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#Post#: 3179--------------------------------------------------
Modeling is Hard
By: SarahTucker Date: February 1, 2017, 9:53 pm
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HTML https://drive.google.com/file/d/0B3yFj7o-kZBfNkM0VjhrVDd5Uk0/view?usp=sharing
HTML https://drive.google.com/file/d/0B3yFj7o-kZBfRHpncXhpck8tUTg/view?usp=sharing
HTML https://drive.google.com/file/d/0B3yFj7o-kZBfLXNyM0xrUVFWaVE/view?usp=sharing
HTML https://drive.google.com/file/d/0B3yFj7o-kZBfOE5SRXluNUNLM3c/view?usp=sharing
Ive been having some trouble with the topology in the hips and
the laugh line on the face. Besides some tweaking I think I'm
ready to go on to UV unwrapping next. Any suggestions would be
helpful ;D
#Post#: 3202--------------------------------------------------
Re: Modeling is Hard Yo
By: MsGrantham Date: February 2, 2017, 10:10 am
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Nice braids! I can't see your edge flow from this picture, but
if it's right, you should have a good workable character.
#Post#: 3221--------------------------------------------------
Re: Modeling is Hard Yo
By: MSchmidt Date: February 2, 2017, 1:44 pm
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On the side view of the face, the chin appears to jut down
sharply probably because of a misplaced vertex. The proportions
of the shoulders to hips appear smaller than for real female
humans. Also the legs could use a bit of sculpting to account
for the leg muscles in the thigh and calf, since they seem to
run in together.
- Micah Schmidt
EVIT 3D PM Grantham's Class
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