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       #Post#: 623--------------------------------------------------
       Your own X-3 story...
   DIR By: Ananda
       Date: March 30, 2014, 1:18 pm
       ---------------------------------------------------------
       Your own X-3 Story! :-)
       You can put all your thoughts and ideas here for a X-3 story, be
       free to tell your story, this may be your last chance..xD
       #Post#: 625--------------------------------------------------
       Re: Your own X-3 story...
   DIR By: CrystalOfLies
       Date: March 30, 2014, 3:01 pm
       ---------------------------------------------------------
       Oh boy! My time to shine!
       So, uh... -ahem-... This isn't actually a 'chronological' X-3
       that I have in mind. This is actually an 'alternate universe'
       story that I have going on that takes place during X-2.
       And before you say, 'Oh boy, a story about bland, meaningless
       OCs and their bland, meaningless drama in a soon-to-be bland,
       meaningless Eternal Calm. Woo hoo.', nuh-uh. This story uses
       existing characters. In fact... it's not even set in Spira.
       That's right. 'X-2 AU' is set in the realm of the Farplane,
       featuring your favourite dead heroes and mine: Tidus, Jecht,
       Auron and Braska; forced to abandon their peaceful afterlives
       and set off to fight for not only the safety of the world, but
       the balance of life and death itself.
       Story:
       Now, I haven't got a phonebook-sized script set out for all the
       events of the game, including everyone's dialogue. Heck, I don't
       have anything written down at all: I just keep vague ideas in my
       head. However, I have mostly fleshed out the actual 'villain'
       that I have in said mind. This is actually a threat that I made
       up for a fanfiction of mine, but I feel it could work just as
       well in a 'canon' game as fanfiction.
       Liquid Nightmare.
       Originally inspired by another fanfiction and also by the main
       disease in Trauma Team, Liquid Nightmare is a mutated form of a
       malicious energy found in pyreflies, which counteracts 'pure'
       energy to maintain a pyrefly's natural balance. Thousands of
       years ago, a pyrefly researcher from Bevelle (named Rhiak) had
       accidentally extracted the Nightmare (non-mutant) energy from a
       deceased spirit that had died of an unknown cause. Nightmare
       began to multiply in mass and take on a living body of its own,
       influencing the researcher and driving him to the point of
       insanity, and eventually to death. It was then that he turned
       into a fiend, but no ordinary fiend. It was a patterned black
       and purple fiend with ungodly destructive capabilities and
       intentions. He was sent after he was proven to be too much of a
       danger, but still maintained his fiendish form. For he was
       half-living and half-dead. That, and he wasn't actually sent to
       the Farplane, but the Fiend World: haven and homeland of the
       fiends.
       Over the years, Rhiak went unnoticed as a carrier of Liquid
       Nightmare, but his condition started to subtly affect the fiends
       around him. They were displaying odd behaviours and having
       sudden urges to attack everything on sight. This was the Liquid
       Nightmare in Rhiak's body summoning other sources of Nightmare
       energy to conjoin with him, thus the Nightmare in foreign bodies
       were multiplying and quickly overtaking them. The sudden
       outbreak of Liquid Nightmare-infused fiends eventually led to
       the 'Monarchy War,' in which humans from Spira and monsters from
       the Fiend World fell out due to their different political
       opinions and began to turn on one another. Under orders from
       Aeshma: the king of the fiends and the Farplane's ambassador,
       the Fiend World was cut off from the rest of Spira due to the
       battle, and all the fiends on the battlefields were left behind
       in Spira to fend for themselves. Rhiak was the only Liquid
       Nightmare fiend left in Spira.
       He was eventually found by a group of soldiers, whom recognised
       him from the war. Instead of helping him out, Rhiak was captured
       and imprisoned deep beneath Bevelle, where he couldn't harm
       anybody. Nobody exactly knows what happened to him, whether he
       died naturally or still lives to this day. Nobody has ever
       really gone down there to emerge with the truth.
