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       #Post#: 2126--------------------------------------------------
       Skaven Ascendency Overview
       By: guest158 Date: April 9, 2017, 9:10 pm
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       Skaven
       The Skaven are an insidious, malevolent race of humanoid rat-men
       and one of the most prolific. They follow an irregular cycle:
       they fight amongst themselves, expand their empire, multiply
       their population and surge throughout the galaxy to unleash
       sudden havoc. Eventually the Skaven weaken, often due to the
       violent treachery of the clans and sulk back to their lairs.
       They are decay and entropy made manifest. It should be noted
       that the Skaven have little to no understanding of the Force and
       perceive it to be magic granted to them by their god.
       Physiology
       Skaven are usually around four to five feet tall when they stand
       up straight, although the largest can reach six feet tall. Fur
       covers their bodies except for their ears, muzzles, hands and
       fleshy rat tails.
       Fur color indicates a Skaven's role in society. Most Skaven are
       brown or piebald. White or grey is rare and indicates
       leadership, intelligence and especially sorcerous ability (Force
       sensitivity). Those with black or dark brown fur tend to be the
       largest and the color is considered the mark of a born killer,
       and most dark furred Skaven become elite warriors or assassins.
       Skaven are twitchy, agitated creatures. Their metabolism allows
       them to burn energy at an incredible rate, boosting their
       agility and speed to unnatural levels. This effect also gives
       them an enormous hunger, which after heavy exertion can be so
       bad that the Skaven visibly weakens and dies. As a result the
       Skaven will feast on the dead of either side after a battle.
       Female Skaven are rare and, at most, semi-intelligent but are
       capable of giving birth to huge litters very frequently. This
       means that the Skaven will probably become the most numerous of
       all races.
  HTML http://i.imgur.com/nBCPHgl.jpg
       Organization
       Skaven society is divided into 53 different Skaven clans, all of
       which are subject to the authority of the Council of Thirteen.
       There are four powerful clans, known as the Great clans, which
       dominate the weaker Warlord clans.
       The Great clans are highly specialized and have become an
       established part of the greater hierarchy of Skavendom. The
       Warlord clans, innumerable and expendable, also have a role in
       the greater scheme of things. The Clanrats of the Warlord clans
       make up most of the warriors in the armies of the Skaven, with
       the Great Clans lending their specialized support.
       Warlord clans have a definite hierarchy, although the positions
       are in no way fixed. Skaven advance as far as their cunning,
       ruthlessness, treachery, ambition and strength take them. Skaven
       within the Clan constantly struggle to ascend as well as to
       defend their positions from would-be usurpers. At the very peak
       of each Clan is the Warlord. In some of the larger clans there
       will then be a second rank of lesser Warlords. The next level is
       formed by the Chieftains, followed by a warrior class composed
       of Clanrats and the elite Stormvermin. At the very bottom of
       Skaven society are the teeming masses of the Skavenslaves.
       Society
       Skaven society is a lawless world where the strongest and most
       cunning rise to the top, while the weakest are eaten or
       enslaved. Every Skaven is constantly fighting for supremacy,
       whether to advance, or to defend his position from would-be
       usurpers. Fights are usually not to the death, but any Skaven
       who is maimed will quickly be dispatched by the victor.
       Treachery is not seen as dishonorable in any way, indeed it is
       the traditional way of advancing in Skaven society.
       The most important material used by the Skaven is Warpstone. It
       is used as an ingredient in magic, technology, mutation,
       metallurgy, poisons and even their currency.
       Religion
       The god of the Skaven is the Horned Rat. Its sacred number is
       thirteen, and so thirteen is an important number is Skaven
       society. For example, there are 169 Grey Seers (13 × 13). Vermin
       Lords are supposedly Daemons (Force beings) of the Horned Rat,
       and can be summoned by a Grey Seer. This is often used as a
       threat to unruly Warlords, although no Grey Seer would dare to
       summon a Vermin Lord unless they absolutely had to.
       Military
       It is rare for a single clan to go to war. More often a Skaven
       army will contain many different clans temporarily allied
       together to achieve some unknown goal. The core of the army will
       be a sea of Clanrats and Skavenslaves. Which specialist troops
       the army has depends on what deals the Warlord has done with the
       Great Clans. For example, if the Warlord got a good deal with
       Clan Moulder there will be a large number of Giant Rats and Rat
       Ogres. On the other hand, if the Warlord has made an alliance
       with Clan Mekanikal he will have many Weapon Teams to support
       his Clanrats and Stormvermin.
       Technology
       Skaven technology is heavily warpstone-based. Virtually
       everything they create has at least a tiny piece of warpstone in
       to increase its potency and deadliness.
       The majority of Skaven weapons are developed by Clan Mekanikal.
       The Warlock Engineers of Clan Mekanikal create infernal engines
       of destruction, and then bind Force energy to the machine to
       increase its potency and destructiveness. Some of the most
       feared and deadly weapons created by Clan Skryre are the
       Warp-lightning Cannon and the Warplock Jezzails.
