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#Post#: 464--------------------------------------------------
Fiend Tales
By: CrystalOfLies Date: February 1, 2014, 11:39 am
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In the International + Last Mission version of X-2, a major
feature alongside the Coliseum and the Creature Creator was the
Fiend Tales. Capturing fiends allows Shinra to analyse them and
become friends with them, giving us a side to the fiends that we
had never seen before. Each fiend has their own personality and
desires, some of which will tell you how they died and even
imply that they can become humans again if they find out how.
Levelling up fiends in your team will reveal more of their story
and wants to you, and when you get far enough, you will unlock
their Creature Ending. These are non-voice acted cutscenes that
involve Shinra releasing the fiend, and having the fiend either
getting their wish granted and resting in peace, or running off
and adapting to their new lifestyle.
This is a guide to the summaries of the fiends' stories and
endings. I will update it over time.
[s]ooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooo
ooooooooooooooooooooooooooooooooooooooooooooooooooooooooooo[/s]
[center]SALLET
Analysis:
A former monk of Yevon from the time of Lady Yocun. Cause of
death is unknown. Despite his old age, he swears to be Yuna's
guardian and to stay by her side until they reach Zanarkand. He
still thinks that Sin and Yevon's teachings are around and that
machina are forbidden; mistaking the Celsius for a boat being
attacked by Sin's storms. When he is told that the Celsius is
powered by machines, that the Calm is eternal, and that Yuna is
a sphere hunter, he gets angry and denies it. He demands that
they go to Zanarkand and meet with Yunalesca who, unbeknownst to
him, isn't around anymore.
Ending:
Arriving in Zanarkand, Sallet sees that the ruins have been
turned into a tourist attraction, and are also a breeding ground
for monkeys. Realising that Yunalesca no longer resides in Spira
and that he doesn't belong, he takes one last look at
Zanarkand's night sky and accepts Spira's new age. Dissolving
into pyreflies, he leaves Spira in Yuna's hands.
BICOCETTE
Analysis:
A Bicocette that claims to have the ability to use Doom. Cause
of death is unknown, though he claims to have 'messed up'. He
claims to once have been a petty thief that made a pact with the
Angel of Death. Death gave him his powers and told Bicocette to
reap human souls for him. Upon his death, his partners sealed
his powers, but didn't send him to the Farplane. Eventually the
seal breaks, and he goes out to hunt down his former friends.
Ending:
Bicocette returns to his hideout with his regained power. He
plans to use Doom on his partners. However, he starts to regret
it when things get out of hand. Death tortures and kills his
friends, and Bicocette runs away, saying that he only wanted to
scare them and make them apologise for making fun of him. He
fears what his friends would think of him when they reunite in
the Farplane. Death appears before him and says that he will
never reach the Farplane anyway, and attacks him. The screen
fades to white, ending with Death saying that he craves the
souls of fiends that have sunk to the lowest depths.
BARBUTA
Analysis:
N/A (Creature lives to fight.)
Ending:
N/A
ARMET
Analysis:
A female sailor who used to be married. Cause of death: Sin's
attack on Kilika. She says she is happy to be a fiend, because
her human life was so difficult. Recently, she had regained her
memories of her human life, saying that she probably forgot it
because she didn't want to remember. She says that there is a
cave where fiends work together to build new lives. She is
reminded of the 'battles' she had when she was married. She was
wooed by her husband to move to Kilika from Besaid. Her husband
was a good man, but was submissive to his mother. Armet's
mother-in-law and sister-in-law abused her when her husband
wasn't around, which resulted in her fighting back. When she
died to Sin, her and her mother-in-law still argued back then.
She concludes by saying she was grateful for making those
memories, and that she should get back to the cave.
Ending:
Armet returns to the cave, meeting up with a Bully Cap. The
Bully Cap suspiciously says to Armet that she came back early.
Bully Cap then proceeds to reveal that she had also regained her
memories. Armet figures out that the Bully Cap is indeed her
mother-in-law. MIL jokes that their fates have conjoined.
Armet's sister-in-law, a Thunder Flan, drops in, telling Armet
to hurry up and make dinner. Armet gets dizzy from the
realization that she is stuck with her abusers again. SIL asks
if dinner is ready. SIL complains that Armet made so little in
so much time. MIL tells Armet to do the cleaning and laundry,
who then collapses and weeps, her morsel of food still in front
of her. MIL and SIL eat their food, only to freak out over its
spiciness. Armet is seen laughing behind a wall. The screen
fades to black, saying that it's the start of Round 2.
(Fun fact: The food model that Armet gives to MIL and SIL is the
same model for the tray of food that Rikku gives to Tidus on the
Salvage Ship in FFX.)
