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#Post#: 623--------------------------------------------------
Your own X-3 story...
DIR By: Ananda
Date: March 30, 2014, 1:18 pm
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Your own X-3 Story! :-)
You can put all your thoughts and ideas here for a X-3 story, be
free to tell your story, this may be your last chance..xD
#Post#: 625--------------------------------------------------
Re: Your own X-3 story...
DIR By: CrystalOfLies
Date: March 30, 2014, 3:01 pm
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Oh boy! My time to shine!
So, uh... -ahem-... This isn't actually a 'chronological' X-3
that I have in mind. This is actually an 'alternate universe'
story that I have going on that takes place during X-2.
And before you say, 'Oh boy, a story about bland, meaningless
OCs and their bland, meaningless drama in a soon-to-be bland,
meaningless Eternal Calm. Woo hoo.', nuh-uh. This story uses
existing characters. In fact... it's not even set in Spira.
That's right. 'X-2 AU' is set in the realm of the Farplane,
featuring your favourite dead heroes and mine: Tidus, Jecht,
Auron and Braska; forced to abandon their peaceful afterlives
and set off to fight for not only the safety of the world, but
the balance of life and death itself.
Story:
Now, I haven't got a phonebook-sized script set out for all the
events of the game, including everyone's dialogue. Heck, I don't
have anything written down at all: I just keep vague ideas in my
head. However, I have mostly fleshed out the actual 'villain'
that I have in said mind. This is actually a threat that I made
up for a fanfiction of mine, but I feel it could work just as
well in a 'canon' game as fanfiction.
Liquid Nightmare.
Originally inspired by another fanfiction and also by the main
disease in Trauma Team, Liquid Nightmare is a mutated form of a
malicious energy found in pyreflies, which counteracts 'pure'
energy to maintain a pyrefly's natural balance. Thousands of
years ago, a pyrefly researcher from Bevelle (named Rhiak) had
accidentally extracted the Nightmare (non-mutant) energy from a
deceased spirit that had died of an unknown cause. Nightmare
began to multiply in mass and take on a living body of its own,
influencing the researcher and driving him to the point of
insanity, and eventually to death. It was then that he turned
into a fiend, but no ordinary fiend. It was a patterned black
and purple fiend with ungodly destructive capabilities and
intentions. He was sent after he was proven to be too much of a
danger, but still maintained his fiendish form. For he was
half-living and half-dead. That, and he wasn't actually sent to
the Farplane, but the Fiend World: haven and homeland of the
fiends.
Over the years, Rhiak went unnoticed as a carrier of Liquid
Nightmare, but his condition started to subtly affect the fiends
around him. They were displaying odd behaviours and having
sudden urges to attack everything on sight. This was the Liquid
Nightmare in Rhiak's body summoning other sources of Nightmare
energy to conjoin with him, thus the Nightmare in foreign bodies
were multiplying and quickly overtaking them. The sudden
outbreak of Liquid Nightmare-infused fiends eventually led to
the 'Monarchy War,' in which humans from Spira and monsters from
the Fiend World fell out due to their different political
opinions and began to turn on one another. Under orders from
Aeshma: the king of the fiends and the Farplane's ambassador,
the Fiend World was cut off from the rest of Spira due to the
battle, and all the fiends on the battlefields were left behind
in Spira to fend for themselves. Rhiak was the only Liquid
Nightmare fiend left in Spira.
He was eventually found by a group of soldiers, whom recognised
him from the war. Instead of helping him out, Rhiak was captured
and imprisoned deep beneath Bevelle, where he couldn't harm
anybody. Nobody exactly knows what happened to him, whether he
died naturally or still lives to this day. Nobody has ever
really gone down there to emerge with the truth.
Cut to the present day, two years after Sin's demise. Tidus and
Jecht, the two remaining creations of the fayth and renowned
slayers of Yu Yevon's terrifying Final Aeon, reside in a secret
area of the Farplane along with the human forms of the fayth.
One night, Bahamut calls for them, delivering a message from
Ambassador Aeshma, inviting them to the annual festival
celebrating their freedom from the thousand-year-old curse, set
in the Central Farplane between the Djose Continent and the
Wilderia Continent. They both agree to it, and having being
supplied, set off to descend to the depths. However, the journey
to the party would be much more than that...
Gameplay:
I've been reading Beyond Reality, a really good FFX fanfiction,
(greatly looking forward to the next chapter!) and the author
posted notes on how the fanfiction would play like if it were a
game. Honestly, I think his/her idea for a battle system is
fantastic. I think it would fit in just right without making
things too difficult.
