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       #Post#: 10--------------------------------------------------
       Dwarf Fortress - Written by Isabelle
       By: Optimalcynicist Date: July 8, 2019, 8:52 pm
       ---------------------------------------------------------
       So, Dwarf Fortress, eh? What can I say that hasn’t already been
       said… Not much, but I can at least give my own opinion of the
       game; especially since it’s coming to steam within the next
       decade! That last part’s a joke, I hope. Just a disclaimer, this
       whole segment is going to be quite long as I have quite the
       opinion of the game and how it’s progressed over the years, as
       well as where I hope it goes and the current state of the
       project.
       Of course, as a further disclaimer, all of what I’m writing here
       is my own opinion! But I would love it if you would form your
       own opinion by going to
  HTML http://www.bay12games.com/dwarves/
       and
       playing the game for yourself. Don’t be afraid of the ASCII.
       It’s there as a rite of passage! Throughout this piece, I will
       be sprinkling links and sources to various mods and tutorials
       for you to follow if you’re interested in playing this game, but
       without further ado, let’s dive right in!
       
       Dwarf Fortress is a game about managing a fortress of Dwarves.
       Sounds simple enough, right? Well, what about when you add a
       dash of emotions, a few drops of invading enemy forces and a
       splash of chaos? Things don’t go so well!
       The beginning
       Dwarf Fortress wasn’t always such an immersive simulation of a
       game. At one point it was simply 2d and flat. Most of the moving
       cogs which make up today’s game were but a sparkle in the eye of
       the developer: Toady1, aka Tarn Adams.
       [center]
  HTML https://tracetcg.com/wp-content/uploads/2019/05/Trace_news_team_pfp.lnk_-600x281.png[/center]
       [center]Lovingly taken from
  HTML https://lparchive.org/Dwarf-Fortress-Boatmurdered/Update%201-2/[/center]
       As you can see from above, there wasn’t much else to do other
       than dig into the side of the mountain. Or, what resembled a
       mountain. Nowadays, we have a full 3d experience where we can
       dig up and down or build monuments to different gods. Before all
       of it was just this. Despite only having two dimensions, this
       captured people’s imaginations!
       For example, a type of “let’s play” sprung up around Dwarf
       Fortress called a “Succession Fortress”. This involved several
       people playing as the fortress’s overseer for a few in-game
       months at a time. Once each person’s time was up, they would
       save the game and hand it off to the next person, then write up
       about what happened during their time. These write-ups were
       usually in the form of diary posts of the non-existent overseer.
       Now, you must be asking, why? Well, it’s fun! Obviously fun is
       subjective, but for most of the people who played Dwarf Fortress
       at the time, it was amazingly fun to see what sort of
       shenanigans the previous overseer would get up to during their
       time in office. For example, one overseer might start work on
       the barracks, which would later be scrapped in favor of a
       storeroom by a later overseer. There was no way of knowing what
       was going to happen!
       The most notorious of these Succession Fortresses is called
       Boatmurdered. This fortress can be summed up in a small
       selection of words: “Oh god, so many elephants!”
       Boatmurdered started off like any other fortress, with the
       dwarves digging into the wall and wondering why there were just
       so many elephants milling about. But soon enough, it became
       clear as to why there were… they were plotting! Slowly, the
       fortress developed, and more and more migrants would make their
       way into the fortress, allowing it to grow and prosper. A few
       deaths occurred here and there, but nothing out of the ordinary
       for a healthy fortress.
       Quickly though, they had dug too deep and too greedily. Demons
       had flooded from the depths to try and lay waste to the dwarves!
       Thankfully they were quickly repelled, and life went on as
       normal… for a time.
       [center]
  HTML https://tracetcg.com/wp-content/uploads/2019/05/Picture1-600x449.png[/center]
       [center]Eventually, the Fortress ended up like this…[/center]
       Soon after, as siege appeared full of goblins! Then monkeys!
       Then Goblins again; trying to steal children! Then… well, the
       most obvious thing happened… the bookkeeper went mad.
       Since you would only really be playing for a maximum of several
       hours, it was quite easy to play in multiple Succession
       Fortresses at a time, increasing the playability of what, at the
       time, was a rather linear game.
       You’ll care for this little guy more than your family!
