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       #Post#: 46--------------------------------------------------
       Official Federal Bureau of Investigation Handbook
   DIR By: L.Tiger
       Date: November 8, 2013, 11:53 am
       ---------------------------------------------------------
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       FBI Handbook Contents
       1. Force Continuum (I)
       2. Rank Structure (II)
       3. Divisions (III)
       4. Weapons & Restrictions (IV)
       5. Vehicles & Restrictions (V)
       6. Legal Terms (VI)
       7. Pursuits (VII)
       8. Commands and Usages (VIII)
       9. Miranda Rights (IX)
       10. Radio Codes (X)
       I. Force Continuum[/CENTER]
       Definition: The force matrix simply means the amount of force
       used on a suspect who is being arrested or detained.
       Force Level 1 (blue)[/COLOR]
       - Suspect may be verbally aggressive.
       - Suspect may be showing aggression in his tone of speaking.
       - Suspect may be taunting you, or using foul languages.
       [color=blue]* Your actions
       At this point in time you are to issue verbal warnings or
       gestures to calm them down. No physical contact may occur.
       Force Level 2 (green)
       - Suspect may have committed a crime.
       - Suspect may be disobeying orders from a LEO.
       - Suspect is hinting violent actions.
       - Suspect is making aggressive movements or gestures.
       - Suspect may be preparing for physical contact.
       - Suspect may be increasingly aggressive.
       - Suspect is showing disrespect.
       * Your actions
       At this point in time you may not use secondary equipment. Call
       a Code 2 and move to a hands on approach of attempting to escort
       the person away from the situation or potential victims using
       voice commands and light gestures.
       Force Level 3 (yellow)
       - Suspect has committed a crime.
       - Suspect may be making physical contact.
       - Suspect may be using a non-lethal weapon.
       - Suspect may be threatening lives.
       - Suspect may be involved in a physical fight.
       * Your actions
       At this time you may use a tazer, pepperspray or a nightstick to
       detain them. Call a Code 3 backup if necessary. Do not withdraw
       a firearm.
       Force Level 4 (orange)
       - Suspect has or is committing a felony.
       - Suspect is brandishing a firearm.
       - Suspect may be actively aiming.
       - Suspect may have vehically assaulted you.
       - Suspect has placed lives in danger.
       - Suspect may have seriously assaulted somebody.
       * Your actions
       At this time the suspect is threatening to end a human life. You
       may unholster and aim a firearm on the suspect. Do not fire
       unless the force reaches 5. Do not tazer the suspect if they are
       actively firing upon you.
       You may warn them to put away or drop their firearm, if they do
       not comply after the fifth warning you may use your own
       judgment.
       Force Level 5 (red)
       - Suspect has or is committing a serious felony.
       - Suspect is in the act of seriously assaulting someone.
       - Suspect has a firearm and is aiming it.
       - Suspect may be firing at you or civilians.
       - Suspect may be in a vehicle attempting to hit you or
       civilians.
       - Suspect may be fleeing after three warnings were issued.
       - Suspect may have a hostage.
       * Your actions
       At this point you may open fire at the suspect and shoot to
       kill. Attempt to avoid such a situation if possible. If the
       suspect is attempting to escape in a vehicle, attempt to shoot
       out their tires - if you miss and the car begins to smoke you
       must cease fire and attempt P.I.T. maneuvers only.
       It is suggested that you call a backup.
       II. Ranking Structure
       Intern (R0)
       Agent (R1)
       Senior Agent (R2)
       Special Agent (R3)
       Supervisory Agent (R4)
       Assistant Director (R5)
       Director (R6)
       Intern (( R0 ))
       An Intern is the trainee in the FBI, you will have to provide
       the needed case-files, in this stage you are able to ask about
       anything in the Federal Bureau of Investigations. You are
       allowed to act apon situations and having weapons upto the
       restrictions.
       - You are allowed to use the department radio with a valid
       reason.
