URI:
   DIR Return Create A Forum - Home
       ---------------------------------------------------------
       Express Gaming RolePlay
  HTML https://expressgamingrp.createaforum.com
       ---------------------------------------------------------
       *****************************************************
   DIR Return to: Accepted Suggestions
       *****************************************************
       #Post#: 629--------------------------------------------------
       little mapping of flint dealership any a house in mullholland
       By: chaudhary54321 Date: March 17, 2013, 12:50 pm
       ---------------------------------------------------------
       RemoveBuildingForPlayer(playerid, 3737, 1079.9688,
       -638.2422, 115.0156, 0.25);
       RemoveBuildingForPlayer(playerid, 705, 1145.2500, -646.6797,
       101.8672, 0.25);
       RemoveBuildingForPlayer(playerid, 3604, 1079.9688,
       -638.2422, 115.0156, 0.25);
       RemoveBuildingForPlayer(playerid, 1413, -101.2891,
       -1215.5859, 2.9609, 0.25);
       RemoveBuildingForPlayer(playerid, 1447, -100.1797,
       -1210.0781, 3.0391, 0.25);
       RemoveBuildingForPlayer(playerid, 1412, -98.9219,
       -1204.9141, 3.0391, 0.25);
       RemoveBuildingForPlayer(playerid, 1412, -98.8750,
       -1199.9297, 3.0391, 0.25);
       RemoveBuildingForPlayer(playerid, 1412, -98.9297,
       -1218.7266, 3.0391, 0.25);
       RemoveBuildingForPlayer(playerid, 1447, -88.6172,
       -1220.3828, 3.0391, 0.25);
       RemoveBuildingForPlayer(playerid, 1412, -93.9453,
       -1219.5391, 3.0391, 0.25);
       RemoveBuildingForPlayer(playerid, 17066, -86.8750,
       -1207.2422, 1.6875, 0.25);
       RemoveBuildingForPlayer(playerid, 1413, -83.3984,
       -1221.2969, 2.9609, 0.25);
       RemoveBuildingForPlayer(playerid, 1412, -79.4922,
       -1214.1016, 3.0391, 0.25);
       RemoveBuildingForPlayer(playerid, 1412, -80.2969,
       -1219.0781, 3.0391, 0.25);
       RemoveBuildingForPlayer(playerid, 1415, -77.2188,
       -1188.3672, 0.8359, 0.25);
       CreateObject(3524, 1083.71838, -627.48511, 115.14036,
       0.00000, 0.00000, 184.26404);
       CreateObject(3524, 1102.58496, -629.85168, 111.45043,
       0.00000, 0.00000, 172.11531);
       CreateObject(9833, 1094.34753, -672.27869, 114.88483,
       0.00000, 0.00000, 323.55258);
       CreateObject(1775, 1103.76306, -649.55560, 113.71017,
       0.00000, 0.00000, 179.83670);
       CreateObject(2630, 1111.07642, -674.15588, 113.11614,
       0.00000, 0.00000, 272.08688);
       CreateObject(2631, 1111.81714, -671.58893, 113.03950,
       -1.00000, -1.00000, 1.92900);
       CreateObject(2627, 1111.36853, -668.16614, 112.88417,
       0.00000, 0.00000, 91.12663);
       CreateObject(2517, 1108.14734, -683.96399, 112.81550,
       0.72000, -3.00000, 0.49200);
       CreateObject(2915, 1113.31873, -671.62878, 113.25990,
       0.00000, 0.00000, 269.40909);
       CreateObject(13667, 1117.74756, -633.20917, 128.77933,
       0.00000, 0.00000, 4.84817);
       CreateObject(3515, 1094.30786, -640.99542, 112.35330,
       0.00000, 2.00000, 0.81010);
       CreateObject(869, 1094.31641, -639.65045, 112.28300,
       0.00000, 0.00000, 0.00000);
       CreateObject(869, 1094.72058, -642.34229, 112.64600,
       0.00000, 0.00000, 0.00000);
       CreateObject(868, 1094.53027, -639.78003, 111.68474,
       0.00000, 0.00000, 134.13782);
       CreateObject(868, 1093.81409, -641.35315, 112.42168,
       0.00000, 0.00000, 63.07113);
       CreateObject(868, 1094.29272, -642.43158, 111.98564,
       0.00000, 0.00000, 0.00000);
       CreateObject(726, 1075.25037, -647.76013, 112.15008,
       0.00000, 0.00000, 0.93685);
       CreateObject(12979, -94.53114, -1216.25879, 1.47024,
       0.00000, 0.00000, 165.85474);
       CreateObject(1412, -99.49123, -1197.87012, 3.03906,
       356.85840, 0.00000, -2.89529);
       CreateObject(1371, -97.16528, -1197.95544, 2.47193,
       0.00000, 0.00000, 165.80350);
       CreateObject(13649, -73.89096, -1189.05505, 1.11134,
       0.00000, 0.00000, 0.00000);
       CreateObject(13645, -75.32597, -1193.09094, 0.96660,
       0.00000, 0.00000, 338.98093);
       please have a look
       #Post#: 631--------------------------------------------------
       Re: little mapping of flint dealership any a house in mullhollan
       d
       By: Jimmy Date: March 17, 2013, 3:29 pm
       ---------------------------------------------------------
       Post some pictures please.
       #Post#: 632--------------------------------------------------
       Re: little mapping of flint dealership any a house in mullhollan
       d
       By: Theo Date: March 18, 2013, 12:58 am
       ---------------------------------------------------------
       [move][font=arial black]PENDING SCREENS[/font][/move]
       #Post#: 634--------------------------------------------------
       Re: little mapping of flint dealership any a house in mullhollan
       d
       By: chaudhary54321 Date: March 18, 2013, 4:21 am
       ---------------------------------------------------------
       pics :)
       #Post#: 635--------------------------------------------------
       Re: little mapping of flint dealership any a house in mullhollan
       d
       By: Theo Date: March 18, 2013, 4:25 am
       ---------------------------------------------------------
       The gas station will be aproved, the house is non RP with that
       monkey
       PENDING GAS STATION CODES...
