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       #Post#: 2060--------------------------------------------------
       Re: Things missing in F1 2012
   DIR By: drewdawg727
       Date: September 18, 2012, 10:23 am
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       A buddy of mine that i go-kart with has received the game and is
       currently playing it. More later.
       #Post#: 2061--------------------------------------------------
       Re: Things missing in F1 2012
   DIR By: GAZZA_308
       Date: September 18, 2012, 2:50 pm
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       Why so much negativity?? Games are supposed to be FUN!!  ;D ;D
       ;D
       Keep things in perspective, your not in a real F1 cockpit.
       #Post#: 2062--------------------------------------------------
       Re: Things missing in F1 2012
   DIR By: castrol57
       Date: September 18, 2012, 3:01 pm
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  HTML http://community.codemasters.com/t5/F1-2012-General-Discussion/Scaled-Tyre-Wear-Vid/m-p/67038#U67038
       #Post#: 2063--------------------------------------------------
       Re: Things missing in F1 2012
   DIR By: castrol57
       Date: September 18, 2012, 3:06 pm
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  HTML http://community.codemasters.com/t5/F1-2012-General-Discussion/1st-day-patch/m-p/67774#U67774
       #Post#: 2065--------------------------------------------------
       Re: Things missing in F1 2012
   DIR By: camstubbs86
       Date: September 18, 2012, 3:27 pm
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       It might make less pits tops but it may make the racing closer.
       #Post#: 2066--------------------------------------------------
       Re: Things missing in F1 2012
   DIR By: castrol57
       Date: September 18, 2012, 4:58 pm
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       steve hood's twitter feed..
  HTML https://twitter.com/T4RG4
       Apparently the tyres do wear, its just that the wear is not
       accelerated for 25%-50% races....ie, the wear is the same as for
       a 100% race.
       #Post#: 2067--------------------------------------------------
       Re: Things missing in F1 2012
   DIR By: angryman
       Date: September 18, 2012, 7:47 pm
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       Hopefully the wear is also affected by how you drive e.g.
       aggressive driving, lock ups and gravel. To be honest 1 stop is
       probably better than the couple of races where 3 and 4 stops
       were required in 2011, hopefully at these tracks there is at
       least some consideration to doing a 2 stopper in 50% this year.
       I think another thing that will make online suffer is the parc
       ferme rule, while good on race day, using quali sessions to work
       on setup won't be possible as it is locked after the first time
       you leave the garage. Without an online mode practice session,
       dialing in a setup is going to suck.
       #Post#: 2068--------------------------------------------------
       Re: Things missing in F1 2012
   DIR By: supanash
       Date: September 19, 2012, 1:30 am
       ---------------------------------------------------------
       Quite a few posts on this topic!
       --- Quote from: castrol57 link ---
       >
       > Apparently the tyres do wear, its just that the wear is not
       accelerated for 25%-50% races....ie, the wear is the same as for
       a 100% race.
       >
       --- End Quote ---
       Yes, I never suggested that tyre wear was off altogether. Just
       that it doesn't get multiplied up for shorter races.
       --- Quote from: camstubbs86 link ---
       >
       > It might make less pits tops but it may make the racing
       closer.
       >
       --- End Quote ---
       We'll have to wait and see, but I think it will make the racing
       less close. If there were no stops at all I reckon the field
       would just spread out in grid order, more or less. The more
       stops there are, the more you can try to improve your finishing
       spot with some strategy - either by pitting earlier, later or
       doing one extra or one less stop than the people around you.
       Also gives you more chances to repair any damage you may have
       picked up without losing too much time.
       --- Quote from: GAZZA_308 link ---
       >
       > Keep things in perspective, your not in a real F1 cockpit.
       >
       --- End Quote ---
       You're right, but I want to believe I am in a real F1 cockpit ;D
       What surprises me is that CM said they wanted to recreate what
       it feels like to be in a race. They talked about stuff like
       maintaining heat in your tyres, and driving style affecting
       wear. That's all great and, as far as I know, it's still in the
       game. So it's a bit odd that you don't get the full effect of
       tyre wear on strategy unless you do 100% races.
       I'll still buy the game, but it seems a strange decision. It
       would be nice to know why they went that way.
       #Post#: 2072--------------------------------------------------
       Re: Things missing in F1 2012
   DIR By: drewdawg727
       Date: September 19, 2012, 6:47 am
       ---------------------------------------------------------
       Taken from my friend's review that he put on RaceDepartment:
       Gentleman I have recently received F1 2012, and I am here to
       alleviate some of your worrisome concerns. For starters the
       graphics are noticeably better, especially in the details of
       other cars around you on the track. I know that tire deg, or
       lack there of, has been a concern to many on forum. I did a 50%
       race in Montreal, starting on the Primes and the deg started on
       around lap 8 and by lap 12-13 the performance was pretty much
       gone from the tires. The tires also have more noticeable grip in
       them, what I mean is that there appears to be less wheel spin,
       especially on the start. Noticeable differences are the braking.
       It is now much easier to lock up the brakes than it was before.
       Very cool that you can now alter the braking balance from inside
       the car. The neutral setup of the car is now one more in the
       direction of understeer, I haven't tweaked the setup yet please
       note. In terms of handling I would say this game is slightly
       more challenging due to the fact that you really have to keep
       the rear tires loaded under medium speed corners, or the back
       will dramatically step out as a result. One negative I have is
       with the sound, I believe it doesn't sound as realistic as the
       previous game and seems a little more arcade in its delivery.
       This could also be due to the face that I've been so acclimated
       to the sound of 2011, so time will tell in this regard. Another
       is in regards to the DRS, there is now no sound difference when
       the wing is open or an audible alert to the driver of when one
       can use DRS. At the same time this is probably a more realistic
       application of the device, but you're now going to have to pay
       closer attention while racing. The biggest positive is Austin,
       what an unbelievable track and very challenging! Depending on
       your camera angle, the entry to turn 1 will appear to be almost
       blind. The second sector is very, very quick and challenging.
       The maggots/becketts complex is even more challenging than that
       of Silverstone because the entry is nearly blind as well. As an
       American this makes me very proud and happy to have one of the
       best circuits in the world. I hope that this positive step will
       lead to many more in terms of boosting F1 here. Time will tell
       if the fan base grows in the US, but I believe this is Tilke's
       best track yet.
       #Post#: 2073--------------------------------------------------
       Re: Things missing in F1 2012
   DIR By: livolay
       Date: September 19, 2012, 7:07 am
       ---------------------------------------------------------
       Thanks for posting Andrew!
       1 less thing for me to worry about then - scaled tyre deg.
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