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       #Post#: 629--------------------------------------------------
       Re: Off Topic
   DIR By: Lord Anubis
       Date: June 20, 2012, 8:23 am
       ---------------------------------------------------------
       I think it's just the new server adjusting to the load. Don't
       worry about it.
       #Post#: 634--------------------------------------------------
       Re: Off Topic
   DIR By: Tabula_Rojo
       Date: June 20, 2012, 1:28 pm
       ---------------------------------------------------------
       --- Quote from: Marcusmaximus link ---
       > And sorry for breaking your heart, TR. I implemented hugging
       them ahead of schedule, just for you.
       >
       --- End Quote ---
       As indicated by my previous post I very much appreciated that
       dear Marcus
       --- Quote from: Marcusmaximus link ---
       >
       > I asked my lovely & talented voice actress wife what she
       thought a fluffy pony would sound like.
       > Here's a sampling...
       >
       >
  HTML http://www.dragon-mango.com/ponygame/fluffy/fwuffytest.mp3
       >
       --- End Quote ---
       OH GOD SO PERFECT
  HTML http://a.deviantart.net/avatars/i/l/iloveitplz.png
       #Post#: 653--------------------------------------------------
       Re: Off Topic
   DIR By: Lord Anubis
       Date: June 20, 2012, 10:11 pm
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       Phil, thinking of you
       [img]
  HTML http://cdn.derpiboo.ru/thumbs/1400/685/4f1e576e945b707a1b000001[/img]
       #Post#: 657--------------------------------------------------
       Re: Off Topic
   DIR By: Giant_Neckbeard
       Date: June 21, 2012, 7:54 am
       ---------------------------------------------------------
       More 503 errors:
       Service Unavailable
       Whoops. Something went horribly wrong.
       Twilight Sparkle's Analysis:
       XID: 2015361519
       --------------------------------------------------------------------------------
       Varnish cache server - Derpibooru
       Have I been banned because I derped up with the original posts
       (laptop was having issues bringing up the correct 'tags') as
       there seems to be a lot of people uploading still, but every
       time, I get a 503 Error.
       #Post#: 658--------------------------------------------------
       Re: Off Topic
   DIR By: PhilSrobeighn
       Date: June 21, 2012, 8:00 am
       ---------------------------------------------------------
       Thank you for that, Mr. Anubis.  Fluttershy is best
       Planeswalker.
       #Post#: 677--------------------------------------------------
       Re: Off Topic
   DIR By: Lord Anubis
       Date: June 21, 2012, 9:58 pm
       ---------------------------------------------------------
       My new form of entertainment: belly rubbing all the fluffies in
       Marcus' pet store flash, and just leaving them there rolling
       around on their backs with happy faces :3.
       What sort of features do you have planned, Marcus? I could maybe
       think of a few that would be nice.
       #Post#: 678--------------------------------------------------
       Re: Off Topic
   DIR By: Lord Anubis
       Date: June 22, 2012, 12:25 am
       ---------------------------------------------------------
  HTML http://pastebin.com/m3G35nGE
       I thought this story merited sharing. It's so damn funny.
       #Post#: 679--------------------------------------------------
       Re: Off Topic
   DIR By: Marcusmaximus
       Date: June 22, 2012, 12:26 am
       ---------------------------------------------------------
       Glad you're having fun with it. :)
       Off the top of my head, the primary goals for the fluffy game
       are:
       Able to have 1-6 fluffy ponies. You can give your fluffies
       individual names.
       Each fluffy pony remembers who the others are, and how much they
       like or dislike them.
       They also know each other names and will use them in speech
       balloons, with a filter converting them to fluffy-speak.
       The player does not have a visible avatar, instead you interact
       with the fluffies via your mouse cursor.
       The fluffies will eventually be able to see your cursor, and
       react to it based on your behavior.
       For instance, fluffies who you have hugged and petted a lot may
       run or skip towards your cursor, eagerly asking for hugs.
       However, if you have the "sorry stick" tool selected, they may
       run away, or try and hide under their hooves when you get close.
       There will most likely be six tool icons.
       Examine, Hold/Carry, Pet, Punish, Speak, and Item.
       - Examine tells you your fluffy's stats, health, and gives you a
       copy-pasteable password to "save" your fluffy.
       - Hold/Carry lets you move your fluffies (and other objects in
       the room) around.
       Fluffies will react differently to being
       held based on your treatement of them and how much they trust
       you.
       Eventually, the way you release the mouse
       button will affect how you put them down.
       Just releasing the button will gently put
       the fluffy down.
       Moving the mouse fast, then releasing it,
       will THROW the fluffy.
       This can injure them, but Fluffy Pegasi will
       LOVE it and ask for more.
       Fluffy Pegasi will also start rapidly
       gaining happiness/trust if you just carry them around for a bit,
       as they feel like they're flying.
       - Pet lets you love your fluffy and makes them like you more.
       Pet also increases Fluffy's happiness, and
       acts as positive reinforcement for whatever the fluffy did last.
       This is important, as petting the fluffy
       increases the chances of it performing whatever action it last
       INTENTIONALLY did.
       You can train your fluffy to do tricks by
       praising it when it does.
       You can also screw up your fluffy
       intentionally by petting it for doing stupid things. (Eating
       blocks, pooping in the wrong place).
       Petting a fluffy when it cries will make
       your fluffy a crybaby - it will learn that crying gives it
       loving attention.
