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       #Post#: 280--------------------------------------------------
       Crimson Caravan
       By: Victoreno Date: November 12, 2012, 12:28 pm
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       Crimson Caravan is the largest caravan outfit in the Core
       Region, and quite probably the entire Wasteland. The Crimson
       Caravan Company is the largest supplier to the NCR of
       military-grade weaponry, and an assortment of provisions and
       other equipment types.
       A well-known trading company with a number of Caravaneers in
       their employ, the Crimson Caravan Company originally plied their
       wares in the Hub, historically famous for plying their trade
       across the most inhospitable areas, the Crimson Caravans now
       contract out much of their deliveries to wandering merchants
       across the Mojave. Recently, the Company has been hit hard by
       the instability along their trading routes. Deathclaw incursions
       at Quarry Junction have impeded trade south of New Vegas, and
       three sub-contractors have had their Caravans destroyed;
       possibly by Raiders, although Ash Piles at the scene of the
       massacre suggests otherwise. A hard-nosed, no-nonsense Alice
       McLafferty has been recently drafted in to aid in the recovery
       of the Company, to look for any openings in trade or rival
       companies to undercut, and to keep the trade flowing with the
       NCR and other favored clients.
       The company was originally a small caravan outfit specializing
       in high risk jobs, such as delivering water to the Necropolis
       and Adytum. They were considered insane by other caravan
       drivers, but a combination of high pay and high hiring standards
       for caravan guards meant that they provided services where
       others refused to. This benefited them in the long run, as the
       Crimson Caravan prospered and its influence grew.
       With the maturing of the New California Republic, the company
       naturally embedded itself into its organism, becoming a key
       supplier of general goods and armor, just as the Gun Runners
       dominated the weapons market. Their operations expanded
       immensely over the years and by 2281 they operate offices in all
       the major NCR cities and company outposts in outlying
       territories, such as the Mojave Wasteland.
       This success has not been earned entirely legally, as expected.
       While it does compete commercially (such as for the trooper
       armor contract, which the Far Go Traders are eager to take away
       from them), it isn't below hiring mercenaries to increase their
       advantage, for example, by stealing the competitor's trade
       secrets (e.g. the Gun Runners), price dumping (e.g. New Canaan
       Mormon caravans) or even outright attacking their caravans and
       killing their staff (e.g. the alliance with the Van Graffs).
       In order to bring the Mojave branch back to financial stability,
       Alice McLafferty made the decision to aid the Crimson Caravan in
       person. To dominate trade in the area, the Crimson Caravan has
       made a secret alliance with the Van Graffs to forcibly remove
       any competition that threatens, or may threaten, each other's
       established business.
       The Crimson Caravan are also attempting to establish a branch in
       New Canaan. As the taxes would bring the Crimson Caravan a
       disadvantage compared to the New Canaan caravans, they might
       overwhelm them with a flood of cheap NCR goods as a long-term
       solution. For this, Alice McLafferty would have to call in some
       favors with her contacts back in California, but the potential
       profit margins are apparently worth it.
       The Crimson Caravan are rivals of the several other caravan
       companies including Cassidy Caravans, Durable Dunn's, Griffin
       Wares, Gun Runners and the Happy Trails Caravan Company.
       The Crimson Caravan use conventional weapons while defending
       their caravans. Guards generally use shotguns while the drivers
       use a pistol of some sort. The caravaneers regularly use leather
       armor for light protection while drivers wear more common
       clothing such as a Caravaneer outfit. The caravans themselves
       use brahmin as pack animals, either strapping goods to the back
       of the animal or making them pull a makeshift trailer made from
       the back of a truck.
       In 2161 they are headed by Demetre Romara, with his daughter
       Keri working the schedules (and caravaneers from time to time).
       Their travel destinations include Junktown, Boneyard, Necropolis
       and Brotherhood of Steel. The pay is $600 per run and they
       operate on the 3rd and 17th of every month.
       The Courier is offered work (You Can Depend on Me and later
       Pressing Matters) by Alice McLafferty and may release Janet from
       her contract in Young Hearts. The Crimson Caravan can also be
       brought down by peacefully completing Heartache by the Number,
       or assassinating McLafferty.
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