       NOTE:ONLY THE GAS STATION CODES WITHOUT THE HOUSE ELSE I`LL DENI
       FOR EVER YOUR SCRIPTS.OR YOU CAN RE-MAKE THE HOUSE
       #Post#: 636--------------------------------------------------
       Re: little mapping of flint dealership any a house in mullhollan
       d
       By: chaudhary54321 Date: March 18, 2013, 4:46 am
       ---------------------------------------------------------
       RemoveBuildingForPlayer(playerid, 3737, 1079.9688,
       -638.2422, 115.0156, 0.25);
       RemoveBuildingForPlayer(playerid, 705, 1145.2500, -646.6797,
       101.8672, 0.25);
       RemoveBuildingForPlayer(playerid, 3604, 1079.9688,
       -638.2422, 115.0156, 0.25);
       RemoveBuildingForPlayer(playerid, 1413, -101.2891,
       -1215.5859, 2.9609, 0.25);
       RemoveBuildingForPlayer(playerid, 1447, -100.1797,
       -1210.0781, 3.0391, 0.25);
       RemoveBuildingForPlayer(playerid, 1412, -98.9219,
       -1204.9141, 3.0391, 0.25);
       RemoveBuildingForPlayer(playerid, 1412, -98.8750,
       -1199.9297, 3.0391, 0.25);
       RemoveBuildingForPlayer(playerid, 1412, -98.9297,
       -1218.7266, 3.0391, 0.25);
       RemoveBuildingForPlayer(playerid, 1447, -88.6172,
       -1220.3828, 3.0391, 0.25);
       RemoveBuildingForPlayer(playerid, 1412, -93.9453,
       -1219.5391, 3.0391, 0.25);
       RemoveBuildingForPlayer(playerid, 17066, -86.8750,
       -1207.2422, 1.6875, 0.25);
       RemoveBuildingForPlayer(playerid, 1413, -83.3984,
       -1221.2969, 2.9609, 0.25);
       RemoveBuildingForPlayer(playerid, 1412, -79.4922,
       -1214.1016, 3.0391, 0.25);
       RemoveBuildingForPlayer(playerid, 1412, -80.2969,
       -1219.0781, 3.0391, 0.25);
       RemoveBuildingForPlayer(playerid, 1415, -77.2188,
       -1188.3672, 0.8359, 0.25);
       CreateObject(3524, 1083.71838, -627.48511, 115.14036,
       0.00000, 0.00000, 184.26404);
       CreateObject(3524, 1102.58496, -629.85168, 111.45043,
       0.00000, 0.00000, 172.11531);
       CreateObject(9833, 1094.34753, -672.27869, 114.88483,
       0.00000, 0.00000, 323.55258);
       CreateObject(1775, 1103.76306, -649.55560, 113.71017,
       0.00000, 0.00000, 179.83670);
       CreateObject(2630, 1111.07642, -674.15588, 113.11614,
       0.00000, 0.00000, 272.08688);
       CreateObject(2631, 1111.81714, -671.58893, 113.03950,
       -1.00000, -1.00000, 1.92900);
       CreateObject(2627, 1111.36853, -668.16614, 112.88417,
       0.00000, 0.00000, 91.12663);
       CreateObject(2517, 1108.14734, -683.96399, 112.81550,
       0.72000, -3.00000, 0.49200);
       CreateObject(2915, 1113.31873, -671.62878, 113.25990,
       0.00000, 0.00000, 269.40909);
       CreateObject(3515, 1094.30786, -640.99542, 112.35330,
       0.00000, 2.00000, 0.81010);
       CreateObject(869, 1094.31641, -639.65045, 112.28300,
       0.00000, 0.00000, 0.00000);
       CreateObject(869, 1094.72058, -642.34229, 112.64600,
       0.00000, 0.00000, 0.00000);
       CreateObject(868, 1094.53027, -639.78003, 111.68474,
       0.00000, 0.00000, 134.13782);
       CreateObject(868, 1093.81409, -641.35315, 112.42168,
       0.00000, 0.00000, 63.07113);
       CreateObject(868, 1094.29272, -642.43158, 111.98564,
       0.00000, 0.00000, 0.00000);
       CreateObject(726, 1075.25037, -647.76013, 112.15008,
       0.00000, 0.00000, 0.93685);
       CreateObject(12979, -94.53114, -1216.25879, 1.47024,
       0.00000, 0.00000, 165.85474);
       CreateObject(1412, -99.49123, -1197.87012, 3.03906,
       356.85840, 0.00000, -2.89529);
       CreateObject(1371, -97.16528, -1197.95544, 2.47193,
       0.00000, 0.00000, 165.80350);
       CreateObject(13649, -73.89096, -1189.05505, 1.11134,
       0.00000, 0.00000, 0.00000);
       CreateObject(13645, -75.32597, -1193.09094, 0.96660,
       0.00000, 0.00000, 338.98093);
       CreateObject(3934, 1094.70874, -654.55676, 120.42540,
       0.00000, 0.00000, 0.20100);
       heres it...no monkey....everything good :)
       #Post#: 638--------------------------------------------------
       Re: little mapping of flint dealership any a house in mullhollan
       d
       By: Jimmy Date: March 18, 2013, 6:45 am
       ---------------------------------------------------------
       [Move][left]ACCEPTED[/left][/Move]
       [Move][center]We will add this mapping As soon as Possible
       [Thanks][/center][/Move]
       *****************************************************