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#Post#: 77--------------------------------------------------
[Class] FOTM builds for Necromancer
DIR By: Etaf
Date: September 25, 2013, 4:13 pm
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Introduction
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This is a hybrid build.
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Armor Set:
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Full Rabid armor (condition damage, precision, toughness) with 3
superior rune of krait and 3 superior rune of afflicted.
(Feel free to try celestial armor because I've been debating
against myself on it... celestial may prove to be better just
due to the fact that you are doing everything)
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Trinket Set:
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Full Rabid!
(Feel free to use celestial trinkets)
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Weapons:
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Scepter/Dagger with superior sigils of corruption and superior
sigil of earth... stacking condition damage and bleeding on
crits
Staff with superior sigil of geomancy.... stack more bleeds just
by switching to your staff tools
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Traits:
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Spit 10- Spiteful Spirit
Curses 30- Hemophilia, depends on situation: Master of
Corruption/Chilling Darkness/Weakening Cloud, Lingering Curse
Blood Magic 30- Bloodthirst, Mark of evasion, Vamparic precision
Trait explanation below on how to play this build
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Skills:
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Must have Plague Form
Depends on situation: Well of Power, Well of Corruption, Well of
Suffering, Well of Darkness, Blood is Power, Epidemic, Signet of
the Lotus, Signet of Undeath, plague signet, Spectral Walk
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Playing this build:
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You are not a full blown DPS and probably have to sacrifice too
much to be one!! You are a utility that can save party members,
cause lots of mobs in an area to fail miserably/die faster, who
can tank in right moments with lots of damage mitigation when
combining things properly, and provide some form of damage while
reviving down/dead party members. You do things that can't be
done by other classes and that is manipulating conditions.
Playing a necromancer means adapting towards your group and the
fractal situation. If you're not using corruption why use master
of corruption? just use Weakening cloud or Chilling darkness,
the slow effect while they are blind can make it much easier for
someone to avoid them altogether! Or if you're tanking more
often than not for the party weakening cloud can compound onto
the retaliation from spiteful spirit so that you take less
damage thus making you more "tanky". Leaving a mark of blood on
dodge means that you can regen your group and yourself while
bleeding the enemy. Vamparic precision is to reward your
criticals with some hp and bloodthirst enhances this reward. You
have a chance to stack 3 bleeds with 1 scepter attack at best.
When you plague form your CURRENT hp is doubled and you get a
huge toughness boost making you one heck of a condition causing
tank for the duration. Standing on top of a well during plague
form makes you even more scary towards the mobs with the cripple
and blind + bleeds that is constantly spammed. But wait! You
still have skill 2-5 on scepter + dagger AND your staff skills!
Trait explanation.
spiteful spirit- retailiation for 3s entering deathshroud =
damage mitigation why not!
Hemophilia- Longer bleeds
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depends on situation:
Master of Corruption- faster cooldown on corruption skills
Chilling Darkness- Chill on blood! this becomes nasty with Well
of Darkness! 10s of blind and chill on them + you have lots of
other blind skills
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Lingering Curse- longer conditions via scepter
Bloodthirst- gain more hp on siphon to make the mitigation
better.
Mark of evasion- leave a mark of blood on where you land after a
dodge. Regen for party members and bleed on foes use well and
your dodge becomes that much better!
Vamparic precision- siphon hp on crit to help mitigate damage.
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Explanation on how your skill kit helps use them well and be the
guy who makes a difference.
Scepter 2 skill is an aoe cripple + bleed using it for it's
crippling effect can save people from boss/champions/etc! they
move slower so their melee is delayed making it that much easier
to react!
Scepter 3 skill is great it gets life force based on # of
conditions on enemies which will be plenty time it well to get
as much life force as possible and use often enough to recharge
lifeforce so that you can shroud and mitigate damage! (highly
worth mastering)
Dagger 4 skill deathly swarm this is fun... transfer 3 of your
conditions onto 3 foes and blind them! Use well to mitigate
stuff and make it worse for them :) especially if you are using
plague signet :D
Dagger 5 is an aoe weakness + bleed: more damage mitigation keep
everyone going in fights!
Staff 1 skill = life force piercing hit a nice way to lure
enemies + get life force for deathshrouds :)
Staff 2 skill = Regen on any allies on it and bleed on enemy
helps in that fight of attrition and keeping hp at healthy
levels
Staff 3 skill = chill and poison, ok sure posion is not so great
in pve but the chill can save your teammates and you!
Staff 4 skill = transfer conditions onto foes! this is amazing
just transfer all that **** on you back at them :D
Staff 5 skill = terror. enough said scare them away to save your
party members and keep you up
Plague form 1 skill = poison + bleed
Plague form 2 skill = poison + blind = make all of them hit less
for damage mitigation!
Plague form 3 skill = poison + cripple + weakness = Save your
allies and even yourself!
Deathshroud 1 skill = damage increases with closeness
Deathshroud 2 skill = gap closer to chill and bleed a for
perfect for combo starting
Deathshroud 3 skill = make the flee via fear lasts longer the
closer they are!
Deathshroud 4 skill = damages and steal life force! Keep up that
life force you need to be able to enter deathshroud after it
recharges faster!
Deathshroud 5 skill = put torment on them so that when they move
they get hurt!
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Examples of what skills should be in your utility bar on what
fractal coming up.
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