       Cut to the present day, two years after Sin's demise. Tidus and
       Jecht, the two remaining creations of the fayth and renowned
       slayers of Yu Yevon's terrifying Final Aeon, reside in a secret
       area of the Farplane along with the human forms of the fayth.
       One night, Bahamut calls for them, delivering a message from
       Ambassador Aeshma, inviting them to the annual festival
       celebrating their freedom from the thousand-year-old curse, set
       in the Central Farplane between the Djose Continent and the
       Wilderia Continent. They both agree to it, and having being
       supplied, set off to descend to the depths. However, the journey
       to the party would be much more than that...
       Gameplay:
       I've been reading Beyond Reality, a really good FFX fanfiction,
       (greatly looking forward to the next chapter!) and the author
       posted notes on how the fanfiction would play like if it were a
       game. Honestly, I think his/her idea for a battle system is
       fantastic. I think it would fit in just right without making
       things too difficult.
       Basically, the idea is to have a 'Tier' system. Each character
       will have set and exclusive jobs to themselves, and will unlock
       stronger and more complicated jobs the higher their Tier goes.
       For example, the author decided to have Tidus' 'Tier 1' job as a
       Warrior. Then for 'Tier 2-1,' a Dark Knight. Then for 'Tier
       2-2,' a Dragoon. He/she also decided to include 'Bonus Tiers,'
       which in Tidus' case is a Dream Master. These are optional, fun
       little jobs which shouldn't make sense in a story narrative, but
       offer unique skills and abilities in battle.
       I want to expand on this system, giving the Tier system a '1, 2,
       3...' format to make it easier to understand, but also give the
       tiers two separate modes. These are 'Anarchy Mode' and
       'Overworld Mode'. Anarchy Mode is used in combat and fighting
       areas, while Overworld Mode is used outside of battlefields,
       such as in towns, bases, open areas and inside houses. OM
       doesn't use weapons. AM and OM can be told apart by their slight
       differences in overall outfit. (OM could be sophisticated and
       friendly, while AM could be more free and threatening.) AM and
       OM could also, depending on what Tier it is, offer slightly
       different jobs and thus, different playstyles.
       Let's take Tidus' Tier Tree, for example. I'll use a few jobs
       from Beyond Reality, but I'll decide the rest.
       (Tier 1-AM: Warrior) (Tier 1-OM: Time Mage (Can speed up or slow
       time to make certain events happen))
       (Tier 2-AM: Spry Striker) (Tier 2-OM: Thief (Can sneak into and
       loot from storages. Can also eavesdrop on people.))
       (Tier 3-AM: Dragoon) (Tier 3-OM: Agile Treader (Can jump to
       hard-to-reach places. Can also sneak past fiends.))
       Man, I spent too much time on this post. I'll post more if you
       want me to. :S
       #Post#: 631--------------------------------------------------
       Re: Your own X-3 story...
   DIR By: Ananda
       Date: March 31, 2014, 7:35 pm
       ---------------------------------------------------------
       I actually like the ideas you posted. I really like the
       gameplay, which for me is fun and easy, and i like that
       liquidnightmare detail, and in the realm of the Farplane!
       Awesome
       If you want, you can keep explaining your ideas CrystalOfLies
       :-)
       Please my friends! Come here and have the freedom to tell your
       own X-3 story! :-)
       Its free! xD
       #Post#: 633--------------------------------------------------
       Re: Your own X-3 story...
   DIR By: Internal Medicine Doctor
       Date: March 31, 2014, 7:58 pm
       ---------------------------------------------------------
       Well, I might as well join in the initiative.
       For X-3, I would've preferred a new threat that had ties to the
       old threat in some ways.
       The idea of beckoning truthfully isn't a bad one, but I wouldn't
       want the ostensible big bad to be Sin-- it has ties to old
       political Spira which is too brash a move to play in the
       conceptualization of a second sequel.
       I want Yuna and co. to be free, and having Sin as the enemy from
       the beginning restricts that a fair bit.
