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#Post#: 140--------------------------------------------------
FFX Early Concepts/Designs
By: CrystalOfLies Date: January 7, 2014, 2:22 pm
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THIS IS A DEEP INSIGHT INTO THE IDEAS OF FFX. CHANCES ARE,
THERE'LL BE SPOILERS GALORE. BE WARNED.
Like all games, especially games as iconic as the Final Fantasy
franchise, FFX must have started somewhere, right? Ideas quickly
scrapped, designs which never saw the light of day, storyboards
that were never developed further...
I can guarantee that the very early concept arts for FFX
consisted of two thirds of the aforementioned statements. And
truly, they are something special.
Those with the Limited/Collector's Edition of FFX HD Remaster,
and the even luckier ones with the FFX Ultimania guide, would
know what I am talking about. These strange, quirky, and dare I
say, expertly-crafted drawings, displayed a lost and often
deeper side to the world of Spira. As if it wasn't already lost
and deep enough.
Thanks to the wonderful people at the Final Fantasy Wiki, these
drawings have withstood the test of obscurity to the West, and
as such, I will be displaying them here for fun and insightful
discussions regarding their contents, and how the game might
have changed if they were implemented into the final game.
Sit back, and enjoy the mindboggery.
Fun facts: According to Isamu Kamikokuryo, he originally
imagined Tidus as a plumber who did underwater pipe construction
and dispatched underwater fiends, while also having the attitude
of an aggressive Japanese gang member, but the idea was scrapped
as Yoshinori Kitase thought it would make for a weak main
character. This was also changed because the job would have made
Tidus have a sad personality, which was not their aim.
Auron was originally going to be a member of the Crimson Blades;
a fiend extermination squad in Zanarkand.
Tidus was originally going to be the unsent of the gang.
However, since the game started development in 1999, and The
Sixth Sense came out the same year with a similar plot point,
they gave the role to Auron instead.
Auron, at one point, was going to be Jecht in disguise. This was
so that Jecht could know what Tidus was doing all this time.
However, Nojima didn't want Jecht to be part of the main cast,
so the idea was dropped.
Final Fantasy X originally wasn't going to be a Final Fantasy
game at all, but a series called 'Seventeen.' The story revolved
around a recent unknown disease that killed people on their
seventeenth birthday. Yuna would have had the role of a
doctor/nurse that went around giving the disease's cure to its
inspected victims. It is eventually revealed that the 'cure' was
in fact the source of the disease, and that it was established
by the company that Yuna was working for to rule the world, by
claiming that they were the only ones that could provide the
cure in the first place. It is unknown what role Tidus and Auron
would have had, if they were even thought out as characters in
the first place. That being said, some of these concepts could
have been made for Seventeen and not FFX.
As seen in the beta trailer for Final Fantasy X, the game was
going to have online features implemented into it. The gameplay
would show an early version of Tidus running around the Calm
Lands/Remiem Temple, then opening up a menu and connecting to
PlayOnline: Square Enix's online server. It would then display a
guide of the area and what fiends could be found. The idea was
scrapped not long after. This could be why in the PS2 version of
FFX, on the main menu screen, there is a URL leading to
PlayOnline's website next to FFX's official website.
[center]Keep in mind that these names are placeholders, and are
not necessarily the real names of the drawings.[/center]
[center]Early Tidus, Yuna and Auron[/center]
HTML http://img1.wikia.nocookie.net/__cb20090729001934/finalfantasy/images/7/79/Early_FFX_-_Tidus_prototype_and_co%3F.jpg
[center]Arguably the most 'famous' FFX early concept. Depicts
early designs of Tidus (left), Yuna (middle) and Auron (right)
walking down a street. The only one who seems to bear any
familiarity with the final design is Tidus, as seen with his
blue eyes, hair colour and hair structure.[/center]
[center]Early Trio[/center]
HTML http://img4.wikia.nocookie.net/__cb20130201080940/finalfantasy/images/2/23/Final_Fantasy_X_Early_Concept_Art.jpg
[center]Three characters designs, two of which are unknown in
identity and whether they were previous versions of existing
characters or not. The person in the middle strongly resembles
Tidus.[/center]
[center]Sin Prototype 1[/center]
HTML http://img4.wikia.nocookie.net/__cb20090729001827/finalfantasy/images/d/d3/Early_FFX_-_Sin_prototype%3F.jpg
[center]Another Tidus prototype and 2 other characters fighting
what is guessed to be an early version of Sin. Appears to be a
lot smaller and more shapely in appearance.[/center]
[center]Underwater Dome[/center]
HTML http://img2.wikia.nocookie.net/__cb20090728235903/finalfantasy/images/2/2e/Early_FFX_-_Underwater_dome.jpg
[center]Appears to be a leftover water temple design. Very
different in layout compared to the final temples in the game.
