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#Post#: 40--------------------------------------------------
San Andreas State Troopers Handbook V1.4.1
By: Goldman Date: November 7, 2013, 1:13 pm
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[IMG]
HTML http://i.imgur.com/vCLziBH.png[/img]
[b]Jurisdiction Lines
The San Andreas State Troopers is a county law enforcement
agency that ensures that the entire unity of the exterior of Los
Santos and is protected and served under the San Andreas
Constitution. We are paid to patrol and provide police service
to the borders of Los Santos and the city of San Andreas.
Vehicles
The garage for the San Andreas State Troopers has many different
kinds of vehicles parked inside it, this section will inform you
about most of those vehicles as well as rules concerning them.
It is extremely important that after patrolling you park your
car into the appropriate parking space, disable the lights and
engine.
Many people feel that since they are a Trooper they can park
their vehicle wherever they like inside the garage or just
outside, this belief is incorrect. Trainees and Troopers must
park their vehicle in the Courthouse Parking Garage, even if it
is a SAST Cruiser. If you are a Senior Trooper or above, you may
park your vehicle in the parking lot outside the garage. Anybody
who parks their car inappropriately will have it ticketed and
impounded.
SFPD Cruiser
This is the SFPD cruiser. It's restricted for the SAST High
commanders only. It used to watch the SAST general duties work
and to patrol city-wide. Only Captains and above may patrol in
the LVPD cruiser.
LAPD Motorcycle
A highly maneuverable vehicle that is able to move at high
speeds through any terrain. It may be used by Sergeants in
special occasions as long as sufficient safety gear is worn.
Great for tailing a suspects vehicle to keep units updated.
S.A.S Enforcer
The Enforcer is a big heavy armored vehicle that is mostly used
for transporting dangerous criminals or VIPs. In bomb threat
situations it is called out to transport the bomb if it can't be
disarmed in time.
F.B.I. Rancher
This is the FBI Rancher. It's restricted for the SAST High
commanders only. It's used to watch the SAST general duties work
and to patrol county-wide. It's upgraded engine and ADW provides
a faster acceleration than the SAPD Rancher. Only Commissioners
((R6)) may patrol in the FBI Rancher.
SAPD Maverick (Polair)
The Maverick is an extremely useful in pursuits to keep an eye
on suspects. Keeping up with fast vehicles easily, it is not
able to stop them meaning it may only be used to give locations
or transporting officers to other locations easily.
S.A.S Burrito
This van is used on special occasions for the Special Operations
Response Team division. It may be used by S.A.S members only. It
is usually used to transporting a kidnapped suspect in special
missions and to deliver weaponry.
LVPD Cruiser
The standard patrol vehicle of the San Andreas State Troopers.
It may be driven at any rank, however Trainees must be
supervised at all times. If no Trooper or above is available
then two Trainees are allowed to patrol in one car.
SAPD Rancher
A sturdy vehicle with decent speed, the Rancher is great for
off-road chases. It may be used by Sergeants and above for
county patrol only.
SWAT Splashy
The S.A.S Splashy is a heavily armoured vehicle that is mostly
used to water the suspects down to disable them from shooting
and/or running away. It's used in the most hard situations only
by S.A.S members and Captains and above.
SWAT Cruiser
This S.A.S van. It is only for the S.A.S high commanders when
they want to patrol or watch S.A.S duties. It's mostly used in
the convoy's and for big transports to secure the areas.
If you are found driving vehicles ,without permission from the
Commissioner, that are not consistent with your rank, you will
be suspended and/or terminated from the SAST.
Armoury
Trainee to Sergeant Armoury
Nightstick
Mace (pepper spray)
Tazer
Desert Eagle
MP5
Pump-Action Shotgun
M4
Country Rifle
Sniper Rifle
SPAS-12
Luetenants+ Armoury
Nightstick
Mace (pepper spray)
Tazer
Desert Eagle
MP5
Pump-Action Shotgun
M4
Country Rifle
Sniper Rifle
SPAS-12
Grenades (Members of S.A.S may also carry grenades)
Commands
(/r)adio
Usage: /r [radio chat]
Description: Used to speak with fellow San Andreas State
Troopers members, this is commonly referred to as "Channel 2"
(/d)epartment
Usage: /d [department chat]
Description: Used to communicate with the other Law Enforcement
Factions as well as the Los Santos Fire Department. This command
is only to be used by Sergeants and above, or the highest
ranking available. Do not just "chat" on it. Everyone is allowed
to contact FDSA (for medic calls) if necessary. NEVER use OOC in
/d.
