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#Post#: 629--------------------------------------------------
Re: Off Topic
DIR By: Lord Anubis
Date: June 20, 2012, 8:23 am
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I think it's just the new server adjusting to the load. Don't
worry about it.
#Post#: 634--------------------------------------------------
Re: Off Topic
DIR By: Tabula_Rojo
Date: June 20, 2012, 1:28 pm
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--- Quote from: Marcusmaximus link ---
> And sorry for breaking your heart, TR. I implemented hugging
them ahead of schedule, just for you.
>
--- End Quote ---
As indicated by my previous post I very much appreciated that
dear Marcus
--- Quote from: Marcusmaximus link ---
>
> I asked my lovely & talented voice actress wife what she
thought a fluffy pony would sound like.
> Here's a sampling...
>
>
HTML http://www.dragon-mango.com/ponygame/fluffy/fwuffytest.mp3
>
--- End Quote ---
OH GOD SO PERFECT
HTML http://a.deviantart.net/avatars/i/l/iloveitplz.png
#Post#: 653--------------------------------------------------
Re: Off Topic
DIR By: Lord Anubis
Date: June 20, 2012, 10:11 pm
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Phil, thinking of you
[img]
HTML http://cdn.derpiboo.ru/thumbs/1400/685/4f1e576e945b707a1b000001[/img]
#Post#: 657--------------------------------------------------
Re: Off Topic
DIR By: Giant_Neckbeard
Date: June 21, 2012, 7:54 am
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More 503 errors:
Service Unavailable
Whoops. Something went horribly wrong.
Twilight Sparkle's Analysis:
XID: 2015361519
--------------------------------------------------------------------------------
Varnish cache server - Derpibooru
Have I been banned because I derped up with the original posts
(laptop was having issues bringing up the correct 'tags') as
there seems to be a lot of people uploading still, but every
time, I get a 503 Error.
#Post#: 658--------------------------------------------------
Re: Off Topic
DIR By: PhilSrobeighn
Date: June 21, 2012, 8:00 am
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Thank you for that, Mr. Anubis. Fluttershy is best
Planeswalker.
#Post#: 677--------------------------------------------------
Re: Off Topic
DIR By: Lord Anubis
Date: June 21, 2012, 9:58 pm
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My new form of entertainment: belly rubbing all the fluffies in
Marcus' pet store flash, and just leaving them there rolling
around on their backs with happy faces :3.
What sort of features do you have planned, Marcus? I could maybe
think of a few that would be nice.
#Post#: 678--------------------------------------------------
Re: Off Topic
DIR By: Lord Anubis
Date: June 22, 2012, 12:25 am
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HTML http://pastebin.com/m3G35nGE
I thought this story merited sharing. It's so damn funny.
#Post#: 679--------------------------------------------------
Re: Off Topic
DIR By: Marcusmaximus
Date: June 22, 2012, 12:26 am
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Glad you're having fun with it. :)
Off the top of my head, the primary goals for the fluffy game
are:
Able to have 1-6 fluffy ponies. You can give your fluffies
individual names.
Each fluffy pony remembers who the others are, and how much they
like or dislike them.
They also know each other names and will use them in speech
balloons, with a filter converting them to fluffy-speak.
The player does not have a visible avatar, instead you interact
with the fluffies via your mouse cursor.
The fluffies will eventually be able to see your cursor, and
react to it based on your behavior.
For instance, fluffies who you have hugged and petted a lot may
run or skip towards your cursor, eagerly asking for hugs.
However, if you have the "sorry stick" tool selected, they may
run away, or try and hide under their hooves when you get close.
There will most likely be six tool icons.
Examine, Hold/Carry, Pet, Punish, Speak, and Item.
- Examine tells you your fluffy's stats, health, and gives you a
copy-pasteable password to "save" your fluffy.
- Hold/Carry lets you move your fluffies (and other objects in
the room) around.
Fluffies will react differently to being
held based on your treatement of them and how much they trust
you.
Eventually, the way you release the mouse
button will affect how you put them down.
Just releasing the button will gently put
the fluffy down.
Moving the mouse fast, then releasing it,
will THROW the fluffy.
This can injure them, but Fluffy Pegasi will
LOVE it and ask for more.
Fluffy Pegasi will also start rapidly
gaining happiness/trust if you just carry them around for a bit,
as they feel like they're flying.
- Pet lets you love your fluffy and makes them like you more.
Pet also increases Fluffy's happiness, and
acts as positive reinforcement for whatever the fluffy did last.
This is important, as petting the fluffy
increases the chances of it performing whatever action it last
INTENTIONALLY did.
You can train your fluffy to do tricks by
praising it when it does.
You can also screw up your fluffy
intentionally by petting it for doing stupid things. (Eating
blocks, pooping in the wrong place).
Petting a fluffy when it cries will make
your fluffy a crybaby - it will learn that crying gives it
loving attention.
Petting a fluffy that has just injured
itself is dangerous because it will make the fluffy more likely
to repeat the action that hurt it.
