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       #Post#: 1498--------------------------------------------------
       Re: Military Campaign Stories
       By: Mayclore Date: July 11, 2012, 8:11 pm
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       That took longer than I thought, but phase 3, story 1 is up.
       It has fire.  The title is also a play off a James Taylor song.
       #Post#: 1500--------------------------------------------------
       Re: Military Campaign Stories
       By: Lord Anubis Date: July 11, 2012, 8:21 pm
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       Man, napalm is brutal.
       #Post#: 1501--------------------------------------------------
       Re: Military Campaign Stories
       By: PhilSrobeighn Date: July 11, 2012, 8:25 pm
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       [quote author=Mayclore link=topic=19.msg1498#msg1498
       date=1342055493]
       The title is also a play off a James Taylor song.
       [/quote]
       Ah, former President James Taylor.
       #Post#: 1502--------------------------------------------------
       Re: Military Campaign Stories
       By: Mayclore Date: July 11, 2012, 8:27 pm
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       [quote author=Phil Srobeighn link=topic=19.msg1501#msg1501
       date=1342056345]
       [quote author=Mayclore link=topic=19.msg1498#msg1498
       date=1342055493]
       The title is also a play off a James Taylor song.
       [/quote]
       Ah, former President James Taylor.
       [/quote]
       Our multi-talented commander in chief.
       #Post#: 1583--------------------------------------------------
       Re: Military Campaign Stories
       By: Mayclore Date: July 12, 2012, 7:08 pm
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       Before I forget...
       I would ask with help editing my stuff, you know, for
       misspellings/errors.  Proofreading, really.  'Cause when I get
       done with a story, my eyes cross and I cannot see my mistakes.
       Who knows how many I've missed.
       #Post#: 1649--------------------------------------------------
       Re: Military Campaign Stories
       By: Mayclore Date: July 15, 2012, 1:00 am
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       The last phase 3 story is up, serving as a transition to the
       fluffpocalypse.
       Also, why are curse words suddenly filtered?
       #Post#: 1655--------------------------------------------------
       Re: Military Campaign Stories
       By: PhilSrobeighn Date: July 15, 2012, 9:58 am
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       I don't know.  Our board settings have no censored words.
       #Post#: 1673--------------------------------------------------
       Re: Military Campaign Stories
       By: Mayclore Date: July 16, 2012, 6:52 pm
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       So...is there any particular way you want me to blow things up
       in phase 4?  Just wondering.  I've kind of lost track of the
       actual end.
       #Post#: 1674--------------------------------------------------
       Re: Military Campaign Stories
       By: Lord Anubis Date: July 16, 2012, 7:35 pm
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       [quote author=Mayclore link=topic=19.msg1673#msg1673
       date=1342482756]
       So...is there any particular way you want me to blow things up
       in phase 4?  Just wondering.  I've kind of lost track of the
       actual end.
       [/quote]
       The fluffies will do that to themselves. More funny that way.
       #Post#: 1675--------------------------------------------------
       Re: Military Campaign Stories
       By: PhilSrobeighn Date: July 16, 2012, 8:18 pm
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       But if there is anything you can bring into the city that would
       reasonably be left active and behind in a sudden mass
       evacuation, please do so.  The plan is for the fluffies to cause
       an explosion using massive static electricity from a cluster-enf
       to ignite the gasses from fluffy waste, expounded by the
       explosives planted under Spaghetti Land as "fireworks."  This
       large explosion is supposed to cause massive chain reactions, so
       anything that would ignite or explode in the chain reactions is
       helpful.  I don't know this stuff as well as you, but I'm
       thinking landmines, ordinace brought to forward positions,
       unexploded shells, things like that might be in your realm and
       help.  Actually, I'll officially ask that as a question in the
       other thread.
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