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       #Post#: 8155--------------------------------------------------
       Rules for your characters in 40k
   DIR By: Segovax
       Date: October 24, 2016, 5:03 am
       ---------------------------------------------------------
       make the rules best suited for your character in the 40k game
       WS BS  S T W I A Ld SV
       Segovax, Butcher king   7    3   5 5 4 5 4  9  +3          Pts-
       500    Lord of war
       A world eater from the horus heresy his commanders saw his
       ability to channel his hatred from the dark memory's of his
       childhood making him one of the most feared in the legion aside
       Kharn the betrayer who respected his savagery. After the heresy
       he led various warbands in bloody but short crusades across the
       galaxy but all ended the same way, he being the sole survivor
       knee deep in the corpses of his enemy's with his blood lust only
       narrowly sated
       Special rules- Butchers nails, Bezerker of Khorne, Eternal
       warrior, champion of chaos, rampage
       
       butchers nails- The ancient tech implanted into the skull of
       Segovax send him into uncontrollable fits of rage where even
       pain is blotted out as his past enrages and haunts him
       gives model feel no pain (+5) fearless, furious charge and
       hatred but after slaying model it is  increases feel no pain to
       (+4), model must consolidate and run towards closest enemy unit
       Bezerker of Khorne- Bound to the will of the blood god Segovax
       has become one of the greatest champions of the god of war
       if taken in Khorne Deamonkin, black legion, crimson slaughter or
       Chaos space marines army only mark of Khorne and Icon of wrath
       can be used with only deamons of Khorne being able to be
       summoned or allied, models with pyker rule can no be taken in
       army with Segovax. Model has a 12" bubble effect of -3 Ld to
       psykers and 4+ peril who if they peril -2 to result rerolling
       6's. Model is blessed by the blood khorne giving him 5
       Invulnerable save. Model must charge closest enemy unit if
       possible every turn
       Gear-
       Blood render- The teeth of the chain axe have been drenched in
       the blood of hundreds, the innocent and guilty leaving a cursed
       aura with the master
       Range STR AP  Type
       -      +2  2    Two handed                Executioners
       strike- 6's to wound auto pen vehicles and walkers, remove
       infantry from play
       Executioners strike            The
       bloody work of Segovax has been fine
       Shred
       tuned and perfected over the centuries of bloody war and raiding
       Abilitys-
       Head taker- Being a servant of Khorne Segovax gladly takes the
       skulls of the enemys greatest champions as he offers them to
       Khorne who may send more of his servants into the bloodbath
       If in challenge with an enemy character and slays the model one
       die of excess damage can be redirected to take a trophy from
       dead model making the enemy unit suffers -2 for Ld for the rest
       of the turn and giving models in unit with mark of Khorne +1
       attack for the rest of the game, roll a die at end of combat
       phase if 6 is rolled 8 bloodletters are deep striked 12" away
       from model.
       King slayer- The butcher king favours the skull of the general,
       and wants it on his trophy rack
       If model slays enemy warlord in a game where warlord kills are
       used its worth double points
       Warlord trait- Butcher king
       A leader who inspires blood shed and murder beyond normal human
       comprehension he is able to attract many loyal servants of the
       blood god to his captured blackship "BĀstard of Khorne
       Khorne Bezerkers are troops and army gains +4" to charge range
       and run if it's towards the nearest enemy unit
       
       #Post#: 8158--------------------------------------------------
       Re: Rules for your characters in 40k
   DIR By: Apothecary Meros
       Date: October 24, 2016, 3:20 pm
       ---------------------------------------------------------
       Matt Ward eat your heart out...
       #Post#: 8160--------------------------------------------------
       Re: Rules for your characters in 40k
   DIR By: Segovax
       Date: October 24, 2016, 3:23 pm
       ---------------------------------------------------------
       Yep I just grabbed every rule I could and stuffed it into
       Segovax, at this point he should be a 500pt lord of war
       #Post#: 8162--------------------------------------------------
       Re: Rules for your characters in 40k
   DIR By: Apothecary Meros
       Date: October 24, 2016, 3:27 pm
       ---------------------------------------------------------
       I think that would be a better fit.
       #Post#: 8164--------------------------------------------------
       Re: Rules for your characters in 40k
   DIR By: Old Man Sanders
       Date: October 24, 2016, 4:29 pm
       ---------------------------------------------------------
       Lord Commissar Falco Sanders 130 points
       WS  BS  S  T  W  I  A  Ld  Sv
       5     5   3  3   3  3  3  10  4+
       Wargear:
       Flak Armour
       Bolt Pistol
       Close-combat weapon
       Frag and Krak grenades
       Refractor Field
       Special Rules:
       Independent Character
       Stubborn
       Summary Execution
       Aura of discipline
       Senior Officer enabling him to issue these orders:
       Bring it down!
       Fire on My target!
       Get back in the fight!
       First rank FIRE! Second Rank FIRE!
       Incoming!
       Move, Move, Move!
       As well as his own personal rule:
       Do a barrel roll!
