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#Post#: 21--------------------------------------------------
The Werewolf Game Headquarters
By: emertxEtaKtiK Date: January 21, 2020, 5:16 pm
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[tbe]
#Post#: 22--------------------------------------------------
Re: The Werewolf Game Headquarters
By: emertxEtaKtiK Date: January 21, 2020, 5:20 pm
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HOW TO PLAY TWG
The Werewolf Game (or TWG) consists of the battle between two
major teams: the humans, also referred to as the town, and the
wolves and is essentially an upgraded version of Mafia designed
to be played on digital forums. The main goal of the humans is
to rid the town of wolves. The main goal of the wolves is to
ensure that their numbers are equal to that of the rest of the
town. For example, if there are three wolves, then they would
win when there are six total players left, and none of the
wolves died.
The Start of Game: Role Alignments
You will receive a role in a private message, allowing you to
know your alignment and any special abilities that you may have.
For more questions about your role, look below for more details!
There are usually some unaffiliated roles that have different
win conditions. These roles are commonly referred to as
"Independents". Independent Biased roles are almost always
killing roles that will bypass Human/Wolf wins if they are still
alive at that time. Independent Unbiased roles have different
win conditions completely, ranging from getting lynched to
predicting who dies thrice.
Phases
The game consists of two phases. During the Night, the wolves
have the opportunity to kill/"wolf" a player. Some humans have
special abilities, which they can use during the Night. These
abilities range from discovering the alignments of players to
protecting people from wolf kills. During the Day, the players
must discuss who they believe to be a wolf, and they
vote/"lynch" this player. Always pay attention to what phase it
is in the game; it will be updated in the game topic title by
the host!!
The Werewolf Game is an intense lying game about trust and
outwitting the other side. Wolves need to be quick-witted to
avoid detection, and humans need to be shifty to see through the
wolves' façades. We hope that you will enjoy the game! We
recommend reading up on at least one past game before starting
to get an idea of some strategies, or you can read the Tips &
Tricks section.
#Post#: 23--------------------------------------------------
Re: The Werewolf Game Headquarters
By: emertxEtaKtiK Date: January 21, 2020, 5:23 pm
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#Post#: 24--------------------------------------------------
Re: The Werewolf Game Headquarters
By: emertxEtaKtiK Date: January 21, 2020, 5:23 pm
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saved
#Post#: 25--------------------------------------------------
Re: The Werewolf Game Headquarters
By: emertxEtaKtiK Date: January 21, 2020, 5:23 pm
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saved
#Post#: 26--------------------------------------------------
Re: The Werewolf Game Headquarters
By: emertxEtaKtiK Date: January 21, 2020, 5:23 pm
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saved
#Post#: 27--------------------------------------------------
Re: The Werewolf Game Headquarters
By: emertxEtaKtiK Date: January 21, 2020, 5:24 pm
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The Town wins when all of the Wolves and Biased Independents are
killed.
[spoiler=Town Population]
Bomb - When visited, kills their visitor and themselves. Thinks
they're Human.
Cirno - Switches to a new green role each night.
Gentleman - Lynch vote counts for 2.
Human - Has no special ability.
Infected Human - If the Alien dies, the Infected Human will
start using double oxygen. Thinks they're Human. Only in games
with Alien.
Insomniac - Sees who visits them at night.
Knot Expert - Will not die the first time they receive the most
lynch votes.
Lackey - Knows one blue role.
Lovers - Come in pairs. When one Lover is killed, the other dies
as well.
[color=red]Mason - A Human who appears red in Seer checks.
Thinks they're Human.
Master - When the Master is meant to be killed, the Bodyguard
will die instead. Always present with Bodyguard.
Mayor - Knows 2 Humans.
Millers - Come in groups, each Miller knows all other Millers.
Patient - Will die Night 5 if not immunised by the Doctor.
Thinks they're Human. Only in games with Doctor.
Proxy - A Human who appears red in Seer checks and guilty in
Apprentice checks. Thinks they're Human.
Soldier - If the Soldier would die, the attacker dies instead.
The Soldier dies the next night.
Watchdog - Twice per game, can go on watch. They cannot die, and
they will know everyone who visits them.
Wrathful - A Human who appears guilty in Apprentice checks.
Thinks they're Human.[/color]
[/spoiler]
[spoiler=Town Support]
Angakkuq - 3 times per game, can revive one dead player for two
cycles. After the cycles are up they will die again.
Astrophysicist - Each night, can choose to restore oxygen. One
oxygen unit per every 2 non Alien players, rounded down, is
given out. Can only restore up to 15 oxygen units. Only in games
in space.
Baker - Gives out bread to prevent starvation. Only in games
with starvation.
Engineer - Each night, can choose to either build or upgrade a
building. A list of buildings can be found here.
HTML http://www.flipline.com/forum/index.php?topic=20592.0
Guide - Each night, can guide someone through the desert storm.
Only in games with a storm.
Jock - Each night, prevents someone from using their ability.
Judge - Once per game, can change the lynch result to any other
player. Their lynch vote counts for 2. The identity of the Judge
is public.
[color=red]Lunatic - Guilty, can survive the first attack on
them. Thinks they're a Wolfsbane.
Necromancer - Can revive one dead player.
Nurse - Knows the Doctor. Only in games with Doctor.
Painter - Can change someone's colour each night, different in
each game.
Politician - Each night, chooses to double the amount of votes
someone casts the next day. This stacks with other vote
multipliers such as the Gentleman. Their target knows their vote
has been doubled.
Priest - Can request topics to receive prophecies on. The types
of prophecies are up to the host.
Psychic - Once per game, can change the target of the Wolves.
Anyone can be targetted, including Wolves. The attack will go
through as usual (i.e Wolfsbane would still survive).
Rudolph - Knows who Santa is. Only in games with Santa.
