DIR Return Create A Forum - Home
---------------------------------------------------------
GamerDads
HTML https://gamerdads.createaforum.com
---------------------------------------------------------
*****************************************************
DIR Return to: Retro Gaming
*****************************************************
#Post#: 120--------------------------------------------------
Retrocast Review: Micro Machines 2: Turbo Tournament
(Megadrive/Genesis)
DIR By: moobit
Date: November 24, 2010, 4:44 pm
---------------------------------------------------------
Micro Machines 2: Turbo Tournament (Megadrive/Genesis)
HTML http://media.giantbomb.com/uploads/0/9407/746012-micromachines2ttb_large.jpg
HTML http://www.giantbomb.com/micromachines2ttb/51-746012/
Producer:
Supersonic Software Ltd.
Publisher:
Codemasters Ltd.
Year:
1995 (Re-released in 1998 with extra levels and level creator
software).
HTML http://media.giantbomb.com/uploads/0/9407/746044-1156698592_00_large.png
HTML http://www.giantbomb.com/1156698592_00/51-746044/
Micro Machines 2: Turbo Tournament for me is THE seminal
party/racing game and is still just as much fun to play now as
in 1995.
These days with online play being so prominent, and the ability
to play games with multiple people from all around the world at
the same time being commonplace, it is very easy to forget the
‘olden days’ when the idea of more than 2 players at the same
time was a distant fantasy, and we had to actually go round each
others houses to play multiplayer… Physical social interaction
people…it’s the way forward… ;-)
Sure-we had Multi-taps, but the amount of games that supported
them were few and far between-and then there was the actual cost
of the peripheral itself, with was not much cheaper than some
games at the time, and as a young teenager with hardly any
expendable income due to the small sticking point of legally
being unable to work on anything but a paper round, I knew which
of the two things I would sooner buy.
But then this came along…
HTML http://media.giantbomb.com/uploads/0/1364/757837-200px_mega_drive_j_cart_large.jpg
HTML http://www.giantbomb.com/200px_mega_drive_j_cart/51-757837/
…and it changed the way me and my school friends socialized
forever (at least until we were all tall enough to sneak into
the local pub…)
MM2:TT for anyone who doesn’t know is a top-down arcade style
racing game in which you are given control of a variety
miniature cars, (including choppers, speedboats, racecars,
tanks, jeeps, and formula 1 amongst others) while racing against
either AI opponents or your friends on various locations such as
kitchen desks, pool tables, workshops, school desks, gardens,
bathtubs etc.
HTML http://media.giantbomb.com/uploads/0/9407/746081-1156698592_10_large.png
HTML http://www.giantbomb.com/1156698592_10/51-746081/
There are around 20 different drivers and opponents to choose
from-all of which are customisable to a point, ie: you can name
each one anything you like-this does not sound like much now,
but back in the day this was half the fun-naming each character
after people you know/TV characters, etc. It was also fun to see
your friends arguing over who got to play as the ‘Fonz’
lookalike, Spider, and who had to play as Dwayne the Hillbilly…
HTML http://media.giantbomb.com/uploads/0/9407/746124-1147503338_11_large.png
HTML http://www.giantbomb.com/1147503338_11/51-746124/
The controls are simple – you just need to accelerate, turn and
slow down. There are a few modes of playing. You can compete
against computer opponents in single races or tournaments, or
you can race your friends in head to head mode. The skill of the
game came from learning how to drift round the corners, and how
to avoid being bashed off the table by your evil friends,
causing you to fall to your doom and have to catch up to the
pack upon re-spawning.
HTML http://media.giantbomb.com/uploads/0/9407/746011-back_large.jpg
HTML http://www.giantbomb.com/back/51-746011/
And multi-player is what this game is all about. The “J-Cart”
shown above was a revelation back in the day-two extra
controller ports built into the cartridge for no extra cost…this
allowed 4 players racing with standard controls, or up to 8
players racing at the same time using only 4 controllers! (two
people to each controller-the cars auto accelerated, one person
steered left and right with the D-pad, pressing ‘down’ to break,
and one person used the A+C buttons and B to break).
You cannot imagine the cluster f**k of having 8 teenagers in one
bedroom, gathered round a 12 inch CRT portable TV, all trying to
“cheat” by knocking each other off the course and hogging the
controller you were supposed to be sharing with your
peer…hilarity and good natured animosity would always ensue in
equal measure…
They certainly don’t make ‘em like they used to…
#Post#: 3002--------------------------------------------------
Re: Retrocast Review: Micro Machines 2: Turbo Tournament
(Megadrive/Genesis)
DIR By: Rollin182
Date: February 3, 2011, 10:59 am
---------------------------------------------------------
Class game great fun!
#Post#: 3126--------------------------------------------------
Re: Retrocast Review: Micro Machines 2: Turbo Tournament
(Megadrive/Genesis)
DIR By: moobit
Date: February 5, 2011, 12:35 pm
---------------------------------------------------------
--- Quote from: Rollin182 link ---
>
> Class game great fun!
>
--- End Quote ---
Agreed! :)
Going to turn this into a video review for the Retrocast when I
get a sec... ;D
*****************************************************
Page 1 of 1