       - You are allowed to join a division
       - You must always listen to your supervisors (Senior Agents and
       above)
       Staff (( R1 ))
       An Staff when of being in this rank.. Staff will have passed the
       Intern stage, an Agent should be qualified to all kind of
       situations and any matter regarding the FBI. and should be
       qualified enough to being a Supervisor, setup by the the High
       Commands and should be setup in a division once promoted.
       - You are allowed to use the department radio with a valid
       reason.
       - You work more freely than the Intern.
       - You must always listen to your supervisors.
       - You must produce casefiles or do operations.
       - You are allowed to join a division.
       Agent (( R2 ))
       A Agent is a full setup Agent, and must be able to supervise and
       have an acknowledgement of everything in the Bureau, and even
       out of it. in this stage, Agent has proved himself to the
       Director and is able to become capable for being an Assistant to
       the Supervisory Agent which is the Special Agent rank, being in
       the Senior Agent rank is a responsibility and you must be
       covering EVERY action you take, so think before thinking. Agent
       is the starting point to competition within the Bureau. You must
       fight to obtain this rank through hard skill and dedication. Not
       everyone will be able to get here. There are about 2 to 5 Senior
       Agents in each division.
       - You are allowed to use the department radio with a valid
       reason.
       - You are expected to show a professional attitude at all times.
       - You may issue orders [Probationary Intern (R0) - Agent (R1)].
       - You must produce casefiles or do operations.
       - You may instruct/guide Interns.
       Senior Agent (( R3 ))
       Senior Agent is the highest non-commanding rank a person can
       obtain in the FBI. Special Agents consist of a Division
       Co-Leader for each division as well as a few agents that have
       gone above and beyond with both time and work ethic. Senior
       Agents are required to do a large amount of work and they may
       not slack behind. Any Senior Agent that slacks behind will be
       removed as they are trusted to act responsible and help out the
       lower ranks whenever needed.
       - You are allowed to use the department radio.
       - You are expected to be trustable in the most diary missions.
       - You may issue orders [Probationary Intern (R0) - Senior Agent
       (R2)]
       - You may be in charge of operations.
       - You are allowed to recommend other Agents for promotion.
       - You may launch training and interview sessions with Interns
       who are in the FBI Academy.
       Special Agent (( R4 ))
       There are five to four Special Agent in the FBI. The Supervisory
       Agent are the division leaders of the FBI. Instead of doing
       work, Special Agent are expected to watch over their division
       and make sure it is operating the way it is supposed to be.
       Special Agent are responsible for updating their division
       roster, keeping track of their agents' work, and recommending
       promotions and demotions.
       - You are allowed to use the department radio.
       - You may give permissions [Intern (R0) - Senior Agent (R3)]
       - You are required to supervise and maintain activity
       - You may issue orders [Intern (R0) - Senior Agent (R3)]
       - You may be in charge of operations
       - You are allowed to recommend other Agents for promotion
       - You are required to process casefiles (accept/deny)
       - You are considered a Field Commander (perform duties of
       Director/Assistant Director in their absence)
       Assistant Director (( R5 ))
       An Assistant Director is a couple of highly experienced
       individuals in the Bureau, an Assistant is the right hand for
       the Director, he is to assist and help him in the Department.
       While being in this rank, you must follow orders from the
       Director and be capable and stable for your high-commanding
       rank. The Assistant Director's are responsible for the
       recruitment to the Bureau.
       - Complete Access
       Director (( R6 ))
       The Director of the FBI is required to look over the Bureau as a
       whole. He makes sure that the Assistant Directors and
       Supervisory Agents are doing what they are required to do. The
       Director is in charge of relations with other civil services as
       well as handling the budget of the Bureau.
       - Complete Access
       [CENTER]III. Divisions[/CENTER]
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       CID, the muscle of the FBI is comprised of Agents that are
       almost always in uniform, or in a suit. They carry out any of
       raids or arrests that are needed from casefiles derived from OC
       or FAN. Their Agents are known for their professionalism and
       skillsets that make them versatile Agents. CID is the second
       biggest division of the FBI and the face of the FBI.