Spirit Medium - 3 times per game, can revive someone. When they
revive someone, the Spirit Medium dies. If the revived role and
the Spirit Medium agree, the revived role dies again, and the
Spirit Medium is alive again. Only in games with ghosts.
Tester - Each day, chooses a player to upgrade. The upgrades
only last one phase. A list of upgrades can be found here.
HTML http://www.flipline.com/forum/index.php?topic=25409.0
Tide Chimer - Once per game can shift the tides, causing
everyone who didn't cast a vote to vote with them.
Time Lord - Once per game, can skip or repeat a shift. If killed
during an Odd Shift, the next Odd Shift is skipped over. Only in
games with time shifts.
Town Backup - On Night 1, chooses one of the other blue roles in
the game. If they do not choose, a random role is selected for
them. If this blue role dies, the Town Backup becomes this role.
Transporter - Can swap two players. Any actions performed on
Player 1 will go to Player 2 and vice versa.
Wolfsbane - Immune to the first attack by the Wolves.[/color]
[/spoiler]
[spoiler=Town Protective]
Angel - When a blue role is about to be lynched, the Angel will
save them.
Antivirus - 3 times per game, can make a player immune to
becoming a Virus. Only in games with Virus.
Bodyguard - When the Master is meant to be killed, the Bodyguard
will die instead. Always present with Master.
Doctor - Each night gives someone immunity to infection,
gasoline, and poison.
Guardian - Each night, can choose a player to guard. Whoever
they choose cannot be killed by most other roles.
Lawyer - 3 times per game, can turn a player into a Knot Expert.
They keep their other abilities.
Mercenary - Each night, can choose a player to protect. When the
player is about to be killed, the Mercenary and the player who
tried to kill their target die.
Pharaoh - 3 times per game, can turn a player into a Wolfsbane.
They keep their other abilites.
Security - Each night, can choose a player to protect. When the
player is about to be killed, the Security dies instead.
Shielder - Gives out a shield each night which will protect from
bombs for 2 days. Only in games with bombs.
[/spoiler]
[spoiler=Town Investigative]
Apprentice - Each night can choose to see one player's
alignment.
Confused Seer - Thinks they are Seer, but sees red results as
blue, blue results as green, and green results as red.
Coroner - Receives the colour of each dead player.
Detective - Each night checks one player to see if they are the
Traitor. Only in games with the Traitor.
Elf - Receives two PMs from the Wolf discussion at the end of
the night, with all names censored.
Fail Coroner - Thinks they are Coroner, but receives a random
colour for each dead player.
Fail Seer - Thinks they are Seer, but receives a random colour
each night.
Gossip - Each night, chooses two targets, and receives the role
of one of them.
Investigator - Each night chooses a player, and receives a list
of roles. Their target is one of these roles.
Lenny's Detective - 3 times per game, can see the roles of the
players who lynched the target the previous day, but not which
role belongs to who.
Patrol - Watches a target to see who they visit and who visits
them.
Santa - Twice per game can check if a player is 'naughty' or
'nice'.
Seer - Each night can choose to see one player's colour.
Superintendent - Twice per game, can check if a player is good
(green/blue) or bad (black/red).
Stalker - Each night follows a player to see who they visit.
Surfer - Learns the identity of a town member every 3 nights.
Warden - Each night can check a player. They will know eveyone
who visits that player.
[/spoiler]
[spoiler=Town Killing]
Bomber - Gives someone a bomb which will explode in 2 days each
night.
[color=red]Brutal Demon - When lynched, will kill a player.
Cop - Can shoot 3 players in the game, 1 per night, from Night 2
onwards. Kills themself if they shoot a blue role.
Gunsmith - Has 2 guns to give out. Each night can choose to give
a player a gun. This player can choose to shoot someone the next
day. Everyone knows who shoots who.
Lion Tamer - Can kill up to 3 times per game. Loses their
ability if they kill a Human or the Monster.
Psycho - Once per game, can activate Psycho Mode. Anyone who
visits them that night will die.
Sniper - Can kill each night from Night 2 onward.
Veteran - Can kill someone each night. Starts with 3 ammo.
Everytime they kill someone their amount of ammo increases or
decreases depending on the role next to their victim's name.
Ammo is not used up if the target does not die. If their ammo
goes below 0, they die.
Wanderer - Can kill 2 players per game. If they kill a blue role
they die that night, and if they kill a green role, they can't
shoot the next night and they die the night after that.
Witch - Once per game, can kill a player and everyone who visits
them.[/color]
[/spoiler]
[/spoiler]
[spoiler=Werewolf Roles]
The Wolves win when the amount of Wolves is greater or equal to
the amount of other players. The Wolves all know each other.
[spoiler=Wolf Killing]
Brutal Wolf - When lynched, will kill a player.
Despair Wolf - When killed at night, everyone who visited them
that night will die.
Idiot Wolf - When a Town Investigative role checks the Idiot
Wolf, they will learn its exact role.
Sea Wolf - If the Wolves kill the Surfer while the Sea Wolf is
alive, the Wolves will kill twice the following night. Only in
games with Surfer.
Wolf - Has no special ability.
[/spoiler]
[spoiler=Wolf Support]
Arctic Wolf - Can revive a dead wolf. The dead wolf will only
count toward the ratio and communicate in PMs, they cannot post
in the game topic. If the Arctic Wolf is killed the revived wolf
will die as well. When the Arctic Wolf is lynched it is revealed
publicly.
Confrere Wolf - Once per game, can check a player. If the player
has a special ability, the Confrere Wolf will be able to use it
once. The original player will not lose any uses of their role.
Cowardly Wolf - Twice per game, can protect themselves from all
attacks. The Wolves lose if the Cowardly Wolf is the only Wolf
alive.
Decoy Wolf - Blocks a player from using their ability each
night.
Hypnowolf - 3 times per game, can choose a player to hypnotize.
