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#Post#: 9579--------------------------------------------------
Re: CoD Wars: Weapon Classes
DIR By: Jay-Eff
Date: June 6, 2011, 9:43 am
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COD WARS WEAPON CLASSES
These are the classes that are to be used.
Sub 1
Primary: MP5K with red dot sight
Secondary: M1911 w/ extented mags
ETC: semtex, flashbang, C4
Perks: Lightweight, steady aim, marathon
Sub 2
Primary: PM63 w/extended mags
Secondary: makarov
ETC: semtex, concussion, jammer
Perks: scavenger, sleight of hand, marathon
Assault 1
Primary: Commando w/ red dot sight
Secondary: Strella
ETC: frag, flashbang, claymore
Perks: flak jacket pro, hardened, hacker
Assault 2
Primary: Galil w/ suppressor
Secondary: CZ75
ETC: frag, concussion nade, claymore
Perks: scavenger, sleight of hand, marathon
Assault 3
Primary: AK47 w/ extended mags
Secondary: Strella
ETC: frag, willy pete, claymore
Perks: hardline, hardened, hacker
Shotgun
Primary: Stakeout w/ grip
Secondary: Python w/ speed reloader
ETC: semtex, concussion nade, C4
Perks: lightweight, sleight of hand, marathon
LMG
Primary: M60 w/ grip
Secondary: Crossbow
ETC: frag, nova gas, C4
Perks: flak jacket pro, steady aim, tactical mask
Sniper
Primary: L96A1 w/ variable scope
Secondary: makarov
ETC: semtex, flashbang, motion sensor
Perks: ghost, scout, ninja
These selections have been made with the purpose of creating
balanced and competitive gameplay, giving equal opportunity for
all while providing good options in each type of gun. What do
you guys think?
#Post#: 9581--------------------------------------------------
Re: CoD ther Information
DIR By: MoreThanA6Pack
Date: June 6, 2011, 9:50 am
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Re gun classes... Can all your team members have the same load
out if they wanted or must each player have a separate class??
#Post#: 9582--------------------------------------------------
Re: Re: CoD ther Information
DIR By: DANO25
Date: June 6, 2011, 9:53 am
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Not comfortable with any of those gun perk set ups but sure what
can ya do...i have pro unlocked for all my perks aswell so how
does that work
#Post#: 9583--------------------------------------------------
Re: Re: CoD ther Information
DIR By: Jarv84
Date: June 6, 2011, 9:54 am
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I for one like it. Will have to start to practice with the PM63
again I think!
#Post#: 9584--------------------------------------------------
Re: CoD Wars: Weapon Classes
DIR By: Nobski91
Date: June 6, 2011, 10:00 am
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Right im gonna have to play alot of blops to earnrn enough for
the perks etc... Looking forward to it though
#Post#: 9585--------------------------------------------------
Re: CoD Wars: Weapon Classes
DIR By: Gemmell2009
Date: June 6, 2011, 10:41 am
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You can pre set the classes for download into the players to use
in private mode.
gemmell
#Post#: 9590--------------------------------------------------
Re: CoD Wars: Weapon Classes
DIR By: Jay-Eff
Date: June 6, 2011, 11:49 am
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--- Quote from: Gemmell2009 link ---
>
> You can pre set the classes for download into the players to
use in private mode.
>
--- End Quote ---
what gemmell said. i think you can set up the game modes in
private matches, including weapons and perks to be used, and put
it in a fileshare. I may have to consult with him/moobit on that
as they've done it before for the cod tuesday nights
6 pack, the 8 classes are there for you to choose from, there
are no limits on how many can pick any of the classes, if an
entire team want to pick the sniper they can
dano, i don't understand why you're not comfortable with them. I
think they're all pretty normal, well rounded setups. you just
must be a 15th prestige noob ;)
#Post#: 9599--------------------------------------------------
Re: CoD Wars: Weapon Classes
DIR By: Toby937
Date: June 6, 2011, 1:17 pm
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I'll set up the fileshare for the weapon classes so you can all
get it off me or jay.
As for the classes themselves, we have tried our best to make
them as fair and as balanced as physically possible.
Believe it or not there is a reason is class is set up the way
it is.
Pro perks have not been included as certain ones can overly
benefit a player/team.
Im not going to put down the reason for everything, but here are
two examples:
For example Hardline Pro, if you choose to have the care package
you run a gamble on what you are going to get. 9/10 times if you
re-roll it with HL pro you will get a much better killstreak,
possibly game changing.
Flack Jacket pro was included however in order to allow napalm
to be used as a killstreak.
Napalm can be very effective if used tactically, however in
order not to make it game changing, we included F/J pro as a
counter to it.
In that list there is a class for every situation. An effective
team will make the best use of all classes at the appropriate
times.
It was made clear at the start when we first thought up the idea
that this was all to be about teamwork and having a laugh.
Where some players may feel restricted, others will see a
benefit of using weapons they haven't tried before :)
I hope this has cleared up our decisions on these class choices
:D
#Post#: 9606--------------------------------------------------
Re: CoD Wars: Weapon Classes
DIR By: cloudstepper
Date: June 6, 2011, 2:45 pm
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Well done on this fellas. Must have taken a while to sort all
this out. Can't wait to get back and get trying these set ups
out.
thanks for the efforts guys.
#Post#: 9636--------------------------------------------------
Re: CoD Wars: Weapon Classes
DIR By: GamerDad
Date: June 7, 2011, 9:28 am
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What!!!!!! No M16? I know you guys are worried about my
awesomeness with a M16 but come on!!!! ;D
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