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       #Post#: 22--------------------------------------------------
       Civil Protection beginners guide
       By: Victoreno Date: June 16, 2012, 4:36 pm
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       [center]This guide is for any MPF that needs a reference or for
       new ones.
       [b]The Basics[/b]
       Radio / Voice Commands / Codes
       Make sure you use the radio for most of the public situations or
       if you are moving to areas. You are not to use it for general
       chatter. (unless you use /radio // ASDASD)
       You are to radio when:
       Moving to a location
       Clamping a checkpoint
       Engaging a suspect
       Need help
       Fireing friendly shots
       Detaining a suspect
       Amputating a suspect
       Anything that would be need to be known by other MPF.
       Failure to report what you are doing will get you unwhitelisted.
       You are not to randomly run into the slums when a request is
       given. You need to radio in permission and ask. If there is no
       high rank on, then ask the highest rank on for permission.
       Radio Codes:
       10-4   Unit copies
       10-7   Unit reporting Off-duty
       10-8   Unit reporting On-duty
       10-20 Location
       10-50 Patrolling
       11-99 Officer taking fire. Requesting immediate assistance.
       Not all the codes are used. The basic ones you need to know are
       the ones above.
       Examples:
       "/radio Unit is 10-7."
       "/radio What is your 10-20?"
       "/radio 10-20?"
       "/radio 11-99, multiple suspects! In slums, near the subway!"
       Voice commands:
       All the voice commands are listed in the directory.
       To access the directory: press TAB, click Directory, click
       COMMANDS, click Combine.
       You can use all of them for the appropriate situation.
       [b]The Database Command[/b]
       How to use /view data?
       The /viewdata command is a simple command that you use just like
       most other commands: you type it in the chat.
       Use: /viewdata <name> (and replace <name> with (a part of) the
       IC name of a citizen).
       Now you'll see a white text box opening on the middle of your
       screen with (normally) some text in it. Some could still be
       blank because no CP used it for that character before.
       The format for new citizens should be based off how much time
       you have to enter the information.
       Generally you need to put in this format:
       CID#:
       Detainment Points:
       Loyalist Points:
       Reasons:
       If you need to quickly enter any data don't hesistate to leave
       out the info that doesn't apply.
       What should /viewdata be used for?
       Some of you are thinking what to use the white box for, other
       have got some ideas already. But what it is meant to be used for
       is to keep a record of all the law-violations a (n)
       (anti-)citizen made. There only needs to be a short reason list
       for why they have the detainment points.
       Here is an example or what it will look like with information
       filled in:
       CID#: 93853
       Detainment Points: 6
       Loyalist Points: 1
       Reasons: Minor Malcompliance (1)
       Posessing a pistol (5)
       Reporting a thief (1L)
       The number in the (X) does not need to be there. It is there for
       reference on what gave them the amount of points. We are
       trusting you to have good judgement on the detainment points
       given. If there are issues in the future it will be REQUIRED to
       tell how many were given for what.
       How to detain or punish someone.
       There are many ways to punish a citizen. Not all of them require
       you to knock them out and leave them in a cell for an hour.
       The most IMPORTANT thing to remember is when tieing the person.
       I don't understand how it is so hard to remember to ask them if
       they are going to resist. You are not allowed to "Powergame"
       unless the person is tied.
       How to tie someone correctly:
       F3 is the quick-tie button. Make sure you have zip ties.
       Step 1. Have the citizen face the wall.
       Step 2. Do a "/me attempts to tie the citizen" (Or a part of
       their description so they know, remember they can't see you
       facing the wall)
       Step 3. Ask them in LOOC if they are going to resist. "[[
       Resist?"
       Step 4. If they say no or do a /me saying they don't, continue
       to tie them.
       Step 5. If they resist, give them a second or two to either run
       away or do another /me.
       (If they just run away after you say "Resist?" then they are
       minge running and you can do what you think is right)
       Step 6. After they are tied you are allowed to "Powergame." That
       means that you can beat them without any resistance. They are
       also not allowed to RUN while tied. Make sure you use /me for a
       lot of your actions. If they are just minging you don't need to.
       But ONLY if they are minging.
       Step 7. Have them apply and give them the detainment points
       required.
       Step 8. Either release, prosecute (beat them a little), or
       detain.
       These are easy steps to remember. It looks like a lot, but it is
       done within seconds.
       MPF that do not follow this "Tieing" guide can be unwhitelisted
       due to bad RP. This does not apply to those who can't RP
       correctly or are minging.
       How to properly beat someone:
       F4 is the quick-search button. Make sure they are tied!
       If it is an RP situation, not a minge, then you are to RP each
       hit accordingly.
       When beating them when they are tied:
       "/me beats the man unconcious"
       "/me hits the man X times"
       Or anything similar.
       When beating them when they are NOT tied:
       "/me attempts to beat the man unconcious"
       "/me attempts to hit the man X times"
       Make sure you are not powergaming. They have the ability to
       avoid what you are doing to them when they are not tied.
