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       #Post#: 4169--------------------------------------------------
       Re: Sprite Ideas Hub
       By: nitrox116 Date: March 16, 2014, 6:22 pm
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       I'd personally really like to see some kind of ally 'soldier'
       that can shoot bullets to frag enemies.
       #Post#: 4189--------------------------------------------------
       Re: Sprite Ideas Hub
       By: Omni_Builder Date: March 16, 2014, 8:09 pm
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       That would be neat--any enemy/block that shoots blue bullets
       would be really useful, especially if they could destroy glass
       and other destructible blocks.
       #Post#: 6098--------------------------------------------------
       Re: Sprite Ideas Hub
       By: 3448systemSKY Date: April 5, 2014, 8:43 pm
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       Achievement Rewards Cont.
       Flood Run: Make 20 platformer levels with a 40 or less second
       time limit. You will get WATER- a block that lifts you up when
       in it.
       Obsession: Use the Gold Block 200 times in games. You will
       achieve a SAFE- you need a grey key to open it. It contains an
       item.
       #Post#: 6116--------------------------------------------------
       Re: Sprite Ideas Hub
       By: Omni_Builder Date: April 5, 2014, 10:27 pm
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       Nice! I'd like to see water used in games.
       Here's a couple more:
       [list]
       [li]Structured: Gain 300 total players on levels containing
       locks, hidden goals or gift blocks. For every 100 players, you
       get one of the following sprites: Mobile Lock (all colors),
       Mobile Treasure Chest, Mobile Hidden Goal[/li]
       [li]Strict: Gain 50 players on a level, in which all of the
       non-system sprites start in the same 5x5 space. Reward: Tether.
       To use the tether, click on two sprites to connect a green wire
       from one to the other. A new setting appears on the first
       sprite, labeled "Tether Length." This determines how far the
       first sprite can move away from the second sprite. If pushed
       beyond this distance (e.g. with a motion block) the tether
       itself is fragged.[/li]
       [/list]
       #Post#: 6158--------------------------------------------------
       Re: Sprite Ideas Hub
       By: 3448systemSKY Date: April 6, 2014, 5:55 pm
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       Hey Omni! I'm gonna open up a thread where everyone can discuss
       ideas about achievement awards!
       #Post#: 6197--------------------------------------------------
       Re: Sprite Ideas Hub
       By: Omni_Builder Date: April 6, 2014, 7:58 pm
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       Sounds great!
       #Post#: 6198--------------------------------------------------
       Re: Sprite Ideas Hub
       By: nitrox116 Date: April 6, 2014, 8:12 pm
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       What we need is conveyor tiles with a changeable speed.  Also,
       speed-boosting powerups.
       #Post#: 6246--------------------------------------------------
       Re: Sprite Ideas Hub
       By: M217 Date: April 7, 2014, 8:08 pm
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       I just use 0-damage ghosts for that- it gives you a temporary
       speed boost when it's in your vicinity. But a pickup to boost
       speed would be far more convenient.
       #Post#: 6247--------------------------------------------------
       Re: Sprite Ideas Hub
       By: M217 Date: April 7, 2014, 8:12 pm
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       Maybe a necromancer enemy, sort of a moving enemy generator.
       That would be cool.
       #Post#: 6249--------------------------------------------------
       Re: Sprite Ideas Hub
       By: nitrox116 Date: April 7, 2014, 8:14 pm
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       Yes, some sort of way to boost an enemy's health would be
       amazing, or at least a regenerating enemy.  Especially if you
       could give any enemy the regen powers... imagine high-health
       zombies, which have to be slowly worn down, with regeneration.
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