       Petting a fluffy that has just injured
       itself is dangerous because it will make the fluffy more likely
       to repeat the action that hurt it.
       Incidentally, "huggies" from other fluffies
       have the same behavioural modifications as being pet by you.
       - Punish is the opposite of pet - hurts your fluffy, makes them
       like you less.
       Punishing also reduces the chance of your
       fluffy repeating its last action.
       Use it to stop fluffy from doing something
       you don't want (pooping outside the litterbox, harming other
       fluffies).
       You can screw up fluffies intentionally by
       punishing them for doing things that are vital to their survival
       (eating, sleeping).
       If Fluffy's intelligence is high, there is a
       chance of it responding to punishment with "Fwuffy sowwy! Fwuffy
       no more ____"
       (where ____ is the last action Fluffy
       remembers taking.)
       Petting Fluffy at this point does not
       increase happiness, but cancels out any loss of trust
       And GREATLY decreases the chance of Fluffy
       repeating the "bad action".
       - Speak lets you talk to your fluffy.
       I'd intended this to be point and click done
       via a list, but someone suggested actually typing things in.
       I don't know how feasible that is, but I'd
       love to try and see if I can make it work.
       You can praise your fluffy to achieve a
       similar effect to petting if you say something positive
       ("Good fluffy", "I love you", "hug", or any
       sentence with the word "Treat" or "spaghetti" in it)
       You can also get the same effect as
       punishment by using negative words
       ("Bad fluffy!", "bad poopies", "sorry
       stick", or indeed pretty much anything with "bad" or "sorry" in
       it.)
       You can also give your fluffy orders that it
       may obey depending on how intelligent/loyal it is.
       ("Use litterbox", "hug Bluebell", "eat
       blocks", "play ball")
       Typing "water" will kill your fluffy
       instantly.
       - Item lets you use items from your inventory, either placing
       them in the room or using them on your fluffy directly.
       Some items can work either way - you can put
       them in the room and let the fluffies discover and use them on
       their own,
       or you can click directly on a fluffy with
       the item to "give" that item to the fluffy.
       Certain items will boost their happiness a
       great deal if you do this. (Blocks, ball, bowl of spaghetti)
       Others will make them very unhappy. (Sorry
       box, most washing equipment.)
       The fluffies' personalities will change
       through these the same way as they do with pet/punish.
       When a fluffy is done using an item (they
       stop on their own, except for the Sorry Box which requires you
       to let them out)
       The item will remain in the room and other
       fluffies will notice it/interact with it.
       In the case of toys, like blocks and the
       ball, fluffies will use it and become happy.
       Having the sorry box around will make them
       nervous and run away when they get close to it, also getting
       less happy.
       Empty spaghetti bowls will make them run up
       excitedly, then sob in disappointment.
       Fluffies can also react to items that are
       being used by other fluffies.
       They may ask to play together or share food.
       If they dislike the other fluffy, they may
       push them over and take their toys or nummies.
       This behaviour can be changed by punishing
       or rewarding them for each action.
       Beyond that... basically, fluffies' behaviour is based on random
       numbers plus modifiers.
       Each object (your cursor, other things in the room, other
       objects) has a score of how interesting it is to the fluffy.
       The more interesting something is, the more likely the fluffy is
       to interact with it.
       The fluffy then "rolls" to decide which action it will take with
       that object.
       Which actions are available depends on the object, and how much
       fluffy likes/dislikes it.
       For instance, if the object is another fluffy, and the fluffy is
       friendly to it, choices might be "hug", "play", "talk".
       Each action also has a score based on how much the fluffy wants
       to do it.
       This score goes up or down via the previously explained
       pet/punish mechanic.
       Therefore, once the code is correct, you should be able to train
       your fluffies to do pretty much anything with enough patience.
       Imagine having beaten a fluffy every time it enters its hug
       animation...
       This results in a traumatized fluffy running away from all the
       others, crying "No wan' huggies! Huggies bad!"
       Oh, and also: fluffies have health. (Probably 10 HP). They will
       visibly become scruffier and move slower/limp when seriously
       hurt.
       Fluffies require medical attention (bandage, first aid kit item,
       or a vet visit) to restore health.
       Despite fluffies' beliefs, huggies do NOT restore HP.
       If fluffy's health reaches zero, it dies.
       Fluffy body will remain in the room until you remove it, causing
       other fluffies to wonder "why fwen' no wake?" and eventually
       cry.
       Fluffy's HP can be reduced by being hit by you, falling, a HUGE
       amount of attacks from other fluffies, or various accidents.
       Whew! That was longer than I expected. Anyway, that's the basic
       rundown as to how the game will work when done, ideally.
       Any suggestions or ideas are always welcome!
       #Post#: 682--------------------------------------------------
       Re: Off Topic
   DIR By: Lord Anubis
       Date: June 22, 2012, 12:55 am
       ---------------------------------------------------------
       Sounds like you've already thought of almost everything I was
       gonna suggest.
       Have you considered a breeding option? Put two fluffies in a
       separate pen, spray them with pheremones, let nature take its
       course. Then the mare slowly gets pregnant, she rolls around
       (maybe other fluffies can help move her to the litterbox and
       food bowl), and she eventually has babies. The babies slowly
       grow until they reach adulthood. It'd be a fun little sim.
       #Post#: 684--------------------------------------------------
       Re: Off Topic
   DIR By: PhilSrobeighn
       Date: June 22, 2012, 7:48 am
       ---------------------------------------------------------
       That is going to be epic, Marcus.   8)
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