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#Post#: 15--------------------------------------------------
Faction Rules
DIR By: J.R
Date: May 10, 2020, 11:33 am
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1. Leader & Member's RP Rules: A faction leader and their
members must follow all roleplay rules while handling situations
IC.
2. Turfs: LEOs can attend turfs and MEDICS can then assist
injured IC’ly as LEOs attempt to shut-down a turf, LSFMD can
assist faction or gang members. They cannot engage in gun fights
with faction or gang members. 3+ LEOs must attend turfs IC’ly
and try to shut-down the turf.
LEOs cannot ally with gang members in active turfs. A LEOs badge
and uniform is required while trying to end an active turf
threat.
Usage of /tazer: LEOs cannot use /tazer in an active turf. Law
enforcement may only participate with intent to shut them down.
3. Taking Over a Faction: A co-leader of a faction may take over
a faction from the current leader for a legitimate reason. The
co-leader can do this only with the consent of Faction
Moderators. Faction Moderators have the right to deny the
permission for a faction takeover for whatever reason they deem
valid.
4. Power Rankings: Promoting your friends/colleagues to a higher
rank just because they're beloved to you is not allowed.
Promotions are In-Character and should be given based on IC hard
work and dedication.
5. Inactivity: A faction leader may not go inactive without
informing Faction Moderators. If a member goes inactive without
informing the Leader.
6. Revenge Killing: Law Enforcement Agencies may not respond to
backup calls from scenes where they died in before. There is no
exception to this rule. If you're dead somewhere, you cannot go
back no matter how many backups are called in that location.
7. Closing The Faction: A leader of a certain faction is not
allowed to kick out every member of his faction and close it
down on their own.
8. Department Radio: Both the commands are to be used ONLY for
IC purposes. /D can only be used for OOC reason if there is an
important announcement/information that other factions should
know of. ((/d and /gov))
9. Rush Tazer: Rushing suspects with a taser without any IC
interaction. Suspects should have a chance to react and interact
before a tase. You cannot tase them on sight unless they've been
evading from earlier. Also, you cannot tase someone who has
withdrawn a gun.
10. Faction Hopping: Faction hopping is when a player leaves a
current faction for another faction without any IC interaction.
A player asks for an invite to a different faction for no reason
other then wanting to join that different faction.
Breaking any of these rules that are listed can cost you from an
prison up to an removal from the faction.
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