       I'd imagine a snowballing of sorts within the Yevon system. The
       game would take place give or take ten years in the future,
       Tidus and Yuna can have a kid or two, everybody is getting along
       peacefully and happily, and a small problem rises up due to some
       new personalities in Bevelle.
       They investigate this issue as Yuna has her motherlike quality
       to look over people and Tidus's insatiable curiosity, and that
       spirals into further depth as they come to understand the
       motives and role these people play in the large scheme of
       things.
       Beckoning would be involved, because that could have ties later
       on to older enemies who would be orchestrating the whole thing.
       Not that I'm feigning cowardice of a brave new idea to drive the
       antagonist, but I don't think there would be insurrection or
       calamity in Spira after FFX-2 unless somebody from the past was
       irrationally vengeful at new Spira or our cast.
       and I want to see Seymour be a crazy fucker again.
       It'd be a place for reflection and introspection between
       whatever main cast is had, seeing how old enemies harbour stale
       grudges against their changed personalities.
       That's spitballing, though. It's how I'd imagine it go down;
       something favourably along these lines.
       I'd play it, at least.
       #Post#: 635--------------------------------------------------
       Re: Your own X-3 story...
   DIR By: Ananda
       Date: March 31, 2014, 8:17 pm
       ---------------------------------------------------------
       I like the idea of Tidus and Yuna together (since SE doesnt want
       them together apparently...*cough* novella *cough*)
       And that Seymour returns! Yay! I wanted to see that freak again!
       (Even though we had to fight him like four times...xD)
       Keep telling your thoughts and ideas!
       And thank you for CrystalOfLies and Internal Medicine Doctor for
       telling us your ideas, if you want you can keep making details
       of your ideas for X-3.
       #Post#: 645--------------------------------------------------
       Re: Your own X-3 story...
   DIR By: CrystalOfLies
       Date: April 2, 2014, 4:13 pm
       ---------------------------------------------------------
       Since OP wants me to keep going, sure, why not?
       More detail about Liquid Nightmare: the infection isn't actually
       contagious through physical contact, but by emotional means.
       Whenever someone displays a great amount of hatred and/or sin,
       the Nightmare is drawn to their actions. Nightmare alone is what
       turns the unsent into fiends due to their envy of the living,
       thus birthing 'unnatural' fiends with the mindset of an
       aggressive animal. However, in order to create Liquid Nightmare,
       the raw Nightmare energy has to both be awakened and warped by
       the influence of an intelligent host to the Liquid Nightmare. In
       this case, it was Rhiak. Since the fiends in the Fiend World
       were starting their bickering with the humans at the same time
       that Rhiak was sent, this created an army of Liquid
       Nightmare-infused fiends, giving them a great advantage over the
       humans in terms of power and dominance.
       In order to create one of these 'intelligent hosts,' which are
       called 'Nightmare Cores,' the person will have had to make a
       pact with an existing Nightmare Core, either physically or
       spiritually. However, in order to do this, the person will have
       to have a purely malicious soul, such as being destined to cause
       chaos or freely deciding to follow a path of darkness. Nightmare
       Cores are therefore much more capable of handing their awesome
       potential in battle, and, despite their monstrous forms, have
       more human-like qualities than normal Liquid Nightmare fiends,
       such as being able to speak or plan strategies. Physical
       Nightmare Cores specify in hand-to-hand combat and bulk, whilst
       spiritual Nightmare Cores specify in magic and cognitive.
       Rhiak was born a sheltered boy whose soul was instantly tainted
       by the sights of bloodshed over disagreements and sacrifices
       over broken relics. He grew up thinking that life was all about
       the satisfaction of man and fiendslaughter, and developed a
       hobby of collecting pyreflies from all around the bigoted city
       and beyond. Upon coming across a lone dead corpse of a man in a
       vast valley, a dangerous-looking black spirit rose from it,
       declaring Rhiak as 'the one who will proclaim death reborn'.
       Rhiak couldn't do anything as the spirit merged with him, and he
       eventually became the first Nightmare Core. Strangely enough,
       the corpse was still there, and was eventually found and sent.
