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       #Post#: 27907--------------------------------------------------
       CST Fighting Practice
       By: Zenwarrior54 Date: October 26, 2015, 8:33 pm
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       [center][font=times new roman]Fighting Practice[/font]
       [/center]
       Use this thread to practice CST fight-scenes with other users.
       Let's set down some ground rules:
       [list]
       [li]Standard CST rules apply. The bunnying rule is flexible,
       depending on what both parties agree on.[/li]
       [li]This is the perfect place to try weird ideas. You are
       allowed to reuse anything you try here in an actual CST later
       on.[/li]
       [li]You can use a generic character form to create a character
       to use in your fight, or may alternatively enter a character
       you're previously used in a CST.[/li]
       [li]Try to plan matches on equal grounds; Celtchar VS Nigel
       Colligan wouldn't be a very long fight.[/li]
       [li]Battle etiquette applies here. Show sportsmanship. Most of
       all, strive to improve.[/li]
       [/list]
       Have fun, and best of luck.
       #Post#: 27909--------------------------------------------------
       Re: CST Fighting Practice
       By: Zenwarrior54 Date: October 26, 2015, 9:00 pm
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       Character Form
       Lloyd Watson (Fixed)
       [First appearance: Uncontrollable]
       Age: 15
       Personality: Young, prideful
       Abilities: While he lacks his original affiliation with the
       Saiko spirit, he still has his vanilla "Dark Vector" power;
       Lloyd can melt into any unlit area and swiftly travel through
       it, sort of like the inklings in splatoon. He can only remain in
       these dark areas for a brief amount of time, and the power can
       only be used as a method of transportation. Additionally, he can
       summon a medium-length sabre blade (made of shadow) as a melee
       weapon.
       tl;dr: Edgy Splatoon.
       Strength: C
       Movement/Agility: A
       Defense: D
       Luck: B
       Stamina: C
       Formal Challenge: VS SierraRacer
       #Post#: 27910--------------------------------------------------
       Re: CST Fighting Practice
       By: nitrox116 Date: October 26, 2015, 9:17 pm
       ---------------------------------------------------------
       [i]Chokal Weiss
       [First appearance: Maalum]
       Age: Too lazy to search Maalum, 16 or something
       Personality: Tactical, slight prankster
       Abilities: Complete control and analysis of nearby technology.
       Possesses a flashlight that can temporarily blind and nauseate
       people with strobe lights, and an electric arm/whip that can
       strike people and electrocute them.  His skills aren't that
       powerful unless he's in an arena with some kind of electronics.
       He also has a motor scooter for extra mobility.
       He has a bag with various gadgets and parts.  If he needs to
       build something on the fly, he can probably do it if it's
       relatively simple.
       Strength: D physically, B including equipment
       Movement/Agility: C physically, B- with scooter (<A)
       Defense: C
       Luck: B
       Stamina: C
       #Post#: 27911--------------------------------------------------
       Re: CST Fighting Practice
       By: widm1999219 Date: October 26, 2015, 9:24 pm
       ---------------------------------------------------------
       Maria (Original)
       [First appearance: Uncontrollable]
       Age: 12
       Personality: Whimsical, aloof
       Abilities: While Maria has absolutely no physical stats to speak
       of, she makes up for it with her hair strength which has quite a
       higher strength value than the rest of her body. While she has
       no aerial cube support, she still has the ability to tear chunks
       out of her surroundings to create golems for herself. These
       golems are very slow and are as strong/durable as their
       constituent parts. These golems can only move if physically
       connected to a strand of her hair.
       Strength: E-
       Movement/Agility: D-
       Defense: E
       Luck: D- (-1 for cake quest, +1 for macaroons, -1 for being
       possessed)
       Stamina: E
       Hair Stats:
       Strength: B-
       Movement: C+
       Defense: B-
       Stamina: A+
       Generic Golem Stats:
       Strength: B (Scales upwards with size)
       Movement: D-C+ (Scales upwards with size)
       Defense: B
       Stamina: A+
       #Post#: 27913--------------------------------------------------
       Re: CST Fighting Practice
       By: M217 Date: October 26, 2015, 9:29 pm
       ---------------------------------------------------------
       [s]Tad Strange
       Age: 17
       Personality: Impulsive, Hyper
       Abilities: By saying common English idioms aloud, he can conjure
       their literal effects.
       Strength: D
       Movement/Agility: A
       Defense: A
       Luck: D
       Stamina: C
       #Post#: 27919--------------------------------------------------
       RE: CST Fighting Practice
       By: ADD123 Date: October 27, 2015, 6:09 pm
       ---------------------------------------------------------
       Name: Erat Tram
       [First Appearance: Sandsteppe]
       Age: 34
       Personality: Private, kind yet cold.
