DIR Return Create A Forum - Home
---------------------------------------------------------
Gamestar Mechanic Forum
HTML https://gamestarforum.createaforum.com
---------------------------------------------------------
*****************************************************
DIR Return to: General Discussion
*****************************************************
#Post#: 12993--------------------------------------------------
Re: Sprite Ideas Hub
By: Omni_Builder Date: November 9, 2014, 2:32 pm
---------------------------------------------------------
Winch Block
This is like a delayed Motion Block. When activated, it moves in
a single direction until it hits a solid block. It could act as
a falling block, a floating block, a 1-way moving platform,
falling debris, solid projectile, etc.
The settings are as follows:
[list]
[li]Activation Type: "Collision" (activates on contact with
player) or "Auto" (starts active)[/li]
[li]Start Direction: The direction in which the winch block will
start moving.
[/li][li]Delay: Can be between 0 and 10 seconds. Represents the
delay after activation before the winch block moves.[/li]
[li]Collision: What happens when the winch block runs into
another block.
[list]
[li]Reverse/Left/Right: Change direction like a motion
block.[/li]
[li]Stop: Stop moving.[/li]
[li]Destroy: The winch block is destroyed on contact.[/li]
[/list]
[/list]
#Post#: 13014--------------------------------------------------
Re: Sprite Ideas Hub
By: bfitzpatrick Date: November 10, 2014, 2:15 pm
---------------------------------------------------------
Couldn't this be added in a revision of the Motion Block? The
GSM team could add in the delay option is settings, with the
option of 0 sec delay for a regular motion block.
#Post#: 13017--------------------------------------------------
Re: Sprite Ideas Hub
By: Omni_Builder Date: November 10, 2014, 4:02 pm
---------------------------------------------------------
Maybe, but the Winch Block also includes some unique features
(like destructibility) which I think could make it act as its
own block. Plus, maybe it could have multiple different
skins--right now we only have a blue Motion Block, and it would
be neat to have variants (like the Item Generator is to the
Energy Generator).
#Post#: 13018--------------------------------------------------
Re: Sprite Ideas Hub
By: nitrox116 Date: November 10, 2014, 4:22 pm
---------------------------------------------------------
Block skins, where you could make a block look like another
block, would be awesome in general. While I doubt they would
allow Damage Block skins (and you can just overlap anyway),
blocks like the Motion Block have a look that only works for
some levels. If you want a moving block in a nature-themed
level, then you'll either have to find another way or be stuck
with a futuristic blue gear block.
#Post#: 21457--------------------------------------------------
Re: Sprite Ideas Hub
By: Omni_Builder Date: March 5, 2015, 11:49 pm
---------------------------------------------------------
Naviron Minotaur: An enemy with no Turn Direction option. When
it hits a barrier, it checks to see if there is a block to its
left--if not, it turns left. If so, it checks to its right,
turning right if free. Otherwise, it reverses its direction.
This could be an interesting dynamic in top-down games, if
enemies could actually navigate simple paths.
Karakuri Spring: A jumping enemy for top-down games. It hops
like a Bunny or a Cricket, but it only inflicts damage while
it's on the ground. This means that the avatar can run
underneath it while it jumps by.
Blue Thief/Red Thief: Based on the Thieves from Chip's
Challenge. When the avatar touches the blue thief, all its
powerups are taken. When the avatar touches the red thief, all
its keys are taken.
Timer Block: Destroys itself when the Timer reaches a certain
value. This could be useful for choreographed events.
Zoom: When testing a game, you can zoom out the level, allowing
you to see more of the game at once. This could be very helpful,
especially if the designer wants to see how close an avatar can
get to a sprite before it activates. This feature could also be
available to teachers as one of their "cheats."
More Lose Messages: When the avatar is fragged, the lose screen
could show an image of the enemy or block which fragged it.
Debug Mode: A little button in the bottom-right corner can be
used to play the game in Debug Mode. In this mode, an extra
System sprite is added which shows the framerate of the game and
the number of sprites which the level is processing at once. In
addition, enemies and blocks could leave colorful trails which
indicate their paths and motion patterns.
Racers: Enemy tank sprites which are constantly turning slightly
to the left or the right, causing them to move around in
circles. The shooting version of these sprites could be even
more interesting.