BASCINET
Analysis:
An admirer of the Gullwings. Cause of death is unknown. She says
that she found out about the trap pods in Gagazet from a friend,
so she purposefully got caught in one of them to join the
Gullwings. She says it's because she admired a specific person
in the Gullwings, which turns out to be Brother from her
(amusing) description. She says that she first saw Brother when
he jumped ship to save Yuna in the Gagazet ruins. Brother's
affection for Yuna touched Bascinet in a way. She reveals that
she's been practising her body language to be just like Brother,
and that she thinks that she and Brother have come to a deeper
understanding. She wants to become Brother's best student, and
goes to tell him how she feels.
Ending:
Bascinet meets with Brother at Bikanel's oasis, and plans to ask
him to become his number one apprentice. She hopes that her body
language is good enough. Bascinet tries to communicate with
Brother through body language: 'LET-ME-BE-YOUR-APPRENTICE.'
Brother, not being the smartest person in the world,
misinterprets her gestures as 'WHAT-IS-YOUR-NAME'. He plays
along, saying 'MY-NAME-IS-BROTHER.' Bascinet also misinterprets
his gestures, thinking it's 'THE-PATH-WILL-BE-DIFFICULT.' She
responds with 'NO-THANK-YOU.' Brother thinks she said
'WILL-YOU-MARRY-ME'. It sends Brother on a frenzy, which
Bascinet interprets as 'TOO-SOON.' Thinking it's him rejecting
her request to be his apprentice, she is disappointed. Brother,
in relation to her not-quite-proposal, quietly says to himself
that it's from a friend. Bascinet hears this, misinterpreting it
as her second chance.
HEAVY SALLET
Analysis:
Cause of death is unknown. She talks in vague sentences, saying
that it's too cramped, and that she won't do well with the
'neighbours'. She is hesitating to say hi to them. She then
thinks she's too sensitive, and that she'll never make friends.
She says that she met someone in Kilika, and that she asked him
to come and hang out. The man didn't seem sure, so she said that
he could bring his friends. His friends agree and she is
delighted, but says to keep it a secret. She then says that it
was fun at first, and that they got along, but then they kept
refusing to go home. She then thinks that she sees 'smaller
ones'. She is afraid that the Gullwings will fire her for this.
Later, the smaller ones have multiplied so much that the room is
about to burst. She panics about what to do, when she notices
some of them leaving.
Ending:
Heavy Sallet goes to confront the Gullwings, who then spills her
dilemma to them. She apologises. Rikku, who has a monkey on her
head, is looking irritated at Heavy Sallet. It is revealed that
the 'smaller ones' are the Zanarkand monkeys, which have invaded
the entire cabin. HS apologises again, and says that she'll
gather them up and leave. Afterwards, Shinra is seen cradling
one of the monkeys in his arms, saying that it's his.
DIVEBEAK
Analysis:
Cause of death is unknown. He acts as a delivery service
exclusive to fiends. He hates humans, and says that they and
fiends will never get along. He gets an order from an Iron Giant
to deliver a huge pillow to an ochu on the Mushroom Rock Road.
He drops it, but a 'fat chocobo rancher' helped him out. He
says that he's quite helpful for a human, and hope that the
chocobos don't eat him. He gets a special delivery: deliver a
datachip to a machina in Bikanel. He mentions how times have
changed because he is working for a machine, and that it was on
the verge of breaking down. When he delivered the chip, he was
shocked to see that the Al Bhed girl he gave the package to was
worried for the machina like it was her child. He gets a
delivery from a coeurl in Djose to deliver a gift to his
grandson in, but Divebeak doesn't want to do it since his
grandson is a human. The coeurl started crying, and Divebeak
gave in. When he delivered the gift, the grandson started crying
too. Divebeak can't bear crybabies, and says that this is the
first and last time he ever deals with humans.
Ending:
Divebeak says that the next delivery is a little special. This
time, it's a request from the coeurl's grandson. He found
Divebeak's records, and begged him until he accepted the job. He
says that the grandson has a friend who's very sick, and was
asked to deliver medicine to him. Divebeak must go through the
Thunder Plains. He complains about the weather, and is almost
struck by lightning. He says his wings are getting heavy.
Meanwhile, an Ahriman tells his boss, a Humbaba, that he spotted
the one who 'works for humans'. Humbaba blocks Divebeak's path.
Divebeak tells him to get out of his way. Humbaba tries to shame
his working for humans, and starts to attack Divebeak. Divebeak
evades, and tells Humababa that this is an important delivery to
him, but he still chases after him. Eventually, Divebeak is
getting affected by the weather, but still presses on. He gets
to the Thunder Plains inn, and drops off the medicine. Making it
in time, Divebeak collapses and dissolves into pyreflies, saying
that jobs like this aren't so bad. Fading to black, it's said
that the boy recovered, and keeps a feather that he found
outside the inn with him at all times.