       The Skaven of Clan Moulder are expert at breeding and mutating
       other living beings to create the perfect killing creature.
       Their Master Moulders create unnatural creatures to sell to
       other Clans. Some of the more infamous creations of Clan Moulder
       are the Hell Pit Abomination and the hulking Rat Ogres.
       Government
       Overview
       The council actually consists only of 12 members, titled the
       Lords of Decay, the Horned Rat being figuratively the 13th
       member. It gathers in Skavenblight and attempts to lead all
       Skavendom, a most difficult task. Their political predecessors
       were the Grey Lords.
       Their main agents are the Grey Seers, who often advise and
       coerce the individual Skaven Warlords, rulers of the Warlord
       clans, towards the appointed goal.
       Counted amongst their most important assets are the adepts of
       Clan Kaskit. These stealthy assassins are sent to murder
       rebellious Warlords or individual opponents. This creates a
       reign of fear and terror in which internal rebellions are kept
       to a minimum.
       An ambitious Skaven may seek to become a Lord of Decay. To
       fulfil his ambition he must first touch the Pillar of
       Commandments and survive. Afterwards he must challenge an
       established member to a fight to the death. If the challenger
       wins he will then become a full member of the council. Some have
       touched the pillar and a few have even survived, but none has
       managed to defeat any of the current members of the council, who
       have survived all challenges for over 200 years.
       The workings of the Council are very complex. Each member casts
       a single vote but his respective position also influences the
       proceedings. A simply majority seems to suffice for most
       occasions.
       Organization
       The Horned Rat figuratively holds the position 13. At his
       immediate right and left are 1 and 12, considered the two most
       important positions. Then come the remaining pairs in the
       following order of importance: 2 and 11, followed by 3 and 10, 4
       and 9, 5 and 8, and finally the positions 6 and 7 who are the
       furtherest away and the least important ones.
       Faced with a proposal a council member may vote in favour,
       against it, or abstain; in the last case he vetoes the vote of
       his numerical counterpart.
       As an example: If Lord Kritislik dislikes a particular proposal
       he may choose to wait for Lord Morskittar's vote.
       If Lord Morskittar votes against the proposal, Lord Kritislik
       may safely also vote against it, thereby ensuring that the two
       most influential votes are firmly placed against it. This show
       of unity of the two most important members of the council will
       very likely carry a certain weight to other members.
       If Lord Morskittar votes in favour of the proposal, Lord
       Kritilik can choose between voting against it or abstain. The
       first option is somewhat safer solution if a clear majority
       voted against the proposal already and will not antagonize Lord
       Morskittar needlessly. The second option may antagonize Lord
       Morskittar, especially if Morskittar's vote is vital to secure a
       majority.
       However even if a proposal is in favour of Lord Kritilik's
       interests he may still vote against the proposal (or abstain)
       purely to spite Lord Morskittar...
       This state-of-affairs ensures that higher ranking members of the
       council usually need the support of some of the lower ranking
       members, and vice-versa. All of this leads to manipulations,
       bribes, rivalries, backroom deals, shady agreements, favouritism
       and conspiracies, resulting in simple political corruption.
       Assassination attempts among the members of the council are
       considered rather too crude (and simply non-effective). Its
       members usually try to manipulate the greater circumstances to
       force an appropriate resolution of the council.
       The current makeup of the Council of Thirteen is as follows:
       Position 13: Figuratively held by the Horned Rat.
       Position 1: Lord Kritislik the Seerlord, head of the Order of
       the Grey Seers.
       Position 2: Lord Gnawdwell, Warlord of Clan Mors.
       Position 3: Lord Kratch Doomclaw, Warlord of Clan Rictus.
       Position 4: Lord Paskrit, Warlord-General of all Skavendom.
       Position 5: Lord Vrisk Ironscratch, Fleetmaster of Clan Skurvy.
       Position 6: Lord Griznekt Mancarver, Warlord of Clan Skab.
       Position 7: Lord Scythe, Soulcarrier of Clan Morbidus.
       Position 8: Lord Condorak, Warlord of Clan Carrion.
       Position 9: Lord Sneek, Nightlord of Clan Kaskit.
       Position 10: Lord Nurglitch, Arch-Plaguelord of Clan Pestilens.
       Position 11: Lord Verminkin, Packlord of Clan Moulder.
       Position 12: Lord Morskittar, Lord Warlock of Clan Mekanikal
       Clans
       Overview
       Skaven society is ruled by a violent hierarchal order of clans,
       where treachery and tyranny are constants. The Verminus Clans
       are the most numerous while the Greater Clans are the most
       important and ruling over all of those is the Council of
       Thirteen.
       Greater Clans
       Skavendom is largely dominated by the four Greater clans.
       Constantly conspiring and feuding against each other, they agree
       in one matter: the status-quo, which puts them at the top, has
       to be preserved. Any ambitious Warlord clan threatening their
       joint dominion has to weakened and if needs be, mercilessly
       crushed.
