URI:
   DIR Return Create A Forum - Home
       ---------------------------------------------------------
       Freak Insanity Gaming Roleplay
  HTML https://freakinsanitygaming.createaforum.com
       ---------------------------------------------------------
       *****************************************************
   DIR Return to: San Andreas State Troopers
       *****************************************************
       #Post#: 40--------------------------------------------------
       San Andreas State Troopers Handbook V1.4.1
       By: Goldman Date: November 7, 2013, 1:13 pm
       ---------------------------------------------------------
       [IMG]
  HTML http://i.imgur.com/vCLziBH.png[/img]
       [b]Jurisdiction Lines
       The San Andreas State Troopers is a county law enforcement
       agency that ensures that the entire unity of the exterior of Los
       Santos and is protected and served under the San Andreas
       Constitution. We are paid to patrol and provide police service
       to the borders of Los Santos and the city of San Andreas.
       Vehicles
       The garage for the San Andreas State Troopers has many different
       kinds of vehicles parked inside it, this section will inform you
       about most of those vehicles as well as rules concerning them.
       It is extremely important that after patrolling you park your
       car into the appropriate parking space, disable the lights and
       engine.
       Many people feel that since they are a Trooper they can park
       their vehicle wherever they like inside the garage or just
       outside, this belief is incorrect. Trainees and Troopers must
       park their vehicle in the Courthouse Parking Garage, even if it
       is a SAST Cruiser. If you are a Senior Trooper or above, you may
       park your vehicle in the parking lot outside the garage. Anybody
       who parks their car inappropriately will have it ticketed and
       impounded.
       SFPD Cruiser
       This is the SFPD cruiser. It's restricted for the SAST High
       commanders only. It used to watch the SAST general duties work
       and to patrol city-wide. Only Captains and above may patrol in
       the LVPD cruiser.
       LAPD Motorcycle
       A highly maneuverable vehicle that is able to move at high
       speeds through any terrain. It may be used by Sergeants in
       special occasions as long as sufficient safety gear is worn.
       Great for tailing a suspects vehicle to keep units updated.
       S.A.S Enforcer
       The Enforcer is a big heavy armored vehicle that is mostly used
       for transporting dangerous criminals or VIPs. In bomb threat
       situations it is called out to transport the bomb if it can't be
       disarmed in time.
       F.B.I. Rancher
       This is the FBI Rancher. It's restricted for the SAST High
       commanders only. It's used to watch the SAST general duties work
       and to patrol county-wide. It's upgraded engine and ADW provides
       a faster acceleration than the SAPD Rancher. Only Commissioners
       ((R6)) may patrol in the FBI Rancher.
       SAPD Maverick (Polair)
       The Maverick is an extremely useful in pursuits to keep an eye
       on suspects. Keeping up with fast vehicles easily, it is not
       able to stop them meaning it may only be used to give locations
       or transporting officers to other locations easily.
       S.A.S Burrito
       This van is used on special occasions for the Special Operations
       Response Team division. It may be used by S.A.S members only. It
       is usually used to transporting a kidnapped suspect in special
       missions and to deliver weaponry.
       LVPD Cruiser
       The standard patrol vehicle of the San Andreas State Troopers.
       It may be driven at any rank, however Trainees must be
       supervised at all times. If no Trooper or above is available
       then two Trainees are allowed to patrol in one car.
       SAPD Rancher
       A sturdy vehicle with decent speed, the Rancher is great for
       off-road chases. It may be used by Sergeants and above for
       county patrol only.
       SWAT Splashy
       The S.A.S Splashy is a heavily armoured vehicle that is mostly
       used to water the suspects down to disable them from shooting
       and/or running away. It's used in the most hard situations only
       by S.A.S members and Captains and above.
       SWAT Cruiser
       This S.A.S van. It is only for the S.A.S high commanders when
       they want to patrol or watch S.A.S duties. It's mostly used in
       the convoy's and for big transports to secure the areas.
       If you are found driving vehicles ,without permission from the
       Commissioner, that are not consistent with your rank, you will
       be suspended and/or terminated from the SAST.
