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#Post#: 1462--------------------------------------------------
Mike's Destiny- Commentary Mode
By: Zenwarrior54 Date: January 26, 2014, 5:54 pm
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I'm using a copy of Mike's Destiny to make a commentary mode. It
will have information regarding the making of the game, and
more. (I get nostalgic!)
Question to you all: Should the commentary mode be Easier than
the original, Harder, or the same difficulty?
#Post#: 1519--------------------------------------------------
Re: Mike's Destiny- Commentary Mode
By: mkg Date: January 31, 2014, 12:16 pm
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I think it would be nice if all of the challenges were intact
the way they were, but there were alternate routes around the
obstacles. This would give less experienced players/designers to
opportunity to see the challenge as it was originally intended,
but not hinder their progress if they wanted to continue and see
the rest of the design commentary.
Of course this isn't always feasible due to spacing of levels,
but it would be cool. Maybe utilizing teleporters?
#Post#: 1531--------------------------------------------------
Re: Mike's Destiny- Commentary Mode
By: Walrus365 Date: February 1, 2014, 1:28 pm
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I'm pretty confused with regards to what this means. What's a
commentary mode game?
#Post#: 1534--------------------------------------------------
Re: Mike's Destiny- Commentary Mode
By: Zenwarrior54 Date: February 1, 2014, 3:26 pm
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Message blocks containing my own personal commentary on the
development of the game.
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