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#Post#: 27907--------------------------------------------------
CST Fighting Practice
By: Zenwarrior54 Date: October 26, 2015, 8:33 pm
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[center][font=times new roman]Fighting Practice[/font]
[/center]
Use this thread to practice CST fight-scenes with other users.
Let's set down some ground rules:
[list]
[li]Standard CST rules apply. The bunnying rule is flexible,
depending on what both parties agree on.[/li]
[li]This is the perfect place to try weird ideas. You are
allowed to reuse anything you try here in an actual CST later
on.[/li]
[li]You can use a generic character form to create a character
to use in your fight, or may alternatively enter a character
you're previously used in a CST.[/li]
[li]Try to plan matches on equal grounds; Celtchar VS Nigel
Colligan wouldn't be a very long fight.[/li]
[li]Battle etiquette applies here. Show sportsmanship. Most of
all, strive to improve.[/li]
[/list]
Have fun, and best of luck.
#Post#: 27909--------------------------------------------------
Re: CST Fighting Practice
By: Zenwarrior54 Date: October 26, 2015, 9:00 pm
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Character Form
Lloyd Watson (Fixed)
[First appearance: Uncontrollable]
Age: 15
Personality: Young, prideful
Abilities: While he lacks his original affiliation with the
Saiko spirit, he still has his vanilla "Dark Vector" power;
Lloyd can melt into any unlit area and swiftly travel through
it, sort of like the inklings in splatoon. He can only remain in
these dark areas for a brief amount of time, and the power can
only be used as a method of transportation. Additionally, he can
summon a medium-length sabre blade (made of shadow) as a melee
weapon.
tl;dr: Edgy Splatoon.
Strength: C
Movement/Agility: A
Defense: D
Luck: B
Stamina: C
Formal Challenge: VS SierraRacer
#Post#: 27910--------------------------------------------------
Re: CST Fighting Practice
By: nitrox116 Date: October 26, 2015, 9:17 pm
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[i]Chokal Weiss
[First appearance: Maalum]
Age: Too lazy to search Maalum, 16 or something
Personality: Tactical, slight prankster
Abilities: Complete control and analysis of nearby technology.
Possesses a flashlight that can temporarily blind and nauseate
people with strobe lights, and an electric arm/whip that can
strike people and electrocute them. His skills aren't that
powerful unless he's in an arena with some kind of electronics.
He also has a motor scooter for extra mobility.
He has a bag with various gadgets and parts. If he needs to
build something on the fly, he can probably do it if it's
relatively simple.
Strength: D physically, B including equipment
Movement/Agility: C physically, B- with scooter (<A)
Defense: C
Luck: B
Stamina: C
#Post#: 27911--------------------------------------------------
Re: CST Fighting Practice
By: widm1999219 Date: October 26, 2015, 9:24 pm
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Maria (Original)
[First appearance: Uncontrollable]
Age: 12
Personality: Whimsical, aloof
Abilities: While Maria has absolutely no physical stats to speak
of, she makes up for it with her hair strength which has quite a
higher strength value than the rest of her body. While she has
no aerial cube support, she still has the ability to tear chunks
out of her surroundings to create golems for herself. These
golems are very slow and are as strong/durable as their
constituent parts. These golems can only move if physically
connected to a strand of her hair.
Strength: E-
Movement/Agility: D-
Defense: E
Luck: D- (-1 for cake quest, +1 for macaroons, -1 for being
possessed)
Stamina: E
Hair Stats:
Strength: B-
Movement: C+
Defense: B-
Stamina: A+
Generic Golem Stats:
Strength: B (Scales upwards with size)
Movement: D-C+ (Scales upwards with size)
Defense: B
Stamina: A+
#Post#: 27913--------------------------------------------------
Re: CST Fighting Practice
By: M217 Date: October 26, 2015, 9:29 pm
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[s]Tad Strange
Age: 17
Personality: Impulsive, Hyper
Abilities: By saying common English idioms aloud, he can conjure
their literal effects.
Strength: D
Movement/Agility: A
Defense: A
Luck: D
Stamina: C
#Post#: 27919--------------------------------------------------
RE: CST Fighting Practice
By: ADD123 Date: October 27, 2015, 6:09 pm
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Name: Erat Tram
[First Appearance: Sandsteppe]
Age: 34
Personality: Private, kind yet cold.