(/m)egaphone
Usage: /m [megaphone chat]
Description: Used for making announcements outside or from your
cruiser, can also be RP'd as a loudspeaker inside of a building
with [loudspeaker] as a prefix
(/su)spect
Usage: /su [player ID] [crime description]
Description: Used for issuing probable cause warrants for
arrest. Can only be used if you know the persons name ICly but
if you are arresting them you can use the prefix [John Doe] or
[Jane Doe] as well as if they were sent to the hospital you can
have a prefix for [hospital records].
/sasd
Usage: /sasd
Description: Used to access the SAST Equipment Menu inside the
San Andreas State Troopers locker room.
/mdc
Usage: /mdc
Description: Used to access a mobile data computer available
inside of patrol cars to view several different types of
information, primarily used for checking records of suspects.
/detain
Usage: /detain [playerid] [seat 1-3]
Description: Used for detaining suspects inside of your patrol
vehicle. Make sure to role-play it.
/arrest
Usage: /arrest [1 - 150] [5-20] [bail 0=off 1=on] [bail amount
1000-10000]
Example: /arrest 150 10 0 0
Description: For arresting people at arrest points around the
map. It is recommended that bail is off. If you have two
suspects inside of a vehicle make sure you eject one. Cannot be
used with another officer inside the vehicle.
/warrantarrest
Usage: /warrantarrest
Description: Used for suspects that have an RP Warrant for their
arrest, viewable on /wants and there must be a judge active to
view the people with /wants
/wanted
Usage: /wanted
Description: Lists all of the people who have probable cause
warrants (stars) on them.
/cuff
Usage: /cuff [playerid]
Description: Used to cuff someone after they are tazed or after
they have put their hands up. Remember to role-play cuffing
them. People can be uncuffed by typing /uncuff
/tazer
Usage: /tazer
Description: Holsters and unholsters your tazer
/frisk
Usage: /frisk [player ID]
Description: Used to frisk a person for any illegal items. Make
sure you role-play patting them down and do not power game
patting them down.
/take
Usage: /take [name] [player ID]
Available names: weapons pot crack materials cellphone radio
Description: Used to take away someones weapons pot or crack
after frisking them, after you find the weapons you don't need
to /do s/f when taking them, only required if they are not
cuffed.
/ticket
Usage: /ticket [player ID] [500-15000] [reason]
Description: Used for ticketing people for traffic violations on
a traffic stop.
(/gov)ernment
Usage: /gov [government message]
Description: Used by Lieutents or higher to address the people
of San Andreas. Not to be abused
/deliver
Usage: /deliver
Description: Used to deliver suspects that have been sentenced
in court at the Los Santos Airport or the Area 51.
Troopers or Higher can use this.
/ram
Usage: /ram
Description: Used to ram into locked houses, not to be abused.
/deployspikes
Usage: /deployspikes
Description: Creates a spike strip at your feet.
/destroyspikes
Usage: /destroyspikes [spikeid]
Description: Destroys the selected spikestrip id
/spikestrip
Usage: /spikestrip
Description: Displays all deployed spike strips and their IDs.
/deploycade
Usage: /deploycade
Description: Deploys a barricade.
/destroycade
Usage: /destroycade
Description: Destroys the barricade that is closest to you
/revokedl
Usage: /revokedl [player ID] [reason]
Description: Used to revoke a player's drivers license. Mostly
used for evading arrest and extreme cases of reckless driving.
/vcheck
Usage: /vcheck
Description: Shows a small summary of important information
about a vehicle including registration number, registered owner,
any tickets it has and the type.
/vmdc
Usage: /vmdc [player ID]
Description: Used to show the vehicles that the selected player
owns as well as their registration numbers, the model and any
parking tickets it might have.
/tow
Usage: /tow
Description: Used to tow a nearby vehicle while using a
towtruck.
/untow
Usage: /untow
Description: Used to detach a vehicle from the towtruck
/radargun
Usage: /radargun
Description: Takes out and puts away your radargun.
/checktruck
Usage: /checktruck
Description: Searches a Los Santos Docks Truck for illegal
items.
/backup and /nobackup
Usage: /backup and /nobackup
Description: Displays a faction wide backup request with your
GPS location (area) and a beacon on the mini-map to officers
that are in your area.
/radar
Usage: /radar
Description: While driving in a vehicle, this command displays
the name and speed of the car that is within a 20-meter distance
ahead of you. You must be directly behind them. Works perfect
while in chases.
/fingerprint
Usage: /fingerprint
Description: You must role play a fingerprint machine in order
to use this command. /fingerprint does not have a built-in /me
command upon using the command. This command tells you the prior
arrests and prior convictions of suspects. It also tells you
their name, gender and age.