       Another thing which was attractive to gamers at the time was
       that, while the game was in ASCII (which you can see in the
       picture), Tarn made sure to make the world as detailed as
       possible (at the time). So, while a Dwarf was simply a character
       on the screen, they would have basic emotions, have fey moods
       (which ended in varying levels of horror) and have different
       likes and dislikes. This only expanded the possibilities; people
       became attached to their dwarves and didn’t want them to become
       hurt.
       Because of this, whole stories were created around those dwarves
       which had defied all odds and stood out amongst the rest as
       shining examples of what a Dwarf should be!
       The main example of this is Tholtig Momuzidek Lelumdorn, or
       Tholtig Cryptbrain, the Waning Diamonds!
       To preface, there’s a mode in Dwarf Fortress called Legends
       mode. Legends mode allows the player to see what almost every
       single Non-Player-Character has done within their world.
       Now, Tholtig wasn’t a normal dwarf. Well, she was at first, but
       due to tragedy, she would go on to hold the record (and still
       does) for the most sentient warriors slain by a single dwarf.
       In the end, she racked up two thousand three hundred and
       forty-one kills. While I do not have the words to give justice
       to Tholtig, the original post does.
  HTML http://www.bay12forums.com/smf/index.php?topic=42702.0.
       Suffice to say, many more Legends Mode stories exist and are
       just waiting to be read!
       Of course, that’s just one side of the story, so to speak.
       During the years in development, Tarn has made great strides to
       add features into the game which the community wanted. For
       instance, he stopped a bug where animals could rent rooms in the
       fortress. He then went on to add cat butchery. Then in 2012, he
       made it so undead cats could adopt dwarves! How thoughtful.
       These “bugs” only really show up in the game due to the complex
       mess which is Dwarf Fortress. Take “Cats dying for no reason –
       alcohol poisoning?” as an example. The reason why cats were
       dying to alcohol poisoning is due to them walking through
       alcohol, which is a liquid in the game, and getting covered in
       it. The cats would then go on and clean themselves, thus
       becoming unwittingly drunk. This would continue until the cat
       dies.
       These quotes sum up this bug feature: “Gotta say I don’t mind
       the drunken brawls – they’re kind of funny – but the cat
       massacre I could do without.” And “It was like the cat was
       drinking an entire mug of beer (which would likely kill it).”
       The mixture between the game mechanics working together
       (oftentimes unintended) and the human mind can make even the
       most mundane time with the game blossom into a glorious tale of
       cats becoming drunk and getting into brawls with crafts-dwarves!
       Another unintended side effect of the various mechanics of the
       game is that players have become ever increasingly inventive
       with how they solve the various problems. Since the game left
       the realm of 2d and transitioned into 3d, the added complexity
       has actually opened up a whole new world of inventions!
       Essentially, there are five layers to any map which is created
       and played on. The overworld, which is the top level. Digging
       down far enough we’ll come to the first cavern level, then the
       second and finally the third cavern level. Just under the third
       cavern, we’ll find the magma sea and connecting “Clown Circus”!
       [s]Spoilers[/s]
       Now, have you ever wanted to spew magma over your enemies? I’ll
       assume you said yes. Some players also had the same idea and
       developed the Pump Stack, a method of bringing magma all the way
       from the sea and onto land. All it takes is one dwarf, or
       mechanical power, to pump it up and cover the landscape with
       fun!
       Another invention which players had created was called the
       “Flamethrower Bunker”. This involves trapping a dragon in a
       cage, which isn’t an easy feat as dragons are typically
       trap-proof, then release it into a sealed bunker. This ends up
       with any invaders being roasted by the said dragon.
       A less toasty, and less intensive, invention is simply a
       greenhouse. Digging out the top layer of dirt will allow any
       above-ground crops to be grown below ground (if they’re in the
       sunlight). A layer of glass can protect dwarves if invaders
       arrive. This is as simple as it gets, but it shows how people
       can imagine different inventions, despite the minimalistic
       graphics!
       I’ve been talking a lot about how the game used to be, but not a
       lot of how the game actually played and I’d like to remedy this.
       This section will go over what happens when you start a new
       game. If you’re still reading this and you’re intrigued, then
       great, let’s go!
