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       #Post#: 876--------------------------------------------------
       A GUIDE TO THE TRIBE OF RUSHING WATER [do not post on this
       thread]
   DIR By: mocking
       Date: November 24, 2012, 6:14 pm
       ---------------------------------------------------------
       [center][font=georgia][glow=red,2,300]THE TRIBE OF RUSHING WATER
       ?![/glow]
       [IMG]
  HTML http://i48.tinypic.com/35ckaih.jpg[/img]
       Contents ||
       --About the ToRW
       -- History
       --Ranks
       -- Religion/Beliefs
       -- Alliances/Enemies
       -- Surroundings/territory
       -- Current HP list
       Also, please don't post on this thread C: If you have any
       questions/there's an update, please PM me C:
       ------------
       Greetings, young traveler. Welcome to the Tribe of Rushing
       Water. My name is Greenjay, leader of this Tribe. I assume you
       want to know more, don't you? Follow me into the cave and I will
       tell you all about it. You are welcome to join afterward, though
       it is your choice. Everyone is very friendly, so don't act all
       scared. I will make sure no one attacks you in my own camp. You
       are welcome here--as long as you, yourself do not cause any
       unnecessary trouble. Ready? Let me begin.
       #Post#: 909--------------------------------------------------
       Re: Tribe of Rushing Water GUIDE! [do not post, WIP]
   DIR By: mocking
       Date: November 24, 2012, 6:42 pm
       ---------------------------------------------------------
       [center][font=georgia][glow=red,2,300]About Us ?![/glow]
       The Tribe of Rushing Water is a peaceful Tribe, and we abide by
       pretty much the same warrior code, though some are altered. Most
       of the time, we keep out of unnecessary conflicts between the
       main Clans--as our Tribe does not wish to participate in such
       things that have nothing to do with us. However, unlike the main
       Clans, our Healers are able to bear kits--as long as they have a
       to-be or fellow Healer to take over the duty temporarily.
       Otherwise, it doesn't really work. Our ranks are also different,
       and we consider our ranks more sophisticated, if you will. Our
       beliefs are also different, something we will get to later.
       We accept cats from outside, however, they have to talk with one
       of the upper authorities first. The Tribe of Rushing Water is
       open to all levels of roleplaying, and the sky is the limit when
       it comes to roleplaying. We accept animals of all kinds, though
       first they must see one of the authorities. We have a code of
       conduct here, and it is strictly enforced.
       #Post#: 939--------------------------------------------------
       Re: Tribe of Rushing Water GUIDE! [do not post, WIP]
   DIR By: mocking
       Date: November 24, 2012, 7:09 pm
       ---------------------------------------------------------
       [center][font=georgia][glow=red,2,300]History ?![/glow]
       Our history is quite complex. The founder of the Tribe of
       Rushing Waters was a strong, firm tom--his name has been erased
       from history, but his spirit still lingers above. He had a group
       of cats which he formed the Tribe of Rushing Waters, and formed
       ranks, liking the structure of the Clans but wanting to start
       his own 'tyranny', if you will. He wanted more authority, and
       him and his friends created a name for themselves, finally
       joining the other Clans in the Gathering. At first, they weren't
       really accepted, but overtime him and his Clan were daily
       visitors at the Gathering.
       However, a band of rogues attempted to kill the tom. The Chief
       also does not carry nine lives, but simply only one, which we
       will get more in depth in a different section. The tom was
       killed, and his friends vowed to get revenge. As generations
       progressed, some cats went on an expedition--which my parents
       did not return from. No cats returned--they were gone. But who
       knows. Maybe they were still alive. Finally, they had found a
       suitable territory by a waterfall and switched their name to
       "The Tribe of Rushing Water".
       #Post#: 1137--------------------------------------------------
       Re: Tribe of Rushing Water GUIDE! [do not post, WIP]
   DIR By: mocking
       Date: November 24, 2012, 8:48 pm
       ---------------------------------------------------------
       [center][font=georgia][glow=red,2,300]Ranks ?![/glow]
       There are many ranks in the ToRW, but once you know them, it
       seems like a small amount. First off, our authorities (aka high
       positions). First off, we have the Chief. The Chief's word is
       law and he/she maintains leadership of the tribe. The chief must
       appoint a Successor, Helper, and an advisor to begin with. Now
       that we're on that track, Successors are second-in-line to the
       Chief, kind of like a senior deputy that the Chief trusts. Sort
       of like a heir to the throne, if you will. A Helper is a deputy.