Perhaps they were planning to implement a water temple into the
game.[/center]
[center]The Black Mage[/center]
HTML http://img2.wikia.nocookie.net/__cb20090728234924/finalfantasy/images/3/38/Early_FFX_-_Black_mage_and_co.jpg
[center]Displays some cloaked men (with what appears to be the
early Yevon sigil on the back of one of them) and a mysterious
character that resembles a black mage.[/center]
[center]Macalania Geyser[/center]
HTML http://img1.wikia.nocookie.net/__cb20100621071624/finalfantasy/images/e/e7/Macalania_5.jpg
[center]Displays an unknown character approaching an erupting
geyser in Macalania Woods.[/center]
[center]Macalania Woods Concept 1[/center]
HTML http://img4.wikia.nocookie.net/__cb20100621071654/finalfantasy/images/c/c2/Macalania_7.jpg
[center]Early design of Macalania Woods. Displays a lot more
greenery and a character who is of an unknown race.[/center]
[center]Macalania Woods Concept 2[/center]
HTML http://img2.wikia.nocookie.net/__cb20120626010922/finalfantasy/images/d/d7/Macalania-woods-camp-artwork-ffx.png
[center]Early design of the party's hidden campsite in Macalania
Woods. Unlike the final game, it is lit by daylight.[/center]
[center]The Street[/center]
HTML http://img1.wikia.nocookie.net/__cb20090728234818/finalfantasy/images/b/bf/Early_FFX_-_Street.jpg
[center]Town design. Appears to be rundown and populated by
humans, shoddy machina, and fiend-like creatures.[/center]
[center]The Statue[/center]
HTML http://img4.wikia.nocookie.net/__cb20090728235433/finalfantasy/images/a/ad/Early_FFX_-_Crystal_statue.jpg
[center]A crystal statue located in an ancient cavern. Might be
an early design of the fayth statues.[/center]
[center]Original Sending[/center]
HTML http://img4.wikia.nocookie.net/__cb20120701024409/finalfantasy/images/1/1d/Sending-early-concept-ffx.png
[center](I apologise for the low quality.) An early concept of
the Sending in Kilika. Major differences include the summoner
sending the piles of deceased on solid ground, rather than in
underwater caskets. Also, Yuna appears to be less clothed in
appearance.[/center]
[center]Taxi People[/center]
HTML http://img1.wikia.nocookie.net/__cb20090728234754/finalfantasy/images/f/fc/Early_FFX_-_Taxi_people.jpg
[center]Four people, two of which are of an unknown race, riding
an Arab-inspired taxi through an unknown city. I think that this
was the original shoopuf transportation.[/center]
[center]The Wedding[/center]
HTML http://img2.wikia.nocookie.net/__cb20090729000246/finalfantasy/images/d/df/Early_FFX_-_Yuna_wedding.jpg
[center]Early design of Yuna's forced wedding. Dress design
appears to be more Victorian and detailed.[/center]
[center]The Cave[/center]
HTML http://img2.wikia.nocookie.net/__cb20090728235758/finalfantasy/images/2/2e/Early_FFX_-_Cave.jpg
[center]Outer design of a cave/temple. Since it's built into a
ravine, it might be possible that this was the original Cavern
of the Stolen Fayth.[/center]
[center]Big Armed[/center]
HTML http://img1.wikia.nocookie.net/__cb20090728235018/finalfantasy/images/0/08/Early_FFX_-_Big_arm_dude.jpg
[center]Three characters. Large person with long arms holding an
unconscious pig-like creature. Could be race designs that were
never used.[/center]
[center]Remiem Temple[/center]
HTML http://img3.wikia.nocookie.net/__cb20120626184207/finalfantasy/images/6/64/Remiem-temple-concept-ffx.png
[center]Early design of Remiem Temple. Appears to be more in
ruin and has a hole that appears to go underground.[/center]
[center]Registan[/center]
HTML http://img2.wikia.nocookie.net/__cb20100425172811/finalfantasy/images/e/e1/Early_X_Place7.jpg
[center]An early design of Zanarkand (which was originally
called Registan). Possesses a more Ancient Egyptian theme. Boats
seem to be a main method of transportation.[/center]
[center]The Boathouse[/center]
HTML http://img4.wikia.nocookie.net/__cb20120625023855/finalfantasy/images/6/63/Tidus%27s-house-concept-ffx.png
[center]Speaking of boats, did you know that Tidus lived in one
back in Zanarkand? Detailed drawing of the boat above water.
