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       #Post#: 609--------------------------------------------------
       Re: Spaghetti Land - Ideas, Rides, Layouts, etc.
       By: Lord Anubis Date: June 19, 2012, 1:58 pm
       ---------------------------------------------------------
       Evil genius idea time:
       > put a house of mirrors next to spaghetti tower.
       > hide fake spaghetti plate where it will reflect off all the
       mirrors.
       > fluffy leaves house of mirrors hungry for some spaghetti.
       > holla holla cost ten dolla
       #Post#: 613--------------------------------------------------
       Re: Spaghetti Land - Ideas, Rides, Layouts, etc.
       By: PhilSrobeighn Date: June 19, 2012, 3:36 pm
       ---------------------------------------------------------
       Epic.  We're officially making the leap from hugbox dreamers to
       tourist trap designers.
       Fluffy carnival games need the mix of "so easy a fluffy can do
       it" and "obvious design flaw that will cause an eventual death
       story (replacements available at MSRP)" or "Will cause havoc
       when in the hands of feral herds upon takeover."  The way I am
       interpreting the concept so far is that the games are impossible
       to lose, and you are basically buying the opportunity to make
       the fluffy feel good (but not the good feel) at winning while
       you buy them a toy.  Ideas I have so far:
       Bowler Roller / Dip Bowling - in which the "win zone" is
       downhill from the start position and has a ridge on the other
       side.  Cue at least one fluffy putting too much "umph" into
       their roll and rolling themselves down the rails into the win
       zone, only to have the ball return from the other side to squash
       them.
       Water Balloon Race - the water gun is fixed at a pressure/angle
       that will unfailingly fill the target.  No water baloon or
       creepy clown that might scare the fluffy, but the concept has to
       be simple unlike the racecar/horse concept.  Eventually a feral
       herd can use this as an execution device.  >Fluffy pony drowns™
       A similar effect can be made with a game that mixes Knocking
       Over Milk Bottles with the Ball Gun for Knocking Over Clown
       Teeth game.
       Bell Ring strength test - If the target is hit in any way, bell
       rings.  If it is still a weight shooting up to hit the bell, a
       makeshift guillotine is formed.
       Skee Ball - ... ... ... I don't know.  I just want to see a
       fluffy and skeeball.    8)
       #Post#: 614--------------------------------------------------
       Re: Spaghetti Land - Ideas, Rides, Layouts, etc.
       By: Lord Anubis Date: June 19, 2012, 5:33 pm
       ---------------------------------------------------------
       [quote author=Phil Srobeighn link=topic=10.msg613#msg613
       date=1340138194]
       Epic.  We're officially making the leap from hugbox dreamers to
       tourist trap designers.
       [/quote]
       What say after all this is over we all pool our money and open
       an animal-themed amusement park? Best case scenario, we all get
       rich. Worst case scenario, the city gets destroyed. Who's with
       me?
       [quote]
       Fluffy carnival games need the mix of "so easy a fluffy can do
       it" and "obvious design flaw that will cause an eventual death
       story (replacements available at MSRP)" or "Will cause havoc
       when in the hands of feral herds upon takeover."  The way I am
       interpreting the concept so far is that the games are impossible
       to lose, and you are basically buying the opportunity to make
       the fluffy feel good (but not the good feel) at winning while
       you buy them a toy.
       [/quote]
       I think we could have a mix of "guaranteed to win, you're
       basically paying through the nose for a fluffy toy" and
       "actually takes skill to beat it, fluffies will keep asking for
       retries at the expense of your wallet."
       [quote]
       Ideas I have so far:
       Bowler Roller / Dip Bowling - in which the "win zone" is
       downhill from the start position and has a ridge on the other
       side.  Cue at least one fluffy putting too much "umph" into
       their roll and rolling themselves down the rails into the win
       zone, only to have the ball return from the other side to squash
       them.
