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#Post#: 4169--------------------------------------------------
Re: Sprite Ideas Hub
By: nitrox116 Date: March 16, 2014, 6:22 pm
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I'd personally really like to see some kind of ally 'soldier'
that can shoot bullets to frag enemies.
#Post#: 4189--------------------------------------------------
Re: Sprite Ideas Hub
By: Omni_Builder Date: March 16, 2014, 8:09 pm
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That would be neat--any enemy/block that shoots blue bullets
would be really useful, especially if they could destroy glass
and other destructible blocks.
#Post#: 6098--------------------------------------------------
Re: Sprite Ideas Hub
By: 3448systemSKY Date: April 5, 2014, 8:43 pm
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Achievement Rewards Cont.
Flood Run: Make 20 platformer levels with a 40 or less second
time limit. You will get WATER- a block that lifts you up when
in it.
Obsession: Use the Gold Block 200 times in games. You will
achieve a SAFE- you need a grey key to open it. It contains an
item.
#Post#: 6116--------------------------------------------------
Re: Sprite Ideas Hub
By: Omni_Builder Date: April 5, 2014, 10:27 pm
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Nice! I'd like to see water used in games.
Here's a couple more:
[list]
[li]Structured: Gain 300 total players on levels containing
locks, hidden goals or gift blocks. For every 100 players, you
get one of the following sprites: Mobile Lock (all colors),
Mobile Treasure Chest, Mobile Hidden Goal[/li]
[li]Strict: Gain 50 players on a level, in which all of the
non-system sprites start in the same 5x5 space. Reward: Tether.
To use the tether, click on two sprites to connect a green wire
from one to the other. A new setting appears on the first
sprite, labeled "Tether Length." This determines how far the
first sprite can move away from the second sprite. If pushed
beyond this distance (e.g. with a motion block) the tether
itself is fragged.[/li]
[/list]
#Post#: 6158--------------------------------------------------
Re: Sprite Ideas Hub
By: 3448systemSKY Date: April 6, 2014, 5:55 pm
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Hey Omni! I'm gonna open up a thread where everyone can discuss
ideas about achievement awards!
#Post#: 6197--------------------------------------------------
Re: Sprite Ideas Hub
By: Omni_Builder Date: April 6, 2014, 7:58 pm
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Sounds great!
#Post#: 6198--------------------------------------------------
Re: Sprite Ideas Hub
By: nitrox116 Date: April 6, 2014, 8:12 pm
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What we need is conveyor tiles with a changeable speed. Also,
speed-boosting powerups.
#Post#: 6246--------------------------------------------------
Re: Sprite Ideas Hub
By: M217 Date: April 7, 2014, 8:08 pm
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I just use 0-damage ghosts for that- it gives you a temporary
speed boost when it's in your vicinity. But a pickup to boost
speed would be far more convenient.
#Post#: 6247--------------------------------------------------
Re: Sprite Ideas Hub
By: M217 Date: April 7, 2014, 8:12 pm
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Maybe a necromancer enemy, sort of a moving enemy generator.
That would be cool.
#Post#: 6249--------------------------------------------------
Re: Sprite Ideas Hub
By: nitrox116 Date: April 7, 2014, 8:14 pm
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Yes, some sort of way to boost an enemy's health would be
amazing, or at least a regenerating enemy. Especially if you
could give any enemy the regen powers... imagine high-health
zombies, which have to be slowly worn down, with regeneration.
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