Unfortunately, due to the low quality, the hiragana/kanji cannot
be read. [/center]
[center]Sin Prototype 2[/center]
HTML http://img2.wikia.nocookie.net/__cb20130423082031/finalfantasy/images/1/1e/Sin_prototype.jpg
[center]Another Sin design attacking an island. This time, Sin
appears to be a type of crustacean. More interesting things to
note are the giant birds, the water column in the background,
and the floating island in the top right.[/center]
[center]The Ronso[/center]
HTML http://img1.wikia.nocookie.net/__cb20100425173014/finalfantasy/images/0/0f/Early_X_Ronso.jpg
[center]Early Ronso design. The male is of a darker blue and has
more fur, while the female has longer ears and is of a different
colour. Clothing implies that they originally belonged to a more
modern civilisation; katakana translation could imply that they
were part of Zanarkand's populace before they got their own
habitat.
(Katakana: Zanarukanto - Zanarkand)[/center]
[center]The Islanders[/center]
HTML http://img1.wikia.nocookie.net/__cb20100416223014/finalfantasy/images/c/cc/Early_X_Islanders.jpg
[center]Three unknown characters in what is guessed to be an
early version of Besaid. It is unknown what the heap of machina
could be.[/center]
[center]The Monster[/center]
HTML http://img2.wikia.nocookie.net/__cb20100416223428/finalfantasy/images/b/b5/Early_X_Monster.jpg
[center]Unknown character fighting a four-legged fiend with a
tree growing on its back. Currently, I don't know if any fiend
similar to this exists in the game.[/center]
[center]Zanarkand's Location[/center]
HTML http://static1.wikia.nocookie.net/__cb20060827131413/finalfantasy/images/e/e4/Dzmap.jpg
[center]Early design of Spira. Originally, Zanarkand was located
in the centre of the world.[/center]
[center]Original Logo[/center]
HTML http://img2.wikia.nocookie.net/__cb20130202062814/finalfantasy/images/d/db/Original_FFX_logo.jpg
[center]The original Amano artwork for the FFX logo, first seen
in the beta trailer for the game that was seen at the Square
Millennium Event in 2000. Displays a front view of Yuna's face,
with a profile of an airship behind her.[/center]
[center]Blitzball Concept 1[/center]
HTML http://img2.wikia.nocookie.net/__cb20130201081404/finalfantasy/images/7/7a/Early_Blitzball_Concept_1.jpg
[center]A 3D render of Tidus and what appears to be an early
concept of Blitz Ace, his final Overdrive. Noticeable
differences include the design of the blitzball, the fire
elements, and the way the attack is executed.
(Katakana: Rapitudo Huaiyā - Rapid Fire) [/center]
[center]Blitzball Concept 2[/center]
HTML http://img2.wikia.nocookie.net/__cb20130201081444/finalfantasy/images/f/fe/Early_Blitzball_Concept_2.jpg
[center]Early 3D concept of the blitzball minigame. It seems as
though originally, players had to knock the ball around with
their weapons. The map is also oval-shaped instead of completely
round.
