URI:
   DIR Return Create A Forum - Home
       ---------------------------------------------------------
       Gamestar Mechanic Forum
  HTML https://gamestarforum.createaforum.com
       ---------------------------------------------------------
       *****************************************************
   DIR Return to: Show Off
       *****************************************************
       #Post#: 1223--------------------------------------------------
       REVIEW: Bioform
       By: Black_Ace Date: December 30, 2013, 1:24 am
       ---------------------------------------------------------
       [center]BLACK ACE, REPORTING FOR DUTY!
       REVIEW #4: BIOFORM
  HTML http://gamestarmechanic.com/game/shared/150391/3574b4cfc95c5d2bcc208551dd599664
       Bioform is a rare kind of game. Rarely in the game alley do you
       ever see a game that is so fun, yet so disappointing at the same
       time. Bioform is an example. It features exceptionally great
       gameplay awkwardly coupled with an unpolished story and
       lackluster graphics.
       The first few levels are... slow, to say the least. The hero
       goes to a carnival. Now, that's fine and all, but it has very
       little to do with the plot, and they weren't exactly fun.
       Iaashadow could EASILY have removed them and just started with
       the invasion.  I won't go into further levels specifically to
       avoid spoilers. Besides- the most important parts relate to the
       game as a whole.
       VISUALS
       The Visuals of Bioform are the weakest link. It's quite obvious
       that Iaashadow was rushing to complete the game, as it was made
       to enter the scholastic art and writing awards. Walls were made
       from single-block textures. Did they fit the backgrounds? Yes-
       however, they lacked the depth and detail that has become the
       standard of modern GSM games. If it's a thick wall, make it
       thicker, and perhaps create some variation within the wall. (For
       instance, mixing in some rough "Bush" texture with the flowers
       to create an uneven landscape) Also, remember to ALWAYS set
       top-down custom backgrounds to "LOCKED". Level 6 was completely
       barren- no visual appeal whatsoever.
       STORY
       The exposition dump at level 6 was absolutely painful. Other
       than that, the story was well put together. (Although a little
       quick-paced.) However, the one gripe I have with the dialogue is
       major- the grammar. It needs some serious improvement.
       Unfinished sentences, rushed exchanges and virtually a complete
       lack of punctuation. I honestly think you should re-write the
       whole thing.
       GAMEPLAY
       Now this is where Bioform truly shines. The gameplay is
       fast-paced, unique, smart, and above all- FUN! I actually played
       it TWICE! (This is a major thing- I NEVER PLAY GAMES TWICE.)
       It's fun! Fresh! Little more has to be said!
       CONCLUSION
       I must say- pushing through all the obvious flaws, I sure had a
       blast playing Bioform. What are my final thoughts?
       Iaashadow, I am issuing a CHALLENGE for you. Accept, and you
       shall be rewarded. (by yourself and I, mostly) Go back to your
       game, Bioform. Start editing it. Re-make the visuals, adding in
       as much detail as possible while sustaining identical gameplay.
       Re-write all the dialogue, making COMPLETE SENTENCES (ugh) and
       explaining things a bit better. Polish it up, relax as you no
       longer have a time limit, and release Bioform: Final Mix. I look
       forward to your reply.
       BLACK ACE OUT
       [/center]
       #Post#: 1225--------------------------------------------------
       Re: REVIEW: Bioform
       By: Iaashadow Date: December 30, 2013, 8:39 am
       ---------------------------------------------------------
       Hey, thanks for the truthful review. I appreciate it, sadly I no
       longer have access to the BioForm file. I know about the grammar
       and visual issues as this was my first big project. If you're up
       for it I will be working on AHOV (A Hue of Violet) in January
       and I hope to greatly improve upon BioForm's beginner visuals
       and rushed story.
       Again thank you,
       -Ben Roberts
       *****************************************************