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       #Post#: 12993--------------------------------------------------
       Re: Sprite Ideas Hub
       By: Omni_Builder Date: November 9, 2014, 2:32 pm
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       Winch Block
       This is like a delayed Motion Block. When activated, it moves in
       a single direction until it hits a solid block. It could act as
       a falling block, a floating block, a 1-way moving platform,
       falling debris, solid projectile, etc.
       The settings are as follows:
       [list]
       [li]Activation Type: "Collision" (activates on contact with
       player) or "Auto" (starts active)[/li]
       [li]Start Direction: The direction in which the winch block will
       start moving.
       [/li][li]Delay: Can be between 0 and 10 seconds. Represents the
       delay after activation before the winch block moves.[/li]
       [li]Collision: What happens when the winch block runs into
       another block.
       [list]
       [li]Reverse/Left/Right: Change direction like a motion
       block.[/li]
       [li]Stop: Stop moving.[/li]
       [li]Destroy: The winch block is destroyed on contact.[/li]
       [/list]
       [/list]
       #Post#: 13014--------------------------------------------------
       Re: Sprite Ideas Hub
       By: bfitzpatrick Date: November 10, 2014, 2:15 pm
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       Couldn't this be added in a revision of the Motion Block? The
       GSM team could add in the delay option is settings, with the
       option of 0 sec delay for a regular motion block.
       #Post#: 13017--------------------------------------------------
       Re: Sprite Ideas Hub
       By: Omni_Builder Date: November 10, 2014, 4:02 pm
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       Maybe, but the Winch Block also includes some unique features
       (like destructibility) which I think could make it act as its
       own block. Plus, maybe it could have multiple different
       skins--right now we only have a blue Motion Block, and it would
       be neat to have variants (like the Item Generator is to the
       Energy Generator).
       #Post#: 13018--------------------------------------------------
       Re: Sprite Ideas Hub
       By: nitrox116 Date: November 10, 2014, 4:22 pm
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       Block skins, where you could make a block look like another
       block, would be awesome in general.  While I doubt they would
       allow Damage Block skins (and you can just overlap anyway),
       blocks like the Motion Block have a look that only works for
       some levels.  If you want a moving block in a nature-themed
       level, then you'll either have to find another way or be stuck
       with a futuristic blue gear block.
       #Post#: 21457--------------------------------------------------
       Re: Sprite Ideas Hub
       By: Omni_Builder Date: March 5, 2015, 11:49 pm
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       Naviron Minotaur: An enemy with no Turn Direction option. When
       it hits a barrier, it checks to see if there is a block to its
       left--if not, it turns left. If so, it checks to its right,
       turning right if free. Otherwise, it reverses its direction.
       This could be an interesting dynamic in top-down games, if
       enemies could actually navigate simple paths.
       Karakuri Spring: A jumping enemy for top-down games. It hops
       like a Bunny or a Cricket, but it only inflicts damage while
       it's on the ground. This means that the avatar can run
       underneath it while it jumps by.
       Blue Thief/Red Thief: Based on the Thieves from Chip's
       Challenge. When the avatar touches the blue thief, all its
       powerups are taken. When the avatar touches the red thief, all
       its keys are taken.
       Timer Block: Destroys itself when the Timer reaches a certain
       value. This could be useful for choreographed events.
       Zoom: When testing a game, you can zoom out the level, allowing
       you to see more of the game at once. This could be very helpful,
       especially if the designer wants to see how close an avatar can
       get to a sprite before it activates. This feature could also be
       available to teachers as one of their "cheats."
       More Lose Messages: When the avatar is fragged, the lose screen
       could show an image of the enemy or block which fragged it.
       Debug Mode: A little button in the bottom-right corner can be
       used to play the game in Debug Mode. In this mode, an extra
       System sprite is added which shows the framerate of the game and
       the number of sprites which the level is processing at once. In
       addition, enemies and blocks could leave colorful trails which
       indicate their paths and motion patterns.
       Racers: Enemy tank sprites which are constantly turning slightly
       to the left or the right, causing them to move around in
       circles. The shooting version of these sprites could be even
       more interesting.
       #Post#: 21458--------------------------------------------------
       Re: Sprite Ideas Hub
       By: bfitzpatrick Date: March 6, 2015, 6:32 am
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       Those all sound great Omni! :)
       #Post#: 21460--------------------------------------------------
       Re: Sprite Ideas Hub
       By: jamesgames Date: March 6, 2015, 12:04 pm
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       Night Vision Power-Up
       This makes the screen green and black. The background will
       be black but the sprites (including blocks, points and all) will
       be green. While using Night Vision, the avatar can see the paths
       an enemy will take before they take it. Night Vision will also
       make enemies blink (or glow) when they are about to shoot a
       bullet. You will also be invisible while Night Vision is
       activated (but you will still take damage, enemies just can't
       see you). It will not last forever (basic time limit, including
       forever). Night Vision cannot be used with other power-ups. If
       you try, Night Vision will overpower the power-up and destroy
       it.