       Back to the story:
       Tidus and Jecht said their farewells to the fayth, as they
       prepared to jump into a vortex. Valefor, who had become very
       close friends with Tidus, senses something strange, but is too
       late to warn them. Halfway through the dimensional vortex, Tidus
       and Jecht are suddenly ambushed by a very fast and very reactive
       monster with gigantic claws and a hollow body. Tidus, being the
       faster and more agile one, escapes most of the machine-like
       monster's attacks. Jecht isn't so lucky. After a few beating,
       the monster suddenly grabs Jecht and begins to swim through the
       walls of the vortex with him. Tidus desperately tries to save
       him, but ends up getting brutally impaled in the side, rendering
       him unconscious and slips out of the vortex, spiralling into an
       unknown area.
       When he wakes up, he's in a forest-like area, surrounded by
       trees and flowers. Remembering what happened, he immediately
       springs to his feet, but the deep laceration knocks him back
       down. He looks at his wound. Heavy amounts of plasma (Farplane
       equivalent of blood) are flowing out, and a long metal part is
       wedged into him. He decides to walk around for help, but is
       promptly disapproved of by 'natural' fiends. Eventually, his
       consciousness slips out again. The last thing he hears and sees
       is a squawk, and a giant white two-legged bird kneeling before
       him.
       All right, I'll stop here. It's getting kind of late. I'll post
       more, though.
       #Post#: 649--------------------------------------------------
       Re: Your own X-3 story...
   DIR By: Ananda
       Date: April 3, 2014, 7:20 pm
       ---------------------------------------------------------
       My god you have great imagination!
       I like how detailed the story is, and poor Jecht, and i like
       that Valefor is Tidus' friend :-)
       I really really like the Liquid Night,mare and the Nightmare
       core addition, its very nice.
       And poor Tidus, ouch, all that fight and fainting alot.
       When you said a bird was in front of Tidus, i thought it might
       be a chocobo  ;D, but you said it was white, hmmm maybe some of
       your creations!
       And you left a cliffhanger!
       #Post#: 651--------------------------------------------------
       Re: Your own X-3 story...
   DIR By: CrystalOfLies
       Date: April 4, 2014, 9:17 am
       ---------------------------------------------------------
       Actually, there's a white chocobo in Lightning Returns called
       'Angel of Valhalla,' so there are white chocobos, just a rarer
       colour than others.
       Basically, the white bird is a chocobo called Cirrus (as in
       cirrus clouds) which is the partner of somebody that I have yet
       to announce. She's faster than normal chocobos, being a rare
       breed, and can also hover in the air for a few seconds, but
       lacks the ability to hide/camouflage because of her colour.
       Since chocobos aren't classified as fiends, Cirrus lacks ties
       with them and is often picked on by them.
       #Post#: 652--------------------------------------------------
       Re: Your own X-3 story...
   DIR By: Ananda
       Date: April 4, 2014, 8:08 pm
       ---------------------------------------------------------
       Oh, i didnt knew LR had white chocobos xD i havent play it.
       Cirrus, the white chocobo, please, proceed with your story :-)
       #Post#: 665--------------------------------------------------
       Re: Your own X-3 story...
   DIR By: CrystalOfLies
       Date: April 23, 2014, 10:37 am
       ---------------------------------------------------------
       By the way, I found two more interesting concept arts about FFX.
       You may want to go over to the FFX Concept Art board and check
       them out.
       Since I'm here I might as well continue with my story. Right,
       let's see what I can remember at the moment...
       (Keep in mind, this next part might be a little bit strange to
       you if you've ever played FFX-2. I'm reminding you all, this is
       alternate universe, so it's not going to be completely
       consistent with the canon X-2. There will be changes here and
       there to fit the story. We good? Okay. Let's move on.)
