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#Post#: 124--------------------------------------------------
Suggestion - Being able to fix our car.
DIR By: McRazor
Date: June 13, 2014, 3:43 am
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- IG name:
Jimmy McRazor
- Your suggestion:
Being able to fix our car with no mech.
- Advantages:
Ok, we are low on the mechanic and we must call admins if our
car get broke down or burnt... So,my suggestion is if you take a
mechanic job and you can do /fix to fix your car by your self...
But the health is not going to be 100% Because you fixing it by
your self... I like if we set the health to 75-90% after
/fix'ing it...
- Disadvantages (if any):
Abuse - UNRP /fix without /me and /do
#Post#: 129--------------------------------------------------
Re: Suggestion - Being able to fix our car.
DIR By: K Money
Date: June 14, 2014, 4:56 am
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Im going to 'unsupport' this as you said it may lead to abuse,
and it will it will be heavily abused. if your car does break
down most of the time its the drivers fault for driving like an
idiot, either wait for a mechanic or drive properly and look
after the cars
#Post#: 133--------------------------------------------------
Re: Suggestion - Being able to fix our car.
DIR By: Neil Coleman
Date: June 14, 2014, 10:25 am
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I am not supporting this idea.
The problem is, it's a small community and without players
active all the time with different jobs. Then we run into issues
like the one you describe. Unfortunately. But if this idea get's
enforced, then we will have a new problem, then nobody wants to
be mechanics due to no money in it. I understand the issue, but
if the issue get's fixed a new issue will come.
#Post#: 136--------------------------------------------------
Re: Suggestion - Being able to fix our car.
DIR By: McRazor
Date: June 14, 2014, 10:30 am
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I have a new idea to create a faction that can tow and repair
vehicle, so the player wouldn't job hopping.
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