       Water Balloon Race - the water gun is fixed at a pressure/angle
       that will unfailingly fill the target.  No water baloon or
       creepy clown that might scare the fluffy, but the concept has to
       be simple unlike the racecar/horse concept.  Eventually a feral
       herd can use this as an execution device.  >Fluffy pony drowns™
       A similar effect can be made with a game that mixes Knocking
       Over Milk Bottles with the Ball Gun for Knocking Over Clown
       Teeth game.
       Bell Ring strength test - If the target is hit in any way, bell
       rings.  If it is still a weight shooting up to hit the bell, a
       makeshift guillotine is formed.
       Skee Ball - ... ... ... I don't know.  I just want to see a
       fluffy and skeeball.    8)
       [/quote]
       Bowler Roller - There's an idea. They end up rolling down with
       the ball and get nabbed by that thing that sweeps away the
       knocked over pins. Cue the game being shut down because there
       are now bits of fluffy jamming up the machine.
       Water Balloon Race - The water is shot by a fluffy jumping up
       and down on a button.
       Bell Ring - We could have the weight be outside of the slider,
       and now you have a head crusher.
       Skee Ball - I got an idea in my head...
       #Post#: 619--------------------------------------------------
       Re: Spaghetti Land - Ideas, Rides, Layouts, etc.
       By: Marcusmaximus Date: June 20, 2012, 12:39 am
       ---------------------------------------------------------
       These are some great ideas!
       Even though I'm one of the most pro-fluffy people, even I have
       my doubts about most Fluffies being at all capable of winning a
       game of skill, so I imagine that most of, if not all, the games
       would be simple things a fluffy could do, and you've actually
       already bought the prize that fluffy "wins" to make them feel
       good.
       Another thing I recall from real life amusement parks - Canada's
       Wonderland does this, and I'm sure others do too - is the
       multiplayer "contest" kind of carnival game. "A winner every
       time", but still profitable.
       The trick is that you must have at least three people playing to
       win a "small" prize, or six for the "big" prize. And it's $5 per
       person to play. So actually, even though a prize is given away
       every time, the game still profits because they're effectively
       selling the prizes for $15 or $30 - the players are just
       competing to see who will get it.
       I imagine this being the primary kind of "skill based" game that
       requires multiple tries to win - since the only way I could
       imagine a fluffy winning at a game of skill is if it's against
       another fluffy.
       Another thing I imagine being in there that might require
       multiple tries would be a crane game ... fluffy could try and
       win a stuffed toy. Since they're usually two-button affairs,
       even a fluffy could operate one.
       Extra fun possibility - one of the prizes included in some of
       the games is a stuffed fluffy pony toy with a voice chip, that
       says various things when hugged. Owners could be buying /
       "winning" these for their fluffies as it's much cheaper than
       buying a second fluffy, and most fluffy ponies couldn't tell the
       difference between the toy and a real fluffy (it says it loves
       them and tells them they're pwetty, it can be hugged, they can
       bounce a ball off it and think they're "pwaying").
       I'm just imagining a feral herd coming across a crane game
       filled with these and thinking it's a fluffy prison ... or
       better yet, a herd that ends up adopting one of the plush toys
       as their smarty friend. (Then watch that herd be one of the ones
       that survives, on account of their smarty's above-average
       leadership. XD)
       Just tossing out some silly ideas. :)
       #Post#: 621--------------------------------------------------
       Re: Spaghetti Land - Ideas, Rides, Layouts, etc.
       By: Lord Anubis Date: June 20, 2012, 12:55 am
       ---------------------------------------------------------
       [quote author=Marcusmaximus link=topic=10.msg619#msg619
       date=1340170758]
       These are some great ideas!
       Even though I'm one of the most pro-fluffy people, even I have
       my doubts about most Fluffies being at all capable of winning a
       game of skill, so I imagine that most of, if not all, the games
       would be simple things a fluffy could do, and you've actually
       already bought the prize that fluffy "wins" to make them feel
       good.