This player does the opposite of their role.
Magician Wolf - One night from Night 5 onward, can choose to
convert one player into a Normal Wolf.
Psychotic Wolf - Each night, chooses a target. The target will
visit themselves. The target will not be told they visited
themselves.
Soul Wolf - 3 times per game, chooses a target. If their target
dies, they will not become a ghost, and will be completely dead.
Only in games with ghosts.
Townsbane Wolf - Survives the first attack on them by a Town
Killing role.
Trickster Wolf - Twice per game, can swap the abilities and
attributes of two players for two nights.
Players will know that they have been swapped.
[/spoiler]
[spoiler=Wolf Investigative]
Eidetic Wolf - Sees who visits them at night.
[color=blue]Elder Wolf - Twice per night, can check if a player
is innocent or guilty. Doesn't know the Wolves.
Espionage Wolf - Each night follows a player to see who they
visit.
Inspector Wolf - Each night chooses a player, and receives a
list of roles. Their target is one of these roles.
Wolf Shaman - Each night can choose to see one player's
colour.[/color]
[/spoiler]
[spoiler=Wolf Deceptive]
Dauber Wolf - Can change the colour of any player. Dauber Wolf
rules depend on the host.
[color=green]Disguised Wolf - Appears green in Seer checks.
Rascal Wolf - Appears innocent in Apprentice checks.[/color]
Traitor - Counts as a Wolf in the Town:Wolf ratio, but doesn't
know the Wolves, and the Wolves don't know them. Can't be killed
by the Wolves. Won't be revealed as Traitor upon death.
[/spoiler]
#Post#: 31--------------------------------------------------
Re: The Werewolf Game Headquarters
By: Vinnie927 Date: January 21, 2020, 8:27 pm
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[quote author=Lu link=topic=35940.msg1891326#msg1891326
date=1507166529]
Welcome to the Official TWG Headquarters. I am Leia. This topic
is for rules, FAQs, roles and game statistics related to TWG/The
Werewolf Game.
[spoiler=How to Play]The Werewolf Game (or TWG) consists of the
battle between two major teams: the humans, also referred to as
the town, and the wolves. The main goal of the humans is to rid
the town of wolves. The main goal of the wolves is to ensure
that their numbers are equal to that of the rest of the town.
For example, if there are three wolves, then they would win when
there are six total players left, and none of the wolves died.
At the beginning of the game, the host will PM you your role,
allowing you to know your alignment and any special abilities
that you may have. There are usually some unaffiliated roles
that have different win conditions. These roles are commonly
referred to as "Independents". Independent Biased roles are
almost always killing roles that will bypass Human/Wolf wins if
they are still alive at that time. Independent Unbiased roles
have different win conditions completely, ranging from getting
lynched to predicting who dies thrice.
The game consists of two phases. During the Night, the wolves
have the opportunity to kill/"wolf" a player. Some humans have
special abilities, which they can use during the Night. These
abilities range from discovering the alignments of players to
protecting people from wolf kills. During the Day, the players
must discuss who they believe to be a wolf, and they
vote/"lynch" this player.
The Werewolf Game is an intense lying game about trust and
outwitting the other side. Wolves need to be quick-witted to
avoid detection, and humans need to be shifty to see through the
wolves' façades. We hope that you will enjoy the game! We
recommend reading up on at least one past game before starting
to get an idea of some strategies, or you can read the Tips &
Tricks section.[/spoiler]
[spoiler=Tips & Tricks]Humans
-Look for any suspicious or unusual behaviour from your fellow
players. If you see something strange, pick up on it and alert
your fellow players.
-Make sure to pick up on everyone's strategies. An inactive
player might be a wolf blending in, and a bold player might be a
wolf trying to misdirect the humans.
-Claim as early as possible. If the wolves happen to kill say,
the Seer on Night 1, then one of them can pretend that they're
the Seer. You want as much information as possible.
-If you're not a power role, act like you are. The humans have
to lose someone each night, and would you rather a normal Human
goes, or the Guardian?
-Most importantly, make your voice heard! Bring up anything
suspicious that others may have missed. Don't be afraid to list
all of your leads.
Wolves
-Many humans don't want to rock the boat too much. If you and
your wolves are able to start a bandwagon on someone and make it
sound legitimate, then many people would be willing to just go
along with it.
-Inactive players are never useful to the town. If they can't
find someone suspicious, then an inactive player is the next
best thing. Always be as active as possible.
-Remain calm. Humans have no reason to get riled up by lynch
votes, so why do you?
-Keep track of your lies and misdirection. If you mess up,
someone will spot it. Be ready to justify your lies, and don't
back off when someone challenges you.
Independent Biased
-Don't become a target. Independent Biased roles will quickly be
lynched or killed if their identity is discovered.
-Use your ability wisely. Independent Biased roles usually have
a limited amount of kills. If you kill two people right at the
start and can't do it again, it might end up costing you the
game.
-Deflect suspicion whenever possible. Read up on wolf strategies
for how to do this. Get inactive players lynched, make up a lie
and pretend to be another role.
Independent Unbiased
This faction has such a wide variety of win conditions that it
is difficult to provide tips for them. Some even want to die,
while others don't. If you need help with an Independent
Unbiased role when you get one, don't be afraid to ask the host
for help.
[/spoiler]
[/quote]
[quote author=Lu link=topic=35940.msg1906545#msg1906545
date=1509056842]
Rules
Do not post in the game thread if you are dead. You may make one
post after you die, but after that you are not allowed to post.
Breaking this rule will result in 1 gameban.
Editing posts is never allowed, even if it's editing a typo. If
you want to edit a typo or anything in your post, just post
again.
Do not post any PM conversations with the Host in the thread.
You may paraphrase, but directly quoting or screenshoting will
result in a modkill.