PEREGRINE
Analysis:
Cause of death: fiend attack. He tells Shinra to stop peering
into his soul to figure him out; he has nothing to say. He asks
why he won't be left alone, and just wants to be left unnoticed
until he's released. He says that he always look out the window
from his small room in a temple, with no friends and family. He
wonders if anything would change if he vanishes. After
supposedly being orphaned by Sin, he was raised in Kilika
Temple. He thinks that his parents being killed by Sin was a
lie, countering with why he would be the only one alive and left
all alone. The monks told him that many others were orphaned,
and told Peregrine to be strong for Spira's future and hope. He
says that he didn't want to live in a sad world. One night, he
made a bet and fled the temple, not caring that the woods were
dangerous. He felt that if he couldn't get through the forest,
he wouldn't be strong enough to go on. When a fiend attacked
him, he said that that was the one time he wanted to live.
Ending:
At night, Peregrine and Shinra are on the deck of the Celsius.
He mentions how he lost his life to the fiends, and wondered if
he would go to the Farplane alone, and cried. He mentions that
he was only ten years old: not a grown-up, but not a baby,
either. He still had many things he wanted to do. He regrets
having made the bet on his life. He says that he couldn't stop
crying, and that his tears turned into pyreflies. Eventually,
the tears and pyreflies stopped, and he turned into a Peregrine:
a fiend with giant wings. He says that under this sky, he still
has many worlds to see, and that with his wings, he is truly
free. He concludes with saying that he'll continue his tale as a
fiend, because he loves the sky and it makes him want to go on
living. Peregrine flies off, saying that he'll see Shinra again
in the sky. The screen fades, saying that the boy spread his
wings and became a bird.
(Fun fact: You can see Brother dancing in the spotlights in the
background.)
#Post#: 470--------------------------------------------------
Re: Fiend Tales
By: Internal Medicine Doctor Date: February 2, 2014, 10:30 pm
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This is fabulous, CoL! Thanks for doing this. I've always
wondered myself what some of those Japanese subtitles were
prattling on about.
#Post#: 503--------------------------------------------------
Re: Fiend Tales
By: CrystalOfLies Date: February 14, 2014, 2:48 pm
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Since the OP's exceeded the character limit, I'll start another
one.
[center]AQUILA
Analysis:
Cause of death is unknown. He starts out by asking where Sin is.
He is reminded that he's in the Calm, and he's grateful, though
he doesn't know who it belongs to. He's then told that it's the
Eternal Calm, and that Sin will never return again. Rejoiced, he
spills that the day that Lady Belgemine predicted has come, and
then asks where she is. He's told that she's departed, and tells
them that Belgemine rescued him from Sin 200 years ago when he
was a 'seed.' 200 years ago, Sin was close to destroying Spira,
about to obliterate every living creature. Belgemine secretly
built a ship and sailed the 'chosen' out to sea. Under her
protection, the ship wasn't attacked, and it reached the far end
of the world 50 years later. Aquila says that it wasn't an easy
journey due to storms and disease, and that many of his comrades
died. They thought about turning back, but in the end, they
pushed forward. Belgemine gave them the mission to 'live to keep
the seed alive.' To avoid Sin, they couldn't go back to Spira.
One day, the waves brought them a moonlily, and awakened their
feelings for the dying world. Aquila says that they needed to
get some information to see if Spira and Belgemine were safe.
Having wings, Aquila decided to fly back to Spira, which brings
us to the present day. He decides to fly back to his comrades to
tell them the good news.
Ending
Aquila is flying over the sea, struggling to get further. He has
to tell everyone, though the sun is beating down on him. He
makes it to a small island, where his comrades: an ochu, 3
Bombs, 3 Ahrimans, an Adamantoise, and two male children. Aquila
announces that the age of Sin is over. The screen fades to
black, saying that this was a place where humans and fiends
worked together to survive, and that this is the story of a
tiny, tiny paradise, located somewhere in Spira.
(Since Aquila decided to fly back to Spira 150 years ago, and
has now returned, it's possible that this ending takes place 150
years after X-2.)
FLAN AZUL (WATER FLAN)
Analysis:
Cause of death is unknown. He starts out by asking where his
master is, and that it's been two years since he lost him. He
says he must find him since his only purpose is to serve him. He
remembers a 'lush, mystical forest and a river where glowing
flowers bloomed.' There was a village where he and his master
used to live. One day he disappeared, and everybody searched day
and night for him. Nobody found him. The master was their
saviour, because he unified the rift between humans and fiends.