Basically, the idea is to have a 'Tier' system. Each character
will have set and exclusive jobs to themselves, and will unlock
stronger and more complicated jobs the higher their Tier goes.
For example, the author decided to have Tidus' 'Tier 1' job as a
Warrior. Then for 'Tier 2-1,' a Dark Knight. Then for 'Tier
2-2,' a Dragoon. He/she also decided to include 'Bonus Tiers,'
which in Tidus' case is a Dream Master. These are optional, fun
little jobs which shouldn't make sense in a story narrative, but
offer unique skills and abilities in battle.
I want to expand on this system, giving the Tier system a '1, 2,
3...' format to make it easier to understand, but also give the
tiers two separate modes. These are 'Anarchy Mode' and
'Overworld Mode'. Anarchy Mode is used in combat and fighting
areas, while Overworld Mode is used outside of battlefields,
such as in towns, bases, open areas and inside houses. OM
doesn't use weapons. AM and OM can be told apart by their slight
differences in overall outfit. (OM could be sophisticated and
friendly, while AM could be more free and threatening.) AM and
OM could also, depending on what Tier it is, offer slightly
different jobs and thus, different playstyles.
Let's take Tidus' Tier Tree, for example. I'll use a few jobs
from Beyond Reality, but I'll decide the rest.
(Tier 1-AM: Warrior) (Tier 1-OM: Time Mage (Can speed up or slow
time to make certain events happen))
(Tier 2-AM: Spry Striker) (Tier 2-OM: Thief (Can sneak into and
loot from storages. Can also eavesdrop on people.))
(Tier 3-AM: Dragoon) (Tier 3-OM: Agile Treader (Can jump to
hard-to-reach places. Can also sneak past fiends.))
Man, I spent too much time on this post. I'll post more if you
want me to. :S
#Post#: 631--------------------------------------------------
Re: Your own X-3 story...
DIR By: Ananda
Date: March 31, 2014, 7:35 pm
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I actually like the ideas you posted. I really like the
gameplay, which for me is fun and easy, and i like that
liquidnightmare detail, and in the realm of the Farplane!
Awesome
If you want, you can keep explaining your ideas CrystalOfLies
:-)
Please my friends! Come here and have the freedom to tell your
own X-3 story! :-)
Its free! xD
#Post#: 633--------------------------------------------------
Re: Your own X-3 story...
DIR By: Internal Medicine Doctor
Date: March 31, 2014, 7:58 pm
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Well, I might as well join in the initiative.
For X-3, I would've preferred a new threat that had ties to the
old threat in some ways.
The idea of beckoning truthfully isn't a bad one, but I wouldn't
want the ostensible big bad to be Sin-- it has ties to old
political Spira which is too brash a move to play in the
conceptualization of a second sequel.
I want Yuna and co. to be free, and having Sin as the enemy from
the beginning restricts that a fair bit.
I'd imagine a snowballing of sorts within the Yevon system. The
game would take place give or take ten years in the future,
Tidus and Yuna can have a kid or two, everybody is getting along
peacefully and happily, and a small problem rises up due to some
new personalities in Bevelle.
They investigate this issue as Yuna has her motherlike quality
to look over people and Tidus's insatiable curiosity, and that
spirals into further depth as they come to understand the
motives and role these people play in the large scheme of
things.
Beckoning would be involved, because that could have ties later
on to older enemies who would be orchestrating the whole thing.
Not that I'm feigning cowardice of a brave new idea to drive the
antagonist, but I don't think there would be insurrection or
calamity in Spira after FFX-2 unless somebody from the past was
irrationally vengeful at new Spira or our cast.
and I want to see Seymour be a crazy fucker again.
It'd be a place for reflection and introspection between
whatever main cast is had, seeing how old enemies harbour stale
grudges against their changed personalities.
That's spitballing, though. It's how I'd imagine it go down;
something favourably along these lines.
I'd play it, at least.
#Post#: 635--------------------------------------------------
Re: Your own X-3 story...
DIR By: Ananda
Date: March 31, 2014, 8:17 pm
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I like the idea of Tidus and Yuna together (since SE doesnt want
them together apparently...*cough* novella *cough*)
And that Seymour returns! Yay! I wanted to see that freak again!
(Even though we had to fight him like four times...xD)
Keep telling your thoughts and ideas!
And thank you for CrystalOfLies and Internal Medicine Doctor for
telling us your ideas, if you want you can keep making details
of your ideas for X-3.
