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#Post#: 199--------------------------------------------------
FFX-2 Early Concepts/Designs
By: CrystalOfLies Date: January 9, 2014, 8:00 am
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Believe it or not, X-2 had a lot of scrapped ideas as well,
though not on the same scale as FFX. Because the world of Spira
was already presented to us in X-2's predecessor, that was
really all the material they could work from. So unfortunately,
there's no giant hoop-earrings Auron or Ronsos wearing
futuristic clothing here.
However, there were a lot of unused concepts for dresspheres.
And I mean, a LOT. And it's all in Japanese, so I have to
translate it all! Yay! :D
Fun facts: In the original (2001 version) Japanese version of
the 15-minute Eternal Calm prologue, the sphere which Rikku
shows Yuna is almost completely different. Instead of a slightly
broken picture showing Shuyin trapped in a dark cage, it instead
shows a really gritty and low-quality picture of Tidus trapped
in a cage, which oddly, looks like the one which Jecht was held
captive in when he first came to Spira. This could imply that,
at first, the writers had the idea that Tidus was indeed still
in Spira somehow, or maybe it was because they didn't make the
Shuyin model yet.
As of the audio drama, Final Fantasy X-2 had quite a bit of
names before they settled on the '-2' extension. One of these
names was Final Fantasy X+, which is clever because + looks
similar to the Japanese symbol, '十', which means Ten.
Another name was Final Fantasy X ReLive!, which could come from
the fact that the game would be centred on reliving Spira after
Sin's defeat. At around 17:07 in the audio drama, there's
another name with three symbols in boxes, but I can't make it
out. Weirdly enough, the Amano artwork is all the same.
The original draft for Shuyin's role in X-2 is that his
existence was preventing Tidus' return to Spira. His role was
changed since the writers thought it would make it look like
Yuna was sending Shuyin for selfish reasons. This could explain
why Tidus' and Shuyin's connection isn't outright explained,
since it was scrapped along with the original idea. This could
also explain why Tidus' resurrection and method of such seem
sudden and out of place compared to the rest of the game.
[center]Keep in mind that my Japanese is very scarce, so at
best, I will only be able to recognise katakana, some hiragana,
and very little kanji. I'm bound to make at least a few
mistranslations, so if people could help me out, I'd be truly
grateful.[/center]
[center]Airship Battle[/center]
HTML http://img1.wikia.nocookie.net/__cb20100207035056/finalfantasy/images/8/87/X2pre-concept_3.jpg
[center]Early concept art for X-2. Depicts Yuna, Rikku, and an
early version of Paine fighting what is guessed to be an early
version of Major Numerus. The location of the fight is unknown,
though because it's in the sky, the buildings might be an early
version of the Fayth Ruins at the start of X-2.[/center]
[center]Battle Concept[/center]
HTML http://img4.wikia.nocookie.net/__cb20100207035056/finalfantasy/images/0/0e/X2battleconcept.jpg
[center]Diagram of X-2's battle system. This might imply that
the battle system was similar to X's as it had turn-based combat
and the Overkill combos. Also depicts Yuna having shorter hair,
Rikku having her hairstyle and clothes from X and another early
version of Paine.[/center]
[center]YuRiPa[/center]
HTML http://img4.wikia.nocookie.net/__cb20100207033020/finalfantasy/images/5/5e/Concept_FFX-2_YRP.jpg
[center]Concept designs for YRP's 'intro' seen in numerous
points in the game.[/center]
[center]Lenne Concept[/center]
HTML http://img1.wikia.nocookie.net/__cb20100416205427/finalfantasy/images/0/05/Lenne-concept.jpg
[center]Early designs of Lenne. Clothing appears to be more
detailed and modern than in the final game.[/center]
[center]Farplane Design[/center]
HTML http://static2.wikia.nocookie.net/__cb20080314050857/finalfantasy/images/3/3f/FFX-2_Farplane_concept.jpg
[center]Drawing of Yuna at the entrance of the road to the
Farplane.[/center]
[center]Rikku Design[/center]
HTML http://img3.wikia.nocookie.net/__cb20100207033022/finalfantasy/images/7/7f/Concept_FFX-2_Job_Rikku_Thief.jpg
