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       #Post#: 3179--------------------------------------------------
       Modeling is Hard
       By: SarahTucker Date: February 1, 2017, 9:53 pm
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  HTML https://drive.google.com/file/d/0B3yFj7o-kZBfNkM0VjhrVDd5Uk0/view?usp=sharing
  HTML https://drive.google.com/file/d/0B3yFj7o-kZBfRHpncXhpck8tUTg/view?usp=sharing
  HTML https://drive.google.com/file/d/0B3yFj7o-kZBfLXNyM0xrUVFWaVE/view?usp=sharing
  HTML https://drive.google.com/file/d/0B3yFj7o-kZBfOE5SRXluNUNLM3c/view?usp=sharing
       Ive been having some trouble with the topology in the hips and
       the laugh line on the face. Besides some tweaking I think I'm
       ready to go on to UV unwrapping next. Any suggestions would be
       helpful  ;D
       #Post#: 3202--------------------------------------------------
       Re: Modeling is Hard Yo
       By: MsGrantham Date: February 2, 2017, 10:10 am
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       Nice braids!  I can't see your edge flow from this picture, but
       if it's right, you should have a good workable character.
       #Post#: 3221--------------------------------------------------
       Re: Modeling is Hard Yo
       By: MSchmidt Date: February 2, 2017, 1:44 pm
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       On the side view of the face, the chin appears to jut down
       sharply probably because of a misplaced vertex. The proportions
       of the shoulders to hips appear smaller than for real female
       humans. Also the legs could use a bit of sculpting to account
       for the leg muscles in the thigh and calf, since they seem to
       run in together.
       - Micah Schmidt
       EVIT 3D PM Grantham's Class
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