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#Post#: 376--------------------------------------------------
Re: Patch coming soon
By: supanash Date: November 7, 2011, 5:15 pm
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I agree castrol. I went back to my career season at the weekend
and remembered how great this game can be. I know I keep going
on about this, but if you don't crank up the springs it's a
different game. I'm hopeful that the patch will sort things out.
I reckon it'll still be a few more weeks til we get the patch
though.
#Post#: 478--------------------------------------------------
Re: Patch coming soon
By: castrol57 Date: November 18, 2011, 9:47 am
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hi doods...just found this today on codies website/forums....
Patch 2
Hi all,
I'm pleased to inform you all that the patch has now been
approved by both Sony and Microsoft and is slated for release on
all platforms on Monday 21st November.
As a result I've now updated the below patch notes with the
finalised list of fixes.
Please note that there are technical restrictions on what we can
and can’t patch, due to things such as size limits on patches,
knock-on effects to other areas of the game and issues that were
non-reproducible in our test environment, etc. Issues which
currently fall into this category are updated DRS Zones and
updated drivers.
 Game Improvements:
o A connectivity rating display has now been implemented for
each player in an online session lobby. This appears as coloured
bars (red, amber, green) to indicate the expected online
performance of the player in the game session.
o More network bandwidth is now reserved for game-critical
systems in online sessions. This may result in low-bandwidth
users having their voice chat restricted to fewer players, but
should result in a smoother online experience.
 Strategy & Setup:
o Fixed 11/11 car setup bug.
o Fixed issue where your race strategy uses the same tyre
compound three times in a row & the final set are worn.
o Fixed issue where wear-based punctures would occur too often.
o Fixed various issues with the race engineer speech logic.
 AI:
o Fixed an issue where the AI run on Intermediates for too long.
o Fixed issue where AI cars would be too fast in the wet.
o Fixed an issue where AI vehicles pitted too often during dry,
online races .
o The AI has been tuned on several circuits to provide smoother
and faster driving.
o Fixed issue where the AI’s sector 1 times in Malaysia were too
slow
 Co –op Championship:
o Fixed an issue with the save becoming corrupt / not able to
invite the other player when playing long race weekends.
o Fixed an issue where AI difficulty was reset to “Amateur”
level when resuming a Coop game.
o Fixed an issue with tyre wear in Practice/Qualifying not being
carried over to Race.
o Fixed an issue with the penalties accrued in
Practice/Qualifying not being applied to the Race.
o Fixed an issue with the Race Results where lapped AI are
causing player to drop positions.
 Online:
o Vote to Skip in Qualifying now requires 100% vote.
o Various Penalty system improvements have been made.
o Quick Race countdown timer is now set to 60 Seconds and no
longer resets when a player joins the session.
o Fixed issue where host and client machines would report
different qualification results during online games
o Fixed an issue where online players would sometimes see other
players or AI cars using the wrong tyres.
 Graphics & Performance:
o PS3 – Improved frame rate & performance.
o Xbox360 & PC - Numerous performance improvements have been
made to increase frame rate and reduce stuttering.
o All Platforms – Numerous graphical improvements have been
made.
o All Platforms – Fixed various issues to improve general game
stability.
 PC-specific:
o Fixed several functionality issues experienced when using DX11
cards.
o Fixed issue where users could hack specific files to increase
car grip.
 Other:
o Fixed a very infrequent issue where some sessions would be
skipped over when progressing to the next session during a Long
Race Weekend.
o Korea tyre compounds have been changed to those used in the
2011 race.
o Fixed an issue where in career where the "on the bounce"
achievement was awarded after 11 race wins instead of 9.
o Fixed an issue where all users would be awarded the fastest
lap XP and stat during some online races.
o Fixed an issue where driver's hands & head popped in a few
frames late when switching cameras.
o Fixed issue where players were able to post extremely quick
Time Trial times
To coincide with the release of the 2nd patch and the fixing of
the 'setup bug', we are also going to be wiping the online
leaderboards for both the time trial and time attack online game
modes. These leaderboard wipes are currently scheduled for next
week, and once we have a firm date for these we'll let you know
straight away.
Once again our thanks for your patience whilst we worked on the
2nd patch and also for your valuable feedback.
__________________
Ian 'Helios' Webster
Community Manager
twitter.com/helioscm
woot !!!
#Post#: 479--------------------------------------------------
Re: Patch coming soon
By: macca9899 Date: November 18, 2011, 12:07 pm
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Can't wait for this. Hope it makes for better racing too.
Problem is it is released Monday which will probably be tuesday
for me because of time zones. That will make our league race
tuff not being able to get used to the changes.
Castrol mate your Ferrari is still in the garage with the tire
blankets on. I'm sure all the guys would welcome you back into
our league championship whenever you are ready. Not the same
without you buddy.
#Post#: 480--------------------------------------------------
Re: Patch coming soon
By: GAZZA_308 Date: November 18, 2011, 1:45 pm
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[quote author=macca9899 link=topic=54.msg479#msg479
date=1321639661]
Can't wait for this. Hope it makes for better racing too.
Problem is it is released Monday which will probably be tuesday
for me because of time zones. That will make our league race
tuff not being able to get used to the changes.
Castrol mate your Ferrari is still in the garage with the tire
blankets on. I'm sure all the guys would welcome you back into
our league championship whenever you are ready. Not the same
without you buddy.
[/quote]I concur!
#Post#: 483--------------------------------------------------
Re: Patch coming soon
By: castrol57 Date: November 18, 2011, 5:28 pm
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Sorry, as I said in a previous post, the time is not good for
me, as it means a 7:30am start....which does not compute with
the wife, sorry but thats the way it is, see ya when our clocks
go forward, in..............March.
Rick.
#Post#: 485--------------------------------------------------
Re: Patch coming soon
By: drewdawg727 Date: November 18, 2011, 6:05 pm
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I know I've asked this before, but what is going to happen if
you try to use 11/11 springs? Is the tire wear supposed to
skyrocket as compared to before? Me, being the least
mechanically inclined member of our group, (most likely) is
unsure of how the car is supposed to "react" that makes it a bug
in the first place.
#Post#: 492--------------------------------------------------
Re: Patch coming soon
By: castrol57 Date: November 19, 2011, 3:45 am
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Its a bit like Capt Kirk, going boldly into the unknown... ;D
no one knows at the moment Drew...gonna be fun testing, I'm
sure.
#Post#: 493--------------------------------------------------
Re: Patch coming soon
By: supanash Date: November 19, 2011, 5:10 am
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I think, in simple terms, high springs should give you a more
responsive car with less body roll, but should give you less
grip in corners and increased tyre wear. With the bug, high
springs gave you better everything: more responsive, better grip
in corners and possibly less tyre wear too. Magic springs, you
could say!
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