He was their leader and put them on the right path. He said, "I
will return this world to its original form. You must all help
me accomplish this." Flan Azul mentions that he always said this
with sombre eyes. A fiend informs him that his master long since
left for the Farplane. With him gone, Flan Azul has no reason to
stay in Spira. He asks Shinra to take him to Macalania Woods,
saying that it was the place where he first met his master.
Ending
Flan Azul returns to the Spring, and is aware of how the woods
are declining. He says that maybe he lost everything two years
ago, and doesn't possess the will to go on living without his
master. He says that he will come to his side shortly. He wades
into the water as he begins to dissolve into pyreflies. His one
regret is, though he noticed the darkness in his master's heart,
he wasn't able to ease his pain. Had Flan Azul known the
darkness of solitude that is felt by all fiends, he might have
understood his master better. The screen fades to white, and it
is revealed that Flan Azul's master... was Seymour Guado.
Seymour attacks him and Flan Azul wakes up, wondering why he's
alive. He thinks that he was dreaming, and that Seymour said
that 'it is too soon to go to the Farplane.' He decided to leave
the forest and travel around Spira for a little longer. He has a
hunch that his master might still be in Spira somewhere.
FLAN AMARILLO (THUNDER FLAN)
Analysis:
Cause of death is unknown. He wants to become Spira's best flan,
by being the most delicious. He says that people from over the
world will line up to get a taste of him. He's on his way to
being the world's greatest dessert. To be the most luscious
dessert, he must go through an ingredient check. He puts a thin
layer of egg yolk on top to look firm, but then says that he's a
little watered down. He mentions checking his true flavour, but
we don't hear what the method is. He sticks a spoon in himself
to taste himself, and mentions that he's the ultimate in
softness and elasticity, which is why he's quivering with
anticipation. He tears up in joy over the fact that he's edible.
He then decides that his salty tears can be his special
ingredient. However, his scent is a bit off. He still gets
stings from poking himself with a spoon, but he perseveres. He
says that he's firm and moist on the outside and has a pleasant
aroma and caramel flavour. He says that his harmony of egg and
vanilla will give the world a hither to unexpected taste and
smell. He then realises that if he fulfils his dream, he'll be
eaten and ultimately dead. He then begins to question if food's
fate is to be eaten.
Ending:
Flan Amarillo arrives in Luca, stating that his dream was to be
the ultimate flan and provide a taste of paradise for just a
moment. He could give everyone the dream that is called flan. He
says that he went to Luca to visit a world famous chef. He finds
him, and asks him to make Flan Amarillo into a perfect flan to
be loved by everyone. He nods, and the Minigame takes place.
Depending on how well you do, the black screen will tell of
multiple endings of how the flan turned out.
Minigame:
"Spin the directional buttons as directed to make the best flan
in Spira! The more you spin, the tastier the flan will become!
Be mindful of the ingredients added later!"
FLAN PALIDO (ICE FLAN)
Analysis:
Cause of death is unknown. He starts off saying that he was a
good-for-nothing when he was a human. He says that he was weak,
spineless and was a half-baked shell who wasn't brave enough to
be a villain. He then mentions that he had a lover who was
genteel and well-to-do. He couldn't figure out why she loved
him, but decides to become a new man for her. He says that a
classy lady doesn't deserve to be with a two-bit thug. Of
course, her parents objected. He says that their dates were in
Kilika Woods and that he couldn't buy her presents. She said she
didn't care, but he was still embarrassed that he couldn't do
anything for her. He decided to work hard and save up for an
engagement ring for her. In the end, he got one, but it wasn't a
nice and expensive one. Even if he was rejected, he had to let
her know how he felt. However, when they planned to meet up, he
lost the nerve to propose. He ran away and left her and the ring
in the ruins. He says that he wish he had one more chance to do
things over.
Ending:
Flan Palido says he's been afraid of going through Kilika's
wildlife for so long. The screen fades into Flan Palido and
Shinra. FP wonders if the ring is still at the ruins, and that
this time he will confess his feelings. He finds the stone where
he left the ring, but it's not there. FP begins to fade and his
human form is revealed. Shinra shakes his head. An old woman
approaches them, and FP turns to see her. The woman wonders if
it could be him, and shows that she has the ring on her finger.
She realises who FP is: her unannounced fiancé, and calls him a
fool for worrying about such petty matters. She didn't want any
presents from him; all she wanted was him. FP's counters by
saying she was a well-to-do lady, but she retaliates by saying
she's an old lady now. FP is silent, but then decides to ask her
if she will stay by his side. She accepts, and she and FP's
human spirit walk off together.
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