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#Post#: 274--------------------------------------------------
New California Republic
By: Victoreno Date: October 23, 2012, 1:32 pm
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The New California Republic (NCR) is a democratic federation
based in California, with holdings in Nevada, Oregon, Mexico
(Baja) and along the Colorado River. The NCR emphasizes many old
world values, such as democracy, liberty, and the rule of law.
It also strives to restore order and progress in the wasteland,
though it has faced difficulty living up to those standards.
The New California Republic was born from the remnants of the
survivors of Vault 15 and the small walled community they
founded, Shady Sands. Under the leadership of Aradesh, and with
the assistance of the Vault Dweller (who saved Tandi, Aradesh’s
daughter and a future president of the NCR), the community
prospered. Trade routes with other settlements allowed cultural
exchange, and a movement to form a national entity gradually
took root and won popular acceptance. In 2186, the town of Shady
Sands changed its name to “New California Republic” and formed a
trial council government to draft a constitution. Four more
settlements joined the council, and in 2189 the NCR was voted
into existence as a sprawling federation of five states: Shady
Sands, Los Angeles, Maxson, Hub, and Dayglow.
By post-apocalyptic standards, the NCR is a paragon of economic
success and good ethical character: political enfranchisement,
rule of law, a reasonable degree of physical security, and a
standard of living better than mere subsistence are daily
realities for its 700,000+ citizens. Currently, the NCR in a
state of transition, with rapid economic growth and a sea change
in political leadership endangering its grand humanitarian
ideals. Nowhere is this more evident than in the Mojave, where
the occupation of Hoover Dam has improved access to electricity
and water, but at the cost of straining its budget and
embroiling its armed forces in a morally corrosive imperialist
project.
The NCR government’s aim is to annex New Vegas as the republic’s
newest state. While it already controls Hoover Dam, its treaty
with Mr. House and the three families compels it to allot 5% of
the dam’s electrical and water production to local use free of
charge. Adding injury to insult, the NCR is locked into
protecting New Vegas from invasion by Caesar’s Legion even as it
receives not one cap in tax revenue from the Strip’s highly
lucrative resort operations. NCR citizens in the Mojave have
largely come here for economic reasons, whether as paid citizen
soldiers or as prospectors and fortune-seekers.
Most of the NCR is made up of farmers, merchants or settlers
seeking protection from the dangers of the post-apocalyptic
world. In exchange, the NCR collects taxes from them to arm,
train, and supply their troops.
The NCR is a democratic federation, modeling itself on the
government of pre-War United States. The government is divided
into three branches: legislative, executive and judicial. The
legislative branch is the Congress, staffed by representatives
elected by their states and senators, forming two houses: House
of Representatives and the Senate. The Congressmen use a variety
of titles: "Councilor," "Counselor," "Councilman,"
"Representative," and "Senator." In particular, the Hub (in its
own obstinate way) prefers to call their representatives
"Governors." The executive branch is the Republic council,
headed by the President and Vice-President. The President and
Vice-President are elected by NCR citizens, with advice from the
Congress. Last, the judicial branch comprises courts and judges
ruling in accordance with NCR's adapted version of American
common law. United States uses common law, so it's logical that
its heirs would continue to use it - after adapting it to post
nuclear needs, of course.
In theory, this is a sound and well-balanced system, but in
practice, every state tries to assert its independence and work
towards furthering its own agenda. There is much friction
between the states of Hub and Shady Sands, usually related to
trade rights and caravan routes, while New Reno remains
dominated by various criminal interests. Significant pressure is
exerted on the political and economic direction of the NCR by a
variety of private interests; in particular, the brahmin barons
whose wealth gives them great influence at the ballot box and
whose needs are often placed first by officials seeking support
in their political ambitions. With the armed forces, the Gun
Runners gain special dispensation and influence as they are the
primary contributor to NCR's weapon arsenal. Elsewhere,
monopolies like the Crimson Caravan and similar trading families
dominate the trade routes and use their wealth to gain influence
with the NCR government and extort large amounts of money.
Smaller competitors who are unable to compete with both the
larger competition as well as the high taxes are inevitably
muscled out.
The president is the biggest factor in deciding on the course
the Republic should take. For example, under Tandi (who served
over ten terms as President; something Caesar mocks as
indicative of monarchy, rather than democracy), the NCR has
grown substantially, focusing efforts on rebuilding the pre-War
infrastructure and restarting technological development, while
under Aaron Kimball, the NCR became more imperialistic and
expansive, overextending itself on multiple fronts in the
process.
There is little to no sexism in the NCR (unlike many other
factions in the wastes), most likely due to the community's
origins in Vault 15 and Tandi's extended presidency. The
republic also has shown little discrimination against ghouls and
mutants, though many political analysts argue that this is
because NCR has had limited contact with them (the NCR did have
little contact with Necropolis or the Master's Army). However,
some politicians use lingering anti-mutant sentiments to boost
their popularity among the voters.
There is a clear separation of church and state. NCR has
resisted any attempts to canonize the Vault Dweller within the
city limits (the statue outside the Hall of Congress is
acceptable, though nothing else is). Both Aradesh and Tandi
found that politics and religion don't mix, especially when they
got more exposure to the people of the Hub and visits from a few
well-spoken members of the Followers of the Apocalypse. In any
event, the NCR in the past and in the present allows any
non-psychotic religions within their capital, the NCR are very
tolerant of religions as long as they don't involve human
sacrifice or dipping people in vats of Forced Evolutionary
Virus, such as the Legion and the Master's Army.