Try to Win. Gamethrowing, or purposely trying to make your team
lose, is never allowed. If you make your side lose on purpose,
then you will be modkilled and gamebanned from the next TWG.
If you're dead, STAY dead. With the exception of having a
specific gimmick in the game, dead people must stay dead. You
can have one last-post to write anything you want, but after
that, you can not PM any living players, post anything in the
game thread, or post anything with game-related content in the
lounge. Breaking this rule will result in one gameban.
Furthermore, living people can't talk to dead people in real
life, so living players can't talk to dead players in the game.
This means no PMing dead players once they've died. (This
includes PMing the Maniac on who they should kill after they
die). Doing so will result in a modkill and a gameban.
Try to be active during the game. Whenever a game starts, the
host sends out a confirmation PM to all players. Anyone who
doesn't respond to the PM or do anything in-game within 3 real
life days will be replaced by someone on a list of overflow
sign-ups. However, if there is no one on the list, the player is
modkilled. Furthermore, if you have signed up for the game only
to realize that you won't be able to commit to being active due
to real life issues, you may replace out if you have a reason
deemed valid by the host.
PM the Host all TWG related conversations. As a Host, we choose
an MVP at the end. If you don't give us your thoughts, we assume
you did nothing and you cannot get MVP.
[/quote]
[quote author=Bandero link=topic=35940.msg1914871#msg1914871
date=1510077206]
Here are the number of games each player has played: (updated to
TWG CIV)
[spoiler]Hamilton - 85
Sodium Chloride - 82
Kowhai - 83
Lenny - 71
Harrington - 65
Leia - 64
Niko - 63
Prem - 61
Penguin022 - 59
Futaba Sakura - 54
Nickito - 51
KitKatastrophic - 50
Saburo - 43
Everilyfel - 40
Kangablue - 39
Flipfan Oofis - 39
Rachel Amber - 37
Natayla - 36
Panda-Chu - 33
JustHereForKCP - 32
Red - 31
AuroraLights - 31
Zetsubeau - 31
Kiefer - 30
!!Vinny927 - 29
Shuichi Saihara - 27
Sent - 26
Ryuji - 26
trash - 23
Black Hole - 21
Ariana - 20
PixelHunter - 20
Keeza Andrews - 19
Bang - 19
_Neptune - 17
Toasty - 17
Raven - 17
The Spy - 16
Natsuki - 15
Bandero - 15
border - 14
HG - 13
Napstablook - 13
4 Magic Fanatic - 12
Excalibur - 12
RagemZuru - 11
cypher - 10
Dark-Knight - 10
Sheep guy - 10
CursedSkylark - 10
memes - 9
magicmusic - 9
IchiRuki - 8
Blatant Wolf - 8
Smaartii_Paants - 7
SupremePizza - 7
Paramore - 6
MatiN - 6
Lollipop - 6
TheLionKing - 6
RoastedCopperGuy - 6
Gato - 6
Blast Burn - 6
JakeZ - 5
MarkiplierFana! - 5
Jules - 5
Lpcarver - 4
Morenatsu - 4
All Over Pink - 4
\_MegaDragonite_/ - 4
~Luka.Loveblood~ - 4
Golden.Chocolate - 4
AskJoe - 3
Hajime - 3
Rossome - 3
SaucyKing - 3
Vector - 3
Faith.xoxo - 2
The Perrin Sequence - 2
Watermelon - 2
Tangerine - 2
Rainbow Rocket - 2
CoolABlaster - 2
Crytongal - 2
AsadoCooperFan - 2
arachnidsGrip - 2
The Baconmaster - 2
Snowman Sean - 1
humanbeing2000 - 1
Aleister Black - 1
ColinMedia6 - 1
susheriafan - 1
ElectricAngel - 1
1033Forest - 1
Choconilla - 1
Maximus198 - 1
Skye - 1
Park Jinyoung - 1
Momo-senpai - 1
DryShyGuy - 1
BloxxerofNoobs - 1
LaserLance - 1
Fliptropica - 1
datoofboiiii - 1
Choco~Loco - 1
Ixora - 1
Coopah - 1
flarp - 1
geniuskid11111 - 1
Mint Cherry - 1
iMint - 1
Zartaushat - 1
Chicha Lover - 1
gimmicks - 1
Gaster - 1
minecraftmaster1.0 - 1
Ace Trainer - 1
PokeCake - 1
[/spoiler]
[/quote]
#Post#: 33--------------------------------------------------
Re: The Werewolf Game Headquarters
By: Vinnie927 Date: January 21, 2020, 8:29 pm
---------------------------------------------------------
[quote author=Nickito link=topic=35940.msg1925459#msg1925459
date=1511387185]
[spoiler=Independent Roles]
Independent roles have their own goals to win. Biased
independents win by themselves, while Unbiased Independents win
with others.
[spoiler=Biased Independents]
Alien - 3 times per game, can choose to revive someone. The
revived player uses up oxygen twice as quickly. The Alien
chooses their colour Night 1. The Alien does not use oxygen, and
cannot be killed at night. The Alien wins if the oxygen runs
out. Only in games in space.
Arsonist - Each night, can choose to either douse someone or
ignite. When they ignite, everyone doused on a previous night is
killed. The Guardian protects from dousing, but not igniting.
Wins if they are one of the last two remaining.
Assassin - Can kill every night, wins if they are the last
player standing.
Blackmailer - 3 times per game, can blackmail a player. This
player cannot vote the next day, and they are given 3 self
votes. This is public. Wins if they make it to the end.
Bounty Hunter - Assigned a specific role as a target at the
start of the game. Can kill 2 players. Wins if they kill their
target themselves, loses if their target lives or their target
dies another way.
Clairvoyant - Each night, chooses two targets. The first target
will use their action on the second target. Wins if they make it
to the end.