[center]Early design of Rikku's Thief dressphere, meaning that
this could have been her original X-2 design.[/center]
[center]Leblanc Concept[/center]
HTML http://img3.wikia.nocookie.net/__cb20100416205305/finalfantasy/images/7/7a/Leblanc-concept.jpg
[center]Early design of Leblanc. Has slightly different clothes,
spikier hair and appears to be rather chubby. She has a whip
instead of a paper fan.[/center]
[center]Festivalist Concepts[/center]
HTML http://img3.wikia.nocookie.net/__cb20110818152645/finalfantasy/images/4/42/Festival_goer_concept.png
HTML http://img1.wikia.nocookie.net/__cb20110818152957/finalfantasy/images/2/22/Festival_goer_concept2.png
HTML http://img3.wikia.nocookie.net/__cb20110818153147/finalfantasy/images/5/53/Festival_goer_concept3.png
[center]Before International + Last Mission was released, Square
Enix held a competition to design a dressphere concept that
would make it into the updated game. A small child sent in
pictures of YRP dressed up in traditional Matsuri wear, and this
promptly became the Festivalist dressphere.[/center]
[center]Dark Bahamut[/center]
HTML http://img1.wikia.nocookie.net/__cb20090708052235/finalfantasy/images/5/5d/FFX2_bahamut_artwork.png
[center]Concept art for Dark Bahamut.[/center]
[center]Dressphere Designs[/center]
As previously mentioned above, there were a LOT of unused
dressphere designs, all by different artists and such. Some have
their own individual scans, others are viewed in a sort of
'sketch dump'. To make things easier, I will be firstly
displaying the officially named dresspheres, and posting the
'sketch dumps' at the end.
If possible, I will also provide rough translations on the
abilities and descriptions of said dresspheres. Also, since I
will most likely be making lots of mistakes and corrections, I
will just provide the names below the picture as opposed to big
bold letters on top of it.
HTML http://img2.wikia.nocookie.net/__cb20110818161352/finalfantasy/images/b/b3/Yuna_concept4.png
[center]Name: 舞 - Dance (Describes a traditional Japanese
dance, consisting of slow, quiet movements. Could be an early
concept of the Songstress.) [/center]
HTML http://img1.wikia.nocookie.net/__cb20110818161056/finalfantasy/images/e/eb/Matador_dressphere_concept.png
[center]Name: Matador[/center]
HTML http://img2.wikia.nocookie.net/__cb20110818161532/finalfantasy/images/2/29/Dressphere_concept2.png
[center]Name: Hurūtu Pārā - Fruit Power[/center]
HTML http://img1.wikia.nocookie.net/__cb20110818160833/finalfantasy/images/8/84/Yuna_concept3.png
[center]Name: Douriima - Dreamer
Ability:
-Seems to be mathematics on how the HP and MP works.-[/center]
HTML http://img4.wikia.nocookie.net/__cb20110818161754/finalfantasy/images/a/ac/Dressphere_concept3.png
[center]Name: Pikuto Mansā - Picto Master?[/center]
HTML http://img1.wikia.nocookie.net/__cb20110818155135/finalfantasy/images/9/9a/Dressphere_concept.png
[center]Name: Horā Doresu - Horror Dress[/center]
HTML http://img1.wikia.nocookie.net/__cb20110818154313/finalfantasy/images/5/5f/Concept_art_from_ultimania2.png
[center]Name: Burututi Gāru - Birdie Girl
Writing on the top right: Direct prize
[Birdie Girl]
--------------
-Kanji remains to be translated-
[Prize goods:] FFX-2 Paine's necklace
(Based on layout and translations, this could have been a winner
for a dresssphere-designing contest.)[/center]
HTML http://img3.wikia.nocookie.net/__cb20090507225651/finalfantasy/images/7/7d/YunaGunblade.jpg
[center][b]Name: Bureedo Gannā - Blade Gunner (Based on the
Gunblade from FF VIII).[/center]
HTML http://img2.wikia.nocookie.net/__cb20110818161956/finalfantasy/images/f/fa/Geomancer_concept.png
[center][b][i]Name: Geomancer
(I'm kind of disappointed that this wasn't used. This is by far
my favourite dressphere, concept and visual-wise.)[b][/center]
[center][b]Will update in spare time. Feel free to help out with
the translations![/center]
#Post#: 203--------------------------------------------------
Re: FFX-2 Early Concepts/Designs
By: Pyreflies_of_MJ Date: January 9, 2014, 4:38 pm
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Ooh, thanks for posting this, it's so cool. I've never seen
these before. I really like the first dressphere of Yuna, that's
such a pretty design. And the Matador dresphere, omg - that
little bull is too cute!