       So after Tidus passes out again, he wakes up in a bed in a dimly
       lit room after having a bizarre dream sequence which, if this
       was a game, would probably be the trippy intro FMV a la Kingdom
       Hearts, complete with a Japanese song and a title-drop and
       everything. He mainly wakes up because of the mixture of
       horrible smells coming from the room next door. He goes to check
       it out, and is baffled by what he sees. It seemed to be some
       sort of alchemy or chemical laboratory. He also notices some
       wispy balls of light trapped in multiple jars depending on their
       colour and size, labelled by a strange language that he had
       never seen before. From the corner of his eye, he saw Cirrus
       staring at him blankly, before chirping and setting off at a
       blinding speed before he could approach it. He decides to follow
       it through the tunnel, climbing and rolling out of an angled
       tree trunk planted in a hill.
       Cue the end of the prologue, and the beginning of Chapter 1.
       Following Cirrus through the forest is the first mission, and
       also acts as a tutorial for navigating and interacting with the
       'Overworld Mode' section of the game. Such as jumping,
       balancing, looking for secrets, solving puzzles, pretty much
       like the 3D Legend of Zelda games, only with more freedom and
       control. As you go deeper into the forest, you would notice that
       the scenery changes from a lush green and yellow-ish sky to more
       autumn-y with a radiant blue sky, and leave piles which you can
       destroy.
       Eventually, Tidus catches up to Cirrus, but only because she
       stopped suddenly. Suddenly, she sticks her head into a pile of
       bushes, and drags out another man wearing a cloak. She sheds one
       of her feathers and rubs it on him, which seems to bring him
       back to consciousness. Tidus is a little put-off by the man,
       since his voice sounded pretty similar to his. However, when the
       man turns around and sees him, he freezes. Then he pulls his
       hood and reveals his face.
       ...He looks almost exactly like Tidus.
       The two understandably freak out, the man moreso since he thinks
       that Tidus is a fiend using 'doppelgänger powers' to cause chaos
       around Equinox, which is the forest's name. Now we know why part
       of the forest inherited a different season. After they calm
       down, the man suddenly gets angry at him. Apparently, he was
       scavenging the forest for ingredients and harvesting 'bulk' from
       the fiends' pyreflies, when Tidus' crash landing sent shock
       waves across Equinox and caused the man to fall off the trees.
       He sends Cirrus into the bushes to look for his staff, which
       looks like an overly decorated dream-catcher attached to a
       webbed stick. They then take off, the man not saying another
       word to Tidus, and Cirrus looking back at them curiously. He
       then decides to follow them, not having anywhere else to go.
       It eventually ends up with Tidus and the man, known as Shuyin,
       introducing themselves, though they got off on the wrong foot.
       Cut to the next day after a somewhat lengthy cutscene detailing
       Shuyin and Cirrus' lifestyle and what they do. Cirrus has been
       Shuyin's partner for centuries, and she acts as his ride, extra
       storage, and backup support. (her feathers have healing
       properties thanks to her breed)
       Shuyin is a 'pyremancer,' an occupation which is only known to
       exist in the Farplane, and not in very plentiful quantities.
       What they do is collect waste material that grows in pyreflies
       ('Bulk' is their local nickname. 'Ethereal Powder' is their
       scientific one.) and, using all sorts of methods like fusing
       them with magic or with other types of ethereal powder, create
       special concoctions that can be used in the world, or in battle,
       if stored in a container. Things like instantly growing plants,
       shrinking down objects, morphing into food and even shaping the
       land if the concoctions get really advanced. Some of them can
       even shape the bodies of a person. That's why over the years,
       Shuyin developed a partly fiendish body thanks to accidents and
       failed experiments. (Longer fingers, slightly bent legs, scales
       on parts of the skin and unnatural movements)
       He's implemented a special kind of ethereal powder into his
       dream-catcher staff, which allows it to record and copy enemy
       spells that it recognises and allows Shuyin to use that certain
       spell. So gameplay-wise, his Tier 1 classes would be Pyremancer
       (OM) and Blue Mage (AM).