       How to properly search someone:
       Follow the steps for tieing them.
       When they are tied and you can search them. Do a "/me searches
       the man for contraband."
       If you find any contraband either state you took each specific
       item, or "/me takes the contraband off the man(or desc)"
       Apply the correct points and punishment.
       This is all the equipment you will be using. Each one has a
       description on what it does or how to use it.
       [b]Equipment[/b]
       Radio:
       The most important tool a CP has in his arsenal. With the task
       of controlling an entire city, communication is the key. This
       tool is to be used in almost any action you do concerning
       citizens and yourself. If you are moving to the ration
       dispensers to stand guard, you will report it on the radio. If
       you are going to start patrol in the main plaza, you will report
       it. If you are searching a citizen and you have a possible
       malcompliance issue, report it. Here are some examples:
       "Detained suspect is exhibiting malcompiant behavior after a
       search in the apartment lobby."
       The good with this is that you state the location; you state the
       crime and what you are doing. You aren't asking for backup here,
       you are just reporting in to increase situational awareness.
       "This guy won't listen to me, I need backup now."
       This is very bad, you are asking for backup for a mild offense,
       you don't state the location, and don't state what you were
       doing.
       The key with communicating to other units is to report anything
       that may help everyone get an idea of what's going on in the
       city. If you reported about a citizen assaulting another near a
       location, you will know about the possibility of there being
       anti-civil activities around that area next time you walk
       through. It's all about situational awareness; report frequently
       on the radio so everyone has a good picture of what’s going on.
       CPs talk on their radio constantly, they have to report every
       action they do or they may get in trouble with the higher ranked
       officers. Don't be afraid to ask for permission ever, it’s
       better than going on and doing it and then getting in trouble
       later.
       This of course won't matter if you are on the wrong frequency,
       so make sure to check in with the higher command about the
       current frequency. When you are on the right one, check in and
       then from there on only use the radio for useful information and
       try to keep the chatter to a minimum. This does not mean don't
       use the radio often, but just don't use it often for off-topic
       messages.
       Recently, I have noticed CPs not using the radio enough. I want
       to restate how I want them to use the radio.
       Stun stick:
       Civil Protection officers are recognized symbolically by the
       stun stick. This is your primary tool of control. You have to
       know how to use it properly and when. Holding R while you have
       the stun stick selected will unholster it. After it is
       unholstered you can swing away at anyone you wish, but it's not
       that easy. It takes four hits consecutively to knock someone out
       but don't go around just knocking people out because they didn't
       follow your orders. Reserve the KOs for malcompliant suspects
       and use it to regain control.
       9mm Pistol: This is your primary lethal as a unit. You will use
       this in the event that your life is threatened or if you have
       been authorized to use it on something else. This can be a
       method of slowing runners down by shooting them in the leg if
       role-played, but isn't recommended for every person that runs
       away. You will not be issued another pistol if you lost yours
       and are below rank 02. Don't run around with it unholstered
       because it looks stupid. Misuse of this item will result in
       removal or being unwhitelisted.
       Kevlar:
       Every CP is issued Kevlar and it allows you to take quite a
       beating before you die. Knowing about the extra protection
       allows you to know not to panic if put in a physically
       endangering environment.
       Flashlights:
       Very important for every CP. This allows you to see in dark
       areas that you would not normally be able to see in. Suspects
       love to hide in dark spots when they are being chased so it is
       good to have one on. Try not to always have it on because it
       won't look so great if you are patrolling with it left on.
       Zip-Ties:
       This is a very valuable tool. Its purpose includes transporting
       a suspect to their assigned isolation chamber and not allowing
       them to be able to control anything. They cannot pick up things,
       open doors or interact with anything. You can tie someone up if
       they are knocked out but their back must be facing you. It is
       VERY IMPORTANT to NOT untie suspects who were just released
       while they are still knocked out. There is a bug that will cause
       their hands and keys to be removed until they rejoin. Upon the
       suspect’s release, please don't forget to untie them before they
       leave.
       Combine Locks:
       These are mechanical locks that are placed to restrict access to
       all non-cp players. It can only be placed/removed by OfC and
       above. The locking and unlocking can only be done by OfC units
       and above and are not to be touched by others. You may request
       the locking/unlocking of a door but you may not do so without
       permission from a higher ranked official.
       Breach:
       This is a breach that looks like a padlock that is placed on
       doors. You use it by activating it and clicking "Charge." It
       will blow the door off its hinges if it is not a combine door.
       If it is used on a Nexus door it will open it for a few seconds
       and then the door will close normally.
       Combine Requests:
       This isn't actually equipment that you own, but because you
       possess the ability to receive them, I will include them here.
       All that needs to be said is only respond to a CR when given
       permission and if it has the correct format. The correct format
       would be: Name and CiD, location, situation, description of AC
       (if there is one) and of course, do not respond to one that's
       obviously a trap.[/center]
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