       Summary of duties:
       Respond to critical situations
       Maintain Agent presence in criminal areas
       Patrol & act as a specialized law enforcement group
       Close casefiles & apprehend dangerous criminals
       Public Relation
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       FAN is comprised of most of the FBI's undercover Agents. Their
       jobs are to investigate criminals that operate within the area
       of operations. These Agents may work together with Critical
       Incident Division Agents from time to time to complete
       operations, but they are completely undercover. These agents are
       required to know how to make case-files and are expected to keep
       their cover. FAN is the biggest division focusing on sting
       operations and undercover work mainly.
       Summary of duties:
       Respond to critical situations
       Produce casefiles
       Maintain an undercover identity & act among criminals
       Perform sting operations
       Track the drug dealing and firearms dealing business within San
       Andreas
       Close casefiles
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       OC is the most elite division of undercover agents. they are
       responsible for investigating organized criminality within the
       whole State of San Andreas, they must keep in their cover, not
       to blow it up in any term to save lives. As an OC Agent, you are
       expected to implement new systems with the Gangs, to start
       working your way within the Gangs, pushing up to raids with
       clear evidence in Casefiles. Organized Crime is a small unit of
       very skilled Agents that cooperate to coordinate raids and
       anti-terrorism missions as well as investigate in the organized
       criminality of San Andreas.
       Summary of duties:
       Counter-Terrorism
       Maintain control over organized criminality
       Coordinate high-risk raids and operations
       Difficult and prestigious undercover work
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       IA is responsible for investigating law enforcement agencies and
       other government personnel. IA evaluates the performance of FBI
       agents each week, and tabs on them. However, the IA Department
       of FBI is completely different from another IA Agencies, since
       it investigates all the government personnel, and matters. the
       FBI is authorized to give-away punishments to other staff
       personnel of Law Enforcements with a clear evidence provided in
       Casefiles and Operations.
       Summary of duties:
       Investigate Government personnel (LSPD - LSFMD - FBI)
       Identify dangerous & highly corrupt members
       Produce casefiles
       Apprehend & terminate corrupt staff
       Aid the rest of the Bureau with everything.
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       GND, is the most freely division, whoever in this division is
       able to patrol, to go on duty or undercover, they can make
       case-files but they do not have to, you will have to help the
       FBI High Commands with the arrests, paper work and such in order
       to be promoted in this division. This division is restricted for
       FBI members that have done great past efforts within the Bureau
       or serve as great assets to the team in whole.
       [CENTER]IV. Weapons & Restrictions[/CENTER]
       Weapons Restrictions
       The weapons are restricted for the ranks, the low ranks are not
       able to use certain weapons.
       Breaking this offense will result in an IA strike.
       Using the weapon in a wrong scene will result in an IA strike.
       [color=red]Red[/COLOR] = Not allowed to Hold.
       [color=yellow]Yellow[/COLOR] = Allowed to hold the Weapon with a
       Permission.
       [color=green]Green[/COLOR] = Allowed to hold the Weapon without
       a Permission.