The NCR's military is composed of several Divisions, including
special cavalry and mechanized units. In addition, many of their
major cities are protected and patrolled by heavily armed police
officers. One of their Special Forces units consists of the New
California Rangers, a select group that is pledged to protect
the people of the Wastes much like the Texas Rangers of old. The
Rangers are said to have numerous safehouses throughout the
wastes, and they use these to strike at slavers outside of NCR
territory (usually in the North). As expected, the two groups
hate each other with a passion. NCR was also in the habit of
establishing marshals in the major population centers in their
territories, responsible for enforcing the laws of NCR
throughout the Republic. Ghouls, super mutants, and humans were
all known to serve in the NCR armed forces. They also have
access to a small limited number of vertibirds from their battle
with the Enclave over Navarro, such as the modified Bear Force
One vertibird. They may also have access to the blueprints of
the vertibirds, because there were copies at Navarro which the
Chosen One delivered to the Brotherhood of Steel.
Many people in the western wastelands have mixed feelings about
the NCR. Some people strongly support the Republic's goals of
spreading democracy and the rule of law, and others vehemently
oppose their methods of "controlling" everything they come into
contact with. With wastelanders who were used to having no more
than a mayor or sheriff now suddenly being part of a complex
political structure and having to pay taxes, some view it as a
loss of the frontier lifestyles that once defined them. As the
NCR's power and territory grew, it made progressively stronger
enemies who would test the resolve of the Republic.
Under President Tandi, the NCR made slow but sustainable
territorial expansion, allowing towns and other small
communities, who were impressed by the principles of the NCR, to
join of their own volition. While defending their borders from
hostile raiders like the once legendary Vipers and Jackals, who
would be ravaged by the NCR's military until they became broken
shadows of their former glory. Eventually taming Southern
California, these achievements would garner such respect for
President Tandi that the people would come to adore her, and
tribals outside the NCR's borders would refer to her as the
"Great Mother".
Viewing the NCR's growth and success as a threat to their
already stagnating power and influence, the Brotherhood of Steel
would launch a military campaign with the goal of pacifying the
NCR and asserting its dominance over the wasteland and its
technology. After narrowly avoiding defeat in the early days of
the war, the NCR would ultimately prevail and force the
Brotherhood into retreat and hiding. The NCR had defeated their
strongest opponent yet.
After the death of President Tandi, her successors would
gradually change the direction of the NCR. Rapidly expanding the
Republic's borders in every direction in a more imperialistic
fashion, they sacrificed some of the NCR's principles and moral
highground in the process. Now led by President Aaron Kimball,
the NCR's expansion has led it to the Mojave Wasteland, where it
would encounter the impressive city of New Vegas, and the even
more promising Hoover Dam. However it would also encounter its
greatest enemy ever, Caesar's Legion, across the Colorado River.
The NCR initially had great success in the Mojave Wasteland,
setting up several bases and even an embassy on The Strip. The
front line of the new conflict between the NCR and Caesar's
Legion moved towards the Colorado River. The Legion attacked the
NCR with its full strength during the First Battle of Hoover
Dam. The NCR was forced to retreat, but lured the Legion into a
trap at Boulder City and was able to retake the Dam. After their
defeat the Legion regularly conducted raids on the west side of
the Colorado, even creating permanent bases at Cottonwood Cove
and sacking towns like Nipton and Nelson with little response
from the NCR.
The NCR has access to a lot of pre-War technology. Standard NCR
soldiers have service rifles along with standard pre-War and
self-made combat and riot armors. The NCR possesses power armor
salvaged from engagements with the Brotherhood, but lack the
training to use it in the Mojave. Instead, the servos in the
joints are stripped out and an air-conditioning unit is
installed in place of the power core, turning it into extremely
heavy, but effective, armor. The New California Republic does
possess Energy Weapons in their forces, but it is used in
moderation, and their main source of additional energy weapons
and ammunition rely on the Gun Runners. However, the NCR special
forces, the NCR Ranger Veterans, use pre-War riot gear and
armor. The weapons used by the Rangers include: anti-materiel
rifle, Ranger Sequoia, hunting revolver, brush gun, amongst
others.
As for civilian technology, they appear to have knowledge of
irrigation (as apparent in the NCR sharecropper farms). They can
also maintain some pre-War transportation, such as the monorail
at Camp McCarran. The NCR also had an extensive railroad network
in the New Vegas area and in the Core Region. The network used
in the Mojave was used for transporting limestone from Quarry
Junction to Boulder City; these efforts were halted by the
Powder gangers revolt and the unsuccessful efforts to curb
deathclaw population growth. However, the railroad system in the
Core Region is still active.
After annexing Vault City, the NCR gained access to many new
kinds of technology, such as energy weapons and technology such
as the force field. Due to Vault City, the NCR can mass produce
chems and stimpaks, as well as gaining the ability to perform
radiation removal and sophisticated surgical procedures,
including replacement of lost limbs, and organs via cloning and
grafting armor plating to one's skeleton. Vault City also allows
them to access the ability to make their own weapons, repair
pre-War weapons, and make their own power armor.
The NCR created its own currency in the form of gold coins
around the turn of the 22nd century. Bottle caps were useless at
this time due to the gold reserves of the NCR. This changed when
the Brotherhood of Steel destroyed the gold reserves in 2281.
The NCR dollar devalued and the conversion rate lowered to 2.5
NCR dollars to one cap.
HTML http://images2.wikia.nocookie.net/__cb20110423115847/fallout/images/6/67/FNV_NCR_Flag.png
HTML http://fc00.deviantart.net/fs70/f/2011/032/4/c/new_california_republic_by_tellaro-d38j5ql.png
#Post#: 277--------------------------------------------------
Re: New California Repuplic
By: Fluttershy Date: October 30, 2012, 11:53 am
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BOOO! NCR! BOO!
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