Abilities: Very agile with moderate strength, staff gradually
collects mana from surroundings, once fully charged it can
release the mana in a powerful and deadly burst of plasma, but
needs a full 2 hours to recharge. If left in a single place
charge is normal, but in places with lots of mana charge is 50%
faster (1h 30m instead). Also, carries a double edged titanium
alloy sword with a sharp edge. Uses red and green mana/magic as
well.
Strength: C
Movement/Agility: C+ (B- when magically boosting)
Defense: C
Luck: C
Stamina: A-
#Post#: 27936--------------------------------------------------
Re: CST Fighting Practice
By: SierraRacer Date: October 27, 2015, 8:09 pm
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Ambrosius (Lock) Blackstone
[First appearance: Uncontrollable]
Age: 19
Personality: Um... hot tempered, blunt, likes helping people
Abilities: Very skilled in pyromancy; Can also teleport.
Strength: C
Movement/Agility: A+
Defense: C
Luck: B
Stamina: C
[b][color=lavender]Formal Challenge: VS Zenwarrior54
#Post#: 27937--------------------------------------------------
Re: CST Fighting Practice
By: jamesgames Date: October 27, 2015, 8:11 pm
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[quote author=M217...¯\_(ツ)_/¯
link=topic=1123.msg27913#msg27913 date=1445912958]
[s]Tad Strange
Age: 17
Personality: Impulsive, Hyper
Abilities: By saying common English idioms aloud, he can conjure
their literal effects.
Strength: D
Movement/Agility: A
Defense: A
Luck: D
Stamina: C
[/quote]
Why was this X-ed out? This is a pretty good idea.
#Post#: 27939--------------------------------------------------
Re: CST Fighting Practice
By: nitrox116 Date: October 27, 2015, 8:31 pm
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We were discussing it at school today and I think we decided it
would be a little bit too overpowered/prone to abuse.
Cahaya Tugas
Personality: Lawful good, protagonisty
Abilities/Magic: Red/White specialist, with the following
spells:
White:
Clarent, a medium-low cost spell that summons a sword or spear.
Cahaya can stop the spell halfway and add red magic in order to
create a fire or electrical sword.
Aegis, a medium-low cost spell that summons a shield. It can be
stopped midway similarly to Templar Blade, but this greatly
impedes the shield's defensive effectiveness and is generally
not useful. When combined with Auxiliary Channel, it can
produce a sort of psuedo-reflection effect if it blocks spells.
Vijaya, a medium-high cost spell that summons a bow and arrows.
Arrows can be charged with fire or electricity.
Judgment, a medium-cost spell that summons a triangular shard of
solid magic anywhere within a certain radius, which then begins
to home in on the opponent. It can carry red magic like
Cahaya's other spells, and its power is boosted if other people
are casting Judgment at the same time.
Auxiliary Heal, a low-cost healing spell that temporarily
rejuvenates the target and closes minor wounds. When used
multiple times or by multiple people, in can have more permanent
effects.
Divine Blessing, a medium-high cost spell which creates a white
mist that slows down and dissipates energy from weaker incoming
spells or attacks.
Red:
A variety of lightning spells. When combined with Judgment,
they create an especially powerful thunderbolt from the sky.
A variety of fire spells. Cahaya is less experienced with fire
than lightning, and prefers electrical attacks more.
Battle Aura, a medium-high cost spell that renders all Red magic
more powerful within its radius. It allows for more powerful
attacks, but makes combining his magic with White magic more
difficult.
Speed Aura, a medium-high cost spell that sacrifices Cahaya's
physical precision and dexterity for speed and power.
Ambient Channel, a low-cost spell that uses the region's ambient
mana to channel an essentially random spell. The spell is
likely to be of the same color as the surrounding area (although
it will be tinged with red magic), and is also more likely to be
a spell that was used in the same area recently.
Strength: C physically (B when boosted by Speed Aura), B
magically
Movement/Agility: C physically (B when boosted by Speed Aura)
Defense: D (B when defending with Aegis)
Luck: C
Stamina: C
#Post#: 27946--------------------------------------------------
Re: CST Fighting Practice
By: nitrox116 Date: October 28, 2015, 7:13 pm
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PROPOSAL
For the purposes of this fighting format, I propose that Lock's
teleportation be nerfed/clarified in the following ways:
1) Teleportation requires 2-3 stationary seconds of charging,
while surrounded by a mildly powerful flame aura, before it
takes place.
2) Teleportation is only allowed within the pre-defined arena.
3) Lock cannot forcibly teleport unwilling targets.
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