Incidentally, "huggies" from other fluffies
have the same behavioural modifications as being pet by you.
- Punish is the opposite of pet - hurts your fluffy, makes them
like you less.
Punishing also reduces the chance of your
fluffy repeating its last action.
Use it to stop fluffy from doing something
you don't want (pooping outside the litterbox, harming other
fluffies).
You can screw up fluffies intentionally by
punishing them for doing things that are vital to their survival
(eating, sleeping).
If Fluffy's intelligence is high, there is a
chance of it responding to punishment with "Fwuffy sowwy! Fwuffy
no more ____"
(where ____ is the last action Fluffy
remembers taking.)
Petting Fluffy at this point does not
increase happiness, but cancels out any loss of trust
And GREATLY decreases the chance of Fluffy
repeating the "bad action".
- Speak lets you talk to your fluffy.
I'd intended this to be point and click done
via a list, but someone suggested actually typing things in.
I don't know how feasible that is, but I'd
love to try and see if I can make it work.
You can praise your fluffy to achieve a
similar effect to petting if you say something positive
("Good fluffy", "I love you", "hug", or any
sentence with the word "Treat" or "spaghetti" in it)
You can also get the same effect as
punishment by using negative words
("Bad fluffy!", "bad poopies", "sorry
stick", or indeed pretty much anything with "bad" or "sorry" in
it.)
You can also give your fluffy orders that it
may obey depending on how intelligent/loyal it is.
("Use litterbox", "hug Bluebell", "eat
blocks", "play ball")
Typing "water" will kill your fluffy
instantly.
- Item lets you use items from your inventory, either placing
them in the room or using them on your fluffy directly.
Some items can work either way - you can put
them in the room and let the fluffies discover and use them on
their own,
or you can click directly on a fluffy with
the item to "give" that item to the fluffy.
Certain items will boost their happiness a
great deal if you do this. (Blocks, ball, bowl of spaghetti)
Others will make them very unhappy. (Sorry
box, most washing equipment.)
The fluffies' personalities will change
through these the same way as they do with pet/punish.
When a fluffy is done using an item (they
stop on their own, except for the Sorry Box which requires you
to let them out)
The item will remain in the room and other
fluffies will notice it/interact with it.
In the case of toys, like blocks and the
ball, fluffies will use it and become happy.
Having the sorry box around will make them
nervous and run away when they get close to it, also getting
less happy.
Empty spaghetti bowls will make them run up
excitedly, then sob in disappointment.
Fluffies can also react to items that are
being used by other fluffies.
They may ask to play together or share food.
If they dislike the other fluffy, they may
push them over and take their toys or nummies.
This behaviour can be changed by punishing
or rewarding them for each action.
Beyond that... basically, fluffies' behaviour is based on random
numbers plus modifiers.
Each object (your cursor, other things in the room, other
objects) has a score of how interesting it is to the fluffy.
The more interesting something is, the more likely the fluffy is
to interact with it.
The fluffy then "rolls" to decide which action it will take with
that object.
Which actions are available depends on the object, and how much
fluffy likes/dislikes it.
For instance, if the object is another fluffy, and the fluffy is
friendly to it, choices might be "hug", "play", "talk".
Each action also has a score based on how much the fluffy wants
to do it.
This score goes up or down via the previously explained
pet/punish mechanic.
Therefore, once the code is correct, you should be able to train
your fluffies to do pretty much anything with enough patience.
Imagine having beaten a fluffy every time it enters its hug
animation...
This results in a traumatized fluffy running away from all the
others, crying "No wan' huggies! Huggies bad!"
Oh, and also: fluffies have health. (Probably 10 HP). They will
visibly become scruffier and move slower/limp when seriously
hurt.
Fluffies require medical attention (bandage, first aid kit item,
or a vet visit) to restore health.
Despite fluffies' beliefs, huggies do NOT restore HP.
If fluffy's health reaches zero, it dies.
Fluffy body will remain in the room until you remove it, causing
other fluffies to wonder "why fwen' no wake?" and eventually
cry.
Fluffy's HP can be reduced by being hit by you, falling, a HUGE
amount of attacks from other fluffies, or various accidents.
Whew! That was longer than I expected. Anyway, that's the basic
rundown as to how the game will work when done, ideally.
Any suggestions or ideas are always welcome!
#Post#: 682--------------------------------------------------
Re: Off Topic
DIR By: Lord Anubis
Date: June 22, 2012, 12:55 am
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Sounds like you've already thought of almost everything I was
gonna suggest.
Have you considered a breeding option? Put two fluffies in a
separate pen, spray them with pheremones, let nature take its
course. Then the mare slowly gets pregnant, she rolls around
(maybe other fluffies can help move her to the litterbox and
food bowl), and she eventually has babies. The babies slowly
grow until they reach adulthood. It'd be a fun little sim.
#Post#: 684--------------------------------------------------
Re: Off Topic
DIR By: PhilSrobeighn
Date: June 22, 2012, 7:48 am
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That is going to be epic, Marcus. 8)
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