       Even through each of the four Great clans is much more powerful
       than any single Warlord clan, they are concerned with the rise
       of Clan Mors, the most powerful Warlord clan.
       Each of the infamous Greater Clans have their own
       specialization, troops, armaments and methods of waging war:
       Clan Mekanikal, technological savants that provide war machines.
       Clan Kaskit, stealthy assassins.
       Clan Moulder, breeders of war beasts.
       Clan Pestilens, spreaders of disease and plague.
       Verminus Clans
       The bulk of the Skaven population belongs to the Verminus Clans,
       known as the Warlord Clans in the World-that-was. They are
       formed of petty overlords and teeming hordes beyond count. A
       Thrall Clan is a Warlord clan which has pledged its allegiance
       to one of the four Great clans.
       At the top is a Skaven Warlord who intimidates everyone through
       threats and punishment while rewarding faithful followers. He
       also keeps an ever watchful eye on their progress, and disloyal
       behavior and incompetence are punished mercilessly. The
       lieutenants in turn dominate their underlings through the same
       means. Beneath the captains of the Skaven forces run the mass
       make-up of the Clan, the Clanrat. Besides forming the rank and
       file of every Skaven army, they are also tasked with the daily
       chores and tasks within a Clan's warren. An ambitious young
       Clanrat has to prove his worth. A common way to climb the social
       ladder is to conspire against and eventually murder one's
       immediate superior, thereby creating a suitable opening in the
       social ladder. As a consequence all superiors watch their
       underlings carefully and try to intimidate them into fearful
       obedience and "remove" too ambitious ones. At the very bottom of
       the clan hierarchy are the innumerable Skavenslaves. While some
       slaves are non-Skaven, most are Skaven either born into slavery
       or captured from rival clans in war. These are destined to never
       see the light of day again as they toil their whole lives in the
       mines and tunnels or are sacrificed in bloody rituals to the
       Horned Rat.
       Here is a list of all the Skaven Clans currently in existence:
       Kaskit- Great Clan
       Moulder - Great Clan
       Pestilens - Great Clan
       Mekanikal - Great Clan
       Mors - Warlord Clan, the most numerous and powerful of the
       Warlord clans, may soon fall victim to the four Great clans.
       Rictus - Warlord Clan, breeds an unusual high number of
       Stormvermin.
       Skab - Warlord Clan, it was recently severely decimated by an
       alliance of Clan Ferrik and Clan Carrion.
       Scruten - Warlord Clan
       Carrion - Warlord Clan, expert scavengers.
       Crooktail - Warlord Clan
       Ektrik - Thrall Clan, thrall of Clan Mekanikal.
       Famin - Warlord Clan
       Feesik - Thrall Clan, member of the Pestilent Brotherhood, led
       by Clan Pestilens.
       Ferrik - Warlord Clan
       Fester - Thrall Clan Member of the Pestilent Brotherhood, led by
       Clan Pestilens.
       Festerlingus - Warlord Clan, a breakaway of Clan Fester.
       Festus - Warlord Clan
       Gangrous - Warlord Clan
       Gnaw - Warlord Clan
       Gowjyer - Warlord Clan
       Gratzz - Thrall Clan, member of the Pestilent Brotherhood, led
       by Clan Pestilens.
       Gristlecrack - Warlord Clan
       Gritak - Warlord Clan
       Gritus - Warlord Clan
       Grutnik - Warlord Clan
       Klaw - Warlord Clan
       Kreepus - Thrall Clan, thrall of Clan Kaskit.
       Krik - Warlord Clan
       Krizzor - Warlord Clan
       Liskit - Warlord Clan
       Makris - Warlord Clan, was too ambitious and defied the Council
       of Thirteen. As punishment it was butchered without mercy, but
       members of the clan do survive.
       Mange - Warlord Clan
       Mawrrl - Warlord Clan
       Merkit - Warlord Clan
       Morbidus - Thrall Clan, member of the Pestilent Brotherhood, led
       by Clan Pestilens.
       Mordkin - Warlord Clan
       Rikek - Warlord Clan
       Rikket - Warlord Clan
       Septik - Thrall Clan, member of the Pestilent Brotherhood, led
       by Clan Pestilens.
       Skaul - Warlord Clan
       Skitr - Warlord Clan
       Skitterbite - Warlord Clan
       Skrapp - Warlord Clan
       Skrat - Thrall Clan, member of the Pestilent Brotherhood, led by
       Clan Pestilens.
       Skrittlespike - Warlord Clan
       Skurvy - Warlord Clan
       Skuttle - Warlord Clan
       Skully - Warlord Clan
       Sleekit - Warlord Clan
       Spittle - Warlord Clan
       Treecherik - Thrall Clan, thrall of Clan Kaskit.
       Volkn - Warlord Clan, its warriors bear blades of black obsidian
       and they are known for dying their fur bright red.
       Vrrtkin - Thrall Clan, thrall of Clan Mekanikal
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