       Another thing I recall from real life amusement parks - Canada's
       Wonderland does this, and I'm sure others do too - is the
       multiplayer "contest" kind of carnival game. "A winner every
       time", but still profitable.
       The trick is that you must have at least three people playing to
       win a "small" prize, or six for the "big" prize. And it's $5 per
       person to play. So actually, even though a prize is given away
       every time, the game still profits because they're effectively
       selling the prizes for $15 or $30 - the players are just
       competing to see who will get it.
       I imagine this being the primary kind of "skill based" game that
       requires multiple tries to win - since the only way I could
       imagine a fluffy winning at a game of skill is if it's against
       another fluffy.
       Another thing I imagine being in there that might require
       multiple tries would be a crane game ... fluffy could try and
       win a stuffed toy. Since they're usually two-button affairs,
       even a fluffy could operate one.
       Extra fun possibility - one of the prizes included in some of
       the games is a stuffed fluffy pony toy with a voice chip, that
       says various things when hugged. Owners could be buying /
       "winning" these for their fluffies as it's much cheaper than
       buying a second fluffy, and most fluffy ponies couldn't tell the
       difference between the toy and a real fluffy (it says it loves
       them and tells them they're pwetty, it can be hugged, they can
       bounce a ball off it and think they're "pwaying").
       I'm just imagining a feral herd coming across a crane game
       filled with these and thinking it's a fluffy prison ... or
       better yet, a herd that ends up adopting one of the plush toys
       as their smarty friend. (Then watch that herd be one of the ones
       that survives, on account of their smarty's above-average
       leadership. XD)
       Just tossing out some silly ideas. :)
       [/quote]
       Getting a stuffed fluffy with a voice chip is fucking genius.
       That would have to be one of the "big" prizes, maybe have some
       games that are human-oriented that the owners can play and have
       the stuffed fluffy be the big prize.
       The idea of a herd adopting a toy is hilarious.
       I can safely say that there are going to be a lot of very funny
       shorts centered around fluffy carnival games.
       #Post#: 622--------------------------------------------------
       Re: Spaghetti Land - Ideas, Rides, Layouts, etc.
       By: PhilSrobeighn Date: June 20, 2012, 4:08 am
       ---------------------------------------------------------
       Talking Uni Doll Smarty Friend ftw.
       #Post#: 624--------------------------------------------------
       Re: Spaghetti Land - Ideas, Rides, Layouts, etc.
       By: Marcusmaximus Date: June 20, 2012, 4:34 am
       ---------------------------------------------------------
       I'm actually enamoured enough of the Smarty Friend doll idea
       I've actually written a couple of little story fragments for it.
       I'll post 'em in Story Bits.
       I know I'm along as an art guy, but hopefully someone could take
       these silly ideas and perhaps refine them into something useful.
       :)
       #Post#: 1014--------------------------------------------------
       Re: Spaghetti Land - Ideas, Rides, Layouts, etc.
       By: Mayclore Date: June 30, 2012, 12:46 pm
       ---------------------------------------------------------
       Oh...um...guys?
       Where is the park in Cleveland?  I kinda of need to know that
       for my stuff.
       #Post#: 1015--------------------------------------------------
       Re: Spaghetti Land - Ideas, Rides, Layouts, etc.
       By: Lord Anubis Date: June 30, 2012, 12:54 pm
       ---------------------------------------------------------
       The east side of town. That way the herds from the west have to
       go through the city to get to it.
       Look up 'Blueberry Hills Estates' in google maps. I think
       that'll be a good spot to put it.
       #Post#: 1016--------------------------------------------------
       Re: Spaghetti Land - Ideas, Rides, Layouts, etc.
       By: Mayclore Date: June 30, 2012, 1:02 pm
       ---------------------------------------------------------
       I can't seem to find that.  Found one in Florida, but not in
       Cleveland.  Is it really close to downtown?
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