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       #Post#: 866--------------------------------------------------
       Cavern [Open World] [Naviron]
       By: Omni_Builder Date: November 19, 2013, 12:55 pm
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       I finally finished a new game. I have no idea how long it
       took--probably at least 12 hours--but it's finished at last.
       Has anyone tried Super Hostile? It's a series of custom
       Minecraft maps which require you to bring several objects to a
       Victory monument while crafting your way through extremely
       hostile environments. That was partially the inspiration for
       this game.
       Here are some of the things you can find:
       [list]
       [li]Expansive battle environments with tons of ever-changing
       enemy configurations[/li]
       [li]Fluid dynamics; swimming reveals hidden locales, lowers
       water levels, and causes surrounding rocks to shimmer[/li]
       [li]Extremely nonlinear gameplay through deep scenery[/li]
       [li]Lots of exploration--find the pages of a lost journal[/li]
       [li]Six keys to lead you through all sorts of places and
       challenges[/li]
       [li]Two game modes; Easy Mode offers a level map for easy
       navigation[/li]
       [li]Powerups that you can find or unlock with keys--you never
       have to get stuck[/li]
       [li]NO BACKPACK--free health generators by every checkpoint[/li]
       [/list]
       I'm really excited about this game and hope you decide to try it
       out!
       Link: gamestarmechanic.com/game/player/826442
       Shared Link:
       gamestarmechanic.com/game/shared/142431/8b5a658e40397721e51e36d3
       5fb36a16
       Level Map: (Attached)
       #Post#: 868--------------------------------------------------
       Re: Cavern [Open World] [Naviron]
       By: Walrus365 Date: November 19, 2013, 6:35 pm
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       I've seen super-hostile adventure maps, but they always seem so
       difficult, especially since you seem to start with nothing.
       They looked fun (I'm always a fan of build and battle types of
       games) but my computer probably couldn't handle the land
       generation anyways.  I'm still using this laptop mkg gave me for
       winning a gamestar contest, and it gets slower and slower.
       I look forward to seeing your game though!  the idea sounds
       really cool.
       #Post#: 870--------------------------------------------------
       Re: Cavern [Open World] [Naviron]
       By: Omni_Builder Date: November 19, 2013, 7:24 pm
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       Thanks! I admit I've never actually completed a Super Hostile
       map, but they're certainly very fun. My game isn't quite as hard
       as Super Hostile (I can beat it in maybe 10 minutes if I'm
       lucky) but it's still has 0 wins.
       (Note: only a few of the enemies respawn--many areas, notably
       the Ice Key area, can be made easier by liberal use of
       checkpoints.)
       #Post#: 872--------------------------------------------------
       Re: Cavern [Open World] [Naviron]
       By: 3448systemSKY Date: November 20, 2013, 8:15 pm
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       I loved it! I couldn't win, tho'. Advice: DON'T PUT DIARY
       ENTRIES! It seemed like a good touch, but then, after day 643 or
       something, was day 327 or something! Not that you, a master
       mechanic, should take a 10-year-old senior mechanic's advice
       just cause' I said, but the diary was the lowest point.
       Good game altogether, Omni!
       #Post#: 873--------------------------------------------------
       Re: Cavern [Open World] [Naviron]
       By: Topaz1116 Date: November 21, 2013, 6:52 pm
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       Diary entries remind me of River and the Doctor.
       #Post#: 877--------------------------------------------------
       Re: Cavern [Open World] [Naviron]
       By: Omni_Builder Date: November 21, 2013, 7:38 pm
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       Thanks for your responses! I hadn't considered that until you
       pointed it out, Topaz1116; thanks!
       SySky, sorry you didn't like the diary entries--it's pretty much
       impossible to put the pages in order in a nonlinear game, but
       I'll definitely take your advice into account. I appreciate your
       input, and suggest that you just skip over the journal pages if
       you didn't like them (they don't have any hints or anything).
       Thanks for playing!
       #Post#: 878--------------------------------------------------
       Re: Cavern [Open World] [Naviron]
       By: 3448systemSKY Date: November 21, 2013, 7:56 pm
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       It's not that I didn't like it-- It's just it got out of order.
       If it was a straight passage, the diary entries would rock!
       Æ
       #Post#: 879--------------------------------------------------
       Re: Cavern [Open World] [Naviron]
       By: Omni_Builder Date: November 21, 2013, 8:42 pm
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       Ah, I see what you're saying. I assumed that the entries would
       be fine--maybe even improved--if the player discovers them out
       of order. I'm thinking back on the entries and can see how that
       may not be the case. Thanks for your input; I'll definitely
       remember that in future games!
       #Post#: 880--------------------------------------------------
       Re: Cavern [Open World] [Naviron]
       By: Walrus365 Date: November 22, 2013, 4:38 pm
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       No, I'm with omni on this one.  So much so that I'm willing to
       ruin my 69 number of replies for it.  Telling stories out of
       order makes them so much better.  You can fit key emotional
       moments at the end, and it makes it all fit together!  It's a
       rare way for stories to be told, it doesn't get utilized as
       much.  But it's my favorite.  It doesn't make sense when your
       playing it, but you can piece together pieces of the timeline as
       you go, and it's so much cooler once you know the whole thing.
       #Post#: 881--------------------------------------------------
       Re: Cavern [Open World] [Naviron]
       By: Walrus365 Date: November 22, 2013, 4:45 pm
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       Plus open world maps are the best thing ever.  Just saying.
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