#Post#: 645--------------------------------------------------
Re: Your own X-3 story...
DIR By: CrystalOfLies
Date: April 2, 2014, 4:13 pm
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Since OP wants me to keep going, sure, why not?
More detail about Liquid Nightmare: the infection isn't actually
contagious through physical contact, but by emotional means.
Whenever someone displays a great amount of hatred and/or sin,
the Nightmare is drawn to their actions. Nightmare alone is what
turns the unsent into fiends due to their envy of the living,
thus birthing 'unnatural' fiends with the mindset of an
aggressive animal. However, in order to create Liquid Nightmare,
the raw Nightmare energy has to both be awakened and warped by
the influence of an intelligent host to the Liquid Nightmare. In
this case, it was Rhiak. Since the fiends in the Fiend World
were starting their bickering with the humans at the same time
that Rhiak was sent, this created an army of Liquid
Nightmare-infused fiends, giving them a great advantage over the
humans in terms of power and dominance.
In order to create one of these 'intelligent hosts,' which are
called 'Nightmare Cores,' the person will have had to make a
pact with an existing Nightmare Core, either physically or
spiritually. However, in order to do this, the person will have
to have a purely malicious soul, such as being destined to cause
chaos or freely deciding to follow a path of darkness. Nightmare
Cores are therefore much more capable of handing their awesome
potential in battle, and, despite their monstrous forms, have
more human-like qualities than normal Liquid Nightmare fiends,
such as being able to speak or plan strategies. Physical
Nightmare Cores specify in hand-to-hand combat and bulk, whilst
spiritual Nightmare Cores specify in magic and cognitive.
Rhiak was born a sheltered boy whose soul was instantly tainted
by the sights of bloodshed over disagreements and sacrifices
over broken relics. He grew up thinking that life was all about
the satisfaction of man and fiendslaughter, and developed a
hobby of collecting pyreflies from all around the bigoted city
and beyond. Upon coming across a lone dead corpse of a man in a
vast valley, a dangerous-looking black spirit rose from it,
declaring Rhiak as 'the one who will proclaim death reborn'.
Rhiak couldn't do anything as the spirit merged with him, and he
eventually became the first Nightmare Core. Strangely enough,
the corpse was still there, and was eventually found and sent.
Back to the story:
Tidus and Jecht said their farewells to the fayth, as they
prepared to jump into a vortex. Valefor, who had become very
close friends with Tidus, senses something strange, but is too
late to warn them. Halfway through the dimensional vortex, Tidus
and Jecht are suddenly ambushed by a very fast and very reactive
monster with gigantic claws and a hollow body. Tidus, being the
faster and more agile one, escapes most of the machine-like
monster's attacks. Jecht isn't so lucky. After a few beating,
the monster suddenly grabs Jecht and begins to swim through the
walls of the vortex with him. Tidus desperately tries to save
him, but ends up getting brutally impaled in the side, rendering
him unconscious and slips out of the vortex, spiralling into an
unknown area.
When he wakes up, he's in a forest-like area, surrounded by
trees and flowers. Remembering what happened, he immediately
springs to his feet, but the deep laceration knocks him back
down. He looks at his wound. Heavy amounts of plasma (Farplane
equivalent of blood) are flowing out, and a long metal part is
wedged into him. He decides to walk around for help, but is
promptly disapproved of by 'natural' fiends. Eventually, his
consciousness slips out again. The last thing he hears and sees
is a squawk, and a giant white two-legged bird kneeling before
him.
All right, I'll stop here. It's getting kind of late. I'll post
more, though.
#Post#: 649--------------------------------------------------
Re: Your own X-3 story...
DIR By: Ananda
Date: April 3, 2014, 7:20 pm
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My god you have great imagination!
I like how detailed the story is, and poor Jecht, and i like
that Valefor is Tidus' friend :-)
I really really like the Liquid Night,mare and the Nightmare
core addition, its very nice.
And poor Tidus, ouch, all that fight and fainting alot.
When you said a bird was in front of Tidus, i thought it might
be a chocobo ;D, but you said it was white, hmmm maybe some of
your creations!
And you left a cliffhanger!
#Post#: 651--------------------------------------------------
Re: Your own X-3 story...
DIR By: CrystalOfLies
Date: April 4, 2014, 9:17 am
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Actually, there's a white chocobo in Lightning Returns called
'Angel of Valhalla,' so there are white chocobos, just a rarer
colour than others.