Clockmaker - Has a clock that starts at 6:00. They kill a player
each night. Their clock will be affected by the number assigned
to their target's role by the host. Wins if their clock reaches
12:00. Dies if their clock goes past 12. The time is public.
Infector - 3 times per game, can infect a player. If they are
green, they die. If they are red or black, nothing happens. If
they are blue, their actions will not work normally. Wins if
they successfully infect someone 4 times.
Lenny's Bomber - 3 times per game, can kill a player and
everyone who visits them.
Monster - Every odd night, can kill a player and everyone who
visits them.
Murderer - Once per game, can kill 2 people in a single night.
Wins if they make it to the end.
Ninja - 3 times in the game, can kill 1 player at night. Cannot
be seen by Patrol. Wins if they make it to the end. Only in
games with Patrol.
Pathogen - On Night 1, chooses a target. That target is infected
with the Pathogen Curse. Everyone who visits the target or is
visited by the target will be infected with the Pathogen Curse.
When over 60% of the game is infected, the Pathogen can kill 2
players on separate nights. The Pathogen chooses their colour
Night 1. Wins if they complete the curse and make it to the end.
Phantom - Each night, can force someone into the desert. There
is a 75% chance that their target dies, and a 25% chance they
are role blocked. Wins if they make it to the end.
Poisoner - 3 times per game, can poison a player. That player
will die the next night. Their targets do not know they are
poisoned. Wins if they make it to the end.
Poltergeist - 3 times per game, can cause a distraction around a
player. That player, the player directly above, and the player
directly below their target on the sign ups list will visit each
other. Players know they have been distracted. Wins if they make
it to the end.
Reverser - 3 times per game, can reverse a target. If their
target tries to use an ability, the player the target's ability
is targeting will use the ability on the Reverser's target, and
the Reverser's target will use the ability of the player they
targeted on the player they targeted. Wins if they make it to
the end.
Riddler - On two different nights after Night 2, can choose
someone. That person has 2 guesses of who Riddler is. If that
person is right, Riddler dies. If they are wrong, they and a
person the Riddler chooses dies. Wins if they make it to the
end.
Sniper - Each night, can target someone. Certain roles will die
when targeted, others will be roleblocked. The host will provide
a list. Wins if they make it to the end.
Sun God - 3 times in the game, can kill a player during the Day.
Wins if they make it to the end.
Sun Lord - 4 times in the game, can kill a player during the
Day. Wins if they make it to the end.
Terrorist - On Night 1, kills a player and learns their colour.
From then on, they kill someone each odd night, and check
someone each even night. Wins if they make it to the end after
killing two people of the same alignment.
Trapper - 3 times in the game, can trap a player during the day.
This player will die the next day. The Guardian can guard
against being trapped, but not dying in a trap. Wins if they
make it to the end.
Vigilante - 3 times in the game, can kill 1 player at night.
Wins if they make it to the end.
[color=gold]Virus - Each night they turn another player into a
Virus. The Viruses win when everyone in the game is a Virus.
Wizard - After Day 3, can create one Tempest, killing one player
of their choice and one random player. Wins if they make it to
the end.[/color]
[/spoiler]
[spoiler=Unbiased Independents]
Amnesiac - Once per game, can remember the role of a dead
player. They will become that role and take that role's win
condition.
Anarchist - Each night, chooses to add someone to their pool, or
replace someone in the pool. When the Anarchist wins, the
players in the pool switch roles. The pool can hold 2 people at
once. Wins if they are lynched with a full pool.
Cheater - Each night, the Cheater chooses a target. This target
has two extra self votes the next day, and their lynch vote will
not count. This is not announced to anyone. Wins if their target
is lynched at least three times, and does not need to be alive
to win.
Cronie - Each night, chooses a player. All actions performed on
that player are also performed on the Cronie. Wins if they make
it past Night 4.
Executioner - Has a list of players. If everyone on that list is
lynched, they will win. If one of their targets is killed at
night, they are replaced.
Fool - Wins when lynched.
Heretic - The Heretic thinks they are a Wolfsbane. They will
survive the first attack on them from anyone. They win if they
are killed at night. The Heretic does not win if lynched. When
the Heretic dies it is revealed.
Hunter - The first time they are wolfed, they will survive and
kill two players. Wins if they make it to the end.
Knight - Protects someone from all attacks each night. The
second time the Knight successfully protects against an attack,
the attacker and the Knight both die, and the Knight wins. The
Knight cannot protect Town Protective roles.
Maniac - When lynched, kills one player. Wins if they are
lynched.
Masochist - When they are killed at night, they kill their
attacker. Wins if they kill someone.
Optometrist - Once per game, can convert a player into a Seer
(if town) or Wolf Shaman (if wolf). If they try to convert
anything else, they become a Fool. Joins the team of the player
they convert. Will not learn the Wolves if they convert a Wolf.
Oracle - Each night, predicts who will be lynched the next day.
Each day, predicts who will be killed the next night. Wins if at
least 3 predictions are correct.
Pirate - 5 pieces of treasure are scattered around players'
houses. The Pirate obtains treasure by visiting a house with
treasure. They win if they receive 3 pieces of treasure.
Potion Maker - Each day, can choose to power up another player
during the night. A list of power ups can be found here.
HTML http://www.flipline.com/forum/index.php?topic=24396.0
Each role
has a power up specific to it. Wins if they make it to the end.
Refugee - 4 times in the game, can put on a vest. They cannot be
killed when they use their vest. Wins if they make it to the
end.
Reverter - 3 times per game, can 'revert' a player. They will
become a Human, a Wolf, or a Fool, depending on their alignment.
Wins if they make it to the end.
Scientist - 3 times per game, can change the weather for one
night. The types of weather directly benefit or hurt the town or
wolves. Each type of weather can be used only once. Read about
the types of weather here.
HTML http://www.flipline.com/forum/index.php?topic=20355.0
Wins if
they make it to the end.
Stranger - Once per game, kills a player and steals their role.
