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#Post#: 4816--------------------------------------------------
The Total War Warhammer thread yo
DIR By: The Big Boy
Date: May 22, 2016, 7:44 pm
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This is the sanctioned (by me, the most important person here)
thread to discuss TW:W. I will answer questions and shit since I
am the only one here who got it, and I also want to post this
giant ass wiki the TWW people made
HTML http://whenc.totalwar.com/#/
#Post#: 4818--------------------------------------------------
Re: The Total War Warhammer thread yo
DIR By: senera2000
Date: May 23, 2016, 2:33 am
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Did they get unit collision in yet? How do the cavalry charges
feel?
#Post#: 4820--------------------------------------------------
Re: The Total War Warhammer thread yo
DIR By: zornuzkull
Date: May 23, 2016, 5:49 am
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Why the fuck haven't they included chaos yet?
#Post#: 4923--------------------------------------------------
Re: The Total War Warhammer thread yo
DIR By: The Big Boy
Date: May 24, 2016, 9:59 pm
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Alright, I played today and shit was pretty dope. Chaos is in if
you buy the game within this week. Cavalry charges are pretty
good but feel a bit odd against monstrous units. I played as the
Dwarfs and I'll say this.
Their low tier is amazing and could even be considered OP. Their
Tier 0 units are Crossbows, Warriors and catapults. These units
outclass all of the same tier wwhilst being of near identical
cost. As an example, Dwarf Warriors cost only 25 more gold than
Chaos Marauders but have around 50 more armour, almost the same
attack/charge and vastly superior defence; in custom battles the
stunties kicked the Chaos Warriors asses and had many Dwarfs
left over. Grudge Throwers (catapults) are fucking great, they
can shoot overhead of units and not cause friendly fire, and are
especially good when put in the same rank as Quarellers(crossbow
Dwarfs) who themselves not only have massive range, but can
handle most enemies in melee as well as having the standard 80
armour of the Dwarves. While their mid tiers can stand ground
against enemies, their high tier gets really wrecked because
their only pseudo cavalry (Gyrocopters/bombers) is extremely
squishy.
#Post#: 4924--------------------------------------------------
Re: The Total War Warhammer thread yo
DIR By: Apothecary Meros
Date: May 25, 2016, 1:46 am
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Awesome, I might have to take a look myself. Cheers, Ork.
#Post#: 4927--------------------------------------------------
Re: The Total War Warhammer thread yo
DIR By: zornuzkull
Date: May 25, 2016, 5:34 am
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Pass...
#Post#: 5012--------------------------------------------------
Re: The Total War Warhammer thread yo
DIR By: senera2000
Date: May 29, 2016, 5:48 am
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Do they still have loose formation and Guard mode?(Rome 2
*cough**cough*) Are there settlement battles?(I haven't seen any
so far), and is the escalation mechanic from Atilla still
there?(That was seriously good)
#Post#: 5027--------------------------------------------------
Re: The Total War Warhammer thread yo
DIR By: The Big Boy
Date: May 29, 2016, 9:32 am
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Guard mode is there but no loose formations, although some units
( most Orcs, Dwarf Slayers, Spider Cavalry, Zombies) are
permanently in loose formation. There a no settlement battles,
just siege and open ground. I believe escalation is gone.
#Post#: 5057--------------------------------------------------
Re: The Total War Warhammer thread yo
DIR By: senera2000
Date: May 29, 2016, 10:59 am
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That sucks. :(
#Post#: 5331--------------------------------------------------
Re: The Total War Warhammer thread yo
DIR By: Vehelits
Date: June 2, 2016, 11:12 pm
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Played any other races yet? If so, how do races differentiate
from each other? Is it just their units that make them
different, or do they get their own gameplay mechanics too?
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