counted towards your
passive skills. Can be gained using items, spells, skills, etc.
Homes - You can choose to rent certain places to use as your
living quarters. Buying a place is also feasible, however, it
too costly at this stage to actually, buy a house rather than
renting an area.
Teleport Scrolls - Valuable items until scribe abilities become
more pronounced. At this point, NPC stores do not sell scrolls.
You receive a set of 5 monthly scrolls along with your rented
room if you pay extra.
[/spoiler]
[spoiler=Races Info:]
Angel - Flight duration is very limited at first without
leveling up the flight skill. Has a recharge time. No real
cooldown per say but flight is limited by your "energy tank".
Flying beyond limit needs extensive consumption of mana.
Shadow - Shadow move skill consumes a lot of mana for initial
cast, can only be sustained for a limited time, refunds part of
mana back for time not used in session. Draining mana pool
instantly ends shadow movement.
[/spoiler]
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