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       #Post#: 1462--------------------------------------------------
       Mike's Destiny- Commentary Mode
       By: Zenwarrior54 Date: January 26, 2014, 5:54 pm
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       I'm using a copy of Mike's Destiny to make a commentary mode. It
       will have information regarding the making of the game, and
       more. (I get nostalgic!)
       Question to you all: Should the commentary mode be Easier than
       the original, Harder, or the same difficulty?
       #Post#: 1519--------------------------------------------------
       Re: Mike's Destiny- Commentary Mode
       By: mkg Date: January 31, 2014, 12:16 pm
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       I think it would be nice if all of the challenges were intact
       the way they were, but there were alternate routes around the
       obstacles. This would give less experienced players/designers to
       opportunity to see the challenge as it was originally intended,
       but not hinder their progress if they wanted to continue and see
       the rest of the design commentary.
       Of course this isn't always feasible due to spacing of levels,
       but it would be cool. Maybe utilizing teleporters?
       #Post#: 1531--------------------------------------------------
       Re: Mike's Destiny- Commentary Mode
       By: Walrus365 Date: February 1, 2014, 1:28 pm
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       I'm pretty confused with regards to what this means.  What's a
       commentary mode game?
       #Post#: 1534--------------------------------------------------
       Re: Mike's Destiny- Commentary Mode
       By: Zenwarrior54 Date: February 1, 2014, 3:26 pm
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       Message blocks containing my own personal commentary on the
       development of the game.
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