       Armoury
       Trainee to Sergeant Armoury
       Nightstick
       Mace (pepper spray)
       Tazer
       Desert Eagle
       MP5
       Pump-Action Shotgun
       M4
       Country Rifle
       Sniper Rifle
       SPAS-12
       Luetenants+ Armoury
       Nightstick
       Mace (pepper spray)
       Tazer
       Desert Eagle
       MP5
       Pump-Action Shotgun
       M4
       Country Rifle
       Sniper Rifle
       SPAS-12
       Grenades (Members of S.A.S may also carry grenades)
       Commands
       (/r)adio
       Usage: /r [radio chat]
       Description: Used to speak with fellow San Andreas State
       Troopers members, this is commonly referred to as "Channel 2"
       (/d)epartment
       Usage: /d [department chat]
       Description: Used to communicate with the other Law Enforcement
       Factions as well as the Los Santos Fire Department. This command
       is only to be used by Sergeants and above, or the highest
       ranking available. Do not just "chat" on it. Everyone is allowed
       to contact FDSA (for medic calls) if necessary. NEVER use OOC in
       /d.
       (/m)egaphone
       Usage: /m [megaphone chat]
       Description: Used for making announcements outside or from your
       cruiser, can also be RP'd as a loudspeaker inside of a building
       with [loudspeaker] as a prefix
       (/su)spect
       Usage: /su [player ID] [crime description]
       Description: Used for issuing probable cause warrants for
       arrest. Can only be used if you know the persons name ICly but
       if you are arresting them you can use the prefix [John Doe] or
       [Jane Doe] as well as if they were sent to the hospital you can
       have a prefix for [hospital records].
       /sasd
       Usage: /sasd
       Description: Used to access the SAST Equipment Menu inside the
       San Andreas State Troopers locker room.
       /mdc
       Usage: /mdc
       Description: Used to access a mobile data computer available
       inside of patrol cars to view several different types of
       information, primarily used for checking records of suspects.
       /detain
       Usage: /detain [playerid] [seat 1-3]
       Description: Used for detaining suspects inside of your patrol
       vehicle. Make sure to role-play it.
       /arrest
       Usage: /arrest [1 - 150] [5-20] [bail 0=off 1=on] [bail amount
       1000-10000]
       Example: /arrest 150 10 0 0
       Description: For arresting people at arrest points around the
       map. It is recommended that bail is off. If you have two
       suspects inside of a vehicle make sure you eject one. Cannot be
       used with another officer inside the vehicle.
       /warrantarrest
       Usage: /warrantarrest
       Description: Used for suspects that have an RP Warrant for their
       arrest, viewable on /wants and there must be a judge active to
       view the people with /wants
       /wanted
       Usage: /wanted
       Description: Lists all of the people who have probable cause
       warrants (stars) on them.
       /cuff
       Usage: /cuff [playerid]
       Description: Used to cuff someone after they are tazed or after
       they have put their hands up. Remember to role-play cuffing
       them. People can be uncuffed by typing /uncuff
       /tazer
       Usage: /tazer
       Description: Holsters and unholsters your tazer
       /frisk
       Usage: /frisk [player ID]
       Description: Used to frisk a person for any illegal items. Make
       sure you role-play patting them down and do not power game
       patting them down.
       /take
       Usage: /take [name] [player ID]
       Available names: weapons pot crack materials cellphone radio
       Description: Used to take away someones weapons pot or crack
       after frisking them, after you find the weapons you don't need
       to /do s/f when taking them, only required if they are not
       cuffed.
       /ticket
       Usage: /ticket [player ID] [500-15000] [reason]
       Description: Used for ticketing people for traffic violations on
       a traffic stop.
       (/gov)ernment
       Usage: /gov [government message]
       Description: Used by Lieutents or higher to address the people
       of San Andreas. Not to be abused
       /deliver
       Usage: /deliver
       Description: Used to deliver suspects that have been sentenced
       in court at the Los Santos Airport or the Area 51.
