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       #Post#: 8174--------------------------------------------------
       Re: Rules for your characters in 40k
   DIR By: 501st Legion
       Date: October 25, 2016, 1:59 pm
       ---------------------------------------------------------
       --- Quote from: Apothecary Meros link ---
       >
       > Main thing about Panakova is that, although I don't
       necessarily disagree with her being a psyker, a ML3 psyker is
       something I'm wary of. I'm also thinking that her Intelligence
       Officer rule could be rolled into a unique psychic power, mainly
       for simplicity purposes and to mean she isn't too OP in regards
       to having three orders and three psychic powers.
       >
       --- End Quote ---
       I should really expand on who the hell she is XD But, I just
       realised the three orders things, so I'll tone that down quite a
       bit.
       #Post#: 8175--------------------------------------------------
       Re: Rules for your characters in 40k
   DIR By: Apothecary Meros
       Date: October 25, 2016, 3:26 pm
       ---------------------------------------------------------
       Techmarine So'rem - 120pts
       WS BS S T W I A Ld Sv
       4   5  4 5  2 4 2 10 2+
       Infantry (Character)
       Wargear:
       Artificer Armour
       Augmentations: So'rem gains +1 to his Toughness (Included in
       profile).
       Frag & Krak Grenades
       Servo Arm
       Thunder Hammer
       Twin Linked Storm Bolter
       Special Rules
       And They Shall Know No Fear
       Blessings of the Omnissiah
       Bolster Defences
       Calm and Calculated: So'rem's leadership value will never fall
       below, or be counted as less than, 10.
       Chapter Tactics (Salamanders)
       Independent Character
       So'rem may replace his Servo Arm with a Servo Harness for an
       additional 25 points.
       #Post#: 8178--------------------------------------------------
       Re: Rules for your characters in 40k
   DIR By: Norabder
       Date: October 26, 2016, 4:11 pm
       ---------------------------------------------------------
       Unnamed Lamenter:                        300pts
       WS-5 BS-7 S-4 T-5 W-3 I-5 A-3 Ld-10 Sv- 3+
       Wargear:
       The Cursed vengeance
       Combat knife
       Heretics gift
       Frag & Krak grenades
       Melta bombs
       Power armour
       Special rules:
       And they shall know no fear
       Fearless
       Preferred enemy: Tyranids, Minotaurs
       Veteran of countless wars-
       All attacks made by a model with this special rule rend on a 5+
       All attacks made by grenades and melta bombs are made at +2S.
       Yet another last stand-
       At the start of the controlling players turn count the number of
       friendly and enemy models within 12''. For every model that the
       enemy outnumbers the Lamenter by gain +1 to his invulnerable
       save (to a maximum of 2+)
       The Lamenters curse-
       At the start of the controlling players turn roll a die and
       consult the following table:
       1- no effect
       2- reduce attacks characteristic to 1*
       3- reduce WS to 1*
       4- reduce S to 1*
       5- reduce BS to 1*
       6- one randomly selected enemy unit regains a wound lost earlier
       in the battle (this regained wound can be used to bring back a
       model that has been removed as a casualty) Necron units regain
       D3 wounds.
       *Lasts the rest of the turn.
       Cursed hatred-
       Rerolls 1s when shooting, in base contact with or being shot by
       a Minotaur unit.
       The Lamenter must always shoot or charge the nearest Minotaur
       unit within 12'' regardless of whether they are friend or foe.
       Relics of past stands:
       The Cursed vengeance-
       Bolt gun with special issue ammo and +1S and fires D3 additional
       shots each time it fires.
       Heretics gift-
       Inferno pistol that may fire a shot when fighting in melee in
       addition to the models usual attacks.
       #Post#: 8179--------------------------------------------------
       Re: Rules for your characters in 40k
   DIR By: Apothecary Meros
       Date: October 26, 2016, 5:24 pm
       ---------------------------------------------------------
       The BotL project leader has made this calculator. It might be
       useful for pricing people's characters, although it requires a
       base unit to apply the various stat upgrades and subsequent
       prices to. So, for you Norabder I'd use an SM captain (90pts) as
       the base, and use the calculator to work up from there.
       #Post#: 8185--------------------------------------------------
       Re: Rules for your characters in 40k
   DIR By: muffin-heretic
       Date: October 29, 2016, 8:59 am
       ---------------------------------------------------------
       thinking out some actual rule-ish stuff but not yet having
       gotten this **** finished... or actually understanding Tabletop
       at all... but posting this so I won't forget:
       Muffin the Heretic
       Unit type: Infantry
       Points: dunno lol
       WS BS S  T  W  I  A  Ld  Sv
       4    4   3  3   1  3  2  9   3+
       Wargear:
       Eviscerator
       Secondary weapon for additional points:
       - Heavy Flamer 10pt
       - Multi metla 10pt
       - Flamer 4pt
       May take Melta Bomb (additional 5pt)
       Special Rules:
       Fearless
       [Spoiler]
       passes all and any morale tests
       [/spoiler]
       no Manners
       [Spoiler]
       In the Movement phase, Muffin must always move as fast as
       possible towards the closest visible enemy. In the shooting
       phase, Muffin is free to decide whether to run, but if she does,
       she must run towards the closest visible enemy. In the Assault
       phase she must always consolidate towards the closest visible
       enemy. whilst falling back or embarked on a transport or if no
       enemy is visible, you can ignore this rule.