/drag
Usage: /drag
Description: After cuffing a suspect, you must then use /drag to
drag them towards your cruiser. /drag teleports your suspect to
your every exact position everywhere you go. You no longer need
to do OOC uncuffs with the new /drag command.
/revokeairdl
Usage: /revokeairdl
Description: Revokes the Piloting Licenses of suspects. Should
only be done if the suspect is in cuffs.
/siren(off)
Usage: /siren and /sirenoff
Description: /siren enables a mini siren on the top of your
vehicle and distributes a bright neon light. Useful when in
undercover/HSIU cars. The light only works during the night time
or when there is no sun light. Be sure to /sirenoff when you are
done patrolling in that car.
/respawnfreefactionvehs
Usage: /respawnfreefactionvehs
Description: Members of the Department with Leadership may use
this command to respawn all of the SAST vehicles. (Occupied
vehicles do not get respawned)
/listmembers
Usage: /listmembers
Description: Commissioners of the San Andreas State Troopers may
use this command to see all of the members in the SAST. (Even if
they are offline)
/invite
Usage: /invite
Description: Members who have Leadership may only use this
command, when you /invite [Players ID] it will send the a
message saying you requested them to join the Department, when
they accept they will be put into the Department as Rank 0
(Cadet)
/uninvite
Usage: /uninvite
Description: Members who have Leadership may only use this
command, when you /uninvite a player they will be removed from
the faction, their skin will be set to a random one and they
will lose all of their SAST abilities.
/ouninvite
Usage: /ouninvite
Description: Same as /uninvite however this is used on members
who are offline.
Radio Communication Codes
Ten Codes
10-1 Transmitting poorly
10-2 Transmitting clearly
10-3 Stop transmitting
10-4 Message received
10-6 Off-duty, but in for Emergency calls
10-7 Off-duty, not responding to calls
10-8 On-duty, active patrol and responding to calls
10-9 Repeat last transmission
10-10 ((Logging off))
10-15 Suspect in custody
10-15a Most wanted suspect in custody
10-16 Cadet needs a patrol officer to ride with
10-19 Returning to station
10-20 Location
10-21 Phone call
10-22 Disregard last message
10-23 Standby
10-26 Traffic stop [location]
10-26a High-risk traffic stop [location]
10-27 License Status Check
10-28 Vehicle registration check
10-29 Wants/warrants check
10-35 Current time
10-44 Permission to Leave
10-62 Attempting a P.I.T.
10-66 Suspicious [person or vehicle]
10-70 Prowler
10-71 Shooting
10-72 Gun involved
10-76 Enroute to [location]
10-77 Bomb threat
10-78 Explosion
10-80 Pursuit in progress
10-84 ETA - Time of arrival
10-85 Area check (Not a call type. Used for when you're 10-97,
but looking around instead of arriving)
10-86 Any radio traffic?
10-87 Meet officer at [location]
10-88 Requesting cover unit [location]
10-96 Available to assign
10-97 Arrived on Scene
10-98 All units call, clear and resume patrol
10-99 End of situation
Eleven Codes
11-29 Clear record (no warrants)
11-41 Ambulance required [location]
11-44 Coroners case - dead on floor
11-52 Status check
11-54 Suspicious vehicle
11-55 Officer being followed by auto
11-56 11-55 W/dangerous persons
11-80 Accident - Major Injury
11-78 Aircraft accident
11-81 Accident - Minor Injury
11-82 Accident - Property Damage Only
11-83 Accident - No Details
11-85 Tow Truck Needed
11-98 Meet at location
11-99a Officer in Extreme Danger
Status Codes
Code 0 ((Game crash))
Code 1 Routine response code
Code 2 Urgent - no light or siren
Code 3 Use lights and siren
Code 4 No further assistance needed
Code 5 Stakeout
Code 6 Stay out of area
Code 10 SWAT pre-call up
Code 11 SWAT Call up
Code 37 Subject/Property wanted
Code Purple Gang Activity
Identity Codes
IC1 – White.
IC2 – Black.
IC3 – Latino.
IC4 – Middle Eastern.
IC5 – Asian.
IC6 – Unknown ethnicity.
Procedures and Duties of Officers
Station Duty
When assigned to station duty, your job is to simply stay inside
the SAST and manage lawyers, loiterers, and maintain control.
You are to watch the civillians who enter the SAST and determine
whether or not they will cause trouble. Your sole job is to
maintain the peace and order of the station and to watch what's
happening. If someone begins to loitering and acts disrespectful
and or disorderly, you kindly ask them to leave. If someone
trespasses beyond the SAST door which separates the lobby from
the lockers, ask them to leave, if they refuse call for
additional back up and arrest the trespasser for failure to
comply and trespassing.