       [Quote][IMG]
  HTML http://wiki.sa-mp.com/wroot/images2/2/25/Weapon_nightstick.gif[/img]<br
       />Nightstick - Intern - Agent - Senior Agent - Special Agent -
       Supervisory Agent - Assistant Director - Director[/QUOTE]
       [QUOTE][IMG]
  HTML http://wiki.sa-mp.com/wroot/images2/1/1f/Weapon_spraycan.gif[/img]<br
       />Spraycan -  Intern - Agent - Senior Agent - Special Agent -
       Supervisory Agent - Assistant Director - Director[/QUOTE]
       [QUOTE][IMG]
  HTML http://wiki.sa-mp.com/wroot/images2/2/2e/Weapon_teargas.gif[/img]<br
       />Teargas - Intern - Agent - Senior Agent - Special Agent -
       Supervisory Agent - Assistant Director - Director[/QUOTE]
       [QUOTE][IMG]
  HTML http://wiki.sa-mp.com/wroot/images2/b/bc/Weapon_deserteagle.gif[/img]<br
       />Deagle - Intern - Agent - Senior Agent - Special Agent -
       Supervisory Agent - Assistant Director - Director[/QUOTE]
       [QUOTE][IMG]
  HTML http://wiki.sa-mp.com/wroot/images2/d/d9/Weapon_shotgun.gif[/img]<br
       />Shotgun - Intern - Agent - Senior Agent - Special Agent -
       Supervisory Agent - Assistant Director - Director[/QUOTE]
       [QUOTE][IMG]
  HTML http://wiki.sa-mp.com/wroot/images2/9/94/Weapon_combatshotgun.gif[/img]<br
       />Spas12 - Intern - Agent - Senior Agent - Special Agent -
       Supervisory Agent - Assistant Director - Director[/QUOTE]
       [QUOTE][IMg]
  HTML http://wiki.sa-mp.com/wroot/images2/3/30/Weapon_mp5.gif[/img]<br
       /> MP5 - Intern - Agent - Senior Agent - Special Agent -
       Supervisory Agent - Assistant Director - Director[/QUOTE]
       [QUOTE][IMG]
  HTML http://wiki.sa-mp.com/wroot/images2/b/b5/Weapon_ak47.gif[/img]<br
       />AK47 - Intern - Agent - Senior Agent - Special Agent -
       Supervisory Agent - Assistant Director - Director[/QUOTE]
       [QUOTE][IMG]
  HTML http://wiki.sa-mp.com/wroot/images2/5/5e/Weapon_m4.gif[/img]<br
       />M4 - Intern - Agent - Senior Agent - Special Agent -
       Supervisory
       Agent - Assistant Director - Director[/QUOTE]
       [QUOTE][IMG]
  HTML http://wiki.sa-mp.com/wroot/images2/b/b1/Weapon_sniper.gif[/img]<br
       />Sniper - Intern - Agent - Senior Agent - Special Agent -
       Supervisory Agent - Assistant Director - Director[/QUOTE]
       V. Pursuits
       Pursuit Tactics
       This is some information that can be extremely useful in vehicle
       pursuits. These tips won't make you a pursuit god, but they will
       provide useful information that can hopefully be used and
       applied to the real world. Communicate is key in pursuits,
       probably more-so than the actual driving, which is why it will
       be explained thoroughly in this section.
       Introducing the Pursuit
       The introduction to the pursuit is the most important part of
       communication. You must be sure that you have all of the
       necessary information, else you will "um", "ar", and stutter.
       That can possibly confuse responding units. Information sent
       over the radio should be as clear as possible.
       Necessary Details
       1. Vehicle Model (ie. Sultan, Esperanto, Rancher)
       2. Passengers (Total & ethnicity if known, status of any if they
       are personally known. ie Wanted.)
       3. Vehicle Color
       4. Direction of Pursuit (ie. Westbound.)
       5. Units required. (ie. Two units.)
       6. Reason for pursuit. (ie. Attempted murder and fleeing the
       scene.)
       7. Vehicle Speed (Approximated. ie. 60MPH.)
       8. Next landmark (ie. "St Lawrence Boulevard North toward
       Vinewood 24/7.)
       An example of how this would be announced in a broadcast is as
       follows.
       Agent Smith to Central, Vehicle Pursuit (10-80), Northbound on
       St Lawrence Boulevard toward Vinewood 24/7 (10-20). Vehicle is a
       Red Sultan, 2 black male occupants, one white male, I require
       aerial assistance, this is a most wanted suspect on charges of
       First Degree Murder, Vehicle is continuing north at
       approximately 90 Mph.