The Stranger takes on role of their target, including all
attributes and the win condition.
Student - Each night, receives 3 random roles. The Student can
choose to become one of these roles, or pass and wait for more
roles. They take the abilities, colour, and win condition of the
new role.
Succubus - Has a randomly assigned target who is part of the
town. On odd nights, they can kill someone. On even nights, they
can roleblock someone. The first time they visit their target,
they will guard them from all attacks. If their target is
killed, they will die at the end of the next night. If their
target is killed and revived, the Succubus is also revived, but
they can no longer win. Wins if they and their target both make
it to the end.
Supplier - Once per game, can give supplies to a role. This role
gains one extra use of their ability (for example, the
Necromancer can revive a second time). Wins if they make it to
the end and used their ability.
Thief - Once per game, steals the role of a player. That player
loses all attributes and abilities but their colour and
alignment is the same. The Thief takes on role of their target,
including all attributes and the win condition.
Undecided - Has 2 nights to decide if they will become a Human
or a Wolf. On Night 4, they will be given the option to upgrade
to one of two random roles given to them by the host.
Unstable - On odd days, the Unstable acts like a Maniac. On even
days, they act like a Fool.
Zombie - When lynched, kills one player that voted to lynch
them. Wins if lynched.
[/spoiler]
[/spoiler]
[/quote]
#Post#: 34--------------------------------------------------
Re: The Werewolf Game Headquarters
By: Vinnie927 Date: January 21, 2020, 8:30 pm
---------------------------------------------------------
[quote author=Nickito link=topic=35940.msg1925790#msg1925790
date=1511460476]
[spoiler=Other Roles]
Some roles are either in 3rd party teams, or are exclusive to a
certain game format. They will be listed here.
[spoiler=Cult Roles]
The Cult wins if they make up a large enough portion of the
town. When a role is converted, they sometimes keep their
abilities, but they now work for the Cult.
Cult Leader - Each night, chooses a player to convert to the
cult.
Cultist - A normal member of the Cult.
[/spoiler]
[spoiler=Circus Roles]
The Circus wins if all of their members die before the game
ends.
Confused Clown - Appears red in Seer checks.
Clown - Has no special ability.
Ring Leader - Each night, can make the action of one player go
to them.
Trapeze Artist - Can change someone's colour each night. The
host decides how paint works.
[/spoiler]
[spoiler=Party of Death]
Brutal Gangster - Red Brutal Wolf
Gangster - Red Human
Murderous Gangster - Red Vigilante
Artist - Blue Human
Confident - Green Human
Guardian Angel - Orange Human
Gravedigger - Purple Human
[/spoiler]
[spoiler=Rivals!]
Divitae Human - Orange Human with Divitae
Divitae Mayor - Knows 2 Divitae Humans.
Divitae Guardian - Can only protect someone 3 times.
Divitae Seer - Can only look at someone's colour 3 times.
Natura Human - Human with Natura.
Natura Mayor - Knows 2 Natura Humans.
Natura Guardian - Can only protect someone 3 times.
Natura Seer - Can only look at someone's colour 3 times.
[/spoiler]
[spoiler=Embodiment of Scarlet Devil]
Flandre Scarlet - Checks one player per night. If the player is
Remilia Scarlet, they die.
Reimu Hakurei - Can shoot 2 players per game.
Remilia Scarlet - Can kill one player, and learns their role.
Wins if a Reimu Hakurei is dead, dies if Sakuya Izayoi dies.
Sakuya Izayoi - Survives first attack from the Wolves. Wins with
Remilia Scarlet, dies if Remilia Scarlet dies.
[/spoiler]
[spoiler=BATMAN!]
Batman: Guardian, knows Robin.
Robin: Psycho, knows Batman.
Batgirl: Investigator
Commissioner Gordon: Cop
Alfred: Immune to the first attack on them, keeps ability if
converted.
Lucius Fox: Each night chooses someone to heal. If they are
poisoned or doused, they will be un-poisoned or un-doused, and
will be notified so.
Falcone: Wolf, immune to direct attacks (Cop, vigilante,
assassin, etc.)
Victor Zsasz: Same as Falcone, except not immune.
Maroni: Wolf version of the investigator.
Mad Hatter: Decoy Wolf, keeps ability if converted.
The Penguin: Vigilante
Poison Ivy: Poisoner
Firefly: Arsonist, immune to direct attacks.
Two-Face: Every other night, can kill someone, and everyone else
who visits them. Is immune to attacks that night.
Catwoman: Amnesiac, can't remember as Riddler or Two-Face. If
they remember as Cult Leader, they will become a Cultist.
Joker: Maniac
Commissioner Loeb: Refugee, keeps ability if converted.
Court of Owls Leader: Cult Leader, dies if they attempt to
convert Batman. Cannot convert Two-Face or Riddler.
Court of Owls Member: Cultist
[/spoiler]
[spoiler=Killing Chain]
Snow roles want to kill Water roles, Fire roles want to kill
Snow roles, and Water roles want to kill Fire roles. Players do
not know their team mates.
Cop
Snow Human
Snow Necromancer
Snow Wolf
Fire Human
Fire Necromancer
Fire Wolf
Guardian
Seer
Water Human
Water Necromancer
Water Wolf
[/spoiler]
[spoiler=Video Games]
Video Games had a RED Team and a BLU Team. Each team was
identical, and consisted of the roles listed below.
Demoman - Has two different forms, which he can change between
at will:
Demoman - Mercenary. If what's attacking his guarded target is a
Sentry Gun, the Demoman will survive, and destroy all active
enemy Engineer buildings.
Demoknight - Poisoner, except can poison each night (well, each
night when in Demoknight form).
Heavy - Vigilante. Immune to first attack on him.
Engineer - Each night, can do one of two things:
1. Place a building. Can only build one of each building. List
of buildings below.