       Troopers or Higher can use this.
       /ram
       Usage: /ram
       Description: Used to ram into locked houses, not to be abused.
       /deployspikes
       Usage: /deployspikes
       Description: Creates a spike strip at your feet.
       /destroyspikes
       Usage: /destroyspikes [spikeid]
       Description: Destroys the selected spikestrip id
       /spikestrip
       Usage: /spikestrip
       Description: Displays all deployed spike strips and their IDs.
       /deploycade
       Usage: /deploycade
       Description: Deploys a barricade.
       /destroycade
       Usage: /destroycade
       Description: Destroys the barricade that is closest to you
       /revokedl
       Usage: /revokedl [player ID] [reason]
       Description: Used to revoke a player's drivers license. Mostly
       used for evading arrest and extreme cases of reckless driving.
       /vcheck
       Usage: /vcheck
       Description: Shows a small summary of important information
       about a vehicle including registration number, registered owner,
       any tickets it has and the type.
       /vmdc
       Usage: /vmdc [player ID]
       Description: Used to show the vehicles that the selected player
       owns as well as their registration numbers, the model and any
       parking tickets it might have.
       /tow
       Usage: /tow
       Description: Used to tow a nearby vehicle while using a
       towtruck.
       /untow
       Usage: /untow
       Description: Used to detach a vehicle from the towtruck
       /radargun
       Usage: /radargun
       Description: Takes out and puts away your radargun.
       /checktruck
       Usage: /checktruck
       Description: Searches a Los Santos Docks Truck for illegal
       items.
       /backup and /nobackup
       Usage: /backup and /nobackup
       Description: Displays a faction wide backup request with your
       GPS location (area) and a beacon on the mini-map to officers
       that are in your area.
       /radar
       Usage: /radar
       Description: While driving in a vehicle, this command displays
       the name and speed of the car that is within a 20-meter distance
       ahead of you. You must be directly behind them. Works perfect
       while in chases.
       /fingerprint
       Usage: /fingerprint
       Description: You must role play a fingerprint machine in order
       to use this command. /fingerprint does not have a built-in /me
       command upon using the command. This command tells you the prior
       arrests and prior convictions of suspects. It also tells you
       their name, gender and age.
       /drag
       Usage: /drag
       Description: After cuffing a suspect, you must then use /drag to
       drag them towards your cruiser. /drag teleports your suspect to
       your every exact position everywhere you go. You no longer need
       to do OOC uncuffs with the new /drag command.
       /revokeairdl
       Usage: /revokeairdl
       Description: Revokes the Piloting Licenses of suspects. Should
       only be done if the suspect is in cuffs.
       /siren(off)
       Usage: /siren and /sirenoff
       Description: /siren enables a mini siren on the top of your
       vehicle and distributes a bright neon light. Useful when in
       undercover/HSIU cars. The light only works during the night time
       or when there is no sun light. Be sure to /sirenoff when you are
       done patrolling in that car.
       /respawnfreefactionvehs
       Usage: /respawnfreefactionvehs
       Description: Members of the Department with Leadership may use
       this command to respawn all of the SAST vehicles. (Occupied
       vehicles do not get respawned)
       /listmembers
       Usage: /listmembers
       Description: Commissioners of the San Andreas State Troopers may
       use this command to see all of the members in the SAST. (Even if
       they are offline)
       /invite
       Usage: /invite
       Description: Members who have Leadership may only use this
       command, when you /invite [Players ID] it will send the a
       message saying you requested them to join the Department, when
       they accept they will be put into the Department as Rank 0
       (Cadet)
       /uninvite
       Usage: /uninvite
       Description: Members who have Leadership may only use this
       command, when you /uninvite a player they will be removed from
       the faction, their skin will be set to a random one and they
       will lose all of their SAST abilities.
       /ouninvite
       Usage: /ouninvite
       Description: Same as /uninvite however this is used on members
       who are offline.
