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       #Post#: 10--------------------------------------------------
        [TUT] How To Make CS 1.6 Server In Linux. 
   DIR By: junaiddx121
       Date: October 18, 2013, 1:37 pm
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       [b]CODE:
       mkdir hlds
       Now we switch to the hlds we just created and download the
       hldsupdatetool.bin
       CODE:
       cd hlds
       wget
  HTML http://www.cstrike-planet.com/dls/hldsupdatetool.bin
       If all goes well you should now have the hldsupdatetool.bin in
       the srcds directory. Now we change the permission of
       hldsupdatetool.bin so we can execute it and extract the contents
       from hldsupdatetool.bin
       CODE:
       chmod +x hldsupdatetool.bin
       ./hldsupdatetool.bin
       -------------------------------------------------------------------------------------------
       Note: after you run ./hldsupdatetool.bin you will get a prompt
       to agree with the terms and conditions, simply type yes and hit
       enter.
       -------------------------------------------------------------------------------------------
       If all goes well, you should not have two files in the srcds
       directory, the hldsupdatetool.bin which we downloaded earlier,
       and a steam file the updatetool generated, this is the file we
       will use to install Counter-Strike: Source.
       -------------------------------------------------------------------------------------------
       Note: if you receive a 'uncompress: command not found' message
       it means your server does not have uncompress installed. You
       have two options to easily work around this, try the following
       while logged-in as root:
       -------------------------------------------------------------------------------------------
       CODE:
       ln -s /bin/gunzip /bin/uncompress
       Then try to run ./hldsupdatetool.bin again. If that does not
       work, or you do not have root privileges you can download the
       binary file we have available:
       CODE:
       wget
  HTML http://www.cstrike-planet.com/dls/steam
       Now that you have the steam binary file, Type the following
       command to begin installing CS 1.6
       CODE:
       chmod +x steam
       ./steam -command update -game cstrike -dir .
       By now, the Counter-Strike 1.6 install should have started:
       Install times will vary anywhere between 15-30 minutes (~300MB)
       depending on your server connection speed and how congested the
       Steam network is. Once setup has finished it will display a
       "HLDS installation up to date" message. Now we are ready to
       start the server.
       Counter-Strike command line options:
       Below is a list of options you can use when starting up the
       server.
       -console
       Initializes console mode
       -autoupdate
       Automatically update the server when Steam updates are released
       -game <game name>
       The HLDS mod you want to run
       +maxplayers <number of players>
       Amount of players to allow
       +map <map name>
       The map to start the server with
       -port <port number>
       The port number the server should run on. Can be left out if you
       plan on using the default port (27015).
       -ip <ipaddress>
       Useful if you have multiple IPs and want to assign a particular
       IP to the server.
       There are a couple of ways to start the server; for simplicity
       we will start the server the easy way. We want the server to run
       in the background, so we issue the following command:
       CODE:
       ./hlds_run -game cstrike -autoupdate +maxplayers 20 +map
       de_aztec > /dev/null 2>&1 &
       If you are wondering what > /dev/null is; this will send no
       output, and the ending '&' will run the server in the
       background. This would be the most common way to start the
       server. Sometimes we like to see what is happening while the
       server is running, mostly for debugging purposes:
       CODE:
       ./hlds_run -game cstrike -autoupdate +maxplayers 20 +map
       de_aztec > hlds.log 2>&1 &
       The above will start the server, send all output (logging) to a
       file called hlds.log and run in the background. Everything the
       server generates will be sent to hlds.log, very useful if you
       want to see any errors that are happening while the server is
       running.
       Note: if you choose to send output to a file, remember to
       periodically delete the file, it can grow quite large on an
       active server. Keep in mind this should be used mostly for
       debugging and not for a production server.
       You're Done.
       Don't Forgot To Say Thanks Smile[/b] ;) ;)
       #Post#: 12--------------------------------------------------
       Re:  [TUT] How To Make CS 1.6 Server In Linux. 
   DIR By: muskaan
       Date: October 18, 2013, 1:42 pm
       ---------------------------------------------------------
       thnak :)  :-*
       #Post#: 14--------------------------------------------------
       Re:  [TUT] How To Make CS 1.6 Server In Linux. 
   DIR By: hbk khan
       Date: October 18, 2013, 1:46 pm
       ---------------------------------------------------------
       nice yaar adminship mile gi mujhe
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