       There is a reason why the details are given in that order. You
       start with notifying a vehicle pursuit, this is a sign for all
       other transmissions to stop as yours takes priority, you then
       give a location so that all units are able to re-route. What
       they are going there for is unimportant at that point, a
       location is more important. Vehicle is then given so that upon
       arrival the units know what to go for along with the people
       inside. You then declare the vehicles you request on the
       pursuit, any units who are not needed will simply drop their
       siren and return to patrol.
       The option is also then there that the units that stand off to
       patrol can concentrate patrol to that area. If the pursuit
       passes by them then obviously they will join. The crime of the
       suspect is then given so that caution can be applied as
       necessary followed by a reiteration of direction and speed.
       Update of Location
       The Lead Vehicle should have constant sporadic transmissions,
       not one giant one that runs on forever. It becomes very tedious
       for any assisting units to listen to one person gargling on for
       several minutes and they will begin to lose concentration. Your
       transmissions should be brief and direct. No unnecessary
       speaking should be in there.
       When you change directions, instead of stating the compass
       direction, instead state left, right or straight forward.
       Compass direction updates should be issued every 30 seconds to
       minute so that any units approaching know which direction to
       head in.
       Contact with the Vehicle
       Contact with the vehicle is one way of stopping it, another is
       just chasing it until it get's bored and eventually stops. Be
       very careful with contact because it can go disastrously wrong
       and end up in you losing the vehicle or putting yourself in a
       lot of danger. Look at how many units you have available and the
       speeds that they are traveling at.
       PIT Maneuver
       PIT maneuver is always the first option given. It is done when
       the pursuit vehicle comes up behind the target vehicle and
       smashes in the back half of the vehicle. If the vehicle is not
       extremely tall, it should work most the time. The PIT will send
       the vehicle spinning out of control and into a complete stop. If
       traveling at high speeds, or if the vehicle is top-heavy, it
       could possibly flip and injure the suspect inside.
       Box Maneuver
       The box maneuver is also an effective way to stop a vehicle
       while minimizing casualties. If two pursuit vehicles are
       present, it can be performed by one pursuit vehicle going in
       front of the target vehicle. The front pursuit vehicle then
       needs to stop abruptly, preferably facing perpendicular to the
       direction that the target vehicle is traveling. That way, if the
       target vehicle turns, the front target vehicle either goes
       forward or backwards to stay in front of the vehicle. Meanwhile,
       the back target vehicle needs to tail-gate the target vehicle so
       it cannot backup anymore. If done correctly, the target vehicle
       will have nowhere to go. This severely minimizes casualties as
       it doesn't run the risk of flipping cars like the PIT maneuver
       does.
       #Post#: 48--------------------------------------------------
       Re: Official Federal Bureau of Investigation Handbook
   DIR By: L.Tiger
       Date: November 8, 2013, 1:32 pm
       ---------------------------------------------------------
       VI. Commands and Usages
       (/r)adio - Will give you an access to the FBI Department radio
       to communicate with the FBI Agents, it is an In-Character radio.
       (/d)epartments - Will give you an access to the Departments
       chat, you can communicate with the other Departments using this
       command, it is an In-Character radio.
       (/m)egaphone - It will give you an access for the Megaphone, you
       can use it to pull over the vehicles, to warn someone and such
       situations.
       (/su)spect - You can use this command to add the charges on a
       suspect.
       /locker or /fbi - Will give you an access for the lockers, you
       can gear up at the lockers.
       /mdc - Will give you an access for the Mobile Data Computer, you
       can gather up information from the MDC, you must be in a vehicle
       to use it.
       /detain - Will let you throw the suspect you cuffed in the
       vehicle, you must enter the vehicle you want to throw the
       suspect in the right vehicle.
       /arrest - Will put the suspect you added the charges on in the
       cells, you must be at the yellow arresting point to use this
       command.
       /wanted - Will give you an access to the online wanted players
       (suspects).
       /cuff - Will cuff the suspect's hands together so he cannot run,
       the suspect you tazed, or the player who had put his handsup.