       Radio Communication Codes
       Ten Codes
       10-1 Transmitting poorly
       10-2 Transmitting clearly
       10-3 Stop transmitting
       10-4 Message received
       10-6 Off-duty, but in for Emergency calls
       10-7 Off-duty, not responding to calls
       10-8 On-duty, active patrol and responding to calls
       10-9 Repeat last transmission
       10-10 ((Logging off))
       10-15 Suspect in custody
       10-15a Most wanted suspect in custody
       10-16 Cadet needs a patrol officer to ride with
       10-19 Returning to station
       10-20 Location
       10-21 Phone call
       10-22 Disregard last message
       10-23 Standby
       10-26 Traffic stop [location]
       10-26a High-risk traffic stop [location]
       10-27 License Status Check
       10-28 Vehicle registration check
       10-29 Wants/warrants check
       10-35 Current time
       10-44 Permission to Leave
       10-62 Attempting a P.I.T.
       10-66 Suspicious [person or vehicle]
       10-70 Prowler
       10-71 Shooting
       10-72 Gun involved
       10-76 Enroute to [location]
       10-77 Bomb threat
       10-78 Explosion
       10-80 Pursuit in progress
       10-84 ETA - Time of arrival
       10-85 Area check (Not a call type. Used for when you're 10-97,
       but looking around instead of arriving)
       10-86 Any radio traffic?
       10-87 Meet officer at [location]
       10-88 Requesting cover unit [location]
       10-96 Available to assign
       10-97 Arrived on Scene
       10-98 All units call, clear and resume patrol
       10-99 End of situation
       Eleven Codes
       11-29 Clear record (no warrants)
       11-41 Ambulance required [location]
       11-44 Coroners case - dead on floor
       11-52 Status check
       11-54 Suspicious vehicle
       11-55 Officer being followed by auto
       11-56 11-55 W/dangerous persons
       11-80 Accident - Major Injury
       11-78 Aircraft accident
       11-81 Accident - Minor Injury
       11-82 Accident - Property Damage Only
       11-83 Accident - No Details
       11-85 Tow Truck Needed
       11-98 Meet at location
       11-99a Officer in Extreme Danger
       Status Codes
       Code 0 ((Game crash))
       Code 1 Routine response code
       Code 2 Urgent - no light or siren
       Code 3 Use lights and siren
       Code 4 No further assistance needed
       Code 5 Stakeout
       Code 6 Stay out of area
       Code 10 SWAT pre-call up
       Code 11 SWAT Call up
       Code 37 Subject/Property wanted
       Code Purple Gang Activity
       Identity Codes
       IC1 – White.
       IC2 – Black.
       IC3 – Latino.
       IC4 – Middle Eastern.
       IC5 – Asian.
       IC6 – Unknown ethnicity.
       Procedures and Duties of Officers
       Station Duty
       When assigned to station duty, your job is to simply stay inside
       the SAST and manage lawyers, loiterers, and maintain control.
       You are to watch the civillians who enter the SAST and determine
       whether or not they will cause trouble. Your sole job is to
       maintain the peace and order of the station and to watch what's
       happening. If someone begins to loitering and acts disrespectful
       and or disorderly, you kindly ask them to leave. If someone
       trespasses beyond the SAST door which separates the lobby from
       the lockers, ask them to leave, if they refuse call for
       additional back up and arrest the trespasser for failure to
       comply and trespassing.
       If anyone enters asking how to apply for the SAST inform them
       how to apply, if they are asking for a Training Camp Official,
       refer them to one.
       Lawyers
       Lawyers are people who will commonly come to SAST asking
       permission to see their clients. You are to ask for their Lawyer
       papers then frisk them for illegal weapons or drugs. If they
       possess either you are to arrest the suspect. You are also to
       make sure the lawyer isn't armed, if he is you are to take his
       weapon before allowing him to enter. If a lawyer enters without
       permission to are to ask them to leave, if they refuse you are
       to arrest them for trespassing. Before allowing a lawyer to
       enter make sure that there are actual suspects inside the cells.
       Be sure that he is actually dressed like a lawyer and not a
       gangster.