Katakana on the left: Doruhuin Ueipu - Dolphin Weep Kurosusu
Toriimu - Gross Dream Ga Sāhu - Gasser
Katakana on the right: Tiida - Tidus Doriburu - Dribble Pasu -
Pass Tuyūto - Shoot[/center]
[center]Unused Airship Designs[/center]
HTML http://img1.wikia.nocookie.net/__cb20120701023731/finalfantasy/images/0/00/Airship-concept-ffx.png
HTML http://img4.wikia.nocookie.net/__cb20140410173950/finalfantasy/images/9/91/FFX-Unused-Airship.jpg
HTML http://img3.wikia.nocookie.net/__cb20140410182737/finalfantasy/images/0/0d/FFX-Airship-Unused.jpg
HTML http://img3.wikia.nocookie.net/__cb20140410182606/finalfantasy/images/c/c6/FFX-Ship.jpg
[center]Chocobo Knights[/center]
[center]Early concept of the Chocobo Knights. Armor is a lot
more detailed, and features chocobos in different
colours.[/center]
HTML http://img3.wikia.nocookie.net/__cb20090729000002/finalfantasy/images/0/04/Early_FFX_-_Chocobo_Knights.jpg
[center]Seventeen[/center]
HTML http://img3.wikia.nocookie.net/__cb20130201080629/finalfantasy/images/5/52/Early_Concept_Art_with_Tentative_Title.jpg
[center]Cover art for 'Seventeen: Angelic Impact X Devil's
Shock,' which was Final Fantasy X's original concept. Features
what are guessed to be early designs of Tidus and Sin, with two
angelic characters, two guards and an airship in the
background.[/center]
[center]Nurse[/center]
HTML http://img1.wikia.nocookie.net/__cb20140410181522/finalfantasy/images/c/ca/Early-FFX-Girl.jpg
[center][i]Design of an angelic nurse. It's possible that this
was Yuna's 'Seventeen' design, based on the concept, the similar
pose and the similar hairstyle.
[center]Will update in spare time. Thanks for reading![/center]
#Post#: 145--------------------------------------------------
Re: FFX Early Concepts/Designs
By: moonstone Date: January 7, 2014, 3:18 pm
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I've never seen any of the early concepts until now (I notice
the first 2 pictures were included in the audio drama and they
definitely got my attention...lol).
I was wondering who the trio was in the first picture, and
although one of them looked like Tidus, I would have never
thought that the other two were Yuna and Auron. I thought they
were all males so, I was thinking it could be Gippal, Baralai,
and Nooj...lol....But this early design of Yuna and Auron really
are different from the final ones, and I'm kinda happy that this
was not the final design for Auron :D
The second picture does look like Tidus, Yuna (or perhaps Lulu),
but the beast looking one....could it be Kimahri or an Aeon like
Ifrit?
In the third picture I'm guessing the one in the middle is
female and because the weapons are two blades maybe this is an
early design of Rikku (since she uses dual blades in X-2). The
blondy is probably Tidus since the design looks similar to the
one in the first picture plus the sword he is holding, as for
the third person....I have no clue...lol
The rest of the pictures definitely look very interesting!
Thank you for posting this up! :)
#Post#: 312--------------------------------------------------
Re: FFX Early Concepts/Designs
By: Grellotine Date: January 13, 2014, 12:27 pm
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I love that design for the logo. Kinda wish they had kept it...
#Post#: 683--------------------------------------------------
Re: FFX Early Concepts/Designs
By: CrystalOfLies Date: April 30, 2014, 12:07 pm
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To be honest, I'm quite sad that Seventeen didn't ever come to
light. It has a pretty cool setup, not original by any means
these days, but the world could have been creative seeing as how
there's both adult humans and child angels. I'm a pretty big fan
of that art style, too. It looks gorgeous. I could stare at that
cover-art all day.
By the cover-art, it also seemed to have started out as a comic
series or a manga of sorts. There's no real confirmation that
Seventeen was necessarily going to be a game, though. Also, is
it just me, or do those two angels look a tiny bit like Kurgum
and Chuami? The hair and the faces seem to say so.
Anyone else interested in FFX's prototype?
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