       /tazer - Will let you unholster your tazer, so you can taze the
       suspect you are chasing.
       /drag - Will make you able to drag the suspect you hand cuffed.
       /revokeairdl - Will revoke the player's pilot license.
       /frisk - Will give you an access to see the player's equipment.
       /take - This command will help you to take the suspect's
       equipment, firearms or narcotics as an example.
       /ticket - You can use this command to ticket someone for
       committing a crime.
       (/gov)ernment - Will give you an access to make a public
       announcement for the players in-game, you must be rank five plus
       to use it.
       /ram - Will let you breach into the house via the door (green
       icon).
       /invite - Will let you invite a player into the FBI Faction, you
       must have the FBI leadership to use this command.
       /giverank - Will make you able to demote/promote an Agent in the
       faction, you must have the FBI leadership to use this command.
       /deployspike - Will let you deploy a spike which is really
       helpful in popping the vehicle's tires.
       /destroyspike(s) - This command will destroy the spike you
       chose, or the whole spikes.
       /spikestrip - Will let you see all of the deployed spikes at
       your current time.
       /badge - Will make your name visible in purple (FBI Color), you
       can use this command to prove that you are a FBI Agent.
       /dispatch - This command will be used to direct the Agents to a
       certain location, you must be rank three plus to use it.
       /deploycade(2) - You can use this command to deploy two
       different kinds of barricades, you can use the barricades to
       make a traffic stop.
       /destroyscade(s) - This command will destroy the barricade you
       chose, or the whole barricades.
       /revokedl - Will let you revoke the player's driving license.
       /vcheck - It will let you see the car's name, registration and
       the player who owns the vehicle's name, you must be next to the
       vehicle to use this command.
       /vmdc - Will give you an access to the player's bought vehicles.
       /vticket - You can use this command to ticket a certain vehicle,
       an illegal parked vehicle as an example.
       /tow - Will let you tow a certain vehicle, you must be in a tow
       vehicle and you must be next to the vehicle you want to tow.
       /untow - Will release the vehicle you towed.
       /impound - Will send the vehicle you impounded to to the DMV in
       Dillimore, you must be at the impound point (yellow point) to
       tow it.
       /dmvrelease - You can use an impounded vehicle using this
       command, you must be at the DMV point in Dillimore.
       /div invite/uninvite - It will let you assign an Agent into a
       certain division, you must be rank four plus to use this
       command.
       /revokeboatdl - You can revoke a player's boat license using
       this command.
       /searchcar - You can frisk a vehicle's trunk using this command,
       it will give you a complete access for the items in the trunk,
       you must be next to the vehicle to use this command.
       /checktruck - You can check the transferred items in a truck
       using this command, you must be next to the truck to use this
       command.
       /radargun - It will let you unholster a radar camera to check
       the vehicle's speed, you must photo the vehicle to see it's
       speed.
       /backup - You can use this command to request the Departments to
       come and help you.
       /destroyplant - It will destroy the planted seeds, you must be
       next to the weed to use this command.
       /radar - You can use this command to deploy a radar on the board
       of a vehicle, you can check the front vehicle's speed using this
       command.
       /fingerprint - You can scan a suspect's finger print using this
       command, will let you know the needed information about him.
       /siren(off) - You can use this command to deploy sirens on the
       vehicle's roof, will produce light only.
       /listmembers - You can see all of the members in the faction
       using this command, you must have the leadership in-game to use
       this command.
       /respawnfreefactionvehs - Will re-spawn all of the faction
       vehicles on the roof and in the garage, you must have the
       leadership in-game to use this command.
       /deploycone - You can use this command to deploy cones, you can
       use the cones to make traffic stops and such.
       /destroycone(s) - You can use this command to destroy the cone
       you chose, or the whole cones.
       /cones - Will give you an access to see the deployed cones at
       your current time.
       /deployflare - You can deploy a flare using this command, you
       can use the flares to make traffic stops and to show a sign for
       the deployed cones, barricades and spikes.