Basically, the white bird is a chocobo called Cirrus (as in
cirrus clouds) which is the partner of somebody that I have yet
to announce. She's faster than normal chocobos, being a rare
breed, and can also hover in the air for a few seconds, but
lacks the ability to hide/camouflage because of her colour.
Since chocobos aren't classified as fiends, Cirrus lacks ties
with them and is often picked on by them.
#Post#: 652--------------------------------------------------
Re: Your own X-3 story...
DIR By: Ananda
Date: April 4, 2014, 8:08 pm
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Oh, i didnt knew LR had white chocobos xD i havent play it.
Cirrus, the white chocobo, please, proceed with your story :-)
#Post#: 665--------------------------------------------------
Re: Your own X-3 story...
DIR By: CrystalOfLies
Date: April 23, 2014, 10:37 am
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By the way, I found two more interesting concept arts about FFX.
You may want to go over to the FFX Concept Art board and check
them out.
Since I'm here I might as well continue with my story. Right,
let's see what I can remember at the moment...
(Keep in mind, this next part might be a little bit strange to
you if you've ever played FFX-2. I'm reminding you all, this is
alternate universe, so it's not going to be completely
consistent with the canon X-2. There will be changes here and
there to fit the story. We good? Okay. Let's move on.)
So after Tidus passes out again, he wakes up in a bed in a dimly
lit room after having a bizarre dream sequence which, if this
was a game, would probably be the trippy intro FMV a la Kingdom
Hearts, complete with a Japanese song and a title-drop and
everything. He mainly wakes up because of the mixture of
horrible smells coming from the room next door. He goes to check
it out, and is baffled by what he sees. It seemed to be some
sort of alchemy or chemical laboratory. He also notices some
wispy balls of light trapped in multiple jars depending on their
colour and size, labelled by a strange language that he had
never seen before. From the corner of his eye, he saw Cirrus
staring at him blankly, before chirping and setting off at a
blinding speed before he could approach it. He decides to follow
it through the tunnel, climbing and rolling out of an angled
tree trunk planted in a hill.
Cue the end of the prologue, and the beginning of Chapter 1.
Following Cirrus through the forest is the first mission, and
also acts as a tutorial for navigating and interacting with the
'Overworld Mode' section of the game. Such as jumping,
balancing, looking for secrets, solving puzzles, pretty much
like the 3D Legend of Zelda games, only with more freedom and
control. As you go deeper into the forest, you would notice that
the scenery changes from a lush green and yellow-ish sky to more
autumn-y with a radiant blue sky, and leave piles which you can
destroy.
Eventually, Tidus catches up to Cirrus, but only because she
stopped suddenly. Suddenly, she sticks her head into a pile of
bushes, and drags out another man wearing a cloak. She sheds one
of her feathers and rubs it on him, which seems to bring him
back to consciousness. Tidus is a little put-off by the man,
since his voice sounded pretty similar to his. However, when the
man turns around and sees him, he freezes. Then he pulls his
hood and reveals his face.
...He looks almost exactly like Tidus.
The two understandably freak out, the man moreso since he thinks
that Tidus is a fiend using 'doppelgänger powers' to cause chaos
around Equinox, which is the forest's name. Now we know why part
of the forest inherited a different season. After they calm
down, the man suddenly gets angry at him. Apparently, he was
scavenging the forest for ingredients and harvesting 'bulk' from
the fiends' pyreflies, when Tidus' crash landing sent shock
waves across Equinox and caused the man to fall off the trees.
He sends Cirrus into the bushes to look for his staff, which
looks like an overly decorated dream-catcher attached to a
webbed stick. They then take off, the man not saying another
word to Tidus, and Cirrus looking back at them curiously. He
then decides to follow them, not having anywhere else to go.
It eventually ends up with Tidus and the man, known as Shuyin,
introducing themselves, though they got off on the wrong foot.
Cut to the next day after a somewhat lengthy cutscene detailing
Shuyin and Cirrus' lifestyle and what they do. Cirrus has been
Shuyin's partner for centuries, and she acts as his ride, extra
storage, and backup support. (her feathers have healing
properties thanks to her breed)
Shuyin is a 'pyremancer,' an occupation which is only known to
exist in the Farplane, and not in very plentiful quantities.