       Either because of dire need, or because the battle's got
       tedious, Falco detonates one of his patented and sanctified
       Rotational-Re adjustment devices in the tracks of one of his
       tanks.
       If the order is successfully made, any baneblade on the board
       may immediately move 2D6 inches in any direction and explode
       with a strength 8 AP2 apocalyptic blast. The baneblade is
       removed from play as a casualty.
       #Post#: 8165--------------------------------------------------
       Re: Rules for your characters in 40k
   DIR By: Apothecary Meros
       Date: October 24, 2016, 5:34 pm
       ---------------------------------------------------------
       Apothecary Meros - 110pts
       WS BS S T W I A Ld Sv
       5   4  4 4  2 5 2  9  3+
       Infantry (Character)
       Wargear:
       Bolt Pistol
       Chainaxe
       Frag & Krak Grenades
       Narthecium
       Power Armour
       Bionic Arm: Meros gains a +1 bonus to Feel No Pain rolls.
       Furthermore, in each fight sub-phase, Meros may make an
       additional S-user AP-3 Shred attack at the Initiative 10 step.
       Special Rules:
       And They Shall Know No Fear
       Furious Charge
       Hardened Armour
       Independent Character
       Iron Stomach: Wounds caused by weapons with the Melta special
       rule can never cause Instant Death against Apothecary Meros
       Meros may replace his Bolt Pistol with any item from the Ranged
       Weapons List found in Codex: Blood Angels.
       Meros may replace his chainaxe with an item from the Melee
       Weapons List found in Codex: Blood Angels.
       Meros may take a Jump Pack (15 points) or Space Marine Bike (20
       points)
       #Post#: 8170--------------------------------------------------
       Re: Rules for your characters in 40k
   DIR By: 501st Legion
       Date: October 25, 2016, 1:05 pm
       ---------------------------------------------------------
       Ok, so I've come up with a couple from the Legion. I'm yet to
       decide fully on the points, so they could be adjusted I just
       didn't want to Matt Ward them. Oh, if anyone wants me to design
       one from previous characters of mine, then just ask.
       ---------------------------------------------------------
       Major Harrison Cerrianus (60 points)
       WS BS S T W I A Ld Sv
       4   4   3  3 3 3 2 10 4+
       Wargear:
       Carapace Armour
       Plasma Pistol
       Power Sword
       Special Rules:
       Senior Officer
       Charismatic Leader
       Loyal
       Senior Officer:
       Can use the same orders as a normal Company Commander.
       Charismatic Leader:
       Any unit from your army within 24 inches and has line of sight,
       may increase their leadership by one to a maximum of 10.
       Loyal:
       Harrison will do anything for the men under his command, which
       may be a saving grace or a curse. Every time one of his command
       squad dies when not in close combat (that isn't him), roll a D6
       and apply the following result:
       1- Nothing happens, Cerrianus is too focused on the situation.
       2- "You bastards!" - The Major instantly makes two shooting
       attacks at the nearest enemy.
       3- "Dear Emperor... not again..." - Grief stricken, the Major
       cannot issue orders next turn.
       4- "Fight for the memory of the fallen!" - The command squad,
       and any unit within 6 inches, fights at +1 strength in close
       combat and fires an extra shot at ranged.
       5- "How! How could this happen again!?" - The Major is so
       distracted by the situation, that he cannot shoot or issue
       orders next turn.
       6- "Man down!" - The Major turns to his fallen comrade and tries
       to save them. His unit cannot move this turn, but they are
       inspired by the compassion shown by their commander and fire an
       extra shot.
       Regimental Sergeant Major Julia Cerrianus (60 points)
       WS BS S T W I A Ld Sv
       4  4    3 3  2 3 2 10 4+
       Wargear:
       Carapace Armour
       Lasgun
       Power Sword
       - Can equip Ignatius Pattern Power Armour (10 points)
       - Can equip Hellgun (5 points)
       Special Rules:
       Senior NonCom
       Young Veteran
       Character
       Senior NonCom:
       The Sergeant Major is the highest non-commissioned officer in
       the 501st. As such, she has a wealth of experience to draw from,
       aswell as an almost celebrity-like status to enjoy. Any Imperial
       Guard unit with 6 inches uses her leadership, and any Imperial
       Guard unit within 12 inches increases their leadership by 1 to a
       maximum of 10.
       Young Veteran:
       Julia has seen more than most guardsmen see in their lives. From
       Hive sieges to Add to dictionary Cults, Julia has probably seen
       it. People will listen to her advice more often than dismiss it.
       As such, she counts as a Junior Officer with the following
       additional order;
       - "Stop slacking and work for a living!" - Julia uses her
       booming Sergeant Major voice to command a squad into action, be
       it a superior officer or a simple squad. The squad in question
       may reroll any leadership tests for that round and may
       immediately make a shooting attack, in addition to any other
       shooting attacks they make that round.