       The name sounds bland, but the position itself is an honor. The
       Helper is next in line to be the Successor. An advisor, on the
       other paw, advises the Chief on what to do or how to solve
       problems. The advisor normally is third-in-line for deputy,
       unless certain conditions prevail. Now, next we have Healers and
       Healer to-be's. These are basically cats who heal the Tribe.
       As for non-authority positions, first off, we have kits. They
       are referred as kits, and when they reach 6 moons they can be a
       to-be. Each to-be, at birth is chosen whether to be a
       prey-hunter, a cave-guard, strategist, or a swiftspeed. You may
       think it's unfair now, but it runs very smoothly. [note: you can
       choose whether your cat is a prey-hunter, cave-guard, etc.]
       Prey-hunters, are well, the cats who are lean and have speed as
       well as cleverness. Cave-guards are the cats who are more suited
       for fighting and we think are good guards in the future.
       Strategists think of innovative ideas and tell the authorities,
       while swiftspeeds are the fastest cats in the Tribe and send
       messages.
       Got it? Good.
       #Post#: 1155--------------------------------------------------
       Re: Tribe of Rushing Water GUIDE! [do not post, WIP]
   DIR By: mocking
       Date: November 24, 2012, 8:55 pm
       ---------------------------------------------------------
       [center][font=georgia][glow=red,2,300]Religion/Beliefs?![/glow]
       Ah, our beliefs make up a lot of our warrior code. First off,
       Chiefs do not receive nine lives like the main Clan leaders.
       Why? We believe that we should live one life to its fullest and
       reflect on it in the afterlife. We don't strictly enforce any
       beliefs on anyone, and everyone is free to believe anything they
       wish to. Also, the heron is the sacred animal---no one must kill
       it--you will face punishment. Everyone must abide that.
       Second, healers are allowed to have kits as long as there is
       another healer/healer to-be as well. Occasionally we will have
       parties, so keep your eyes peeled. If the Chief has kits, the
       Successor will temporarily take up the duty until the Chief is
       ready to come back to her duty.
       #Post#: 1159--------------------------------------------------
       Re: Tribe of Rushing Water GUIDE! [do not post, WIP]
   DIR By: mocking
       Date: November 24, 2012, 8:59 pm
       ---------------------------------------------------------
       [center][font=georgia][glow=red,2,300]Alliances/Enemies?![/glow]
       We are neutral and don't have any enemies at the moment except
       for rogues.
       [Note: This post will be updated periodically.]
       #Post#: 1219--------------------------------------------------
       Re: Tribe of Rushing Water GUIDE! [do not post, WIP]
   DIR By: mocking
       Date: November 24, 2012, 9:44 pm
       ---------------------------------------------------------
       [center][font=georgia][glow=red,2,300]Surroundings/Territory?![/glow]
       We have a pretty complex territory. First off, we live in caves
       behind a waterfall, caves that was formed by the clay that
       formed from the waterfall. Ouch. That was a mouthful. But
       anyhow, fish and water is plentiful. However, sometimes the
       waterfall water can be blown by the wind, causing a flood. But,
       we try our best to anticipate it and we weave brambles to create
       sort of like a door to block out the water when there's a storm
       or if it's windy. We also live on a mountainside that's abundant
       with herons, our sacred animal, which is another reason why we
       moved territories a long time ago. Generally, we do not let kits
       outside of the caves due to the herons which can carry them
       away, but sometimes there are exceptions--which is rarely.
       Have any questions? Good.
       #Post#: 1220--------------------------------------------------
       Re: Tribe of Rushing Water GUIDE! [do not post, WIP]
   DIR By: mocking
       Date: November 24, 2012, 9:45 pm
       ---------------------------------------------------------
       [center][font=georgia][size=5][glow=red,2,300]Current HP
       list?![/glow]
       [Note: This, too will update periodically.]
       Chief: {Greenjay} That Camouflages In Leaves
       Advisor:
       Successor: Big {Fish} in Little Pond
       Helper:
       Healer:
       Healer to-be:
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