What they do is collect waste material that grows in pyreflies
('Bulk' is their local nickname. 'Ethereal Powder' is their
scientific one.) and, using all sorts of methods like fusing
them with magic or with other types of ethereal powder, create
special concoctions that can be used in the world, or in battle,
if stored in a container. Things like instantly growing plants,
shrinking down objects, morphing into food and even shaping the
land if the concoctions get really advanced. Some of them can
even shape the bodies of a person. That's why over the years,
Shuyin developed a partly fiendish body thanks to accidents and
failed experiments. (Longer fingers, slightly bent legs, scales
on parts of the skin and unnatural movements)
He's implemented a special kind of ethereal powder into his
dream-catcher staff, which allows it to record and copy enemy
spells that it recognises and allows Shuyin to use that certain
spell. So gameplay-wise, his Tier 1 classes would be Pyremancer
(OM) and Blue Mage (AM).
The next segment is basically all about the 'Anarchy Mode'
section of the game, Tidus getting a makeshift wooden sword (or
a bokken, seeing how this is an Asian-oriented Final Fantasy
game and all, plus it would pay homage to his Kingdom Hearts
persona) and Shuyin with his empty (at the moment) dream-catcher
staff. Basically it goes through the mechanics of manoeuvring
and abilities and how everybody (or Tidus and Shuyin) plays
differently. Tidus is faster and stronger, while Shuyin has more
defensive capabilities. Eventually, we get into our first boss
fight, against a giant white-yellow furred behemoth covered in
vines, dubbed 'The Dumb Beast' by Shuyin. This is where he gets
his first Blue Mage ability: Vine Snare. (Low nature damage and
a chance of paralysis.) Also, some things about assistance (like
using Cirrus to heal) and interacting with the battleground to
get the advantage.
The next day, a storm pours upon Equinox. However, Shuyin is
concerned, claiming that storm clouds aren't normally that
dense. However, lightning flashes from a rift that opens in the
sky, and weird fiends suddenly fly out of them and surge towards
Equinox. They brandish their weapons and a fight occurs, only
it's scripted to where it's impossible to win. Weakened, they
get the mindset to retreat. Fiends and plants are getting
vaporised by these strange monsters as purple gas leaks from the
rifts. Turns out the gas is poisonous and reacts strongly to
pyreflies. Let's keep this short: Shuyin finds out Cirrus is
missing, he gets hit by the poison, falls unconscious, Tidus
finds Cirrus and puts Shuyin's body on her, they run to the edge
of Equinox, which turns to be a secluded island in the sky,
having no choice they jump off without knowing how high up they
are, a lightning bolt strikes them both and they fly in opposite
directions towards the mainland.
(Edit: I forgot about the metal component that Tidus was struck
with, lul. After their introduction, Shuyin treats his wounds
and quite painfully rips out the metal from his body. He doesn't
seem to care that Tidus was in a great deal of pain. They take a
closer look at it: it was made out of multiple metal compounds
compressed together to make an incredibly sturdy and sharp
material. Tidus is reminded of the monster that attacked him and
Jecht, and asks Shuyin how to get off Equinox. He laughs and
says that he better be prepared for a long drop, but should
probably wait until he's fully recovered. He gives the metal to
Tidus, which he puts in his magic backpack. (Come on, you need
an explanation for your seemingly bottomless inventory.) This
will come into play later.
Later that night, Shuyin makes sure Tidus isn't awake, and
decides to experiment with Tidus' plasma that he extracted from
the wound. Since he's a creation of the fayth, his plasma has
confusing and bizarre properties, including having traces of an
unknown pathogen in them. Shuyin once again freaks out, and
encapsulates the plasma into the container again.)
Now, more about the gameplay.
As I said, Overworld Mode is almost a completely different game
from Anarchy Mode. That being said, the stats, such as Attack,
Magic and Defence, all take on a new role in Overworld Mode. The
higher the stats, the more effective the characters are in that
particular field.
Hitpoints stays the same.
Attack turns into Dexterity. Allows members to do tasks with
their hands. (lockpicking, balancing, juggling, etc.)
Vigor turns into Strength. Allows members to pick up heavy
objects and destroy large obstacles.
Defence turns into Endurance. Allows members to take less damage
from physical causes. (fall damage, setting off traps, crashing
into walls, etc.)
Magic stays the same, but you can't use offensive spells.
Magic Defence turns into Resistance. Allows members to take less
damage from natural causes. (weather, temperature, poison, etc.)
Speed (how many attacks you can deal in a combo with one person)
turns into Agility. Measures how fast somebody can run. (Agility
is measured in levels. Tidus could be Fast, but Auron could be
Slow.)
Luck turns into Charisma. Can unlock special options while
talking to NPCs. (Negotiating with shopkeepers, persuading
people to give special information, etc.)
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