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       The Village of Freeport
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       #Post#: 4--------------------------------------------------
       Laws of the Village of Freeport
   DIR By: Malora
       Date: May 16, 2024, 12:41 am
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       Welcome to Freeport.
       Freeport is located on a small island just to the west of the
       Northern Forests, south of the Isle of Hulneth.  The Island
       itself is known to traders and Pirates as a tiny trade port,
       held to the standards of Merchant Law, though many of those who
       come to trade are also captivated by its natural beauty and
       serenity.  The small community of the Island is welcoming and
       warm, inviting weary travelers and traders to visit often and
       stay long.
       - Freeport is a mirror zone.  If we can't do it in Your Home,
       You can't do it here.
       - All Site rules apply here.
       - We are a full kill/capture/collar zone by Members only.  No
       poaching is permitted here.
       - Freeport is led by Alucard and His Mate Herrena.  They will
       have final say on decisions made here.
       - Freeport upholds Merchant Law.
       - You must rp your way in/out of Freeport.  It is an island and
       the docks must be used to enter or leave, unless you're a REALLY
       good swimmer and can avoid the creatures of the icy waters.
       Good luck with that.
       - The ~o~ tag is permitted and welcome here for those who are
       not comfortable rping yet or for those who truly desire to learn
       how Freeport works.  Any who interact or disturb roleplay,
       (aside from genuine questions being asked), will be asked to
       leave or will be warned once before being removed.
       - Free Women are not expected to be veiled nor wear Robes of
       Concealment.  However, Your behavior and comportment are what
       will mark You as a Free Woman.  Free Women in the North had much
       more power and more rights than their Southern counterparts, and
       behavior deserving of such is expected here.
       - Free Women of Freeport will not be collared permanently by
       another Member of Freeport, unless She begs it by Her own will
       or one of the Co-Captains deems Her crime to be an enslavement
       level offense.  Punishment collars of a set and limited time may
       be used, as well as contracted slavery where both parties agree
       on a set and limited time are permitted.
       - Should a Free Person decide to remain and become a Citizen of
       Freeport, a probationary period of no less than two full hands
       will be enacted.  This will give enough time for the Free Person
       to decide that Freeport is a good fit for Him or Her, as well as
       giving those of Freeport enough time to decide whether or not
       the petitioner is a good fit for Freeport.  Only after that
       probationary period will full tags be offered.
       - Roleplay is required here.  We expect scripts to be kept as
       proof of valid roleplay.  SCRIPTS OR IT DIDN'T HAPPEN.
       - Panthers and other Outlaws who find their way here through
       whatever roleplay scenarios are acceptable, and would be treated
       as the Free Persons they are.  Talunas would have no reason to
       be here other than in chains.
       - Assassins are permitted to ply their Caste here, but all kills
       must be approved by one of the Co-Captains PRIOR to the mark
       being taken.  Scripts of both the kill and the contract must be
       provided - the contract can have certain names censored from it
       so that no one knows who the Contractor is.
       - We are MPG friendly.  MPG characters must declare a Main
       Character.  Characters other than the Main cannot kill a Main.
       - Slaves of Freeport are to be the exquisite beasts they are.
       They are sensual, expressive, mouthy and fiercely loyal.  They
       are trained in bondmaid service, so do not expect the
       flourishing, fancy, ritualistic serves of the South here.  Aside
       from the Tavern and Bath wenches, all slaves of Freeport are
       sexually restricted to those of Freeport.  Visitors cannot use
       the slaves outside of the Tavern and Baths.
       - Uncollared slaves are not slaves.  They are Free Persons until
       such time as a collar is begged or earned.
       - Collared slaves not of Freeport are not permitted unless said
       slaves belong to a Home or Person with a trade agreement in
       place.  Should a collared slave enter Freeport, it is expected
       that they will roleplay their way in.  Should said slave not
       belong to a Home or Person with a recognized trade agreement,
       that slave will be captured and held for ONE HAND so that a
       message can be sent to that slave's Owner(s) and arrangements
       can be made for the return of said slave.  Should that slave's
       Owner(s) not make arrangement for the return of said slave, that
       slave will then become the property of Freeport.
       - Freeport recognizes Messengers only when said Messenger enters
       with full tags and the yellow Messenger tag clearly visible.
       And as there were slaves used as messengers in the books, we
       recognize slaves being used as messengers here.  Deliver the
       message, then leave.  Slaves do NOT recieve messages.  Any
       messages to be delivered to a slave will go to the slave's
       Owner.
       - Members of Freeport are expected to make use of the Freeport
       forum.  This is where new information will be shared.  Anyone
       petitioning to become a Member of Freeport MUST register to the
       forum.  Failure to do so will be reason to deny Membership to
       Freeport.
       - Freeport uses the AR Open Combat style.  Combatants will
       choose a Judge PRIOR to combat, or One will be selected for You
       by the Leader.  All manner of duels are permitted here, up to
       and including death.  All combat, however, will be taken to the
       Combat Arena to avoid unnecessary damage to areas within
       Freeport.
       - NO RAIDS WILL BE ACCEPTED AT THIS TIME
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