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#Post#: 1052--------------------------------------------------
Stars of Destiny Mafia Endgame
DIR By: Allmighty Host
Date: December 24, 2014, 9:34 pm
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There was no longer a reason to wait. The mafia swooped in and
finished their duty.
Cookies has been killed, he was Cookies, Town Rune Wielder.
SteveStevenson has been killed, he was Tommy Pickles, Town RUne
Wielder.
EatScumForBreakfast has won! She was The GUy Who Hates Nate's
Experimental Game, Mafia Rune Destroyer
Ranch_dressing_fan has won! He was The Guy Who Slows Down 20MPH
In the Rain, Mafia Roleblocker.
All in all, a very well fought game. Host thoughts will be
incoming.
#Post#: 1053--------------------------------------------------
Re: Stars of Destiny Mafia Endgame
DIR By: [[[[[[lllllll]]]]]]]
Date: December 24, 2014, 9:35 pm
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#Post#: 1054--------------------------------------------------
Re: Stars of Destiny Mafia Endgame
DIR By: SteveStevenson
Date: December 24, 2014, 9:42 pm
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how did they kill us both?
#Post#: 1055--------------------------------------------------
Re: Stars of Destiny Mafia Endgame
DIR By: Allmighty Host
Date: December 24, 2014, 9:44 pm
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To start, I’m very sorry for the mistake with Kamehameha. Early
on in that day she said she was going to save herself. At the
last second she changed it. I was just so used to it though that
I had it in my head while resolving the night actions that she
was saving herself.
I understand this game is way too RNG based to really ever work
“properly” or be balanced, but I did my best and I think the
result was really fun, even though it could have gotten crazily
skewed to one side or the other.
I figured due to the size, I would not allow mafia to get extra
kills through runes (so no mafia could receive a rune that
kills). Were the game bigger, they would be allowed them, but
not more than one per night. Also mafia was very strong this
game anyway.
I thought diddles did a great job shutting down any arguments
against him given that he indeed was never confirmed.
Scums largest problem the later days was being too quiet. I know
it was a genuine business issue for ranch, but it really hurt
the team overall. Cookies, steve, and kata talked enough that
they all decided each other were town, and having that many
paths blocked off a lot for scum. They were saved by GU not
being able to show up and defend himself.
Jacks idea that the double beat rune was a counter to his role
was brilliant. Too bad im not that clever! Actually all the
theorizing about double beat was really fun to read, but no, no
crazy special mafia powers. Its just always vanilla.
There is indeed no shell rune. I thought it was funny when Kevin
pointed that out. I got the idea from the turtle rune but wanted
it to be an active ability. This lets town have a roleblocker
and makes it more clear from rune abilities alone that the
powers can be shared between town and mafia.
The scumteam really should have helped ranch out more imo when
he showed up. A catch up does wonders instead of leaving him to
scour the game for himself when he doesn’t have time to play
anyway.
After sharing info on suikoden –and- showing how to isolate
players’ posts, cookies should have been considered town to
everyone. If all of this wasn’t enough for you, his exasperation
at the end of day 2 about getting tunneled all day should have
gotten everyone to unvote.
There were a bunch of small hints to how runes worked in the
safelist I gave mafia, but they never made use of this info.
This includes an exact description of Diddles’ reviving ability.
Yui was really upset at all of you for not just googling the
water rune when she died. Losing doc right away hurt for sure.
Maria misinterpreting “rune wielder” was hilarious.
Yet to post was the only one to catch on early that eatscum was
scum, so kudos to him.
He absolutely should not have been lynched after post 122 in day
2 imo.
A lot of people said things along the lines of ‘I trust x
people’ or ‘I think these guys could be town but they have votes
so we might as well lynch them’. If you think someone with votes
is town, you all should have fought much harder for them to be
spared.
End of day 2 was way too slow. Shouldve been clear it was a town
lynch.
Steve nailed it with his post 47 on day 3. The way for town to
win this game was to have a very organized list of rune
possession and actions. My goal from the get-go was to make a
game just like that.
I think the way EatScum claimed hurt her and helped tip Kevin
off. It would’ve been a great claim too had she sold it better.
Katanalysis was great at the very least for compilation sake.
Kevin’s weird phone capitalization of every letter made me read
his posts like a robot.
Kata’s magical rune wheel description was pretty cool. Maybe
next time ill borrow your dartboard ..!
Kata remembered how charges worked for the shell rune wrong and
everyone just went with it, even maria who had the freakin
thing. It’s the little things that can drive you nuts.
“I'm sure Town Rune Wielder is equivalent to vanilla town, but
why would you say vanilla town as opposed to Town Rune Wielder.
Why not, "I'm Town Rune Wielder, which just means I'm vanilla
town that can have runes"?”
^^I’m glad diddles said that because I was hoping role meta
would come up at least once when I didn’t give anyone roles (and
diddles literally the only person in the game who did not know
that no other town got roles). I find it weird it took so long
for peole to jump on jake claiming vanilla actually.
Kevin, when you asked me about how to utilize the shield rune
and bright shield rune to avoid any death, I declined to answer
cause it was based on the misinformation that the bright shield
was placeable. I didn’t say something like ‘if its placeable,
then X’ cause I didn’t know if that would be read into.
About this board and its format:
I liked it a lot. It really grew on me as the game went on. This
is assuming I understood correctly that kevin found a way to
isolate posts (I did not try myself). Otherwise, if I could find
out how to make pages have more posts, it’d be perfect.
Alternate ideas that I had that I ultimately decided against:
1.
actions are finalized, I give mafia their real role pms. This is
to give mafia insight on the game’s structure. In the end I
decided to reveal this info through their safelist.
2.
weak. I wanted poison to be a proper risk/reward situation for
town and to make the owner of the rune have to think more
carefully about using it (yes it can be doc saved but that’s
also a waste). Keep in mind town also hypothetically has a doc
rune floating about, and it was just unfortunate that was the
first rune to be lost.
3.
was too small.
4.
you now targets new target). I thought since the point of this
game was figuring it out, it was crazy enough, and a redirect
would just make it overly complicated.
5.
current rune. Now that I think about this, I actually like the
idea better. Oh well.
#Post#: 1056--------------------------------------------------
Re: Stars of Destiny Mafia Endgame
DIR By: Allmighty Host
Date: December 24, 2014, 9:44 pm
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They didn't kill you both, but it was 1-1 so scum wins (no lynch
would be forced)
#Post#: 1057--------------------------------------------------
Re: Stars of Destiny Mafia Endgame
DIR By: Allmighty Host
Date: December 24, 2014, 9:45 pm
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Mostly I hope people had fun with it. It was a crazy set up that
could have been a massive failure, but I think things went
fairly ok. Thanks to all for playing!
The Scumboard:
HTML http://starsofevil.createaforum.com/general-discussion/
#Post#: 1058--------------------------------------------------
Re: Stars of Destiny Mafia Endgame
DIR By: Allmighty Host
Date: December 24, 2014, 9:47 pm
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Runes were given out randomly each night. After 4 were left, I
would have withheld all runes. As stated, mafia could not get an
extra kill via runes. Your affinity was tied to the rune you
originally roled. I can post all affinities if people want as
well as the night actions.
#Post#: 1059--------------------------------------------------
Re: Stars of Destiny Mafia Endgame
DIR By: Allmighty Host
Date: December 24, 2014, 9:54 pm
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Oh and the twilight one roleblock was done by the host. The
shell rune needed two charges to mass roleblock. It would gain
one charge per night. The Shell rune was responsible for the
roleblock the following twilight, as maria let it charge
intentionally.
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