URI:
   DIR Return Create A Forum - Home
       ---------------------------------------------------------
       Gamestar Mechanic Forum
  HTML https://gamestarforum.createaforum.com
       ---------------------------------------------------------
       *****************************************************
   DIR Return to: C.S.T. Discussion
       *****************************************************
       #Post#: 27370--------------------------------------------------
       On the Issue of Battle Posts (STICKY) 
       By: Zenwarrior54 Date: September 3, 2015, 7:50 pm
       ---------------------------------------------------------
       CST battles are a tug of war between two or more writers. If
       done correctly it makes a clean and entertaining duel where each
       writer gives and takes from his own side, like this:
       Person A vs Person B
       (PA vs PB)
       Person A
       PA leapt at PB, sword drawn, and took the first swipe. PB dodged
       it and drew his own sword, and the two met face-to-face.
       Person B
       They exchanged attacks, appearing to be evenly matched. At one
       point PB saw an opening and scratched PA's arm, then jumped back
       and took a better position.
       [Advantage at this point is to PB. PA has a light scratch, but
       his writer still has a lot of options to fight with.]
       Person A
       He continuously struck PB's defenses, trying to look for an
       opening. He pushed through and landed a clean hit hit to PB's
       leg, but when he stepped back he noticed a bigger cut to his
       shoulder.
       [PA and PB both have damage done to them. It's a relatively fair
       exchange and tide turnings that become more and more intense
       with each subsequent post. By the end, if PA wins, PB won't feel
       cheated, and PA won't get too cocky about it, because in the end
       the two users cooperated to create an even fight scene. A fight
       between two characters isn't supposed to also be a battle
       between two writers.]
       Unfortunately, this is almost never the case. A cheap way to get
       your character in the advantage is to cripple the opponent.
       Common cheap tactics I've seen include using super speed to tie
       the hands of your opponent or pinning them against the wall with
       a wind barrier, or heck, I've even seen someone try to use SLEEP
       DARTS. Even if it might make some sense, it doesn't change the
       fact that it's just plain BAD WRITING. At the end of the day,
       the other user will feel cheated out of a good fight, and you're
       likely to get retconned.
       The most cut-and-dry remedy to this is using Sanctum-Style
       fights, which means both users creating extensive posts with
       full control of each others characters, then submitting them to
       a third party to decide the canon entry and, by extension, the
       winner. This IS a battle of writers, in this case, and by doing
       so will maximize the potential quality of the scene. Of course,
       if the story demands it, a less talented writer might NEED to
       win in order to move the story along, so his opponent should
       keep that in mind, and a regular-format battle post might be
       necessary.
       This is a discussion thread, and I'd like everyone who reads
       this to chip in. How do you think we can formulate a strategy to
       improve our CSTs' battle quality?
       #Post#: 27372--------------------------------------------------
       Re: On the Issue of Battle Posts (STICKY) 
       By: Elephants4Ever Date: September 3, 2015, 8:21 pm
       ---------------------------------------------------------
       I definitely agree about the battle scenes. In writing, we call
       an invulnerable, overly powerful character a mary-sue or
       gary-stu... It's not good writing, and it doesn't make the story
       fun to read or participate in, either--invincible characters
       aren't compatible with csts, in my opinion. If you want to do it
       in your personal writing, that's fine, but when you write with
       others you're agreeing to give up a lot of control over the
       plot.
       I think a good rule of thumb is that if you wouldn't be okay
       with your character being killed, you're doing something wrong.
       XD For example, I have character arcs in my head for both Inghka
       and Ellie that I'm excited to see play out. However, if either
       enters a losing battle that they should die in, then they will.
       Keep in mind that if you have an overarching plot idea that you
       really want to push out, you should discuss it first with the
       other writers. If it doesn't work with them, that's okay, just
       save away the idea for a personal story. :)
       I think it's good to keep in mind negatives--for example,
       Inghka's gun is powerful but it doesn't really work well unless
       she's close to someone. Inghka might be perceptive in some
       cases, but often she's wrong, impatient, stubborn, and cranky,
       too; obviously, she's nowhere near perfect. It makes it easier
       for me to understand that parting with her may be necessary at
       some point. XD
       Keep in mind that characters are not people, they aren't your
       children, and they aren't you, so an attack on a character isn't
       an attack on you. In fact, dramatic and tragic deaths are fun to
       write *evil smile*. Writing becomes really rewarding when you
       recognize that none of your characters are indispensable. :D
       #Post#: 27373--------------------------------------------------
       Re: On the Issue of Battle Posts (STICKY) 
       By: Leaping-Deer Date: September 3, 2015, 8:59 pm
       ---------------------------------------------------------
       I have to say, I like the idea of a Sanctum-like approach to
       dealing with these battle posts. It makes a more organized way
       of dealing with these battles which subsequently results in less
       retconning (which after recent events I 100% support). One
       concern is that how shall we decide who the third party is?
       #Post#: 27374--------------------------------------------------
       Re: On the Issue of Battle Posts (STICKY) 
       By: Zenwarrior54 Date: September 3, 2015, 9:00 pm
       ---------------------------------------------------------
       Perhaps between the three admins. One of the admins judges the
       battle. If two of the three admins have a battle, the third
       judges.
