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#Post#: 1646--------------------------------------------------
Re: Catching Fire
By: Walrus365 Date: February 10, 2014, 7:54 pm
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Zen, don't do this. I'll never sell my soul to those profit
mongers. But, in all seriousness, if you're serious about game
design you should play a wide range of games, for nothing more
then source material. It helps show you what works, what
doesn't and what has been done before, in order to keep your
games innovative. I personally don't have a ton of money to
play games (I usually stick to a select few, when I do) but I
watch anime, read books, and watch play-throughs of games in
order to help expand my horizons.
It is my opinion that you can't make innovative gameplay without
playing video games, if you ever plan on going into this as a
career.
#Post#: 1647--------------------------------------------------
Re: Catching Fire
By: Zenwarrior54 Date: February 10, 2014, 7:57 pm
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I was joking. It was making fun of how EA seemingly makes
themselves the enemies of gamers.
#Post#: 1648--------------------------------------------------
Re: Catching Fire
By: Omni_Builder Date: February 10, 2014, 7:58 pm
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Being a game developer at EA must be kind of
frustrating--clients and marketers seem even more annoying from
inside the system. The book "The Art of Game Design" has an
entire chapter devoted to working with clients, especially bad
ones. In fact, the book relates a particularly funny story about
the artist Michelangelo and one of his clients:
[spoiler]Michelangelo was making a giant sculpture--it was
covered in lots of scaffolding and a giant sheet so no one could
see it unfinished--and his client wanted to see the progress.
Michelangelo took the client under the sheet, so that they were
looking straight up at the statue. The client said he didn't
like the nose, and ordered Michelangelo to make it smaller.
Michelangelo knew that the nose was perfect, and that it looked
too big because they were viewing it from below--but his client
didn't want to be argued with. So Michelangelo claimed that he
could fix it easily and invited the client to see him in action.
He scooped up some fallen dust and took the client up the
scaffolding. Michelangelo gave the nose a few fake taps with his
hammer while sprinkling the dust so that it looked like he was
actually sculpting. When he revealed the nose, the client (who
was now looking from the right angle) thought it was
perfect.[/spoiler]
Wait--this is supposed to be a Catching Fire thread, isn't it.
Who would you rather work for: the Game Makers who design the
Hunger Games, or EA?
#Post#: 1679--------------------------------------------------
Re: Catching Fire
By: Topaz1116 Date: February 10, 2014, 11:37 pm
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EA. At least I wouldn't be killing anyone...
#Post#: 1680--------------------------------------------------
Re: Catching Fire
By: Omni_Builder Date: February 11, 2014, 12:49 am
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Yeah, the job satisfaction for Game Makers must be pretty weird.
"All my work will be worth it if I see just one tribute say 'Oh,
hey, that's actually pretty neat!' before they die."
#Post#: 1682--------------------------------------------------
Re: Catching Fire
By: Iaashadow Date: February 11, 2014, 7:49 am
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Or EA, "Aw, how cute, seeing people complain is funny, Hey DICE,
are you done with our new fps yet, we need it in 5 minutes!"
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