       Abilities: Very agile with moderate strength, staff gradually
       collects mana from surroundings, once fully charged it can
       release the mana in a powerful and deadly burst of plasma, but
       needs a full 2 hours to recharge. If left in a single place
       charge is normal, but in places with lots of mana charge is 50%
       faster (1h 30m instead). Also, carries a double edged titanium
       alloy sword with a sharp edge. Uses red and green  mana/magic as
       well.
       Strength: C
       Movement/Agility: C+ (B- when magically boosting)
       Defense: C
       Luck: C
       Stamina: A-
       #Post#: 27936--------------------------------------------------
       Re: CST Fighting Practice
       By: SierraRacer Date: October 27, 2015, 8:09 pm
       ---------------------------------------------------------
       Ambrosius (Lock) Blackstone
       [First appearance: Uncontrollable]
       Age: 19
       Personality: Um... hot tempered, blunt, likes helping people
       Abilities: Very skilled in pyromancy; Can also teleport.
       Strength: C
       Movement/Agility: A+
       Defense: C
       Luck: B
       Stamina: C
       [b][color=lavender]Formal Challenge: VS Zenwarrior54
       #Post#: 27937--------------------------------------------------
       Re: CST Fighting Practice
       By: jamesgames Date: October 27, 2015, 8:11 pm
       ---------------------------------------------------------
       [quote author=M217...¯\_(&#12484;)_/¯
       link=topic=1123.msg27913#msg27913 date=1445912958]
       [s]Tad Strange
       Age: 17
       Personality: Impulsive, Hyper
       Abilities: By saying common English idioms aloud, he can conjure
       their literal effects.
       Strength: D
       Movement/Agility: A
       Defense: A
       Luck: D
       Stamina: C
       [/quote]
       Why was this X-ed out? This is a pretty good idea.
       #Post#: 27939--------------------------------------------------
       Re: CST Fighting Practice
       By: nitrox116 Date: October 27, 2015, 8:31 pm
       ---------------------------------------------------------
       We were discussing it at school today and I think we decided it
       would be a little bit too overpowered/prone to abuse.
       Cahaya Tugas
       Personality: Lawful good, protagonisty
       Abilities/Magic: Red/White specialist, with the following
       spells:
       White:
       Clarent, a medium-low cost spell that summons a sword or spear.
       Cahaya can stop the spell halfway and add red magic in order to
       create a fire or electrical sword.
       Aegis, a medium-low cost spell that summons a shield.  It can be
       stopped midway similarly to Templar Blade, but this greatly
       impedes the shield's defensive effectiveness and is generally
       not useful.  When combined with Auxiliary Channel, it can
       produce a sort of psuedo-reflection effect if it blocks spells.
       Vijaya, a medium-high cost spell that summons a bow and arrows.
       Arrows can be charged with fire or electricity.
       Judgment, a medium-cost spell that summons a triangular shard of
       solid magic anywhere within a certain radius, which then begins
       to home in on the opponent.  It can carry red magic like
       Cahaya's other spells, and its power is boosted if other people
       are casting Judgment at the same time.
       Auxiliary Heal, a low-cost healing spell that temporarily
       rejuvenates the target and closes minor wounds.  When used
       multiple times or by multiple people, in can have more permanent
       effects.
       Divine Blessing, a medium-high cost spell which creates a white
       mist that slows down and dissipates energy from weaker incoming
       spells or attacks.
       Red:
       A variety of lightning spells.  When combined with Judgment,
       they create an especially powerful thunderbolt from the sky.
       A variety of fire spells.  Cahaya is less experienced with fire
       than lightning, and prefers electrical attacks more.
       Battle Aura, a medium-high cost spell that renders all Red magic
       more powerful within its radius.  It allows for more powerful
       attacks, but makes combining his magic with White magic more
       difficult.
       Speed Aura, a medium-high cost spell that sacrifices Cahaya's
       physical precision and dexterity for speed and power.
       Ambient Channel, a low-cost spell that uses the region's ambient
       mana to channel an essentially random spell.  The spell is
       likely to be of the same color as the surrounding area (although
       it will be tinged with red magic), and is also more likely to be
       a spell that was used in the same area recently.
       Strength: C physically (B when boosted by Speed Aura), B
       magically
       Movement/Agility: C physically (B when boosted by Speed Aura)
       Defense: D (B when defending with Aegis)
       Luck: C
       Stamina: C
       #Post#: 27946--------------------------------------------------
       Re: CST Fighting Practice
       By: nitrox116 Date: October 28, 2015, 7:13 pm
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       PROPOSAL
       For the purposes of this fighting format, I propose that Lock's
       teleportation be nerfed/clarified in the following ways:
       1) Teleportation requires 2-3 stationary seconds of charging,
       while surrounded by a mildly powerful flame aura, before it
       takes place.
       2) Teleportation is only allowed within the pre-defined arena.
       3) Lock cannot forcibly teleport unwilling targets.
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