If anyone enters asking how to apply for the SAST inform them
how to apply, if they are asking for a Training Camp Official,
refer them to one.
Lawyers
Lawyers are people who will commonly come to SAST asking
permission to see their clients. You are to ask for their Lawyer
papers then frisk them for illegal weapons or drugs. If they
possess either you are to arrest the suspect. You are also to
make sure the lawyer isn't armed, if he is you are to take his
weapon before allowing him to enter. If a lawyer enters without
permission to are to ask them to leave, if they refuse you are
to arrest them for trespassing. Before allowing a lawyer to
enter make sure that there are actual suspects inside the cells.
Be sure that he is actually dressed like a lawyer and not a
gangster.
Patrolling
When you're on patrol you are to report over the radio that you
are going on duty, then you are to update your status as to
where you are actively patrolling. Your only job whilst
patrolling is to patrol, patrolling is searching for law
breakers, when you find a law breaker who is driving you are to
pull them over, if they refuse you report a 10-80, if you find a
law breaker on the ground, then you call for additional backup
on the radio then proceed to the suspect telling them to put
their hands up, MAKE SURE YOU FOLLOW THE FORCE MATRIX.
When it comes to going 10-7 or 10-6 you need to request
permission over the radio. The only people who can grant this
are Captains and Above.
Arresting Suspects
When beginning an arrest, the person at question must have
committed a crime. If they have and you have seen it, you must
instruct them to put their hands up, if they fail to do so or
turn and run, you have permission to use your tazer to stop the
suspect.(DO NOT RUSHTAZE) once the suspect is stopped you are to
cuff them and detain them.(YOU MUST ROLE PLAY THE DETAIN)
Afterwards you are to take them to the SAST, once there you MUST
GET THEIR NAME BEFORE ADDING CHARGES, it is mandatory, and if
you do not get their name and they fail to comply you can
role-play frisking them and in /do ask if you find an ID. If
there is no ID you can always go for the last option, which is
fingerprinting them, you must roleplay this again, if you can't
get there name is absolutely no other way, you will label them
as a [J. Doe] at the end of each charge. When arresting them
make sure you frisk them for illegal items and make sure you do
not stack any charges. If you charge stack you will most likely
be demoted/removed from the SAST. Make sure you use appropriate
charges when adding them(No /su'ing "Car Park")
Once all the appropriate charges are added you are to go to the
arrest star.(/arrest (Fine) (Time) (Bail on/off 0/1) (Bail
price) DO NOT MAKE SOMEONE MOST WANTED FOR PUNCHING YOU, that is
abuse and you could find yourself demoted.)
Ticketing Drivers
Ticketing civilians generally will happen because of traffic
stops. What usually happens is that you pull someone over, and
since they broke the traffic law, you give them a ticket! Based
on their offense will determine whether or not you ticket them
and or how much you will ticket them for. There is an
appropriate way to pull someone over however, and there is an
inappropriate way. The appropriate way is to turn your sirens on
and notify them over the megaphone to pull over. If they comply
and pull over, you report a 10-26 over the radio, however, if
they do not comply and they evade, you report a 10-80 over RTO.
Once they pull over on the right side of the road, you are to
order them to turn off their engine via the megaphone.(Role
play) Once they have you exit your own vehicle and walk up to
the window of theirs, then you ask in /do if their windows are
down or up. If down you ask them if they know why they were
pulled over, then tell them why. After that your ask them to
hand your their licenses (More role play) once they show you
their licenses you go back to your own cruiser and search them
up in the MDC(Do not Metagame their licenses plate etc, you only
know their name if you get their licenses) if everything checks
out you go back up to the car you've pulled over and determine
whether or not you want to ticket them, if you do, then you give
them a ticket according to the offense they broke.
If they do not have a valid licenses or refuse to comply through
the whole thing you can ask them to exit their vehicle and put
their hands up then arrest them.
Off Duty and On Duty
There has been a wide variety of going off duty in the San
Andreas State Troopers. Everyone applied to the State Troopers
to "work" not to go off duty twenty-four seven whenever they
feel like it. Please read below to find out the current rules on
going off and on duty. Trainees must be on duty all the time.
The only time they're allowed to be off duty is when they clock
out at night. (( log off. )) Everyone else within the San
Andreas State Troopers must be ON DUTY at all times unless given
permission by a Captain or above. The rule of going off duty as
a Deputy or above has been abolished. If anyone is caught going
off duty, they may receive disciplinary action. So please, just
stay on duty unless it's really needed that you go off.
To be continued In Handbook V.1.4.2
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