#Post#: 204--------------------------------------------------
Re: FFX-2 Early Concepts/Designs
By: CrystalOfLies Date: January 9, 2014, 4:55 pm
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Haha, I know! I can just picture Rikku playing around with that
bull and -squeal- it's jush sho adorbs! Kekekekeke--! -brain
melts-
It is really interesting to see all these different art styles
and interpretations of Yuna, Rikku and Paine. Especially the
Fruit Power one. It makes me wonder what it would look like if
X-2 ever got an official doushinji or manga. I wonder if they do
make X-3, they'll put some of these unused dressphere designs in
there. I hope they do, cause that Fruit Power one is
hilarious...
Man, all this talk about dresspheres makes me wish that Tidus
got somma dat dressphere action as well. Too bad he had to
freakin'... you know... Ah well, he has a headband now. Can't
complain about that.
#Post#: 207--------------------------------------------------
Re: FFX-2 Early Concepts/Designs
By: Pyreflies_of_MJ Date: January 9, 2014, 6:59 pm
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I know, gosh, I miss Tidus like crazy! I love the girls and
everything but Tidus is my favorite. While I enjoyed X-2,
getting Tidus back at the end was what made the game for me. So
you can imagine my anguish once I learned he was killed again so
horribly. *sigh* I've ranted and raved about all the
developments a lot and it frustrates me so much that Nojima
seems set on some uber depressing ending for my favorite duo;
Tidus and Yuna.
The concept art is at least really nice and I think Tidus looks
quite gorgeous, as does Yuna. If a X-3 really comes out of this
and we don't get to main Tidus I will be even more pissed than I
already am, lol. I don't care how lame I sound, but I always
imagined a X-3 starring Tidus and Yuna as married(or engaged)
co-protagonists, coming together with the casts of both games to
fell some new evil. The direction it's going in now is really
disappointing, I only hope that the negative fan response to the
novel will give Square motivation to turn X-3 into something
great. I know some people want a sad ending and tons of angst
along the way, but I sure don't.
#Post#: 249--------------------------------------------------
Re: FFX-2 Early Concepts/Designs
By: dez112 Date: January 10, 2014, 6:47 pm
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I really liked Horror dress concept design.
#Post#: 332--------------------------------------------------
Re: FFX-2 Early Concepts/Designs
By: Grellotine Date: January 14, 2014, 6:16 am
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These are cute, interesting concepts … But i'm so glad they
didn't make it into the game! Because of the whole dressing up
thing the game wasn't taken seriously in the first place but
imagine if they put Fruit power into it. The Bull fighter one is
the cutest, but I'm really glad they developed these (or not)
into better ideas.
#Post#: 335--------------------------------------------------
Re: FFX-2 Early Concepts/Designs
By: Mars1040 Date: January 14, 2014, 2:37 pm
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I can't be the only one thinking that Lenne's original design
made her look kinda like Cher.
#Post#: 336--------------------------------------------------
Re: FFX-2 Early Concepts/Designs
By: CrystalOfLies Date: January 14, 2014, 2:46 pm
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She looks more like Amy Lee from Evanescence to me. At least,
the first design does.
#Post#: 383--------------------------------------------------
Re: FFX-2 Early Concepts/Designs
By: Internal Medicine Doctor Date: January 26, 2014, 7:32 pm
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Lenne always seemed like she had more behind her than they took
advantage of.
She was a summoner, and a famous singer of Machina-War
Zanarkand. That is some serious material to work with.
Arguably, she was the most interesting character introduced in
FFX-2.
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