       Patrolling
       When you're on patrol you are to report over the radio that you
       are going on duty, then you are to update your status as to
       where you are actively patrolling. Your only job whilst
       patrolling is to patrol, patrolling is searching for law
       breakers, when you find a law breaker who is driving you are to
       pull them over, if they refuse you report a 10-80, if you find a
       law breaker on the ground, then you call for additional backup
       on the radio then proceed to the suspect telling them to put
       their hands up, MAKE SURE YOU FOLLOW THE FORCE MATRIX.
       When it comes to going 10-7 or 10-6 you need to request
       permission over the radio. The only people who can grant this
       are Captains and Above.
       Arresting Suspects
       When beginning an arrest, the person at question must have
       committed a crime. If they have and you have seen it, you must
       instruct them to put their hands up, if they fail to do so or
       turn and run, you have permission to use your tazer to stop the
       suspect.(DO NOT RUSHTAZE) once the suspect is stopped you are to
       cuff them and detain them.(YOU MUST ROLE PLAY THE DETAIN)
       Afterwards you are to take them to the SAST, once there you MUST
       GET THEIR NAME BEFORE ADDING CHARGES, it is mandatory, and if
       you do not get their name and they fail to comply you can
       role-play frisking them and in /do ask if you find an ID. If
       there is no ID you can always go for the last option, which is
       fingerprinting them, you must roleplay this again, if you can't
       get there name is absolutely no other way, you will label them
       as a [J. Doe] at the end of each charge. When arresting them
       make sure you frisk them for illegal items and make sure you do
       not stack any charges. If you charge stack you will most likely
       be demoted/removed from the SAST. Make sure you use appropriate
       charges when adding them(No /su'ing "Car Park")
       Once all the appropriate charges are added you are to go to the
       arrest star.(/arrest (Fine) (Time) (Bail on/off 0/1) (Bail
       price) DO NOT MAKE SOMEONE MOST WANTED FOR PUNCHING YOU, that is
       abuse and you could find yourself demoted.)
       Ticketing Drivers
       Ticketing civilians generally will happen because of traffic
       stops. What usually happens is that you pull someone over, and
       since they broke the traffic law, you give them a ticket! Based
       on their offense will determine whether or not you ticket them
       and or how much you will ticket them for. There is an
       appropriate way to pull someone over however, and there is an
       inappropriate way. The appropriate way is to turn your sirens on
       and notify them over the megaphone to pull over. If they comply
       and pull over, you report a 10-26 over the radio, however, if
       they do not comply and they evade, you report a 10-80 over RTO.
       Once they pull over on the right side of the road, you are to
       order them to turn off their engine via the megaphone.(Role
       play) Once they have you exit your own vehicle and walk up to
       the window of theirs, then you ask in /do if their windows are
       down or up. If down you ask them if they know why they were
       pulled over, then tell them why. After that your ask them to
       hand your their licenses (More role play) once they show you
       their licenses you go back to your own cruiser and search them
       up in the MDC(Do not Metagame their licenses plate etc, you only
       know their name if you get their licenses) if everything checks
       out you go back up to the car you've pulled over and determine
       whether or not you want to ticket them, if you do, then you give
       them a ticket according to the offense they broke.
       If they do not have a valid licenses or refuse to comply through
       the whole thing you can ask them to exit their vehicle and put
       their hands up then arrest them.
       Off Duty and On Duty
       There has been a wide variety of going off duty in the San
       Andreas State Troopers. Everyone applied to the State Troopers
       to "work" not to go off duty twenty-four seven whenever they
       feel like it. Please read below to find out the current rules on
       going off and on duty. Trainees must be on duty all the time.
       The only time they're allowed to be off duty is when they clock
       out at night. (( log off. )) Everyone else within the San
       Andreas State Troopers must be ON DUTY at all times unless given
       permission by a Captain or above. The rule of going off duty as
       a Deputy or above has been abolished. If anyone is caught going
       off duty, they may receive disciplinary action. So please, just
       stay on duty unless it's really needed that you go off.
       To be continued In Handbook V.1.4.2
       *****************************************************