       /flares - Will give you an access to see the deployed flares at
       your current time.
       /destroyflare(s) - You can use this command to destroy the flare
       you chose, or the whole flares.
       /uninvite - The FBI High Commands can use this command to
       terminate any Agent from the faction, must have the leadership
       in-game to use it.
       /ouninvite - The FBI High Commands can use this command to
       terminate any Agent offline from the faction, must have the
       leadership in-game to use it.
       /quitfaction - This command will terminate you from the faction.
       VII. Miranda Rights
       The Miranda Rights are a warning that is required to be given to
       detained criminals by a Law Enforcement Officer before they are
       interrogated to inform them about their constitutional rights.
       This is the rights as spoken by members of the Law Enforcements,
       LSPD and FBI.
       "You have the right to remain silent. Anything you do or say can
       and will be used against you in the court of law. You have the
       right to an attorney after initial processing has been
       completed. Do you understand these rights as I have read them?"
       If the Miranda Rights are not read to someone whom has been
       detained or arrested, the arrest is considered void and will not
       be completed in the court of law. The subject may be released at
       once if the rights were not read.
       VIII. Radio Codes
       In the FBI, you do not have to use the codes, but you have to
       read the codes so you can communicate with the Enforcement
       Departments.
       You may use these codes to communicate with the FBI Agents over
       the FBI Radio ((/r)) or to communicate with the Law Enforcement
       Departments over the Department Radio ((/d)).
       the secret phrase is: icecream and soda
       Ten Codes
       11 Tran0-smitting poorly
       10-2 Transmitting clearly
       10-3 Stop transmitting
       10-4 Message received
       10-6 Off-duty, but in for Emergency calls
       10-7 Off-duty, not responding to calls
       10-8 On-duty, active patrol and responding to calls
       10-9 Repeat last transmission
       10-10 ((Logging off))
       10-15 Male suspect in custody
       10-15a Most wanted suspect in custody
       10-16 Cadet needs a patrol officer to ride with
       10-19 Returning to station
       10-20 Location
       10-21 Phone call
       10-22 Disregard last message
       10-23 Standby
       10-26 Traffic stop [location]
       10-26a High-risk traffic stop [location]
       10-27 License Status Check
       10-28 Vehicle registration check
       10-29 Wants/warrants check
       10-35 Current time
       10-44 Permission to Leave
       10-62 Attempting a P.I.T.
       10-66 Suspicious [person or vehicle]
       10-70 Prowler
       10-71 Shooting
       10-72 Gun involved
       10-76 Enroute to [location]
       10-77 Bomb threat
       10-78 Explosion
       10-80 Pursuit in progress
       10-84 ETA
       10-85 Area check (Not a call type. Used for when you're 10-97,
       but looking around instead of arriving)
       10-86 Any radio traffic?
       10-87 Meet officer at [location]
       10-88 Requesting cover unit [location]
       10-96 Available to assign
       10-97 Arrived on Scene
       10-98 All units call, clear and resume patrol
       10-99 End of situation
       Eleven Codes
       11-29 Clear record (no warrants)
       11-41 Ambulance required [location]
       11-44 Coroners case - dead on floor
       11-52 Status check
       11-54 Suspicious vehicle
       11-55 Officer being followed by auto
       11-56 11-55 W/dangerous persons
       11-80 Accident - Major Injury
       11-78 Aircraft accident
       11-81 Accident - Minor Injury
       11-82 Accident - Property Damage Only
       11-83 Accident - No Details
       11-85 Tow Truck Needed
       11-98 Meet at location
       11-99a Officer in Extreme Danger
       Status Codes
       Code 0 ((Game crash))
       Code 1 Routine response code
       Code 2 Urgent - no light or siren
       Code 3 Use lights and siren
       Code 4 No further assistance needed
       Code 5 Stakeout
       Code 6 Stay out of area
       Code 10 SWAT pre-call up
       Code 11 SWAT Call up
       Code 37 Subject/Property wanted
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