       The next segment is basically all about the 'Anarchy Mode'
       section of the game, Tidus getting a makeshift wooden sword (or
       a bokken, seeing how this is an Asian-oriented Final Fantasy
       game and all, plus it would pay homage to his Kingdom Hearts
       persona) and Shuyin with his empty (at the moment) dream-catcher
       staff. Basically it goes through the mechanics of manoeuvring
       and abilities and how everybody (or Tidus and Shuyin) plays
       differently. Tidus is faster and stronger, while Shuyin has more
       defensive capabilities. Eventually, we get into our first boss
       fight, against a giant white-yellow furred behemoth covered in
       vines, dubbed 'The Dumb Beast' by Shuyin. This is where he gets
       his first Blue Mage ability: Vine Snare. (Low nature damage and
       a chance of paralysis.) Also, some things about assistance (like
       using Cirrus to heal) and interacting with the battleground to
       get the advantage.
       The next day, a storm pours upon Equinox. However, Shuyin is
       concerned, claiming that storm clouds aren't normally that
       dense. However, lightning flashes from a rift that opens in the
       sky, and weird fiends suddenly fly out of them and surge towards
       Equinox. They brandish their weapons and a fight occurs, only
       it's scripted to where it's impossible to win. Weakened, they
       get the mindset to retreat. Fiends and plants are getting
       vaporised by these strange monsters as purple gas leaks from the
       rifts. Turns out the gas is poisonous and reacts strongly to
       pyreflies. Let's keep this short: Shuyin finds out Cirrus is
       missing, he gets hit by the poison, falls unconscious, Tidus
       finds Cirrus and puts Shuyin's body on her, they run to the edge
       of Equinox, which turns to be a secluded island in the sky,
       having no choice they jump off without knowing how high up they
       are, a lightning bolt strikes them both and they fly in opposite
       directions towards the mainland.
       (Edit: I forgot about the metal component that Tidus was struck
       with, lul. After their introduction, Shuyin treats his wounds
       and quite painfully rips out the metal from his body. He doesn't
       seem to care that Tidus was in a great deal of pain. They take a
       closer look at it: it was made out of multiple metal compounds
       compressed together to make an incredibly sturdy and sharp
       material. Tidus is reminded of the monster that attacked him and
       Jecht, and asks Shuyin how to get off Equinox. He laughs and
       says that he better be prepared for a long drop, but should
       probably wait until he's fully recovered. He gives the metal to
       Tidus, which he puts in his magic backpack. (Come on, you need
       an explanation for your seemingly bottomless inventory.) This
       will come into play later.
       Later that night, Shuyin makes sure Tidus isn't awake, and
       decides to experiment with Tidus' plasma that he extracted from
       the wound. Since he's a creation of the fayth, his plasma has
       confusing and bizarre properties, including having traces of an
       unknown pathogen in them. Shuyin once again freaks out, and
       encapsulates the plasma into the container again.)
       Now, more about the gameplay.
       As I said, Overworld Mode is almost a completely different game
       from Anarchy Mode. That being said, the stats, such as Attack,
       Magic and Defence, all take on a new role in Overworld Mode. The
       higher the stats, the more effective the characters are in that
       particular field.
       Hitpoints stays the same.
       Attack turns into Dexterity. Allows members to do tasks with
       their hands. (lockpicking, balancing, juggling, etc.)
       Vigor turns into Strength. Allows members to pick up heavy
       objects and destroy large obstacles.
       Defence turns into Endurance. Allows members to take less damage
       from physical causes. (fall damage, setting off traps, crashing
       into walls, etc.)
       Magic stays the same, but you can't use offensive spells.
       Magic Defence turns into Resistance. Allows members to take less
       damage from natural causes. (weather, temperature, poison, etc.)
       Speed (how many attacks you can deal in a combo with one person)
       turns into Agility. Measures how fast somebody can run. (Agility
       is measured in levels. Tidus could be Fast, but Auron could be
       Slow.)
       Luck turns into Charisma. Can unlock special options while
       talking to NPCs. (Negotiating with shopkeepers, persuading
       people to give special information, etc.)
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