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       #Post#: 42--------------------------------------------------
       [Class] FOTM builds for Guardians
   DIR By: Stalvros
       Date: September 13, 2013, 10:04 pm
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       =========
       Introduction
       =========
       This is the guardian build I use while FOTMing.
       It's not perfect and over 500 hours, I've got about 1000+ deaths
       on the char but this is the build that enables me to survive in
       FOTM20 without a single AR back in the past and it's also the
       build that allows me to advance all the way to FOTM48 even only
       40AR instead of 45AR. This is also the build that I used to go
       all the way to PR80!
       (Date posted: 22nd September 2013)
       =========
       Armor Set:
       =========
       Celestial Gear (Go for Knight's gear if you can't afford
       celestial or you find it troublesome to farm)
       Runes - Superior Rune Of Divinity
       =========
       Trinket Set:
       =========
       Back piece - Power/Precision/Crit Damage (Infused with +5 AR
       infusion slot)
       Rings - Solaria and Lunaria (Both Infused with +5 AR infusion
       slot)
       Accessories - Celestial Sigil and Ancient Musket Token (Both
       equipped with +5 AR infusion slot)
       =========
       Weapons:
       =========
       1st set - Greatsword (Go for Celestial or Power/Precision/Crit
       Damage) [Superior Sigil Of Fire]
       2nd set - Staff (Go for Celestial or Power/Precision/Crit
       Damage) [Superior Sigil Of Precision]
       Underwater - Trident and Spear (Go for Celestial or
       Power/Precision/Crit Damage)
       =========
       Traits:
       =========
       - Zeal 0
       - Radiance 20 (II X)
       - Valor 30 (V VI XI)
       - Honor 20 (II VIII)
       - Virtues 0
       =========
       Skills:
       =========
       6 - Signet Of Resolve
       7 - Retreat
       8 - Shield Of Avenger
       9 - Wall Of Reflection
       0 - Tome Of Courage
       =============
       Playing this build:
       =============
       Guardians are one of the few classes that benefits from ALL
       stats! That's the only reason why I recommended an all-status
       increment gear. They don't deal as much damage as warrior
       aggressively, they don't run fast (no 25% passive speed sigil),
       they aren't really great in terms of range damage either but if
       there's one thing they're great at is SUPPORT! With this build,
       you'd have a solid ~3k total toughness, 18k HP, 44% Critical
       Chance and 106% Critical Damage. Not to mention every time they
       deal critical damage, MIGHT will be casted upon your team
       members allowing them more damage. I find this build to be a
       very flexible build able to survive FOTM, PvE, WvW as well as
       PvP.
       When I'm playing PvE, i usually switch 8 with Judges'
       Intervention and 9 with Purging Flames
       When I'm playing WvW, i usually switch 8 with Stand your Ground
       and 9 with Save Yourselves
       When I'm playing PvP, i usually switch 8 with Hammer of Wisdom
       and 9 with Sword of Justice
       But in any case, in FOTM that's the skill I use with 8 and 9,
       and those will save you all the trouble in Shaman, Harpies and
       stages where you need reflects :)
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       #Post#: 213--------------------------------------------------
       Re: [Class] FOTM builds for Guardians
   DIR By: Melborne
       Date: December 16, 2013, 2:48 pm
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       I like this build Stav! and I've been using it for pve, pvp and
       wvw but I have made a few changes and I'd like to share and
       perhaps discuss them. ps; pvp, great success - I can 1v2 easily,
       even against OP classes like ele's and rangers. With a
       Greatsword and Hammer.
       I had decided 30 in valor wasn't really beneficial, I mean; I
       rarely use my shield so the minor trait at 25 giving might on
       blocking doesn't exactly help, and I have tested with Aegis and
       I don't see any might stacks. Then the major trait, 11, that's
       only like 80 health per boon.. per 30-60 seconds. if you aren't
       using "Save Yourself", which gives 580+ health upon casting, it
       really doesn't help nor help allies. Plus as much as I like the
       shield, I really haven't needed it or used it much unless I need
       ranged and equip it with my Scepter and even then I'd switch to
       my Greatsword if the enemy was close enough to fight.
       Instead I suggest 10 points in Zeal. Giving the trait line;
       10/20/20/20/0. Which gives you Symbol of Wraith from the
       greatsword skill tree, awesome because it allows combo
       finishers, for your minor trait.. and then for your major Fiery
       Wraith(II) which increases damage by 10% to burning targets.
       Honestly this is like.. a free, constant, +10% damage. Pretty
       much every group is going to have at least one, or even two
       characters that are applying burning so you'll always have that
       +10% damage from every weapon no matter what you're using.. no
       extra trait needed/focus on specific weapons to deal that extra
       damage. Plus when activating Virtue of Justice it can cause your
       whole team to apply burning.
       I know putting 10 points in zeal leads you down the Consecration
       skill line in case you don't have that burning damage from your
       team, but sometimes Purging Flames can be very handy. Especially
       for condition based fractals/dungeons. Or pvp. Another option is
       putting 5 points in Zeal and 5 points in Virtues for that minor
       trait which gives 5.50+ seconds of boons from your Virtues;
       Might x3, Regen -900+ health and Protection. But that's a 10%
       damage loss and really don't think it's worth it.
       As well I changed around a few major stats, from the ones you've
       listed;
       Zeal: 10 - II
       Radiance: 20 - II, III
       Valor: 20 - V, VI
       Honor: 20 - II, VIII
       Virtues: 0
       The reason I went with 3 on radiance is because not many mobs,
       or really any, have boons in Fractals. This is more of a PVP
       trait. 3 will give you that burning/damage increase when you get
       to 25% health, on three targets, for 3k damage. Worth. Plus it
       allows you to tag mobs, in case you're downed and need a rally.
       I also use Renewed Focus for my elite, instead, because it gives
       you a free 2 seconds invulnerability which is exceptional when
       you run out of endurance/in an AOE you shouldn't be or you're in
       a fractal that reduces your damage based on endurance plus it
       renews your virtues. I personally love to spam my virtues,
       especially when I notice my team is taking on unneeded damage I
       can pop an Aegis or a quick/no delay/skill canceling heal to
       help someone who is downed. Plus with this trait build your
       Virtue of Justice can be spammed as it is refreshed via Radiance
       minor trait 15 every time a mob is killed... thus ensuring your
       +10% damage increase.
       I'm also sticking with the trend and going 100% celestial. 250
       viscous claws later I have my Yakkington book backpiece and I
       went with the celestial Syzygy amulet.
       Has anyone tried the Momentum Sigil? I have been making them
       because it's 100% profit to sell on the TP but I haven't dared
       try. I have been getting out of Stacking Sigils but this extra
       toughness would be great. I believe Superior Sigil of Battle is
       required on any of your 2nd hand weapons, which gives you 3
       might stacks when switching weapons in combat. And Superior
       Sigil of Strength on your Greatsword which gives you 1 stack of
       might on crits (30% chance), and with a 1 second cool down. So
       with these traits you could potentially get 2 stacks of might on
       crit. Plus swapping weapons, plus empower.. etc.
       #Post#: 216--------------------------------------------------
       Re: [Class] FOTM builds for Guardians
   DIR By: Melborne
       Date: December 28, 2013, 1:47 am
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