2. Upgrade a building. Upgrading increases the amount of people
the building targets. Each building can only be upgraded twice,
and will not retain upgrades when rebuilt after being destroyed.
Medic - Guardian. If he successfully guards someone, he can
revive a teammate at any time, though he will not gain extra
revives if he has not used his first one.
Pyro - Arsonist. Immune to being doused. If attacked by Soldier
or Demoman (when not in Demoknight form) has a 50% chance of
surviving and killing the attacker instead.
Scout - Warden. Can visit two people each night. Cannot use
teleporters
Sniper - Each night, can attack someone. If target is a Scout,
Engineer, Medic, Sniper or Spy, they will die. If target is a
Soldier, Pyro, Heavy or Demoman, they will be severely wounded,
meaning they will not be able to do anything for the following
day and night.
Soldier - Monster.
Spy - Seer. Will appear as the opposite team in enemy Spy
checks, and is immune to Sentry Guns. If doused, will lose
immunity to Sentry Guns and will appear normally in enemy Spy
checks.
[/spoiler]
[spoiler=The Human's Game]
In this game, the Wolves and Humans switch names, so the Wolves
are trying to take down a small group of Humans. Their win
conditions also switch.
Wolf- Just a normal wolf, nothing special.
Wolf Cub- Knows all other Wolf Cubs. (Like Miller)
Pack Leader- Knows one random wolf on their team and the
original Howler.
Secret Agent- On the humans team, however shows up red in the
wolf shamon/seer's checks. Knows they are the secret agent.
Wolf Shaman
Dauber Wolf
Bomberwolf- Can throw an explosive at a player at any time, once
throughout the game. The next player to visit the player dies
with the player that had the explosive thrown at him.
Healer Wolf- Can revive one player throughout the game.
Psycho Wolf- Goes into Psycho mode once per game which kills any
players who visit them.
Howler- Every night, the howler must howl at a player of their
choice (A night won't end until both the howl and the lynching
happens). If the player is a human, the howler turns back into a
normal wolf, and the human is informed that somebody howled at
them, they don't know who though. If the howler howls at a wolf,
then the wolf and the howler switch roles completley. Both
players are informed, and the new howler howls the next night.
Both players keep their color however. If the howler howls at
the Amnesiac, the howler dies with the lynchee. This is the
other way the howl can be completley lost. The Amnesiac cannot
remember the howler.
Human
Seer
Warden- In this version, the warden is just informed when they
are visited.
Wolf Mason- A normal wolf that shows up green. (Mason) Thinks
he's a normal wolf.
[/spoiler]
[spoiler=Ghost Story]
In Ghost Story, players become ghosts when they die. Ghosts
cannot send PMs (Wolves can still talk) or lynch, but they can
post in the topic. Some roles have new abilitites after death.
Ghost Seer - Twice per game, can perform a seer check on a
living person. This check has a 20% chance to be incorrect
Ghost Warden - Once a game, can choose a position on the
sign-ups list to stand. The Dead Warden will then be told who
crossed that position (visits someone on the other side of the
sign-ups list) that night.
Ghost Guardian - Three times a game, can protect a living person
from the Soul Wolf
Ghost Cop - Once per game, can spook someone, preventing them
from performing their night action or lynching for a single
day/night.
Ghost Stalker - 3 times a game, can choose someone at daytime.
That person's vote then counts twice for that day.
Ghost Spirit Medium - Has the death-role of whoever they
resurrected last. If they never resurrected someone, they have
no special ability.
Ghost Brutal Wolf - Once a game, can target any dead person,
causing them to lose their death-ability for 2 days and 2
nights.
Ghost Soul Wolf - Once per game, can spook someone, preventing
them from performing their night action or lynching for a single
day/night.
[/spoiler]
[spoiler=Lyka's Time]
Lyka's Time had players receive a character. Each character has
different attributes, listed below.
Morrigan "Martha" Witherwood: Is an unstable demonic hybrid who
is also a human, but is banned from going on rampage unless is a
Wolf. If lynched, this person will haunt one player into
committing suicide, and another person will be chosen randomly
to commit suicide. In addition to this, she knows Rodrigo
Mizanin, even the role. Is not a Brutal Wolf.
Rodrigo Mizanin: Is a hopeless man who will do whatever it takes
for his mistress or his so-called "queen". Knows who was Martha,
even the role. Will side accordingly to Martha's role. However,
there is a 50% chance that he cannot be given light or an
upgrade starting Day 1. Is not a Traitor.
Catherine Darklust: Is whom ticks on time, also has demonic
powers inside. Is already given light. If Guide visited them,
nothing happen, but will render the Guide gave them light. Is
not Tinker nor Guide.
Corey Juno: Is from the Grosvenorian planet and knows tinkering.
Is already upgraded. If Tinker visited them, nothing happen, but
will render the Tinker really upgraded them. Is not Tinker nor
Guide.
Soraya Mizumi - Is a good lawyer debutted first at Cortonith
Island. Has one Wolfsbane-like protection against Assassin
attacks. Is not an Assassin.
Sergei Yamarov - Is a good mercenary who has good outfit on
black. Has one Wolfsbane-like protection against Bounty attacks.
Is not a Bounty Hunter.
Shiro Maizono - Is an undercover police officer who was a mentor
of Martha's. Has one Wolfsbane-like protection against Wolf
attacks. Is not a Wolf.
Lloyd Llarn - Is a guy who is bald but brash and brutal. Has one
Wolfsbane-like protection against any attack.
Hector Lombardi - Is a godfather who uses shades to hide his
epic girly eyes. Has one time to attack twice instead of once
for Wolves. Is a Wolf.
Stella Sinque - Is a Cowardly Wanderer. Like an Insomniac, but
receives the character name of who visited, instead. Is not a
Wolf (excluding Cowardly Wolf).
