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#Post#: 3486--------------------------------------------------
g.thomson // did somebody say BACKFLIP
DIR By: Star Guardian
Date: April 7, 2017, 2:32 pm
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p.s. she also walks in a circle
HTML https://www.youtube.com/watch?v=_4ZO-9gEcz4
anyways, hello friends!!! your favorite green alien lady is
back, and ready to be fabulous!
i am aware of some issues such as sliding and the backflip's
central point from the hips instead of the shoulder, but i hope
you enjoy nonetheless!
all comments are welcome! thank you for your time <3
#Post#: 3492--------------------------------------------------
Re: g.thomson // did somebody say BACKFLIP
DIR By: DavidtheLastKnight
Date: April 7, 2017, 2:44 pm
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this is the best one yet. but needs to finish and your character
needs to be more of the motion and needs to slow it down a bit
in other words great job keep it up ;) ;) ;) ;) ;) :P :P :P :P
:P :-* ::) ::) 8) :o
#Post#: 3498--------------------------------------------------
Re: g.thomson // did somebody say BACKFLIP
DIR By: Superherofan71
Date: April 7, 2017, 3:29 pm
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I like how your walk cycle makes her look sassy and the back
flip is spot on.
#Post#: 3505--------------------------------------------------
Re: g.thomson // did somebody say BACKFLIP
DIR By: MSchmidt
Date: April 8, 2017, 9:39 pm
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She moves well, but consider adjusting your spine controls to
give her more bob in her step as the weight of her body comes
downwards with each step. As right now, she looks like she has a
backbrace. Your flip also appears to slightly clip into itself.
I would recommend planning each important frame of the animation
and posing it to look accurate, then build your in-between
frames to fit those poses.
-Micah Schmidt
4-8-17
EVIT 3D PM Grantham's Class
#Post#: 3515--------------------------------------------------
Re: g.thomson // did somebody say BACKFLIP
DIR By: Yang Xiao Long
Date: April 10, 2017, 10:21 pm
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I love how she stays consistent throughout the walk and the back
flip isn't as bad as you made it out to be. I think to give her
more life, some shoulder or torso swaying in the walk will
really help. Aside from that it looks like you've got a good
grasp on animating!
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