       #Post#: 27375--------------------------------------------------
       Re: On the Issue of Battle Posts (STICKY) 
       By: Elephants4Ever Date: September 3, 2015, 9:02 pm
       ---------------------------------------------------------
       Maybe the GM should be the third party, unless the GM is
       involved in the conflict, in which case control is ceded to a
       global moderator that isn't involved? Zen's idea works also. :D
       #Post#: 27376--------------------------------------------------
       Re: On the Issue of Battle Posts (STICKY) 
       By: Zenwarrior54 Date: September 3, 2015, 9:03 pm
       ---------------------------------------------------------
       Also, here's a rule of thumb, which you guys may want to
       critique:
       Combat in Role Play (and Sanctum-Style) is Character vs
       Character, Writer vs Writer working against each other.
       Combat in CST is Character vs Character, and the two writers
       working together to create an entertaining battle.
       Please learn the difference.
       #Post#: 27377--------------------------------------------------
       Re: On the Issue of Battle Posts (STICKY) 
       By: SierraRacer Date: September 3, 2015, 9:09 pm
       ---------------------------------------------------------
       I agree with this, and I have to admit, I do some things like
       that... But at least other people that do this as well as me now
       may realize that we did something that was kind of unfair to the
       other charrie.
       And Hannah, totally agree with the no killing thing (exception,
       of course if you have permission to kill). It can ruin various
       plans that may be coming. Now that Hannah mentioned plans, I
       think that some things about plans if you want to keep them
       suspenseful is to just talk with one or two people (not just
       people like me, run them by the person who started the CST or
       Iaa, Zen, or Nitrox) and if someone says no to your idea, it
       doesn't mean that they don't like it, so people don't feel bad.
       ((Refusal of plans is to be expected, I checked with Leap for
       something in IRL, but she said that couldn't happen))
       Indestructible stuff has just been decided ((literally just now,
       I was half way through typing that above part)) not really
       allowed, so the word "indestructible" should basically be not
       allowed for stuff, especially weapons. If someone says
       indestructible in a post by mistake, I think that we should just
       take it like it's HARD to defeat or something, but not
       indestructible.
       Something that I have seen that has irritated me a lot is that
       some charries just know EVERY SINGLE DAMN THING that is going
       on. When they are forced to make a guess, they make the RIGHT
       decision no matter what. PLEASE keep in mind that what you know
       as a writer about other charries, your charrie does NOT know
       what other charries things are. Say another charrie makes your
       charrie guess something, your charrie can't ALWAYS be right.
       In battle, sort of like Zen said, always (or maybe with one or
       two exceptions) have you write your OWN charrie getting hurt. It
       can usually help the fight seem a little more fair. It should
       also effect your charrie a little in his/her fighting style. If
       it's just a tiny scratch, then that is as if nothing happened.
       If it's a broken finger, then your charrie may need to adjust if
       they are holding a weapon.
       I do realize that I occasionally do one or two of these things
       myself, and I just want you guys to understand the mistake and
       tell me so that I can realize what I did wrong and fix it!
       #Post#: 27378--------------------------------------------------
       Re: On the Issue of Battle Posts (STICKY) 
       By: Elephants4Ever Date: September 3, 2015, 9:13 pm
       ---------------------------------------------------------
       I agree. :D I think a lot of times it's easy to forget that csts
       are about the plot, while roleplays are about pushing your
       character. In a cst, your character isn't a representation of
       yourself, it's a plot device that you use. :D Think of it like
       this: your character is like a gear in a machine. You have to
       make sure it helps the machine as a whole, right? It might be a
       really pretty, shiny gear, but in the end, if it's hurting the
       machine it's no good. XD
       ((Also, Sierra, the idea was that it's okay to let your
       character die--even if you had an idea planned out for them
       before hand. In the end, that's the way life goes--people can
       die without achieving their goals. Stories should flow
       similarly))
       #Post#: 27379--------------------------------------------------
       Re: On the Issue of Battle Posts (STICKY) 
       By: Zenwarrior54 Date: September 3, 2015, 9:16 pm
       ---------------------------------------------------------
       I'd have to disagree with your last statement, Ele4. Remember,
       we're writing stories, so if your subplot will make the plot
       better, move it along or give it a deeper meaning, then it
       should have some protection, given it has the GM's support.
       #Post#: 27380--------------------------------------------------
       Re: On the Issue of Battle Posts (STICKY) 
       By: nitrox116 Date: September 3, 2015, 9:46 pm
       ---------------------------------------------------------
       Sanctum-Style
       To be honest, I think that mixing Sanctum-style fight scenes and
       normal interactive posting is something that might be a little
       bit too weird.  It would force long, drawn-out, detailed fights
       when in reality a simple sniping shot might be more logical, and
       the tone of Sanctum writing was very different from the tone of
       CSTs.  Zen's original fight scene was a good example – generally
       have your character perform one action at a time.
       One thing that we might want to try is, at the end of a fight
       post, put how your character would react to various attacks –
       what they're planning.  If your character has some kind of
       counter or dodge prepared, knowing that would let the other
       writer go along with your plans while still being autonomous.
       Killing
       Killing really depends on the CST.  To be honest (although
       Leap's the GM), the one-protagonist, one-antagonist, relatively
       comedic nature of IRL makes me think that character deaths won't
       be too common there.  However, in something like Sanctum/Divided
       or the Maalum series, either the context or the number of
       characters involved make deaths more common.  The general rule
       of etiquette is to ask the character owner before killing
       someone (their permission is not required if they seem to be too
       attached or something, although you shouldn't go around killing
       characters for no reason), and to give the writer control over
       the death scene.
       *****************************************************
   DIR Next Page