Glesie Strauss - Is a soldier from elsewhere. If protected by a
Rogue Knight by his final stance of protection, he won't die. Is
not a Rogue Knight.
Arthur Cortonith - Is a Mayor of Cortonith Island. Starting Day
5, his vote count sparks into two votes instead of one. Is an
Independent.
Benson Smalls - Is a Soccer player. Can use his ball once per
night, to stun someone from doing their job. Attacks against
Rogue roles does nothing.
Lionel Frenchlight - Is a Detective. Can investigate to know a
single clue about their real character. Visiting Mizanin is
really Mizanin. However, visiting Martha, Lyka or Soraya will
revoke his powers, and he cannot investigate again.
Gillian Redsox - Is a survivor from the Deathlock incident that
was unintentionally caused by other people, though Gillian knows
what happened. Has one chance to escape lynching (basically Knot
Expert).
April Ann Farrington - Is a Teacher from somewhere else. Has 50%
chance of getting light at Night 1 due to her knowledge. Is a
Humans of Benign character.
Enzo N. Avi - Is an innovative assistant of Tester McDonnell.
Has 50% chance of getting an upgrade at Night 1 due to his
eccentric attitude. Is a Humans of Justice character.
Srdjan Dongers - Is a n00b murderer who wields toy knife which
does nothing anyway. Has no additional powers. Is an
Independent.
Julia Witherwood - Is from Witherwood Mansion of TWG LI. Has 50%
chance of being Inuit. The rest of 50% chance of being a Bomb
that only triggers to a killer. Is from Humans team.
Errol Mitanio - Is exiled from his crew, but hoping to survive
to rejoin his crew. This guy always has the treasure to be
visited by a Pirate for. Is not a Pirate.
Ayako Witherwood - Is from Witherwood Mansion of TWG LI. Is
basically an Elf role. Is from Humans team.
[/spoiler]
[/spoiler]
[/quote]
[quote author=Nickito link=topic=35940.msg1925863#msg1925863
date=1511470828]
[spoiler=Role Frequency]
Human - 96
Seer - 89
Guardian - 85
Wolf - 84
Disguised Wolf - 80
Brutal Wolf - 78
Mason - 77
Wolfsbane - 48
Amnesiac - 47
Necromancer - 47
Coroner - 43
Millers - 35
Vigilante - 34
Wolf Shaman - 31
Insomniac - 27
Maniac - 27
Psycho - 26
Cop - 24
Warden - 23
Fool - 18
Arsonist - 17
Knot Expert - 17
Dauber Wolf - 16
Mayor - 16
Gentleman - 15
Refugee - 13
Psychotic Wolf - 11
Apprentice - 10
Mercenary - 8
Monster - 8
Stranger - 8
Decoy Wolf - 7
Executioner - 7
Stalker - 7
Sun God - 7
Angel - 6
Assassin - 6
Bomb - 6
Clockmaker - 6
Investigator - 6
Poisoner - 6
Student - 6
Transporter - 6
Cheater - 5
Clairvoyant - 5
Cult Leader - 5
Eidetic Wolf - 5
Fail Seer - 5
Gunsmith - 5
Magician Wolf - 5
Murderer - 5
Painter - 5
Watchdog - 5
Confrere Wolf - 4
Espionage Wolf - 4
Hunter - 4
Lackey - 4
Lovers - 4
Politician - 4
Psychic - 4
Riddler - 4
Supplier - 4
Thief - 4
Blackmailer - 3
Bounty Hunter - 3
Cultist - 3
Doctor - 3
Hypnowolf - 3
Inspector Wolf - 3
Optometrist - 3
Pharaoh - 3
Priest - 3
Security - 3
Traitor - 3
Wrathful - 3
Anarchist - 2
Angakkuq- 2
Bodyguard - 2
Brutal Demon - 2
Clown - 2
Engineer - 2
Gossip - 2
Infector - 2
Jock - 2
Masochist - 2
Master - 2
Oracle - 2
Patrol - 2
Pirate - 2
Rascal Wolf - 2
Remilia Scarlet - 2
Reverter - 2
Ring Leader - 2
Sakuya Izayoi - 2
Succubus - 2
Tide Chimer - 2
Townsbane Wolf - 2
Trapper - 2
Undecided - 2
Wanderer - 2
Witch - 2
Wizard - 2
Alien - 1
Antivirus - 1
Arctic Wolf - 1
Astrophysicist - 1
Baker - 1
Bomber - 1
Bomberwolf - 1
Cirno - 1
Confused Clown - 1
Confused Seer - 1
Cowardly Wolf - 1
Cronie - 1
Despaired Wolf - 1
Detective - 1
Elder Wolf - 1
Elf - 1
Fail Coroner - 1
Flandre Scarlet - 1
Guide - 1
Heretic - 1
Howler - 1
Idiot Wolf - 1
Infected Human - 1
Judge - 1
Knight - 1
Lawyer - 1
Lenny's Bomber - 1
Lenny's Detective - 1
Lion Tamer - 1
Lunatic - 1
Ninja - 1
Nurse - 1
Pathogen - 1
Patient - 1
Phantom - 1
Poltergeist - 1
Potion Maker - 1
Proxy - 1
Reimu Hakurei - 1
Reverser - 1
Rudolph - 1
Santa - 1
Scientist - 1
Sea Wolf - 1
Shielder - 1
Sniper - 1
Soldier - 1
Soul Wolf - 1
Spirit Medium - 1
Sun Lord - 1
Superintendent - 1
Surfer - 1
Terrorist - 1
Tester - 1
Time Lord - 1
Tinker - 1
Town Backup - 1
Trapeze Artist - 1
Trickster Wolf - 1
Unstable - 1
Veteran - 1
Virus - 1
Zombie - 1
[/spoiler]
Roles updated to TWG CIII: A Normal Day Outside
[/quote]
*****************************************************
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