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       #Post#: 203--------------------------------------------------
       Role Playing Rules of the Galactic Federacy 
       By: Chrymerion Imperius Date: September 10, 2015, 11:41 am
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       1. Overpowered actions/characters/armies/technologies/magic, and
       so on, are strictly forbidden. If the founder, WA Delegate or
       Internal Affairs Minister believes a post/character (and so on)
       is overpowered, it has to be rewritten or else it is voided.
       2A. Controlling other nations without the allowance of those
       nations is forbidden.
       2B. You may destroy your own property, even if it is currently
       in the hands of another player- exception being technology that
       the other has stated they had altered/modified after being
       gifted it
       3. Meta-gaming is strictly forbidden. Your characters cannot
       know things out of OOC conversations/telegrams/etc, unless said
       conversations/telegrams/etc were purposefully intended to be IC
       (In Character) and there is proof for that.
       4. Galaxy-wide events and roleplays such as extragalactic
       invasions and the like have to be allowed by either the Founder
       or the WA Delegate.
       5. Always give people time to react. If you war against someone,
       you have to give that someone a chance to retaliate; do NOT
       flood the RMB or Forum threads with posts about how you invade
       him without him being able to do something against it; this rule
       is temporarily set out of power if either party in a war does
       not respond for one week and does not give a reason as to their
       absence beforehand. In that case, the war may be continued.
       6. You have to make extensive factbooks on everything you want
       to use in fights/wars, etc. Describe it's abilities, it's
       function, (preferably) how it works, etc; furthermore, to
       prevent emergency speed-edits, once a battle/war/fight
       commences, any edits conducted on the factbooks of the objects
       involved in that conflict will be regarded as void until after
       the conflict has ended.
       7. NSEconomy is used to determine the military of a nation.
       8. NS Nations populations is used to determine the population of
       a nation.
       9. You may only use your main nation and only a single alternate
       nation in a war.
       10. You may only participate in a war/battle/combat if your
       nation appears on the regional map.
       11. Gods, or God-like creatures, are allowed to exist in the
       lore of a nation or as a 'passive' character, but are NOT
       allowed to be used in wars/fights/etc. Special exceptions can be
       made if the fight/war is a single-nation controlled RP event:
       ask the WA Delegate or Founder or Internal Affairs Minister for
       allowance.
       12. Everything has to be stated in a factbook on your NS nation
       page or on the Forums factbooks section before it can be used
       for a war, fight, attack, etc. Furthermore, it is appreciated
       when said factbooks contain more than just an image, and
       actually describe what they're about.
       13. You may only bring up to three nations, including your main
       nation, into the region.
       14. If any RP involves attacks on other nations, then said
       nations may only be destroyed or in any other way seriously
       damaged if the owner of the nation allows it.
       15. No nation may be forced into an RP. Any RP involving a
       nation must be agreed upon by all parties involved.
       16A. The system to calculate the amount of solar systems a
       nation is permitted to actively colonize is as follows:
       16B. Every nation starts with one large grid square. Within the
       grid square they begin with a single solar system. For every 100
       Million population they have they may have 1 solar system which
       will be added to their original system at a rate of +1 system
       per week until their number of systems equals 1 system for every
       100 million population that their NS nation has.
       16C. As stated, the nation begins with a single large grid
       square. Additional grid squares will be added at a rate of an
       additional square for every 500 million population that the
       nation has. These squares will be added when every fourth solar
       system is added so long as they have the required 500 million
       population. As an example, a nation with 315 million population
       has only a single square and three solar systems but a nation
       with 1.5 billion population will end up having three squares and
       fifteen solar systems.
       17. Solar systems and individual planets may not be destroyed
       unless the owner of the system or planet agrees to this ahead of
       time.
       18. In order to run for a political office within The Galactic
       Federacy, one must be part of one of the four existing
       Federations which can be found here (
  HTML http://galacticfederacy.createaforum.com/federations/
       ).
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