       #Post#: 21461--------------------------------------------------
       Re: Sprite Ideas Hub
       By: jamesgames Date: March 6, 2015, 12:13 pm
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       Excalibur Power-Up
       The Excalibur Power-Up is similar to the Sword Power-Up but
       ten times stronger. When picked up, it replaces any weapon the
       avatar already has (ex: it will take away a Blaster Power-Up or
       the automatic blaster on a Marksman, Freezer etc...) and takes
       away life points (amount of life points taken can be changed in
       the settings, the range is 1-4). However, it deals a massive
       amount of damage. It can take away 6 damage minimum and 10
       damage maximum. It has a time limit (basic time limit like every
       other power-up). However, the Excalibur Power-Up does not have
       the option to last forever.
       #Post#: 21462--------------------------------------------------
       Re: Sprite Ideas Hub
       By: jamesgames Date: March 6, 2015, 1:06 pm
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       Stink Bomb
       The Stink Bomb will explode when it is touched (by an
       avatar or enemy) and when it explodes, it will decrease the
       speed of all enemies and avatar on the level (speed deduction
       range is 2-6). It will also render all power-ups useless and
       freeze the blocks that do stuff (the moving block,
       transmogrifier, etc...). If an enemy or the avatar moves while
       it is activated, they will slowly lose life points. Also, you
       will see a brownish greenish gas floating around the level while
       the Stink Bomb is still activated. The amount of time the Stink
       Bomb lasts will be decided by the designer.
       Ice Bomb
       The Ice Bomb, when touched, will explode and freeze all the
       enemies on the level temporarily. However, it will slow down the
       avatar (speed deduction range is 1-3). It will also bring the
       damage of deadly blocks (damage block, cactus block, holiday
       lights block, etc...) down to 0 while activated. Also, while the
       Ice Bomb is activated, all time limits will freeze.
       Fire Bomb
       When you touch a Fire Bomb, it will explode and damage the
       avatar and all the enemies on the level. Life deduction can be
       changed in the settings and the range is 1-9. Also, while
       activated, the number of damage done to the enemies and avatar
       will be added to all the damage points of deadly blocks and they
       will begin to hurt enemies too. However, enemies will have
       boosted awareness of the location of damage blocks.
       Energy Bomb
       When touched, the Energy Bomb will boost the energy of all
       energy sprites (boost amount can be changed in settings, maximum
       is 100). It will also generate random energy-boosting plants all
       over the level one time. However, while activated, the Energy
       Bomb will make all enemies take away your energy instead of your
       life points.
       Block Bomb
       When touched, the Block Bomb will explode and destroy every
       single block on the level. This may or may not be helpful.
       Muddle Bomb
       When touched, the Muddle Bomb will make every single sprite
       in the level look like something else. It may disguise a block
       as an enemy and make it move around. It may disguise an enemy as
       a block. It may disguise a point as an enemy. It may disguise a
       plant as a point. Etc... etc... etc... When a disguised sprite
       is touched, the true self will be revealed and it will do the
       regular function it always does. However, when the Muddle Bomb
       is first activated, the level will not look any different, so
       you wouldn't be able to tell what is disguised and what is not
       (sprites may switch places). The Muddle Bomb will be deactivated
       when all the sprites have been revealed. Also, the Muddle Bomb
       might actually turn a sprite into another sprite. For example,
       if a block was turned into an enemy it would do damage and all.
       Prank Bomb
       The Prank Bomb does not have their own look. However, they
       can be disguised as any other bomb. When the Prank Bomb is
       touched, it will automatically destroy the avatar and end the
       level.
       #Post#: 21469--------------------------------------------------
       Re: Sprite Ideas Hub
       By: nitrox116 Date: March 6, 2015, 3:03 pm
       ---------------------------------------------------------
       One thing about some of those suggestions is that having a block
       that performs a ton of different functions (destroys enemies AND
       changes damage blocks, or lets you see enemy info AND makes you
       invisible) is that they take a lot of power away from the
       designer.  What if I want to damage enemies, but only in a short
       radius without affecting damage blocks?  Or what if I want to
       let the zombies chase the avatar while letting you see their
       predicted paths?
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