       When starting the game up, we’re greeted with an upbeat and
       rather happy sounding movie. Despite not having played the game,
       we’re shown what to expect throughout the game, what with
       dwarves fighting, mining and well, dying.
       “Don’t worry, he’s okay… kind of…”
       [center]
  HTML https://tracetcg.com/wp-content/uploads/2019/05/Picture3.png[/center]
       This is important as it sets the theme of the game. No matter
       what you do, some of your dwarves will die. This is inevitable.
       But don’t worry, that’s all part of the !!FUN!!.
       Upon choosing a new location to embark on, you’re given seven
       different dwarves. Each of these dwarves will have lived their
       simulated lives up until this point; each of these can be found
       in Legends mode. The details of which will vary depending on
       what they did and how famous they are.
       At this point, you’re given the option to outfit your dwarves
       with various equipment.  You’re also able to choose the dwarves
       skills from a list. This is done by buying the equipment and
       skills with points. You can also save these loadouts for future
       embarks.
       Afterwards, you are placed down in the world, at the location
       you’ve chosen to embark on, and will be left to fend for
       yourself.
       [center]
  HTML https://tracetcg.com/wp-content/uploads/2019/05/Picture4-600x328.png[/center]
       This is the embark I had chosen. As you can see, I chose a
       location with a stream as well as lots of flat land for my
       dwarves to farm and potentially flood with magma!
       From here, we have any number of options. We can cut down trees,
       which are multi-level and will explode in a shower of logs (be
       careful, some of them might bludgeon your dwarf’s head in), we
       could mine into the side of the mountain, or we could set some
       dwarves up to fish and gather food.
       This brings us nicely into the realm of graphics; namely ASCII.
       I’m well aware that some people dislike this design, and
       although I’m not one of them, I can see why people have this
       opinion. I personally believe it helps to inspire creativity and
       while it takes some time to get used to, seeing a “d” next to
       “g” with red “~”, will simply translate to a goblin has just
       bludgeoned a dog on sand.
       It wouldn’t be a discussion about graphics without mentioning
       the UI. In fairness, the UI can be a bit pants. It relies a lot
       on memorizing the key-binds and combination of keys required to
       build a specific thing. But, once you get it down, you’ll find
       yourself remembering that d-b-d will let you designate items for
       dumping, or that d-d will let you designate where dwarves should
       mine.
       The UI has been the same since the game was first created and at
       this time, it’s not on the list to really be changed. Despite
       this, the gameplay doesn’t particularly suffer, especially once
       you remember the different key-binds!
       [center]
  HTML https://tracetcg.com/wp-content/uploads/2019/05/Picture5-600x286.png[/center]
       Left: Mayday’s pack. Right: Obsidian Tileset.
       Now, for those who still wish to not play due to the ASCII
       graphics, there are numerous graphics packs out there that can
       change up the appearance of the game! For example, here are two
       different examples of graphics packs side by side:
       These packs are in addition to hundreds of different ones which
       can be found here:
  HTML http://dwarffortresswiki.org/index.php/v0.34:Graphics_set_repository
       Graphics aren’t the only parts of the game which can be modified
       to your heart’s desire. Wish for a harder game? Well, the
       Fortress Defence mod has you covered! It adds ten new hostile
       civilizations which will want to knock down your doors!
       Wish you could research and create even greater weapons than
       what’s in the game? Awesome! Masterwork Dwarf Fortress has you
       covered! Not only does this give you a greater amount of
       freedom, but the mod can allow you to play as Orcs, or even
       Kobolds if you desire!
       But, in the end, it’s your choice whether to play Dwarf
       Fortress. I can only give my honest opinion about the game, as
       well as portray some of the history which makes the game so
       famous among pc gaming It’s no wonder Polygon ranked Dwarf
       Fortress #24 on its list of 500 best games of all time!
       In my opinion, this is a game that everyone should play. Not
       only because I say so, but because if you don’t you’ll be
       missing out on one of the best games ever made!
       I hope you’ve enjoyed reading this and I wholeheartedly implore
       you to go and download the game!
       [center]Written By TCG Isabelle[/center]
       [center]To view story on our official website go to
  HTML https://tracetcg.com/dwarf-fortress-with-tcg-isabelle/[/center]
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