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       #Post#: 3107--------------------------------------------------
       Rework WIP Cyclops
       By: Jack_ONO Date: February 1, 2017, 3:11 pm
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       What I have done so far:
  HTML http://fav.me/daxisdm
       (front view)
  HTML http://fav.me/daxisdj
       (Side View)
       Reference
  HTML http://fav.me/daxit2f
       What Im working on as of now
       -EdgeLoop Flow
       -Uv unwrapping
       -Texturing
       #Post#: 3116--------------------------------------------------
       Re: Rework WIP Cyclops
       By: John Molina Date: February 1, 2017, 3:16 pm
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       Lots of detail, very interesting structure. can't wait to see it
       finished.
       #Post#: 3128--------------------------------------------------
       Re: Rework WIP Cyclops
       By: AaronRuiz Date: February 1, 2017, 3:22 pm
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       Thats a cool character, great work on the mouth.
       #Post#: 3150--------------------------------------------------
       Re: Rework WIP Cyclops
       By: TheGenericDerek Date: February 1, 2017, 3:34 pm
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       Wow! The mussel detail is looking really good, can't wait to see
       the texturing and what not.
       #Post#: 3171--------------------------------------------------
       Re: Rework WIP Cyclops
       By: Brett Westenfield Date: February 1, 2017, 8:59 pm
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       i like it, it's reminds me of the super mutants from fallout.
       
       #Post#: 3175--------------------------------------------------
       Re: Rework WIP Cyclops
       By: Anagram Date: February 1, 2017, 9:29 pm
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       Definitely a cool design, great detail too.
       #Post#: 3178--------------------------------------------------
       Rework WIP Cyclops
       By: SarahTucker Date: February 1, 2017, 9:41 pm
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       That looks so cool dude! If you come through with the textures
       it's could look really professional
       #Post#: 3222--------------------------------------------------
       Re: Rework WIP Cyclops
       By: MSchmidt Date: February 2, 2017, 1:46 pm
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       I love this so much! I love the attention to anatomy and the
       imposing nature of the character. With the way you modeled the
       forehead, it may be hard to control the eyes in animation for
       expression.
       - Micah Schmidt
       EVIT 3D PM Grantham's Class
       #Post#: 3243--------------------------------------------------
       Re: Rework WIP Cyclops
       By: MsGrantham Date: February 3, 2017, 10:10 am
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       You've got really good shapes and proportions.  Check your edge
       loops.
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