       [/spoiler]
       Slaanesh bless us (made up):
       [Spoiler]
       4+ invulnerability save.
       [/spoiler]
       Martyrdom (modified)
       [Spoiler]
       If Muffin is your Warlord and is removed as a casuality: all
       friendly units pass all Leadership tests until the end of turn.
       [/spoiler]
       Psykic machine torment (made up):
       [Spoiler]
       When Muffin attacks a Vehicle, no matter the ammount of damage:
       The vehicle gets the: Crew Shaken effect.
       [/spoiler]
       Act of Faith:
       - Spirit of the Martyr (modified)
       [Spoiler]
       Use once only, durring the Shooting or Assault phase. if
       successfull all units close 12inches gain Feel no Pain (3+)
       until the next turn.
       [/spoiler]
       - Kill that thing! (divine guidance modified)
       [Spoiler]
       Use once only, durring the Shooting or Assault phase. if
       successfull all units close 12inches gain the Rending special
       rule untl the next turn.
       [/spoiler]
       #Post#: 8187--------------------------------------------------
       Re: Rules for your characters in 40k
   DIR By: Apothecary Meros
       Date: October 29, 2016, 11:18 am
       ---------------------------------------------------------
       Of course, I know you're new to tt, so I hope you take this as
       some education instead of me ripping into you.
       First thing, if she's a 200 point model she needs at least 3
       wounds. She almost costs as much as Commander Dante, and I could
       get any tactical marine, fire one shot, and take her down. Can't
       do that against Dante.
       Fearless is ok, and makes sense. There is already a rule called
       Rage though (gains 2 extra attacks on the charge instead of 1)
       so you may need to rename your version of this rule. The other
       rules look completely fine to me. With the distances on those
       last two: as they're one use only, you can probably get away
       with a decently large area of effect. About 12 inches for both
       of them will be sufficient.
       If she has the option to take a Multimelta, I'd also consider
       giving her the Relentless rule. If the 'Rage' rule means she has
       to move each turn, without Relentless she won't be able to
       accurately fire the Multimelta. This is because a Multimelta has
       the 'Heavy' type, meaning that if she moves and wants to fire in
       the same turn, she is treated as BS 1. Relentless means that she
       can fire weapons as if she remained stationary, even if she did
       move in the same turn.
       The head of the BotL has a points calculator, I'll get some
       accurate pricing on your behalf.
       #Post#: 8190--------------------------------------------------
       Re: Rules for your characters in 40k
   DIR By: muffin-heretic
       Date: October 30, 2016, 5:07 am
       ---------------------------------------------------------
       okay, less points then.
       I gave her a better invulnerability save to make up for the
       wound.
       I think Muffin would be well placed with some "look out Sir."
       units.
       the Joke about the Multimelta:
       Muffin can't aim... that's supposed to be that way. I'm
       condering giving the possibility to arm her with any ranged
       weapon... with them all beeing useless, is there a Rule that
       makes that possible?
       That giving her a ranged weapon is possible but ultimately
       pretty much useless?
       #Post#: 8191--------------------------------------------------
       Re: Rules for your characters in 40k
   DIR By: Apothecary Meros
       Date: October 30, 2016, 5:55 am
       ---------------------------------------------------------
       A 3+ Save is a good one, but if she's a HQ choice she needs to
       be able to actually survive. Having her allies die in her stead
       won't be overly effective, because the army will still be losing
       soldiers when Muffin could take multiple wounds, meaning she can
       take damage but the army overall will still be just as effective
       at killing.
       Well, just not having the Relentless rule will make her bad at
       shooting with that Multimelta, although paying for a weapon
       upgrade and then being terrible at using it seems quite counter
       intuitive.
       #Post#: 8193--------------------------------------------------
       Re: Rules for your characters in 40k
   DIR By: muffin-heretic
       Date: October 31, 2016, 2:28 pm
       ---------------------------------------------------------
       Indeed, you shouldn't give Muffin a ranged weapon... but you
       can.
       I want Muffin to be pretty random at surviving... and not very
       strategically good, since she isn't.
       And she really doesn't have armour so she shouldn't have the
       possibility to survive any kind of shot unless she survived it
       trough plot armour...
       #Post#: 8196--------------------------------------------------
       Re: Rules for your characters in 40k
   DIR By: Apothecary Meros
       Date: October 31, 2016, 3:59 pm
       ---------------------------------------------------------
       If a Lord Commissar gets shot, he's still going to die, but he
       still has 3 wounds in tt. If someone shot Commander Dante in the
       face he'd die, but he still has 4 wounds in tt. What happens in
       tt doesn't have to precisely reflect what would happen in an RP
       scenario.
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