#Post#: 21458--------------------------------------------------
Re: Sprite Ideas Hub
By: bfitzpatrick Date: March 6, 2015, 6:32 am
---------------------------------------------------------
Those all sound great Omni! :)
#Post#: 21460--------------------------------------------------
Re: Sprite Ideas Hub
By: jamesgames Date: March 6, 2015, 12:04 pm
---------------------------------------------------------
Night Vision Power-Up
This makes the screen green and black. The background will
be black but the sprites (including blocks, points and all) will
be green. While using Night Vision, the avatar can see the paths
an enemy will take before they take it. Night Vision will also
make enemies blink (or glow) when they are about to shoot a
bullet. You will also be invisible while Night Vision is
activated (but you will still take damage, enemies just can't
see you). It will not last forever (basic time limit, including
forever). Night Vision cannot be used with other power-ups. If
you try, Night Vision will overpower the power-up and destroy
it.
#Post#: 21461--------------------------------------------------
Re: Sprite Ideas Hub
By: jamesgames Date: March 6, 2015, 12:13 pm
---------------------------------------------------------
Excalibur Power-Up
The Excalibur Power-Up is similar to the Sword Power-Up but
ten times stronger. When picked up, it replaces any weapon the
avatar already has (ex: it will take away a Blaster Power-Up or
the automatic blaster on a Marksman, Freezer etc...) and takes
away life points (amount of life points taken can be changed in
the settings, the range is 1-4). However, it deals a massive
amount of damage. It can take away 6 damage minimum and 10
damage maximum. It has a time limit (basic time limit like every
other power-up). However, the Excalibur Power-Up does not have
the option to last forever.
#Post#: 21462--------------------------------------------------
Re: Sprite Ideas Hub
By: jamesgames Date: March 6, 2015, 1:06 pm
---------------------------------------------------------
Stink Bomb
The Stink Bomb will explode when it is touched (by an
avatar or enemy) and when it explodes, it will decrease the
speed of all enemies and avatar on the level (speed deduction
range is 2-6). It will also render all power-ups useless and
freeze the blocks that do stuff (the moving block,
transmogrifier, etc...). If an enemy or the avatar moves while
it is activated, they will slowly lose life points. Also, you
will see a brownish greenish gas floating around the level while
the Stink Bomb is still activated. The amount of time the Stink
Bomb lasts will be decided by the designer.
Ice Bomb
The Ice Bomb, when touched, will explode and freeze all the
enemies on the level temporarily. However, it will slow down the
avatar (speed deduction range is 1-3). It will also bring the
damage of deadly blocks (damage block, cactus block, holiday
lights block, etc...) down to 0 while activated. Also, while the
Ice Bomb is activated, all time limits will freeze.
Fire Bomb
When you touch a Fire Bomb, it will explode and damage the
avatar and all the enemies on the level. Life deduction can be
changed in the settings and the range is 1-9. Also, while
activated, the number of damage done to the enemies and avatar
will be added to all the damage points of deadly blocks and they
will begin to hurt enemies too. However, enemies will have
boosted awareness of the location of damage blocks.
Energy Bomb
When touched, the Energy Bomb will boost the energy of all
energy sprites (boost amount can be changed in settings, maximum
is 100). It will also generate random energy-boosting plants all
over the level one time. However, while activated, the Energy
Bomb will make all enemies take away your energy instead of your
life points.
Block Bomb
When touched, the Block Bomb will explode and destroy every
single block on the level. This may or may not be helpful.
Muddle Bomb
When touched, the Muddle Bomb will make every single sprite
in the level look like something else. It may disguise a block
as an enemy and make it move around. It may disguise an enemy as
a block. It may disguise a point as an enemy. It may disguise a
plant as a point. Etc... etc... etc... When a disguised sprite
is touched, the true self will be revealed and it will do the
regular function it always does. However, when the Muddle Bomb
is first activated, the level will not look any different, so
you wouldn't be able to tell what is disguised and what is not
(sprites may switch places). The Muddle Bomb will be deactivated
when all the sprites have been revealed. Also, the Muddle Bomb
might actually turn a sprite into another sprite. For example,
if a block was turned into an enemy it would do damage and all.
Prank Bomb
The Prank Bomb does not have their own look. However, they
can be disguised as any other bomb. When the Prank Bomb is
touched, it will automatically destroy the avatar and end the
level.
#Post#: 21469--------------------------------------------------
Re: Sprite Ideas Hub
By: nitrox116 Date: March 6, 2015, 3:03 pm
---------------------------------------------------------
One thing about some of those suggestions is that having a block
that performs a ton of different functions (destroys enemies AND
changes damage blocks, or lets you see enemy info AND makes you
invisible) is that they take a lot of power away from the
designer. What if I want to damage enemies, but only in a short
radius without affecting damage blocks? Or what if I want to
let the zombies chase the avatar while letting you see their
predicted paths?
*****************************************************
DIR Previous Page
DIR Next Page