       1st Lieutenant Vladlina Panakova (175 points)
       WS BS S T W I A Ld Sv
       6  5  3 4 4 3 4 10 4+
       Wargear:
       Carapace Armour
       Plasma Pistol
       Force Sword
       Refractor Field
       Shattered Icon
       Special Rules:
       Intelligence Officer
       Independent Character
       Psyker (Mastery Level 3)
       Tactical Master
       Intelligence Officer:
       Panakova takes a strange place in the Legion, having been picked
       up after the Recitanus III invasion. She has no parent regiment,
       and claims to be from Valhalla, but nothing is truly certain. As
       part of her position, she can learn valuable information about
       the enemy when they act.
       If an opponent shoots or moves within 24 inches, roll a D3 and
       apply the following result:
       1- Unpredictable Enemy: The enemies' pattern cannot be
       discerned, and Panakova cannot make any judgement.
       2- Tactical Analysis: Panakova can see the underlying strategy
       behind the opponents' tactics, and can adjust accordingly. An
       ordered unit gains either +1 strength, +1 weapon strength or the
       Pinning special rule.
       3- Observed Skills: The opponents' combat patterns have been
       analysed. An ordered unit (using Tactical Master) gains an
       additional BS for the duration of the game, to a maximum of 5.
       Only one effect can be listed as "current", but if multiple
       units act, the die can be re-rolled.
       Psyker:
       She can choose from Telepathy and Telekinesis Disciplines of
       powers.
       Tactical Master:
       Panakova can issue up to one order per turn and use any standard
       orders from the Imperial Guard Codex aswell as the following
       special order:
       Target Weaknesses: Apply any current effects from Intelligence
       Officer.
       #Post#: 8171--------------------------------------------------
       Re: Rules for your characters in 40k
   DIR By: Apothecary Meros
       Date: October 25, 2016, 1:43 pm
       ---------------------------------------------------------
       If you don't mind a little constructive criticism there, 501st:
       Assuming Cerrianus is meant to replace a Company Commander,
       first I'd state that explicitly as part of his rules, and I'd
       say he should get an extra wound so he's in line with vanilla
       CCs. The other thing about this guy is that, although I like the
       idea of the loyal rule, paying extra price for a special
       character who's purpose is to issue orders, but then having a
       rule meaning that 33% of the time he can't issue orders isn't
       going to make him seem like a character worth purchasing.
       Julia is a Platoon Commander I'm guessing? If so, those stats
       work just fine. Actually, I don't think there's much to change
       with this one.
       This one puzzles me. She is incredibly powerful, not even by IG
       standards; she has the capacity to take down a Space Marine
       Captain single handedly. I don't know who this character is, so
       if she's some super daemon then I can understand, but having
       good stats, a powerful shooting attack, a powerful close combat
       attack, psychic powers and orders is a serious case of putting
       all your eggs in one basket.
       Feel free to poke holes in Meros too, I love criticism.
       #Post#: 8172--------------------------------------------------
       Re: Rules for your characters in 40k
   DIR By: 501st Legion
       Date: October 25, 2016, 1:51 pm
       ---------------------------------------------------------
       --- Quote from: Apothecary Meros link ---
       >
       > If you don't mind a little constructive criticism there,
       501st:
       >
       > Assuming Cerrianus is meant to replace a Company Commander,
       first I'd state that explicitly as part of his rules, and I'd
       say he should get an extra wound so he's in line with vanilla
       CCs. The other thing about this guy is that, although I like the
       idea of the loyal rule, paying extra price for a special
       character who's purpose is to issue orders, but then having a
       rule meaning that 33% of the time he can't issue orders isn't
       going to make him seem like a character worth purchasing.
       >
       > Julia is a Platoon Commander I'm guessing? If so, those stats
       work just fine. Actually, I don't think there's much to change
       with this one.
       >
       > This one puzzles me. She is incredibly powerful, not even by
       IG standards; she has the capacity to take down a Space Marine
       Captain single handedly. I don't know who this character is, so
       if she's some super daemon then I can understand, but having
       good stats, a powerful shooting attack, a powerful close combat
       attack, psychic powers and orders is a serious case of putting
       all your eggs in one basket.
       >
       > Feel free to poke holes in Meros too, I love criticism.
       >
       --- End Quote ---
       Ok, good points and I'll respond to each with either changes or
       reasons:
       Harrison: replaces CC, but I forgot the wounds for them and I
       couldn't be asked to look them up so thank you. And it's only
       when HIS squad loses a man, which also has the possibility of
       working for him in more ways then against.
       Julia: Yep fine.
       Panakova: She's got a lot of story that underlies every single
       thing I wrote or GM'ed. So yeah, you're right in thinking she's
       not a typical commander. In fact, she appeared in one of my
       stories, but not under that name.
       #Post#: 8173--------------------------------------------------
       Re: Rules for your characters in 40k
   DIR By: Apothecary Meros
       Date: October 25, 2016, 1:54 pm
       ---------------------------------------------------------
       Main thing about Panakova is that, although I don't necessarily
       disagree with her being a psyker, a ML3 psyker is something I'm
       wary of. I'm also thinking that her Intelligence Officer rule
       could be rolled into a unique psychic power, mainly for
       simplicity purposes and to mean she isn't too OP in regards to
       having three orders and three psychic powers.
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